We return once more to share an update on two new maps.
The first of which is "Apocalypse City", we know, a very original name!
And second of which is a seaside town yet to be named, both have similar styles but hopefully it brings across the type of style we want to achieve.
In the next update we will hopefully have some updated gameplay to share as well as some new effects to show off! Otherwise, hopefully everyone can find the reworked graphics pleasing in comparison to what it was prior!
Raising The Dead
We have decided to just about raise the dead. Its been nearly 3 years since we last released and updated this game, but we have decided to do what is right and return and finish what we started.
With many issues ranging all the way from poorly executed and optimized graphics, to clear gameplay flaws we plan to tackle things one by one starting with a complete overhaul of our visuals.
We realized many of our flaws came from rushing things for the sake of wanting to create something, but that's the way it goes as a bunch of freshies.
This time we will be bug and play testing over and over again until we have something we are happy with. Fixing player controls and speeds, enemy scaling, player power ups and much more so we hope everyone can bare with us in this time!
Over the next few days and weeks we will be putting out many announcements, let us know what you think!
Update 1
We have changed scaling for multiplayer, so if you have less or more players in CO-OP it auto adjusts and is a continuous challenge. Along with multiplayer changes there are pickup ability changes.
You can now scroll through abilities rather than only having access to one at a time, abilities should stack so you can slowly get more and more keeping them for a situation where its needed.