- during the run character is now tired, it takes time for a break;
- increased chance of dying from hunger or thirst;
- increased basic accuracy of zombie attacks;
- added highlighting slots in your inventory when moving objects;
- increased blood spatter when applying or receiving damage;
- fixed reset of acceleration time when extracting resources to the shelter;
- added indication of the point of movement of the character in the shelter;
- added animation of active icons in the shelter;
- when you hover on the icons of resources displayed a tooltip;
- added indication of the amount of mined stones and wood;
- active character in the shelter is highlighted by a ring;
- added animation of the lack of energy of the character when trying to give him a task;
- time acceleration button is highlighted in the active state;
- at the beginning of construction, the character stops performing the current task;
- exit from the raid zone occurs automatically when moving to the evacuation area;
- fixed other minor bugs.
Version 1.10
- in the video settings added ability to disable the effects of Ambient Occlusion and Anti-Aliasing to improve performance.
Version 1.09
- added the possibility of destroying unnecessary buildings in the shelter (button with a trash can icon);
- fixed marauders fading after receiving damage;
- rain filters and traps for animals eventually wear out and do not extract resources until they are repaired;
- fixed the growth of the number of zombies in the night defense;
- the rarity of finding the majority of things is fixed;
- katana, sledgehammer and axe are now much harder to find (also increased their value from the merchant);
- the influence of the Lucky specialization on finding rare things has been reduced;
- partners run away further when taking damage;
- fixed a bug with the installation of the watchtower;
- fixed duplicate buildings in the shelter;
- increased frequency of finding fuel barrels;
- fixed other minor bugs.
Version 1.08
- improved performance;
- reduced the size of the game;
- landing near the fire stops the music;
- a splash was removed when landing near the fire in locations with water.
Version 1.07
- added running of the player and team-mates (Shift key);
- added buttons to move all things to the warehouse/trunk and back;
- in the shelter, the character management is completely switched to the mouse;
- when you click on the icon of the active character in the shelter, the camera centers on it;
- fixed the change in the speed of play in the shelter from x2 to x1 when performing some actions;
- corrected the wrong level of energy in new survivors;
- the translucent trees do not lose their shadow;
- strengthened machine;
- corrected incorrect maintenance of the health of the player after treatment in the shelter;
- the number of sweets in the game is significantly reduced;
- fixed the mistaking of the characters' inventory in the shelter;
- fixed other minor bugs.
Version 1.06
- the possibility of acceleration of time in 2 times is added to the shelter;
- the trees closing the player become transparent;
- partners who are in the house do not take part in the defense (corresponding icons appear on their icons);
- almost any action of the character in the shelter can be undone (above the icons appears a button in the form of a red cross);
- the placement of a new building can be canceled by pressing the Esc key;
- fixed the misalignment of inventory when checking by a companion animal traps or a rain filter;
- fixed a bug where it was impossible to fix a wooden gate;
- the characters do not get stuck after the completion of the blockage analysis;
- fixed the opening of the inventory window on top of the character characteristics window;
- fixed volume of ricochet sounds and opening of doors;
- reduced the likelihood of sounds when visiting the toilet;
- in the video settings, you can enable the refresh rate limit to 60 frames per second (enabled by default);
- fixed the disappearance of things from the lower slots of the improved warehouse;
- mates armed with melee weapons do not move far from the player;
- when the night comes, the flashlight turns on automatically;
- choice of the level of fatigue, in which it is necessary to suspend production, is converted into a slider;
- fixed other minor bugs.
Version 1.05
- the aiming system has been reworked - now the player is aiming precisely in the direction of the mouse pointer;
- animals do not freeze when receiving damage;
- now the partners do not pursue the goal constantly, but return to the player;
- now it is impossible to heal a dead partner;
- fixed the possibility of meeting the same characters;
- removed artifacts on the flame of the fire;
- now you can not drink or feed a character over 100%;
- the new survivors inventory is grouped by default;
- fixed the possibility of passing mates and zombies to take fence and ruins in story mode (days 7 and 9);
- fixed ejection of NPC on the roof in the story mode (day 6);
- corrected the incorrect positions of new survivors in story mode (day 7, 10, 17);
- fixed a bug where the number of bullets became negative;
- fixed a bug where ammo was not spent in the inventory when firing;
- fixed black screen instead of fire in story mode (day 14);
- the chance of meeting new survivors is reduced;
- the satiety of sweets is reduced to 3%;
- removed the display of the number of bullets when using a melee weapon;
- added information about whistling when it is impossible to equip the camp;
- fixed incorrect display of percentages of thirst quenching with mineral water (only English version);
- fixed incorrect allocation of the player in the re-distribution of food.
Announcement
Thanks to everyone who purchased the game or plans to do it.
Unfortunately, in the release version there was a considerable amount of bugs. I made this game alone, so many bugs really did not notice.
I read every review or watch the video you shot. Some bugs have already been fixed, a large patch will be released one of these days, correcting the remaining errors, in particular, the aiming system.
On any found bugs, please report on the community game page. All errors will be corrected.
P.S. Sorry for my English.
Version 1.04
- fixed loss of food after the night;
- fixed a freeze at the end of the History mode;
- fixed minor bugs.
Version 1.03
- almost any window can be closed with the Esc key;
- windows do not appear on top of each other;
- fixed character shaking while moving;
- the movement of the car became smoother;
- the weapon is automatically recharged when changing;
- fixed shooting of the player when you click on the interface buttons;
- increased the base damage of melee weapons;
- increased chance of finding water.
Please report any bugs found in this thread. I will try to fix them in the shortest possible time.