- New Sanctuary Event - Solstice Z Event - New Weapons - New Leaderboard competition"
Sanctuary Event: Minefield
Lurking dangers await, so stay sharp and act fast to outsmart the chaos. Are you ready to brave the storm, Airmen?
Event Highlights:
Bombing Titan: Explodes on its first attack, dealing damage to buildings. Detonating Wrecker & Impaler: Both cause explosive chaos with each attack. Invader (Shambler): Time-sensitive threat—eliminate them quickly to avoid letting them self-destruct.
Points distribution:
Detonating Impalers: Worth 2 points, with 519 spawned for a total of 1,038 points. Detonating Wreckers: Worth 2 points, with 600 spawned for a total of 1,200 points. Bomber Titans: Worth 3 points, with 264 spawned for a total of 792 points. Invaders: Worth 60 points, with 19 spawned for a total of 1,140 points. Survivors: Worth 48 points, with 70 spawned for a total of 3360 points. Waves: Worth 49 points, with 30 spawned for a total of 1,470 points.
Stay sharp, stay focused, and let’s see if you can master the Minefield!
Introducing the AGM-93 MC "Moltecore"
Attention, Airmen
Turn the battlefield into molten chaos and dominate every wave with the AGM-93 MC “Moltencore.”
This new prototype missile weapon redefines sustained devastation with infinite ammunition and a battlefield-altering payload. Each shot cracks open the ground for six seconds, unleashing a continuous lava eruption that deals 150% weapon damage and slows enemies by 20% over the duration.
Kills with the Moltencore permanently upgrade its performance for the rest of the mission. Reaching 50 kills reduces reload time by 0.6 seconds, shortens flight time by 0.1 seconds, and increases blast radius by 0.1. At 240 kills, the upgrades intensify: reload time is reduced by 1.8 seconds, flight time by 0.3 seconds, and blast radius increases by 0.3.
With new visual and sound effects, the AGM-93 MC “Moltencore” is engineered to control, punish, and outlast.
Bring the fire. Let nothing survive.
Resurgence Event: Titan Hunt
Attention, Airmen
The Titans are on the move again. Each time they rise, it's your job to bring them down—fast. In this Resurgence Event, you're cleared to eliminate the deadliest zombie variants known to man. Return to the skies, Airmen: this is your Titan Hunt.
ZOMBIES
Titan Reanimator – On death, spawns 7 smaller Titans around its corpse. Hulking Titan – On death, creates debris. Charging Titan – Gains a short burst of movement speed every few seconds. Loot Titan – Is on fire for 15 seconds. Dies once extinguished. The Unmaker (Titan) Wave 1: Destroys all buildings on the map, leaving only the HQ. Wave 10: Is on fire for 15s. Dies once extinguished. Wave 20: Spawns 2 weaker copies of itself if not killed within 13s. Wave 30: Spawns 4 weaker copies of itself if not killed within 9s.
POINTS
Titan Reanimator: 50 points – 25 spawned – 1250 total Hulking Titan: 28 points – 66 spawned – 1848 total Charging Titan: 28 points – 59 spawned – 1652 total Loot Titan: 25 points – 90 spawned – 2250 total The Unmaker: 500 points – 1 at Waves 1, 10, 20 & 30 – 2000 total
Good luck, Airmen!
Version 1.7.23
Get ready for a new season: SEISMIC SHOWDOWN!
New update arrives, bringing with it:
- New May Day Event - New Weapons - New Leaderboard competition
Sanctuary Event: Bone Prison
Attention Airmen!
The battlefield is buried under a blanket of snow, but the fight for survival never stops. The Bone Prison rises as a winter fortress, crawling with icy horrors and a relentless wave of frozen undead. Your skills will be tested against the most ruthless Impalers and the terrifying Bone Breaker. Can you bring the heat to this icy apocalypse? The cold won't stop the fight—neither should you!
