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Update 1.3: Change Log
Levels Edited Level 6 was edited and we traded places with Level 16 which is a much easier level to beat. We also edited Levels 10 and 14 with very minor changes to help improve game play.
Help Tips We added a simple animation that loops every 10 seconds to the Help Tips at the bottom of the screen to make the tips more noticeable. You can make the tips go away by following it’s instructions.
Please be sure to report any bugs or issues that arise from playing the game. You may make your reports publicly in our Discussions, or if you feel the need to contact us directly, please send us an email at almightygames@yahoo.com.
Update 1.2: Change Log
Please be sure to report any bugs or issues that arise from playing the game. You may make your reports publically in our Discussions, or if you feel the need to contact us directly, please send us an email at almightygames@yahoo.com.
Changed Level 8 Made level 8 a bit easier to beat, putting the challenge emphasis more on collecting the last coin.
Fixed Duplicate Item in Editor The duplicate item (INSERT key in the Level Editor) was not working as intended. Previously, if you used Insert to duplicate an item, but managed to not move the item anywhere by dragging it, then the item would not save and load properly. This bug has been fixed.
Big Green Button I changed the Level Editor button to a big green button with the words “Level Editor” to make it more noticeable.
Fixed Space Bug When pressing the spacebar to retry a level while the Help Menu was up, the game would lock up. This bug has been fixed.
Added Help While playing the first few levels, there are now some on-screen tips to help you understand some of the most important game control elements, such as how to open the Help/Tips Menu, blow up bombs, change weapons, quickly retry levels, speed up time, and freeze the camera.
Easter Egg I’m not going to reveal what the Easter Egg is, and certainly not how to unlock it. But there is a hidden feature in the game that brings back the Impostor from Save Jesus. Happy Hunting! ːsteamhappyː
Update 1.1: Change Log
Please be sure to report any bugs or issues that arise from playing the game. You may make your reports publicly in our Discussions, or if you feel the need to contact us directly, please send us an email at almightygames@yahoo.com.
New Achievements Added We added 3 new achievements as an incentive to help players understand how to control the game properly.
The “Haste” Achievement is awarded by using CTRL to speed up time for an accumulated 5 minutes.
Likewise, the “Freeze Frame” Achievement is awarded for freezing the camera rig by holding the Right Mouse Button for an accumulated 5 minutes of time.
Finally, there is the new “Weapon Focus” achievement which is awarded when you unselect all but one weapon. This excludes the starting weapon.
Game Results Recorded Immediately The game was previously recording your results after about a second of beating a level. (Even worse, about 3 seconds after beating a boss level) This meant that anyone who pressed Space or hit the Retry button before the game’s results were recorded would not benefit from finishing the level at all. This has been fixed so that as soon as the ball stops moving, your progress is immediately recorded. So now, even if you hit Space to retry the level, at least you can go back to the Level Select Menu to advance to the next level, and all of your earned coins are retained.
Slime Block Color Changes The game has 4 different kinds of slime blocks. The regular slime block does not move, or is controlled by animation. The gravity slime has its own weight and falls with the effects of gravity. The anti-gravity slime acts more like a hot air balloon, rising upwards instead of falling down. Finally, the zero-gravity slime hovers in space until something collides into it.
Each of these slime block types now have their own color to make it easier to tell which block is in the scene.
Close Button on Settings Menu Upon popular demand, a Close Button was added to the Settings Menu. Note: The Escape key is still a valid alternative method for toggling the menu on and off.
Reset Button Change After painfully watching one YouTube Reviewer accidentally erase his saved game, I felt the need to change the Reset Button from plain English text to a skull with red text indicating a warning message.
The reset button (now a skull button) will erase all of your game’s saved data. In other words, all of your game progress will be wiped clean. Please beware; this is not the “Close” or “Exit” button! I have properly placed a new Close Button in the upper right portion of the Settings Menu to help avoid any further confusion. The Exit button that previously existed in the Settings Menu has been removed. If you would like exit the game, you can do so from the Level Select Menu.
Green Editor Button To make the level editor button stand out a little more, the color of the button has been formatted green.