Ziggurat cover
Ziggurat screenshot
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Genre: Shooter, Role-playing (RPG), Indie

Ziggurat

Ziggurat available now!

Ziggurat has finished its Early Access period and can be purchased at a discounted price for the next week.

It's also available on the Humble Store, in case you prefer it that way.

We're working into giving players who purchased the game in Early Access a gift for your support, in the form of a free game.

Don't forget to comment on the forums your impressions, as we plan on adding more content and updates to the game in the near future :)

Update #17: Final touches prior to release!

This is the final update before release (except maybe some minor bugs or fixes we may do tomorrow). It mostly features usability improvements and minor balance changes, as well as new hand / wand models for each character.


  • New hand and wand models for each character.
  • Improved character selection screen, now it should be easier to use and understand.
  • Minor grammar fixes on some perk texts
  • Fixed some issues with icons of the last weapon batch
  • Reduced amount of health Poloko recovers when spawning minions
  • Increased gamepad dead zone on menu.
  • Improved shift key detection on key customization dialog.
  • Reduced King Blob health
  • Mana pouch bars are sized relative to each other (up to a point)
  • When damaged, you can see the direction where the damage comes from.
  • Changed Skull of Xanatos' alternate attack model, so there is a more obvious difference.
  • Increased visual size of Armor blast attack.
  • Reduced chance of barrels dropping acid when broken.
  • Game ending will change depending on player performance (number of rooms cleared)
  • The Secret room cutscene will be enabled only once.
  • Added an option to reduce HUD size.


We'll also be resetting the leaderboards soon.

Update #16: Balancing and bugfixes

Minor update featuring some balance adjustments and minor bugfixes. Also, Hungarian language has been added.


  • Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.
  • Mitigated some FPS spikes that were introduced in Update #14.
  • Fixed wand card descriptions.
  • Added Hungarian language
  • Improved state effect shaders so it doesn't look weird when enemies are moving.
  • Cockatrice: Increased threat value to better reflect their performance
  • Slime / Green slime: Reduced threat value to better reflect their performance
  • Necromancer: Reduced threat value to better reflect their performance
  • Flying armor: Reduced damage inflicted by fire
  • King Blob: Reduced damage inflicted by area attack and big projectiles.
  • Examiner Cepheus: Increased health
  • Scarab Staff: Reduced mana usage
  • Staff of Atlantis: Increased mana usage
  • Viper fangs: Reduced mana usage
  • Dark Cannon: Reduced fire rate and damage
  • Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade
  • Dragon's Bile: Increased mana usage
  • Mana Burst: Reverted to triple mana usage
  • Enraged: You no longer lose health when selecting this perk.
  • High Stakes: Increased chance of success.
  • Bloodlust: Reduced a bit effectiveness.

Update #15: New boss and wands!

This update includes a new Level 1 boss, and some minor bugfixes and improvements.


  • New Level 1 Boss: King Blob (name's not necessarily final). It'll probably need a bit more balancing, it's probably easier than the other L1 bosses right now.
  • Each character has now a slightly different wand (still weaker than most standard weapons).
  • Added sounds to the alternate fires of some weapons
  • Your current health / mana numbers are shown in the character details screen
  • Fixed some issues with water reflections that were introduced in the previous update.
  • Added a warning when trying to start a new game, and there's a saved game.
  • Other minor bugfixes

Update #14: Alternate fire, bugfixes and improved performance!

New update, sooner than usual!

* NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.


  • All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects.
  • Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.
  • A small improvement in water rendering performance on high levels of detail.
  • Minimap icons are now properly shown when Rotate map is enabled.
  • Added models, sounds and effects for the weapons added in the last update
  • Bosses can now be poisoned.
  • Increased poison damage over time
  • Shrines won't be activated if you can't pay the price, instead of punishing you.
  • Reduced number of Kobolds spawned by Poloko.
  • Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms.
  • Shielded Skeletons aren't allowed to be Green champions.
  • Reduced a bit the damage hitbox for Shielded skeletons.


With this update, we think the game is mostly feature complete, and will focus on balance and general polish for a few weeks before release.

Next week we'll be attending Madrid Games Week http://www.madridgamesweek.com/ and show the game there, so if you happen to be on Madrid by 17-19th, don't forget to pass by and say hi!

