Zombie Playground cover
Zombie Playground screenshot
PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Zombie Playground

ZPG Update - Changelog v1.0.009 - 2017/10/16

-----This Version 1.0.009:

-----Major Changes
- Steam Trading Cards are now LIVE!
- Halloween Assets added to game
- New Mission, 'Pumpkin Bombs!' added (at end of mission stack)
- Boss HP Meter added to Janitor
- Final Exam Mission re-tuned
- Janitor Boss Behavior re-tuned
- Ranged weapon damage increased
- Credits Page updated with KS Backers
- Credits Page rewritten to add interactivity
- Updated to newer version of Unity Engine (5.6.3p3)
- Added new particle effect for zombie removal
- Increased resolution of blood particles/texture
- New Occlusion Bake
- New Navmesh Bake
- New Lightmaps Bake
- Added DLC Kill Tickleson V1 (Weapon)
- Added DLC Kill Tickleson V2 (Weapon)
- Added DLC Kill Tickleson V3 (Weapon)
- Added DLC Halloween Headwear
- Added DLC Buckethead (Hat)
- Added DLC Roadblock (Hat)
- Added Moto Helmet (Short/Up)
- Added Moto Helmet (Short/Down)
- Added Moto Helmet (Pony/Up)
- Added Moto Helmet (Pony/Down)

-----Bug Fixes General
- Fix for zombies randomly 'floating' (actually falling)
- Fix parenting of sub-emitters (New Unity thing)
- Make Boss Meter go away when dead
- Force an inventory Manager instance in Equip Screen
- Set Local Player skin to have updateWhenOffScreen enabled
- Change enemy spawns to be directly under AI Vault instead of after instantiation
- Turn off spread on projectiles

-----Known Issues:
- Guns feel as though they favor left side of reticle instead of center
- Missions don’t always synchronize properly for players in coop
- There are positions that players can exploit to kill zombies without danger of getting hurt
- Camera clipping through walls/ceiling
- Mouse pointer pops up in-game (tapping ESC twice is temporary fix)
- Mouse wheel does not consistently scroll in the UI
- Pets can get stuck, bark too much
- Crouched zombies slide toward player w/out using walk anim after spawn
- Some DLC does not remain equipped when exiting/re-entering Equip Menu

-----Please Give Us Feedback/Bug Reports On:
- How do you feel about PvP? Do you want it?
- Would you like to play as a Zombie character?

-----Network Functionality (Beta):
- Is it working? What problems are you having? How are you encountering them?
Brief Explanation of Issue
Where You Encountered It
How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.)
Can you make it happen again?

ZPG Update - Changelog v1.0.008 - 2017/07/16

-----This Version 1.0.008:

-----Major Changes
- Added DLC pet ‘Midnight with Lantern’
- Added more water fountains to Gym and hallways leading to Gym
- Fixed default resolution from using Low Quality video settings on first boot
- Video Resolution Settings fixed, get game window res rather than desktop res
- Save screen res, full screen and quality settings in playerprefs + restore on boot
- Added Replay mission button to results screen, it does not show in an online game
- Full Screen/Windowed mode checkbox now force saves
- Quality Settings renamed to be easier to understand

Previous Version(s):

-----Major Changes
- Added: New expanded level area - Gym
- Added: New expanded level area - Upstairs
- Added: 10 new missions with some story elements
- Added: New mission elements/objectives/spawns/triggers/dynamics
- Added: in-game NPCs
- Added: Janitor encounter in Gym
- Added: Alienware Arena Capes/Backpacks
- Added: Halloween Unlockables and props
- Added: Holiday DLC and props
- Added: Kickstarter Rewards
- Added: More in-game items/unlockables and props
- Added: More music and music transition areas in-game
- Added: More audio fx in-game (static and non-static)
- Added: More visual fx in-game
- Added: Tutorial Mission
- Added: Missions now have playCount
- Added: Set dressed Music/Computer areas & updated older areas
- Added: Reddit zombie pictures to Gym hallways (thanks guys!)
- Added: Original Soundtrack DLC
- Added: DX11 compatibility
- Added: New (and more) particles, weapon effects, and general special effects
- Added: Openable/Destructible lockers, barrels, furniture, doors, props
- Added: Audio to movable objects/destructibles
- Added: Water fountains that heal when destroyed
- Removed: all previous missions

