CvG, The Developers, and Community take a moment to mourn the loss of Kakashi
Sorry for the delay. The loss of Kakashi at the age of only 21 came as a shock to all of us and we hope his Family, Friends, and loved ones including the community know how much he was loved back. Some people shine too bright for too short a time.
Yesterday 5-24-2014 morning at 3am, Gianni Duprez, also known as Kakashi, died of heart failure.
He was 21 years old.
He joined Convict Gaming's ZPS community 3 years ago as a regular player on the server. At the beginning he didn't use his mic and would only type. His cheery personality entertained the whole server. Then came a time where he started to use voice chat - everyone loved listening to him, his way of describing things and explaining them made everyone smile. His laughter was infectious.
He became an admin for CvG soon after and all of us can agree he has been one of the best admins we have ever had. He was loyal to the community and to his friends, always proving he had an open ear for every problem.
The next step for him was to become a ZPS Community Leader back in 2013. He always kept his cool, tried to keep his hours up and manage being there for the admins and his wonderful girlfriend that he met in 2012. Everyone knew how much he loved her - he would mention her whenever he could, all of us thought it was endearing.
Kakashi tried to be the best friend he could be, to every single person. He would let you listen to a new song he had found and through his enthusiasm you would start loving the song as well. Whenever you played a game, he would try to join you to share the fun and laughter and if he couldn't, he would always let you know why. Kakashi made sure you knew you were his friend, often letting you know how much you meant to him. He took care of every friendship and so it is this that is going to be missed the most.
He was a happy, hard working, always cheery type of guy and was taken from this world too early.
Sometimes our passion takes hold but our body is not up for the challenge. You have the love and respect of CvG, Zombie Panic: Source, Contagion, and I'm sure many other communities! You will be missed.
-All of us
Contagion - Update May 18th :: Increased Player Slots, New SDK/Workshop, and Linux?
Today's update was a blast but means a bit more work for us as we've been keeping busy (wait for the gasmask). We no longer have an in-game workshop publishing tool due to the limitations it set. We've updated our ContagionSDK to include our Workshop Publishing Tool which now allows what it couldn't before the option to review your screenshot, update existing addons, update details of addons, and all a modders could hope for. We can add to this later thanks to the setup as well.
With the new PANIC modes we had been testing 16 players using bots. But because we could never get enough ppl together in team due to our small numbers we put it out there and testing was a huge success!
Both Hunted and our Panic Game-Modes support 16 players (our Escape and Extraction game modes do not at this time) and we've got our Official Contagion Gameservers Servers running 16 slots right now (Their is maintenance being done over at GS so there may be stragglers which we'll go over)! Gameservers has updated their options from 8 slots to now being able to rent between 8 and 16 slots.
This is going to require balancing and don't worry the HUD is temporary! Replacements coming soon.
Also for those who've been patiently been sitting around we want you to know that we will have an update regarding Linux at the end of the month. Michael Brune is working hard solely on the release of both the Server Binaries and Platform! (More on Mac asap!)
May 18th Update - Changelog:
Added Hunted and both Panic game-modes the ability to play up to 16 players now
Added Contagion Workshop Manager to the ContagionSDK. Removed in-game add-on publisher for favour of better software
Added ability for mappers to set different spawn weapons for survivors
Tweaked HUD elements to support 16 players on those servers
Fixed riot-zombie having female legs for those who picked a female character
Fixed issue with first-person hands movement 'lagging' when in dedicated servers
Fixes to Barlowe Square nav-mesh, fenced areas and fixed some camping spots
Remember more updates this month and major updates every month of 2014 so keep checking in for more info!
He're a look at what we're working on atm - -Here-
Our Contagion Steam Workshop is finally out allowing users to publish their maps and other mods! Be sure to check our Contagion WIKI and visit our Mapping & Modding discussions to share your work before publishing! Worth mentioning we will be adding in an in-game store later for the freelancers, those looking to step into that world, or those who've honed their skills allowing for Unofficial content to be sold (so long as no one is infringing on anyone's work) and possibly including work for Official content (no eta on this just yet).
