We proudly announce that Zombie Watch is now available on Steam Early Access!
It has been a long 2 years of hard work while juggling our jobs, family schedules and our passion project, the Zombie Watch game development. There have been a lot of sacrifices, sleepless nights but it was all worth it! We, a small group of people, have made something we are proud of. Yes, the game is still in development, we are aware it has bugs and glitches, but we have made it here. We have created something cool without any budget or resources only with our hard work and dedication. We hope you will like our work so far and that this is just the beginning.
We want to thank everyone that has supported us and our development until this day and the ones that will join us in the future.
Today we have ended our giveaway and have already notified the 10 winners via email.
We are proud to announce that we have started a rebranding process for our company name to Wildlak and here is the reason why. We have grown out of our initial mission and our company has taken a turn for new goals. At Nebula X Games we have started as an indie mobile game developer and have since moved on to developing a PC game, which was our hidden dream all along. We are grateful for the experiences and success the mobile games and apps gave brought but we feel it is time for new victories. It is time to reach for our dreams. To go wild like Wildlak.
Wildlak Mission:
Our mission is to bring an amazing gaming experience to the players. We are gamers ourselves and we are creating a game we love to play ourselves. Our focus and drive are based on the needs of a player, which is why we respect every opinion and feedback.
We assure you this rebranding process is not going to disturb our game development process, not even the slightest. You can find our new company page at https://www.wildlak.com while the Zombie Watch Official Page will stay live as it is for now, but will change to a new domain in the near future.
In that note be sure to subscribe to our mailing list for a chance to win a game key! Don´t forget, Zombie Watch is getting released on the 10th of May!
The official release for Zombie Watch early access is set on the 10th of May 2019! Everyone who bought our game on Indiegogo will get their game key a week in advance, as promised.
Features in early access will include scavenging, gathering, crafting, hunting, trading, base building, defending against waves of zombies, day and night cycle while earning talents, reputations and doing quests. The game will be released into early access as a single player game, because the engine we are using the make the game (Unity) has decided to deprecate their Multiplayer API, so we need a little more time to implement the multiplayer features for coop.
Until that date, we will not be doing any new updates, since we are focusing on preparing everything for the release.
On the 10th of May we will also be giving away 10 Steam keys to 10 random fans who registered on our website, so please share the good news with your friends.
We have been working on some cool features in Zombie Watch , which all derive from – electricity! It opens up a whole new way of automatization in the game and gives you multiple options for doing things high tech, which we already stated we are doing.
We added electricity, power cables, electronic traps, generators, lights and power poles. All of the electronic equipment will need to be connected with power cables and it will have its own Power Management process. For example, 1 light will take 3- power points, while 1 small generator will provide 10+. The generators will work on fuel and every item will have its own energy usage. If there is no more energy or the cables get disconnected, everything connected will shut down. You will be able to craft sensors, which will warn you when the zombies are attacking your base, you will also be able to have electronic gates and so on.
This first gif shows you a little bit of the Power Management process.
The other added buildable items are special storage spaces, like log holders and stone holders. These are low-cost storage options of raw resources before you refine them.
In the near future we will announce the Official Release Date, so stay tuned!
Here is the first official map of Zombie Watch! As we previously stated, there are 3 different biomes forest, desert, and snow, with extra special places, including the swamp.
There is a main road connecting every biome with a bunch of smaller roads that are either shortcuts in between the towns or roads to more secluded places, like dirt roads leading through the swamp. There are rivers flowing into the sea which surrounds the whole island. The bigger towns are placed in close vicinity to rivers, are abandoned and infested with zombies. There are a few newer communities made out of recycled materials where the survivals have made their shelters and secure places to function.
The desert and snow biomes will have its own special resources and will be very rewarding to explore.
Beside the map, we are currently working on polishing the AIs, zombies, and animals.
We would like to thank everyone for the continued support and wish you all happy holidays!
we have a new website! Check it out! The overall look of the new website is perfectly suited for the world of Zombie Watch! It is not completely finished yet because we have a few things still in the works. The main thing we are really excited about is the official Zombie Watch merchandise, which is coming soon! We really hope you like it.