-----Bug Fixes General
- Set the Main Music to play when back in any Menu screen.
- Fixes for inventory and options screen being wrong sizes at different aspect ratios
- Fix up relative sizes of Options and Equipment screens
- Fix Results Screen
- Fix for projectiles going backwards sometimes
- Fixed a couple of Janitor transitions.
- Fix for Cursor lock when starting game
- Some changes to cursor show/hide
- Stop music restarting if switching to the same track
- Rebuilt how the inventory screens get built
- Force Entries (inventory) to be populated if it is empty
- Attempt to fix Keyboard/Joypad navigation of Main Menu
- A workable fix for 21:9 screens and the accessories screen
- Fix spacing of options buttons
- Stop XP Cost appearing for items with none
- Added an extra null check on the cone attack
- Propagate hitCollider in all the places for all remaining weapons/projectiles
- Fix lockup in finishers
- Fixes for trying to hit enemy weapons with finishing moves
- Fixed many duplicate submeshes when combining meshes +use new LightProbe API usage
- Fix Selected Text on equipment buttons
- Fixed broken Credits screen
- Complete rework of Navigation mesh
- Fixed gap in collision on gym upper floor wall
- Many animation adjustments/fixes
- Default mouse sensitivity lowered
- Default camera positioning for stances adjusted
- Put Enemy spawns back under the vault, looks like it was causing an issue.
- Quality Settings update (adding some platforms)
- Added Submit and Cancel the key and gamepad maps, Made most list boxes auto scroll better
- Music no longer cuts out when loading and no more audio listener warnings
- Equipment screen now works with keyb/controller
- Set Vsync on in menus and off in game
- Slightly wider Equip Screen character view
- Auto hide scroll bar on Equip Panels
- Fixed UI scaling for main menu in Ultra Wide setups
- Fixed bug with level reloading if pressing button before a level was loaded (some users got trapped in the equipment screen)
- Fixed a bug that was braking the player controls after destroying barrels
- Fixed a bug that was avoiding zombie respawns until the game was restarted

-----Bug Fixes Networking (Beta)
- Fix null ref when hitting NPC kids
- Make Clients not have an Accept button on Results
- Fix NPC not disappearing when activated in network play FFS
- Fixed stacking abilities on Zombies and Kids in online
- Fixed overlapping scrollview in Online missions
- Increase Steam not connected timeout to 1.0s / Make Steam try to startup 3 times
- Fixed a bug that was causing remote players not dying properly
- Add scrollbar to Create Room

----Optimization
- Complete codebase & art asset revisit/optimization
- Complete level (mesh) modularity rebuild/update/optimization/occlude
- Complete asset (mesh) optimization
- Any remaining mesh collision removed and replaced with box or sphere
- Complete audio overhaul/organization/optimization, now 3 to 4 times more efficient
- Remove Meshes, Materials etc. from Sound Triggers
- Adding Rigid Bodies to Pickups - Made Pickups Faster
- Adding Kinematic Rigidbodies to rigs to speed them up
- Set all the Particles to not be Static - Physics Update no longer top 2 in stack.
- Set Music tracks to be streaming. Saves loading 309MB of music into memory all the time
- Optimise some set transform parents as it can now be done when instantiating a Game Object
- Instantiate optimisations / Remove unneeded fixed function call
- 200+ textures moved to use Atlasing for fewer draw calls
- All textures and materials optimized
- All decals optimized - many new decals added
- All particles and fx optimized
- Add Material Switch to shaders
- Realtime point lights can now be occluded by a distance
- Texture and overall graphic fidelity improved
- Lots of online coop bugs squashed, but there’s still more, online should be considered ‘Beta’
- Removed all baked light nodes on build

-----Known Issues:
- Missions don’t always synchronize properly for players in coop
- There are positions that players can exploit to kill zombies without danger of getting hurt
- There are some AI issues with the boss
- Zombies pop onscreen from nowhere (type of occluder issue)
- Camera clipping through walls/ceiling
- Mouse pointer pops up in-game (tapping ESC twice is temporary fix)
- Mouse wheel does not consistently scroll in the UI
- Pets can get stuck, bark too much

-----Please Give Us Feedback/Bug Reports On:
- How do you feel about PvP? Do you want it?
- Would you like to play as a Zombie character?

-----Network Functionality (Beta):
- Is it working? What problems are you having? How are you encountering them?
Brief Explanation of Issue
Where You Encountered It
How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.)
Can you make it happen again?

ZPG Halloween Update - Changelog v0.2.2810 - 2015/10/29

ZPG Halloween Update Changelog v0.2.2810 - 2015/10/29

-----Major Changes:
- School now decorated for Halloween! Go smash some pumpkins!
- Completely redone network code for coop - connections should be faster, more stable and hassle-free
- Added smoothing for remote clients so that movement is less jerky in coop
- Game now handles disconnection/reconnection better
- Game will switch host if the host disconnects during a game or in the lobby
- Mouse sensitivity is now adjustable under the Options menu
- Added new pets to the game, including some themed for Halloween
- Janitor boss fixes and animation updates; should be functioning much better now
- Environment adjustments to improve broken collisions
- Numerous graphical updates/fixes
- Added tons of new assets
- Added item unlocking with XP
- Tons of audio fixes to reduce load times and make exiting the game much faster
- Updated navigation arrow - now 3d, hopefully more useful
- Added a Mission Start countdown to improve entering the game
- Updates to particle effects for weapons
- A bunch of UI fixes and updates
- Fixed a bunch of crash bugs
- Fixed a bug where players would enter multiplayer with multiple characters
- Added pets tab