Which is a perfect combination with our newly released (WIP) much demanded and recently added ZPS inspired "Panic" Game-Modes which right now are working on edited versions of existing maps especially with all the talk of porting maps over via workshop. This does not replace ZPS but we're hoping our veterans will step in and help us in quickly balancing it out. We're looking for enthusiasts in this regard to post in our Panic Specific Discussion
More has been added and more is being added with CE_Biotec nearly done and looking at an early release next month as well as much more every month. There will be balancing and fixes on anything we catch but as you can see we've even improved hit-box code! We are always listening both good & bad and even when we can't see it ourselves we rely on your eyes and comments.
Preview Biotec
Also keeping up with our Kickstarter backers another has contacted us and requested this golf club!
May 11th Update - Changelog
Added Contagion Steam Workshop and full in-game addon publishing support
Added Panic Classic and Objective game-modes
Added Panic game-mode to pre-existing maps (look forward to seeing your published maps)
Added Riot Zombie as Player Controlled main zombie for Panic game-modes
Added Riot Zombie first-person hand textures
Added New Zombie Player HUD
Added Golf-Club Kick-starter weapon
Added Player Zombie 'Command' ability to control a horde that is following you
Added Survivor breathing sounds when sprinting
Further optimisation to hit-box code to try improve on current system
Fixed random survivor changing per round
(UPDATE JUST WENT OUT. Edited announcement to include)
May 12th Update - Changelog
Improved zombie pathing on Barlowe Square
Fixed Achievements and Key Binds menu elements not being visible
Improved code that gets rid of used weapons when their action is complete (e.g. FirstAid Kit)
Fixed non-chosen player always being the Riot Zombie in Panic game-modes
Fixed flashlight sound repeating, when on dedicated servers
Fixed AI zombies not spawning when changing from a Panic server
Fixed broken survivors spawn system on Escape maps
Improved zombie pathing on Barlowe Square
Fixed Eugene's materials to glow when he is seen through Zombie Vision
Fixed IED quick-dropping glitch that caused weapon HUD to order incorrectly
As we've said we've put together a budget that allows us to release major updates including free content, free DLC Bundles, updated content, new features, improved performance, multiple platforms, multiple peripheral support like Oculus, and much more every month this year and into 2015! Get pumped!
Looks like we have a small update coming out on the 12th so keep a look out!
He're a look at what we're working on atm - -Here-
Things have gone smoothly with the development and implementation of our Authoring and Steam Workshop tools. If all goes well this Sunday you will be able to test out your very own Contagion maps, weapon skins, and mores!
We're going to go ahead and make the mistake of Streaming our prototype for our Contagion Panic Game-modes (Modes that resemble Zombie Panic: Source Objective and Classic Game modes with no AI, 1 Zombie, high infection, and survivors trying to stay alive)
Our Stream will be going up in the next 5-10mins! All testing and hopefully some fun!
Twitch.Tv Account- http://www.twitch.tv/tatsur0
-The Contagion Team
Contagion - Release Date :: Events :: Media Blitz :: More!
In just over a month we will no longer be labeled "Early Access" or Beta (worth pointing out the 25% discount will be gone at this point as well). We look forward to the release of our final maps for release including their game-modes and some other surprises but what we're hoping to prove to many (can't win them all) is that both Kickstarter and Early Access are not just options to be abused but vital resources to both big and small Companies. A success story in our case!
Full Release does not mean the development of Contagion ends there... We will be adding new content, features, further optimization, server support, and adjusting balance (with the option for Server Hosts to adjust theirs as well or pick from pre-defined options). We are still working on our Linux and Mac platform releases and our Free DLC (Something like what's described above but more of a pack including new characters, maps, game-mode, and weapons).
It's because of this we plan to travel the globe whether to mingle with Industry contacts/friends and/or run a booth to further promote Contagion, our Free DLC, make new friends and meet some of the Community! Click the image below for our Events list with Events, Dates, and Times-
We hope to see as many of you as we can!
Also very important to note is our new Official Contagion Facebook page now that we will be sharing media, news, Before and After Full Release! If you want to know what new weapon we're working on, check out the latest map, render, character, prop, etc. Our new Facebook will be where the information is first provided.
