Zniw Adventure cover
Zniw Adventure screenshot
Genre: Point-and-click, Adventure, Indie

Zniw Adventure

Update 1.2.1 - the community edition



Greetings, friends!

The February is here, and so is the new lunar year! We figured out it's a perfect time to prepare yet another minor update to our dinosaur adventure, fixing some issues that popped up recently. This update is actually rather special, as all of the bugfixes below came from our lovely community, both on our Discord server, as well as from streamers who decided to give our game a go! Thank you so much for your continous support, everyone!

Now then, without further ado, let's go through the changelog! Beware of the spoilers if you still haven't finished the game!




  • several small typo fixes, mostly in the English script,
  • there was a very specific oversight you could trigger in the lake of Fungilla. If you took the fishing rod, and then talked to Pentaceratops about the trash bags, the game would hang after you decided to head back to the lake and tried to return the fishing rod. This issue was fixed, and now Pentaceratops will actually remind Zniw to leave the fishing rod behind before venturing onwards,


    (hover on the spoiler above to see the picture)

  • one erroneously placed hotspot in Residential Wall has been removed,
  • if Bartholomew the Orodromeus and the mammal were on specific positions in the Residential Wall, using any item on the mammal would result in this amusing outcome:


    (hover on the spoiler above to see the picture)

    This bug however was purely visual, and didn't impact the story progress, or the pebble task. Nevertheless it was fixed in this version.



And that's all the little things we patched up in this version and wanted to share with you! And while we're on the topic of community, did you know you can vote for Zniw Adventure in the Aggies 2020 Readers' Choice Awards hosted by Adventure Gamers? If you enjoyed our dinosaur journey, consider dropping a vote for ZA in some of the categories!




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Well, we've come to an end of this update! Thanks so much for sticking with us! Take care and until next time, friends!

Zniw Adventure 1.2.0 update (the BAE 2021 edition)



Greetings, friends!

I hope my message finds you well, and everything is going smoothly for all of you in 2021. As you might have already noticed, Zniw Adventure is participating in The Big Adventure Event, among many other excellent adventure titles, so we figured out it's the perfect time for the 1.2.0 version! Hopefully this update will put at least a little smile on your face because, just like in the 1.1.0 update, apart from the usual fixes and improvements we also prepared a little gift for you! But first thing's first - let's go over the changelog now! As always - beware of the spoilers below!




  • Two small typos were fixed in the Polish manual.
  • A small side note was added to the Lambeosaurus and Parasaurolophus encyclopedia page to highlight the design change due to the 2019 paleonthologic discoveries.
  • The mini-map of Fungilla had a very minor graphical oversight (incorrect colour of several pixels), which was fixed.
  • Small modifications to the speech bubbles during the outro cutscene, as two of them were displaying with an incorrect sub-class.
  • mall improvements to the inventory items - since some of them are not used ever again after certain events, they're now automatically removed from your inventory after specific actions:
    -the brown cycas cone is removed after Zniw gets to Rivenn-na for the first time,
    -the hot sauce bottle is put away after Zniw manages to enter the Residential Wall,
    -the axe breaks and is removed after cutting the line that holds the door to the storage.


And now it's time for the little gift I promised, right? Well then, without further ado, here's our little surprise: the complete Zniw Adventure OST is now available as a free DLC!



Many people have asked as whether we have any plans of releasing the game's OST, to which we can finally reply - of course! This pack contains all 23 tracks from the game, including the main sountrack by Denis 'Problem' Comtesse, as well as chiptunes from the minigames, created by Kamil 'Pator' Patecki and Karolina 'Twarda' Twardosz! What's more - both the MP3 and FLAC tracks are included!
(you can find them by browsing the local data of the soundtrack folder)



Furthermore, you can also listen to the OST online, by going to the Denis' and Kamil's soundcloud! Please give a round of applause to these talented musicians, everyone!

Zniw Adventure OST by Denis Comtesse
Zniw Adventure minigame chiptunes by Kamil 'Pator' Patecki


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And that's all what we wanted to share with you today. Hope you enjoy all the stuff we prepared for you in this update. Take care and until next time, friends!

Zniw Adventure 1.1.0 update



Greetings, friends!

First of all I'd like to wish you the happiest of Holidays! 2020 wasn't exactly what I would call a good year, so here's hoping for 2021 to be much better! We were very busy for the last couple of days to deliver a major update, and a little something extra for you to enjoy during the holidays. So without further ado, let's get to the changelog first! Beware the spoilers below!