-----Known Issues:
Unity Game Engine has a bug that does not allow dynamic shadows on any lights except directional. (so no realtime shadows inside the school in this build)
Missions don’t always synchronize properly for players in coop
There are positions that players can exploit to kill zombies without danger of getting hurt
There are still some AI issues with the boss
Camera clipping through walls/ceiling
Performance hiccups
Memory leak crash to desktop
Mouse pointer pops up in-game (tapping ESC twice is temporary fix)
Visual bug with bullets if the player’s back is too close to a wall
Character shader does not display properly on Macs with Intel integrated graphics (should work fine on dedicated graphics chips)

-----Please Give Us Feedback/Bug Reports On:
Feel of Combat
Control scheme (can be customized in Options)
Is it too slow? Too fast? What would you change and how?
Too easy? Too hard? Do zombies deal too much damage? Too little?
If you could change one thing to make combat feel better, what would it be?
How is the new networking solution?

-----UI:
How is the FOV?
Is there anything we should change on the HUD?
What do you think of the menu navigation UI?
Are there any elements that are unclear or confusing, and how could we make them better for you?

-----Network Functionality:
Is it working? what problems are you having? how are you encountering them?
How does the new networking solution work for you?
Brief Explanation of Issue
Where You Encountered It
How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.)
Can you make it happen again?
Please test disconnecting as both the host and client during a mission to see if anything goes wrong - if it does, let us know!
Saving your log file immediately after your networking issue or crash is very helpful to us. You have to save it before playing another game or it will get rewritten. You can find the file here:
...\Steam\steamapps\common\Zombie Playground\zombieplayground_Data\output_log.txt

-----Bugs! Bugs! Bugs!

ZPG Update - Changelog v0.1.0731 - 2015/08/03

ZPG Update - Changelog v0.1.0731 - 2015/08/03

To (more reliably) play online
#1: Make sure your firewall software (Windows Firewall, etc.) is not preventing connections
#2: Please open ports 25000 - 25010 in your router settings
#3: If you’re still having problems, try using a DMZ (learn what this means, and be careful - be sure to turn it off when you’re done!)
http://steamcommunity.com/app/215550/discussions/0/535151589905716723/

-----Major Changes
- Added a version number to the main menu.
- Two new objectives added to the mission "Explore the School".
- Janitor animations and model slightly modified.
- Several material and skinning adjustments.
- More SFX added.

-----Bug Fixes
- Fixed UI scaling for main menu in Ultra Wide setups.
- Fixed bug with level reloading if pressing button before a level was loaded (some users got trapped in the equipment screen).
- Fixed a bug that was breaking the player controls after destroying barrels.
- Fixed a bug that was avoiding zombie respawns until the game was restarted.
- Fixed a bug that was causing remote players to not die properly.

-----Known Issues:
Missions don’t always synchronize properly for players in coop
There are positions that players can exploit to kill zombies without danger of getting hurt
Mission status messages, including failure and death, do not always get communicated properly
There are some AI issues with the boss
Waypoint arrow not indicating upstairs or downstairs
Zombies walking through two (red) doors
Camera clipping through walls/ceiling
Performance hiccups
Mouse pointer pops up in-game (tapping ESC twice is temporary fix)
Mouse wheel does not consistently scroll in the UI
Visual bug with bullets if the player’s back is too close to a wall
Some audio needs level/priority balancing
Character shader does not display properly on Macs with Intel integrated graphics (should work fine on dedicated graphics chips)
Port forwarding is not working for some users attempting to be game hosts
If the host minimizes the game (crazy person), lag will get worse for client players

-----Please Give Us Feedback/Bug Reports On:
Feel of Combat
Control scheme (can be customized in Options)
Is it too slow? Too fast? What would you change and how?
Too easy? Too hard? Do zombies deal too much damage? Too little?
If you could change one thing to make combat feel better, what would it be?

-----UI
How is the FOV?
Is there anything we should change on the HUD?
What do you think of the menu navigation UI?
Are there any elements that are unclear or confusing, and how could we make them better for you?

-----Network Functionality: is it working? what problems are you having? how are you encountering them?
Brief Explanation of Issue
Where You Encountered It
How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.)
Can you make it happen again?
Please test disconnecting as both the host and client during a mission to see if anything goes wrong - if it does, let us know!

-----Bugs! Bugs! Bugs!