Our contests (I believe Joe and Tom have something in the works) will also be posted here. Joe who will be handling PR will be doing his best to get as much information and the stuff you love as often as possible and will be using this as a portal to do so. Time to dust off your facebook account or sign up, visit the page, and like so you don't miss any of the good stuff now that we have someone dedicated to the task with no more excuses about it getting in the way of development!
New Official Contagion Facebook Page- https://www.facebook.com/contagion.game
We told you 2014 would be a very exciting time for all of us and now is the time to learn about Contagion, follow our updates, and share with friends as we reach Full Release and more! You guy's got us this far and we have no immediate plans on taking any breaks.
-The Contagion Team
Contagion - Update 4366 Release Date Announced! New Weapon, Bug Fixes, and more!
We would like to start this announcement off by announcing our intended Full Release date: April 11th, 2014
Yes this means we plan to have Barlowe Square, Pioneer Express, All new mocap animations, all new sounds, new features, and a proper balancing and polish phase all done in roughly 1 1/2 months. This also includes an all new Main Menu/UI/Hud and sometime between now and then updated characters, each character with a complete voice set, localization for numerous Countries across the globe, and our Release Trailer plus quite a bit more.
All our hard work will start pouring out to those who already own a copy of the game and we will continue to release builds after Full Release which are not just the Free DLC we promised time and time again. The SDK will be released soon after Full Release and prior to release Server Hosts will have the options they require to host their servers as they wish (no ETA on Sourcemod/Metamod just yet but it is being worked on).
Today we released some significant changes and fixes as well as a new weapon and will continue to release new content and share via our social networks unreleased content more rapidly starting today.
"Early Access" Build 4366
Fixed mp_roundlimit command so it now works.
Adjusted spawning order for players, fixing spawning near same players each round.
Fixed phone screen glitching when you or other players are on a ladder.
Fixed nav-mesh commands to allow better debugging of the navmesh for broken areas.
Fixed floating-roar glitch for zombies.
Optimised update text loading to lower number of main-menu freezing issues.
Added new Wrench weapon, first of the Kick-starter melee weapons.
Fixed infection effects copying over to other rounds when not infected.
Fixed crouch and jumping as a survivor stopping automatic weapon firing sounds.
Fixed nail-gun looping sound and glitching issues.
Adjusted overall spawning system for players, better and faster calculations. Also more spawns.
Zombie player jumping now limited by both stamina and delayed when taking damage.
Optimised player think timers to alternate per frame, less server load.
Added new, more detailed glass textures with the ability to shatter.
Fixed missing player zombie sounds, zombie players to use same system as AI. (Roar and Grapple)
Fixed GPS path sometimes not updating on dedicated servers.
Fixed AI survivors missing sometimes missing when using GPS on dedicated servers.
Fixed broken calculation of "Top Hunter".
Added new windows to Roanoke and Aurora.
More advanced reverb system for weapon firing indoor and outdoor.
Added fade effects when spawning and dying.
More glass in RPD is now breakable.
Our First Kickstarter Melee Weapon (Still waiting on Email Responses, don't be shy!)
We we'll also be discussing new game-modes for Hunted and Zombie Panic fans! Be sure to check "What we're up to"/"In Development"/"Insert Name Here that fits" for more details of what to expect as well as either dates or hints at dates of release dates on our General Discussion Forums pinned at the top - http://steamcommunity.com/app/238430/discussions/0/
Some of us have taken our Vacation time to dedicate it to a proper Full Release! We want to thank everyone who posted bugs, helped us test, kept us motivated with kind words, offered constructive criticism, purchased or backed our game on Kickstarter and/or Steam! We won't disappoint (the many)!
-The Contagion Team
Steam Certificate Error Fix for Servers, Server Owners should update
Note: Be sure that you have this cvar set in your server.cfg file, otherwise your server won't show up on the Server Browser:
sv_master_legacy_mode 0
Hi,
With Valve's help, we have an update out for the ZPS server community. This will fix the "STEAM certificate length error! 0/2048" issue that appeared this week. The issue was related to the Linux Dedicated Servers and one of the most recent Steam Client updates.
Server owners (Linux ones in particular), if you haven't already you need to make sure that your server is properly configured to use SteamCMD.
Once you've done that, you need to update your ZPS server files with SteamCMD. Our Server AppID is 17505.