I have posted a developer's walk-through under the Guides tab for an often successful plan of attack getting out of the hospital for those having difficulty and needing assistance with passing this early stage of the game and acquiring the achievements which follow. Included therein are some notes to the thought process behind some of the development decisions made in the game. You may be surprised to find that things aren't entirely random, thoughtless, or hap-hazard...
Sweet Release!
The zombies are loose! Devour a copy of the horde for your hoard today! ːsteamhappyː
Axe to Early Access
The game is a full-fledged RPG story experience at this point with several bells and whistles! I have uploaded what I am calling full version 1.0.0. Is there room for improvement? Yes. Will there be improvements? Most likely. The game simply isn't "in development" any more. I have some great ideas for events and new achievements to hopefully come, and am looking into a localization opportunity. Be sure to check out the updated trailer (better animation) and new screenshot (proof of 25 working Steam achievements) on the store page, and watch for another trailer along with more screenshots to come shortly. Also, watch the forum for special threads available only to those with Zom-bie, or Not Zom-bie in their library (if it's in your library, of course), and join me in the ZombieOrNotZombie Steam group! ːsteamhappyː
New Release Date
In light of an unforeseen and unavoidable event, launch will be delayed two days. ːsteamsadː Watch for the game to go live on April 17th! ːsteamhappyː Sincere thanks for your patience.
Pressing Start!
Hello and welcome one and all! The game is well underway to the full version as I write this on 4/1/2019...no foolin'! I have placeholder modular randomized maps set up with power-ups in place and 25 zombie battles (featuring 57 zombie battlers) that build in difficulty but still have a random occurrence factor to them. I am presently balancing the combat system as I prepare to dress up the maps for what should be a lightning quick upgrade from early access to the full version! The first week discount of 40% off should still run opening week even if I get the full version up and running by opening week end. Cheers! I look forward to lots of fun collaborating in the forum when all goes live. ːsteamhappyː