Update 10.1 - Performance Tweaks, AI and Blood Splatters
We’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update.
Here’s a shot of something we’re working on right now the ‘Infected Hospital’ map, one of our very first interiors! It shows of some of the tweaks we’ve made to the visuals quite nicely.
AI Overhaul
One of the things we wanted to put into Zombie Barricades right from the start was a team system that allowed us to have Players and AI fighting together vs. other Players or AI. This is key to our dream of creating something that can be played cooperatively, but also allows us to create insane action-packed gameplay environments.
We’re happy to report that we have started to overhaul the AI, so they are able to target things over a greater range and have much better behaviour when hearing noise or engaging.
Blood Splatters, Bullet holes and Blast Marks
So far, we’ve been focusing mainly on the mechanical stuff and keeping the visual FX fun and simple.
We started experimenting with using decals for blood splatter and bullet holes when recording the new trailer and found it really adds a new dimension to things, so we added them to the full game. Enjoy!
Fixes and Performance Improvements
We’re moving to a system whereby game things are preloaded like most games to keep in-game lag to a minimum, this is pretty much implemented now – so older computers should get a little performance boast.
Some mentioning of game server crashes on Discord, these have now been addressed also.
Another round of tweaks to come yet with Update 10, so keep a look out. You’ll need to download the game again from the Game Website or your favourite up-to-date source.
From all the team here at Barricade, cheers for the continued support!
Update 10 - Tutorial and Controller support added!
We’ve spent the last month tightening the bolts on the servers with the latest patch improving stability and we’ve added a number of exciting new features to the client.
Partial Controller Support
Controller support is in we’re pleased to say and it adds such a cool dimension to the game. It's pretty fun with the mouse and keyboard but when played with the joypad it's almost like a different genre of game. We're looking forward to adding some more action based components like sprinting to compliment it.
Following the same standard most games adopt these days, controller hints are shown only if a controller is detected. We’re calling it ‘partial’ support right now because we still haven’t added controlling the menus or inventory via the controller, all this will be coming very soon.
To tidy things up and make things flow a little better, the grenade throwing experience has been updated so it makes a little more sense. Grenades have a minimum and maximum throw range and there’s a little bit of trickery with the camera now to help you aim.
What’s more, you can now loot resources and stash piles by silently clicking on them when you are near, kinda makes more sense than having to shoot the place up to extract a sandwich from a vending machine – although, you can still do that if you wanna.
Fully Interactive Tutorial
You asked for it and it is here folks, a full tutorial!
We had to wait until we added controller support else we would have been chasing our tail, but we now have a 30-step tutorial taking us though all the controls of Zombie Barricades and you’ll hopefully be an expert once you’ve completed it.
Getting ready to launch on Steam
The dream was to create a game that was free for people to play and leave it to you to decide whether to contribute. We planned to do this via a F2P model – but it quickly became apparent this was going to compromise some of the game mechanics and this is important, because if we have to purposely break parts of the game to sell more in-game stuff then that isn’t cool.
Plus, when we mention ‘F2P’ people seem to visibly tense up, no matter how pure the intention. But we know we have something fun to play because the feedback has been positive, with many of you surprised at just how far we’ve come. We just need to change the model to make the game even better.
It’s been really great getting the feedback from the community and building something tight from the very start but servers cost money to run, the services we need to use to provide you the game have a cost and people ultimately need feeding.
As such we’ve decided to release on Steams Early Access and are proud to announce the coming soon is up! We anticipate we’ll keep the game free for a while yet though don’t worry and we have some cool stuff indeed waiting to added.
And beyond…
So, we boldly venture forth toward getting ready for Steam - still some very cool stuff to be added in the interim so it's worth playing the alpha for free in the meantime!
Look forward to the introduction of mission and quests, the first interior ‘the infested Hospital’ and we’ll start taking down the F2P boundaries and rolling in the some of the more traditional stuff that’s lacking such as se. items etc.
Remember you can download the game for free right now on the games website! Thanks for the support and you’ll be hearing from us again real soon!