Zipple World, destructible rocks and magic powers selection - now live!
Hello everyone,
we have published the last patch for the version 2.0 of Zipple.
Features
- Now you can destroy the magic rocks falling into the maze.
- When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero!
- Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object!
Zipple World - multiple gameplay improvements
Hello everyone,
we have published a patch for the version 2.0 of Zipple.
Changelog:
- House gitfs: random magic powers when you bring home an item.
- Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons.
- Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura.
- Fixed physics for a taken item.
- Autonomy: if zero, Zipple can run but the health decreases.
- Optimized market prices.
- Ammo: when you run, the ammo increases at every meter traveled.
- Initial autonomy: 50 at start level.
The update 2.0 for Zipple, The Nature Explosion, is finally LIVE!
Hello everyone,
we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns).
These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base.
In this way the labyrinths are more linear and the gameplay is more balanced.
For a full documentation please see the official news:
http://www.indiedb.com/games/zipple-world/news/zipple-world-the-update-20-is-ready
Follow us:
https://twitter.com/zippleGame3
Magic Forest
This campaign has a limited number of items to collect, and you have a great freedom of movement.
Tropical Island
This campaign has a very large number of objects to be collected, with magnificent tropical scenery rich in palm trees, sand and plants.
Zipple World - the mega-update 1.5 is now LIVE!
New campaign with new assets, the "Grassland Village"!
This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze!
The largest number of homes allows you to explore the village in a more varied way, along with the fact that the houses are filled on a rota basis, depending on their capacity.
See images!
New gameplay improvements!
The people of the villages needs whenever specific objects, so now you can take only one selected object at a time.
The selection is random, the selected objects have the green label ‘Take’, otherwise the label is blue (Wait).
We have also developed the ‘object finder’, an additional arrow for Zipple to find the selected objects!
See images.
Magic Units!
Zipple brings home the units of food and useful items, and each object type now contains a different number of magic units.
To pass each level now targets are calculated with these units, so the gameplay is much more varied.
The capacity of the houses is then calculated based on these units!
Follow us!!
https://twitter.com/zippleGame3
The update 1.3 is here
Hello everyone,
we have published the update 1.3 for Zipple World, with the following gameplay improvements.
House capacity
Closed houses
Stolen objects
Enjoy!
Future update 1.3 for Zipple World
Future update 1.3 for Zipple World:
- full maze exploration
- closed houses
- house capacity
- stolen objects and food
Hello to all,
we have begun to implement the management part of the game, to enrich the gameplay with different and various content.
Perhaps this is the beginning of a different path for the game, which will take the arcade/action component and also the part of the character management.
Finally the update of the Zipple warrior is complete.
At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins.
These additional skills will be used at the beginning of the next mission.
These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle.
Each skill has its own price.
With the update 1.2 we introduced the main features of Zipple: ammo, energy, autonomy.
In this way, the gameplay has been changed greatly, and now to complete a mission you have to balance all these aspects that are key to continue (examples images).
For this reason, the market was implemented in the village at the end of each mission, which will allow you to buy these attributes in order to better address the challenges ahead.
Ammo (10 coins)
Energy (20 coins)
Autonomy (50 coins)
The people will give you this money to help you become a legend.
LIVE on Steam!
Introducing the BETA version of Village Market
Hello to all,
finally the update of the Zipple warrior is complete.
At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins.
These additional skills will be used at the beginning of the next mission.
These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle.
Each skill has its own price, and you can store the unused coins for future missions!
This is the BETA version of the market of Zipple, and there might be some bugs.
Update 1.2 is now live!
Zipple World, update 1.2 – Zipple autonomy!
Hello to all,
we developed another feature of Zipple, its autonomy in running.
Zipple is a warrior that runs, runs a lot. But to do this he needs to eat, because the effort is so great, and if the effort becomes too much our hero will not be able to run more.
Also, if the autonomy of Zipple ends, his health will decline slowly, and you will be forced to take more food to survive!
So, how does Zipple to collect food for their survival?
He can do this by killing enemies and taking the food they deliver!
How to take food?
In fact, the alien enemies have food that was stolen in the villages that they have invaded previously, and the different types of enemies carry different types of food that will give a different autonomy to Zipple!
Every time you kill an enemy, you will see an object-Food (the one with the yellow aura) that you can take.
Types of food:
- Grain (the least powerful)
- Wine
- Generic food box
- Magic potions (the most powerful, created by the village druids)
You can take the food objects simply by touching them.
(see images below)
In this way it is ready the magic hat-trick of Zipple characteristics (ammo, energy, autonomy), that you'll have to balance during the mission, for a much richer gameplay!
The Update 1.11 for Zipple World is finally LIVE!
Hello everyone,
The update 1.11 of Zipple World is finally LIVE, with the following new features.
New energy system!
Pick up and carry objects requires energy, and this energy can be gained by Zipple only in battle by killing enemies!
The adventure of Zipple is getting tougher ...
The magical world of frogs is full of magical items to collect, but this activity is not always easy: it requires the effort and energy of our hero, energy which so often lacks.
Only the battle with the enemies, victories during the duels, can increase the energy and trust of Zipple to continue on its way.
For this reason, from now to collect magic items you need to store energy by killing enemies, and this energy decreases each time you bring an object home (patch 1.11).
Limited ammo!
Now the number of ammo is limited, and you can earn ammo only by bringing home magic items!
Remember that you can kill enemies also by jumping on them.
Every type of magic item will give you a different number of ammo!
Zipple has the ability to continuously shoot, but the magic weapons donated by the shaman this time they are not infinite: the number of shots is limited!
Yes, this time you can retrieve the ammo every time you return home with a magic item, and the number of shots that you earn varies depending on the quality and type of the object retrieved.
Shaman’s help!
Now the shaman will guide you during your trip with his suggestions!
The shaman will never leave you alone during your missions, and every time you need it will give you the right help!