Event Highlights:
MG Impaler: High attack rate and low damage Bombing Impaler: AoE attacks Sniper Impaler: Very long range, very high damage, slow attack rate Bone Breaker: Debilitates civilians for some time after spawning
Points Distribution:
MG Impaler: Worth 4 points, with 373 spawned, totaling 1,492 points. Bombing Impaler: Worth 10 points, with 115 spawned, totaling 1,150 points. Sniper Impaler: Worth 8 points, with 226 spawned, totaling 1,808 points. Boss – Bone Breaker: Worth 2 points, with 610 spawned, totaling 1,220 points. Waves: Worth 41 points, with 30 waves, totaling 1,230 points. Civilians: Worth 35 points, with 60 civilians to protect, totaling 2,100 points.
Total Event Points: 9,000
The frozen apocalypse awaits—stay warm, and fight hard!
New Resurgence Event: Cursed Choir
Attention, Airmen
A new threat is clawing at the walls of your HQ!
The Cursed Choir Resurgence event introduces brand-new zombie types, each engineered to break your defenses in ways you've never encountered. What sets them apart? They don’t just attack. They scream.
Hostiles You’ll Face:
Shambler
Dwarf Wrecker
Impaler
The Unstable (Hellhound) A walking explosive. Once dropped to 7% HP, it detonates in a wide radius, causing massive damage and instantly destroying itself. Control its approach—or suffer the consequences.
Mistwalk (Impaler) Surrounds itself in a 2-second mist that increases zombie movement speed. Periodically drops mist clouds across the battlefield, concealing vision. Spectres emerge from the mist—untargetable and unscorable, they exist only to distract and disrupt.
Screecher (Titan) Upon death, it lets out a piercing scream (new sound effect) that summons additional zombies—randomly selecting a Wrecker, Shambler, or Impaler. Take it out, and you might just invite more in.
Wailer (Shambler) Cries out on death (new sound effect), healing all zombies on the battlefield by 12% instantly. Timing is everything—one bad takedown can undo your entire wave.
Belzed (Impaler – Boss Unit) Emits phase-based screams (new sound effect) at key health thresholds: 80% & 60% HP: Summons 5 Wailers per trigger 40% HP: Summons 5 more Wailers and destroys all player buildings (HQ excluded) 20% HP: Erases all active weapon effects—gas, mines, and more Belzed is designed to dismantle your strategy. If it screams, you’re already behind.
Introducing the AK130
Attention, Airmen
The skies are no longer silent.
The AK130 has entered active service — a twin-barreled napalm cannon built to overwhelm. Each trigger fires a rapid pair of shells, scorching the earth and setting entire sectors ablaze. The flames linger. The ground becomes a weapon. And with infinite ammunition, the fire never stops.
It’s suppression through inferno. Deploy the AK130 to lock down routes, deny ground, and erase threats before they reach your base.
Introducing the 2A13 MRY "Mercury"
Attention, Airmen,
They said no weapon could master both extremes. They were wrong.
The 2A13 MRY “Mercury” is our latest prototype and a marvel of battlefield engineering—built to bend the rules of thermodynamics, and break the rules of war against the zombies. This dual-mode autocannon doesn’t overheat. Ever. When the heat gauge hits 100%, it resets instantly, letting you unleash non-stop fire in a shifting storm of elemental power.
ICE MODE (under 50% heat) Reticle turns blue Every 7th bullet creates a frost zone, freezing zombies solid Enemies caught are frozen for 1.6s in a radius of 1.9, taking 240% weapon damage + 8.5% of HP over time Ideal for slowing hordes and controlling flow Cannot damage buildings
FIRE MODE (above 50% heat) Reticle glows vermillion Every 7th bullet ignites a blazing zone, melting the undead Deals 800% weapon damage over 1.6s in the same radius Perfect for sweeping groups off the map
The 2A13 MRY “Mercury” rewards players who master the rhythm of heat and havoc. Juggle tactics on the fly, and make the undead regret evolving.
Version 1.7.22
Get ready for a new season: TWO-FACED TRIALS!
This release arrives, bringing with it:
-Special Easter Sales -New Airforce Strikes Back Event -New Weapons