* Updated the initial config files to the newest version.
* Fixed a very minor graphical bug, that didn't refresh one of the sprites in the Jaw Mountain summit, while entering the dead end path for the first time.
* One of the story FMVs had the skippable flag incorrectly set to true, and the cutscene could have been accidentally skipped with a key press. This has been fixed.
* Added several additional text boxes in some parts of the game, serving as a little hint about the game mechanics, or your quest progress.
* A quality of life improvement regarding the pharmacy and pantry pass handling - now you only need to show them once. After that they're removed from the inventory, but you can still access the pantry/pharmacy at any time, without having to show the pass each and every time. The pantry entrance becomes a clickable hotspot, while you can enter the pharmacy by merely knocking on the door. This change both applies to new and existing saves!

(Spoiler screenshot above, hover on the tag to display)



But wait, that's not all! Oh no, we're not done just yet! Here comes the star of this update...



That's right! Located within the Steam launcher/game data folder is a colourful, 41-pages digital manual in PDF format, explaining all of the game mechanics in detail, as well as further expanding the lore a bit! Treat it as a little early Christmas gift from me and Twarda. ;)



You can access it from the Steam launcher (Windows only), or from the local game data directory (both Windows and Linux):






That's it for now, hope you enjoyed today's update! Stay tuned for more and see you all in 2021!

Cheers,
Kurasiu

Zniw Adventure v1.0.4 update



Greetings, friends!



Just in time for the first month anniversary of releasing Zniw Adventure, we've prepared a special (and major) 1.0.4 update, featuring several bugfixes and quality of life improvements, to make your prehistoric adventure even more enjoyable! The last month has been a crazy ride for us, but one thing's for certain - we're extremely glad for all the positive feedback and reviews we've received! Thank you from the bottom of our hearts for every message, Discord DM, email and tweet - we're absolutely ecstatic so many of you liked our little dinosaur adventure!
However, at the same time, we also listened to the things you thought could be done better (or were simply missing), so we considered these, as well, while making all of the changes below.
Now then, without any further ado, let's check out the changelog! And don't worry about your old saved games - they're intact, and have all of the features listed below too!



(spoilers below, so watch your step!)



* Several small typos in both English and Polish script were fixed.

* Added explicit information in the reference card PDF documents about the doubleclick operation, since some people missed the fact you can doubleclick with the left mouse button to move Zniw twice as fast.

* A very minor part of the scenery was missing on the alley rooftops in Fungilla during the night part. It has been added in this update.

* Fixed a very rare bug, which prevented the player from talking about the hot mushroom sauce with the pharmacy owner, after finding the thief's notebook and checking the food bowl. All of the affected saves will be fixed too - simply check the Triceratops' food bowl again and talk with the pharmacy owner, while having the notebook in your backpack.

* The outro cutscene from the FMV player was not played properly when viewed from the main menu/extras section. It has been fixed in this update.

* Small quality of life improvements in certain parts of the game: these apply to both new games and existing saves, so don't be surprised when you see some changes in your old saved game!

- for convenience, the flint/pyrite and the torch were merged into one item (and will merge automatically if you already have both in your backpack), after you successfully manage to create a torch in the Undercave. You can still use the special verbcoin action/GUI icon to light and extinguish it.

- the single twig in the Undercave has been made a bit more visible.

- four little icons have been added to Fungilla mini-map, to show all four indoor locations and help with navigation:

(hover on the spoiler tag below to reveal the picture)


- the pillow on the Fungilla farm has been made a bit more visible.

- the money purse has been removed from the inventory, and attached to the backpack itself, since it didn't really serve much of a purpose, as you can buy the items with the "take/use" command. The amount of shells is now displayed next to the item list on the backpack view, where the money purse is attached.

(hover on the spoiler tag below to reveal the picture)


- The pickaxe will break once you use it on the rock formation in fungi path, so you can immediately acquire the blue mushroom, even when your backpack was full prior to that. Remember about it if you're planning to get all of the secret pebbles in Fungilla, wink wink.

- Zniw can now take the notebook from the thief's hideout even with the full backpack, since she automatically leaves the thief's cape on his pile of loot upon picking up the notebook.

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That's it for today! Thanks for your patience, and until next time, friends! We're preparing a little something we're hoping to deliver to you by the end of the year! And remember - if you wish to discuss some things, or would just like to have a friendly chat, feel free to join our little Discord server!

Cheers,
Twarda & Kurasiu