-2 new (short) secret levels (at least I don't think I added them before) -You can now interact with doors, switches, etc while carrying objects (because it's convenient having 3 hands sometimes) -Gauss gun has a zoom in secondary mode -Changes to Map 2-1 -Improved gun feel -If you interact enough times with humans, you can make them follow you, which is probably not very useful outside of hardest difficulty -You can carry the corpse of many enemies, for the sole reason while I was testing, a corpse blocked a vent. otherwise it's probably 99% useless. -fixed electrogun not electrifying water consistently -Stuff I forgot ? maybe ?
Patch for Realms Deep 2023
So Zombaliens should be in the Realms Deep sale, and I thought I would update it to show it's still being worked on. I think it has been a while since last time.
I didn't keep track of all the changes, various bug fixes, quality of life changes... Here are a few : -New main menu. -Episode 1 maps reworked, with a bit more details and interactive elements and occasional other changes. -New props include trash bags or fire sprinklers that interact with fire and electricity. -New usable items include alien hand grenades (in alien pods), shields or Cthulhu plushies (it might have uses). -You can now hear enemies footsteps. -Improved effect when being hit by psychic attacks. -You can make humans follow you. -The Belittling Eye (Shrinker) has a larger radius. -2 new secrets maps. 1 in episode 1 and 1 in episode 2. Both are short and the 1st one should be very easy to find. There are now 3 secrets maps in episode 1 and 2 in episode 2.
First patch for episode 2
-Fixed screen resolution was set to 640 * 480 when starting a game. -Fixed texture resolution was at minimum when starting a game (hopefully) -When scrolling through weapons, weapons with no ammo are skipped. -Weapon "wheel" shows how much ammo you have. -The crosshair changes to show interactive objects (It also depends on the weapon) -It's now possible to rebind the mouse. -Fixed setting a door on fire could burn the whole map. -There is a small delay after death before the menu shows up. -2nd boss is easier. -Last boss is a bit easier. -Changed electro cannon sound
Episode 2 Release
9 new Levels + 1 secret level 5 New weapons 4 New enemies (10 if you count variants) 3 Boss
There might be minor changes and polish to episode 1 but I didn't keep track.
I had trouble with Steam considering the game was still running after shutting it down but it seems it was because I had the editor running at the same time.
Patch 4
-An objective couldn't be completed in hard mode. -I guess you can grab and throw some of the objects
Patch 3
Fixed a glitch where the default value for brightness was 0, making everything black.
That's like 2 more characters to the code, big patch.
2nd Patch
-Invert Y axis option added to main menu. -Brightness settings added. -Weapon wheel added (click mouse wheel) -Swarm shooter homing capabilities slightly improved. -After beating episode 1, you go back to the start but keep your equipment. -Successes. -2nd secret level should run a bit better. -There's a new hidden secret weapon. -Fire propagates. -Improved leaning animations of enemies. Old saves are likely to get broken.