Zipple World 2: The Sweet Chaos cover
Zipple World 2: The Sweet Chaos screenshot
Genre: Indie

Zipple World 2: The Sweet Chaos

Zipple World 2: The sweet chaos - new control panel, levels optimization and persistent maps!

The levels of the three worlds have been slightly optimized and enriched.

World 1: Mud
World 2: Desert
World 3: Rock and wood

Moreover, the persistent maps are now available.
So now the current level is saved to disk!

Coming soon new screeenshots!!
Let's keep in touch for new scenery pack, new achievements and new updates!

Finally has been improved the control panel, with new persistent options (camera distance, camera rotation and more!...).



















The new scenery pack with persistent levels is in development!

Hello everyone,
we are creating new wonderful sceneries for the game with persistent maps saved to disk!
Let's keep in touch!

Alternative Dreams

Zipple World 2: The sweet chaos - important gameplay update!

Hello everyone,
the gameplay has been updated.

Collecting items to give commands to frogs


Every time you kill an enemy, you create a magic item NECESSARY to move the little frogs to save.
The icon at the bottom right during the game shows the number of items collected.
You can also kill enemies by jumping on them.
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME") or to little frogs.
Every time you move the small frogs (mouse double click) you will spend ONE magical item in the basket.
To move the "frogs-objectives" just double-click on a point to activate the direction "HERE"; then you have to drag these companions in the houses of the village (label "HOME").
If you have NO items collected, you can not control the little frogs.
In this way you have to go hunting for enemies to be able to move the small frogs!


New 'magic food items'


Each type of enemy killed will create a different kind of 'magic item', with different scores.


Number of enemies


The number of enemies in the scene has been balanced, and probably in the future we will improve the comprehensive management of the enemies.

Let's keep in touch for future updates!

Zipple World 2: The sweet chaos - the mega update is now LIVE!

Hello everyone,

in this summer we have completed the mega-update for the game!
https://www.youtube.com/watch?v=fw7jZDOsW28
Changes list:

-Falling rocks and bonuses only from level 20
-Improved camera view
-Improved gameplay visibility
-New indicators
-Zipple's story description
-Improved mission summary
-Added the Shaman's house for addictional points (on mission completed)
-New 'magic food objects' management

Now remember that magical objects appear every enemy explosion and you can bring them to small frogs or in the houses of the village to take a lot of points!

Images:


















Zipple World 2: new update!

The lastest update for Zipple World 2 is available NOW, with the following new features:

- Directional indicators close to the protagonist (see the following image)
- Improved intelligence of frogs (to enter more easily at home)
- Activation of god mode when Zipple is running.




Planned updates for the future:

- New and optimized cameras
- Improved gameplay
- Advanced frogs AI
- Frogs recruiting for battle
- More objects interaction
- More FUN!



And now are ready also the multiple public rankings and lastest game optimizations!

Four public leaderboards are available now!

- Highscores (total score)
- Level Reached (the level achieved)
- Enemies killed (number of killed enemies)
- Frogs saved (the number of small frogs saved)


In this way, the challenge between players in order to be #1 is even more exciting!



Zipple World 2 - The sweet chaos is an entirely new game designed to provide a different enjoyment to players while maintaining the style and the world of Zipple!

New features:

- New missions and objectives: this time the little frog will guide and save the comrades to overcome levels.
- New control and pointing system with the mouse.
- More freedom of movement, run and exploration.
- Protection and rescue of the little frogs to save.
- New scenarios and random platforms.
- New procedural dynamics.


Have also been conserved bonuses and items to be saved in the first chapter!
Zipple World 1 and 2 are two parallel games designed to offer a wider and different entertainment to players according to the different tastes, with the competition of real-time leaderboards online!

Possible updates:

- New scenery pack
- New enemies pack
- Full controller support
- New obstacles pack


ENJOY !!

Zipple World 2: The Sweet Chaos has new features!

We are pleased to announce that Zipple World 2: The Sweet Chaos now features Steam Achievements and Steam Stats!

There are 11 Achievements and 7 Stats available in the game.

Play hard, get them all, and become a legend in Zipple world!

Get the game today!
http://store.steampowered.com/app/461600/

New updates in development, including Steamworks!

Planned updates for 2016:

- Steam stats
- Steam achievements
- Multiple public leaderboards
- Shared highscores
- New platforms

Zipple World 2 is now live on Steam!

The story of Zipple continues!
This time the frog warrior must save the companions of the village and bring them to the houses scattered around the playing field.

Add this new installment to your game collection! Take advantage of the low introductory price!

About the game:

To pass each level you have to transport a certain number of frogs (scattered across the playing field) into the houses of the village. All of that by running, jumping and killing enemies!

VERY IMPORTANT:
When you run you can not shoot.
To move the "frog-objectives" just double-click on a NEAR point to activate the direction "HERE"; then you have to drag these companions (with the label "SAVE ME!") into the houses of the village (labelled "HOME").
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") into the houses of the village (labelled "HOME").
The tents labelled "DANGER" are the enemy bases.

There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.

FEATURES:

Enemies
Enemies follow the main character by moving and jumping.
There are four enemy types, with different characteristics and speed.

Obstacles
With advancing levels obstacles will appear (rocks, etc.) which will hinder the progress of the protagonist.
These obstacles can be moved and placed wherever you want.
Bonuses are obstacles that can kill enemies with a magical aura.

Unlimited levels
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to gain as many points as possible to become a legend.

Multiple game modes
You can select various game options, including the camera, game level difficulty, the number of enemies and their speed.
All this to offer even richer gameplay.

Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, statistics lovers will have even more pleasure playing!

Full game rankings
The game will store up to 100 high scores with its partial statistics.
This will make real the challenge to become a legend !!

Full procedural generation, exploration and discovery
Each level is procedurally generated!
Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown.

Fight and strategy
In each level there are the bases from which the enemies will appear.
These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves.

Incremental difficulty
With the advancement in the levels, these become ever larger and increasingly difficult mazes. It also increases the number of enemies and the number of blocks present and to save. In this way, with the advancement in the game becomes more difficult and challenging to become a legend!