The other new addition is the Zombie Watch art. For a long time, we knew we needed a good game art and it is finally here. Also, art is an actual place in our little town, which is awesome. It makes it much cooler to know where this place is.
We are thinking ahead and already working on the endgame content. Late in the game, you will be able to find vehicles and repair them. The car parts will be very rare to find but you will have the option to craft them as well. Needless to say, they will be much harder to craft than anything else. This part will not be easy, just as a real survival would not be.
the main focus in the development process has lately been on the content of the game itself. We have been working on different buildings and some high tech buildings and items, which will be craftable/buildable late in the game. For instance, you will be able to make generators and lights, which will need fuel to work. The fuel can be found in some special places or produced.
We are working on adding various kinds of explosives, such as the one presented above. You can place and shoot the bomb, which then explodes and destroys numerous enemies at once. At the same time, we are working on different traps.
This is the great example of how the main character can break the glass to escape from a building. We want to add mobility to the game and have more than one escape route from different situations.
recently we have started working on the Character Creator for custom characters. This will give everyone playing Zombie Watch a chance to create a unique character and express their own personalities in the game. Take a look at the Character Creator above, how it looks like at the time, but know that this is only the beginning. There will be many more features to add and chose from.
The character will lose weight in-game when not eating and he will gain weight when eating too much. His stamina and strength will be affected by different factors.
We have been working on the friends matchmaking system. Inviting friends will be very easy with just a few clicks.
All of the buildings will be demolished on the same principle shown below. The objects are made in a way that they shatter into smaller fragments when hit or destroyed which makes it more realistic.
it is time for another update. The Zombie Watch User Interface has been redesigned for a better experience. We want to make this game the best it can be and use the Interface without having to read the instructions beforehand. We want it to be simple and enjoyable.
Thus, here are the changes:
First of all, we combined the Character Screen and the Inventory to give it more orderliness. Because you will be using this window the most, this was an easy choice.
We moved Food and Water indicators to the main window where it is visible all the time. You can follow the changing value of your energy levels all the time to make sure to fill up when necessary. You can follow the value of your energy levels, the type of weapon you have equipped and the number of ammo you have left.
The Minimap will feature the close vicinity of the character, the day and time in the game.
The Action Bar will be used for food, drinks, medical kits and skills.
Collecting resources has been changed in a way that you collect resources directly to the Inventory. So when you hit the tree with an axe, you collect wood. The same goes for collecting stones and other metals.
Player Crafting Menu is divided into Harvest, Consumable and Ammo Tabs. For crafting these basic items, such as Primitive Axe, you don’t need a Crafting Station.
The Build Menu is divided into Basic, Advanced and Defensive buildings. An example of a basic buildable item is a Campfire.
Male - Female Character, Enviroment Physics and Delay Announcement
Hello,
this month we made a choice and added a female character, which was our plan for the future development anyways but we went ahead and made the change now. Because of this we also needed to replace the male model since our previous character and the female version were too different. We are happy with our choice and it will not affect the overall feel of the game or its design. The armours and clothing will basically stay the same but now we have an option to add various clothing elements down to the underwear. This is a great addition to the scavenging part and being able to customize your characters clothing per your taste.
The other feature we are loving at the moment is the additional physics in the environment. Some objects in the game will be physics based and will react on the movement and environment, as you can see on the gif. The flowers and herbs are a bit enlarged in this case because we wanted to point out the physics but they will be useful in making medicine and healing potions.
Delay Announcement
Since we are an indie developing team, we are very limited as far as the game developing process is concerned. We have day jobs and we are mostly working on evenings and weekends, basically in all of our spare time. This is our hobby and our passion so there are no complaints, but we do need to make a delay for the game release. We want to make sure to create the best game that it is in our abilities and we do not want to rush things and make quick fixes. This is why we are changing the release date to next year. We will still make regular monthly updates and keep you in the loop of whats happening in the world of Zombie Watch.