Update #13: Lots of new content, balancing and bugfixes!

New update! This one features lots of improvements and new content.


  • Two new enemies: Slime and Green Slime
  • 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
  • 5 new perks. Their card hasn't been drawn yet.
  • Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.
  • The mouse should be trapped while playing on windowed mode (only on Windows)
  • Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)
  • Obelisks have less health on higher levels
  • Fixed some ragdoll physics weirdness
  • Should have improved performance a bit on specific situations
  • Mouse buttons can be remapped
  • Fixed some pending achievement issues
  • Balanced enemies:
    Carrots: Reduced threat value
    Mini Golems: Increased threat value
    Skeletons: Increased threat value, Reduced fire rate
    Skeleton sentries: Increased threat value, Reduced fire rate
    Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before).
    Armor and Flying armors: Attacks at point blank aren't instantaneous.
    Demons: Reduced their homing attacks tracking power.
    Cockatrices: Reduced a bit hit damage.
  • Fire Mortar: Increased damage area.
  • Fixed some issues with obelisk particles
  • Now weapons are shown on the character details screen
  • New corridor variations


Also we've made a new trailer in the store page, check it out!

Update #12: Minor bugfixes

A really small update with minor bugfixes to some issues found in the previous one:


  • Fixed Save & Quit not properly storing the current level.
  • Reduced a bit the chances of bad effects in shrines.

Update #11: New enemy, balancing, bugfixes!

New update! It features the following changes:


  • New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
  • Added a hint when you approach a shrine so you know what's going to happen
  • Permanent shrine effects are shown on the player details screen
  • Done some changes to character classes for better balance and differentiation
  • State effects: Removed Burn state effect, adjusted some other weapons.
  • Added a more visible indication that a drop is going to disappear
  • Added an option to disable game tips (still not fully functional)
  • Fixed some Amulet HUD bugs
  • Improved sounds and visuals of many weapons
  • Fixed some issues with the new achievements
  • Changed how Regeneration perk works.
  • Added lots of new shrine effects
  • The number of kills required to unlock an entry in the bestiary is shown.
  • Removed autosave and added a "Save & Quit" option between levels.
  • Removed Attract mode.
  • Increased drop rate when breaking decorations
  • Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start.

Update #10: Bugfixes & minor balance changes

New update! The main changes are the new Shrine rooms, the state effects for some weapons, and new perks and amulets.


  • New room type: Shrine rooms. On these rooms, you may pray the gods for assistance, and offer a health / mana sacrifice.
  • Added state effects, such as freeze, poison, fire, etc. to some weapons.
  • New perks and amulets
  • Flying enemies now use pathfinding, they shouldn't get stuck that usually.
  • Increased the amount of perks initially unlocked.
  • Added more achievements.
  • Reduced a bit New Game+ difficulty
  • Changed "New Game+" to Hard, to better reflect its actual meaning.
  • Improved visuals of Skeletons.
  • Amulets have now its own 3D model.
  • Changed amulet icons on the HUD so they are similar to the weapon icons.
  • Improved boss intros with particle effects and sounds.
  • Added a few new rooms.
  • Fixed minor issues with the amulet HUD
  • Added new Lore texts

Update #9: Bugfixes & minor balance changes

This update fixes most issues found in the release from yesterday


  • Fixed "Out of breath" & "Adrenaline rush" room modifier texts being mixed up.
  • Fixed "Red/Blue/Green crystal" room modifier effect not working properly
  • Fixed "Doppleganger" room modifier effect not working properly
  • Fixed "Hatchery" room modifier effect causing for some enemies to stay out of attack distance.
  • Fixed pathfinding issues that caused FPS drops on the new bridge rooms
  • Sprint can be cancelled by pressing A/D (or equivalent)
  • Fixed character selection screen not working properly
  • Improved Shielded Skeleton graphics
  • Serpent Staff - Reduced a bit projectile speed, Increased a bit shot spread
  • Fire Mortar - Increased shot range
  • Skull of Xanatos - Decreased mana usage
  • Skeleton - Increased a bit threat value to match its actual performance
  • Red skeleton - Increased a bit threat value to match its actual performance
  • Shielded skeleton - His attack is now a bit faster (still easy to dodge if you have the space).