Zone 22 cover
Zone 22 screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Zone 22

Upcoming changes

Hello everyone. Just wanted to tell you what is coming up that'll improve certain aspects of the game.

I'm working on a new AI system for the guards. If you're doing any crimes near a guard, you wont get branded right away. Your notoriety will start to increase and the guard wont do anything unless it reaches 100%. This gives the player time to run away from the guard.

If it reaches 100% however he will start to shoot / chase you and alert other guards about it. This introduces the new health system, if your health reaches zero you will get branded for your crimes. But if you reach your home in time the guards wont attack you unless you go outside. When a new day starts your notoriety will go down by 10% and the guards will ignore you.

The new healthsystem is based on how much strength you have. If you've worked hard and have a lot of strength the guards will have a tougher time taking you down.

Cooking will be introduced to the game. Cooked food gives you more health than eating it raw.

I will try to get this update out this weekend, stay tuned!

Patch Notes EAV1.1

[Fixed] - a bug where sometimes the mouse cursor would lock during quests

[Fixed] - a bug where the stress meter had no limit in the journal

[Fixed] - a bug where some corpses would float above ground

[Fixed] - a bug where the grinder sound in the Smelting station wouldn't loop

[Fixed] - the credits in the Main Menu no longer says The End at start

[Fixed] - the very End credits no longer takes you back to the main menu as it can ruin your save files, the game needs
a proper shutdown before new profiles can be loaded into the memory

[Added] - New stress system that adds paranoia when you're fully stressed out

[Added] - Tutorials now have question marks which makes them easier to spot

[Added] - Entering a tutorial now gives you a little bit of cash to even things out in the beginning

[Added] - a new tutorial near the metal detector

[Tweaked] - you can now join the rebels at Rebel Level 1 instead of 5

[Tweaked] - When going to sleep in your home it fades to black and not white

[Removed] - Removed dreams and nightmares

Regarding the guards

Hey guys I just realized something that the game does not communicate particularly well to the player. If you're carrying contraband (wirecutters, spraycans etc) the metal detector near the bullet station will go off and guards nearby will become alerted. You can hide contraband in your apartment in the wardrobe connecting between the kitchen and the bedroom.

Working right now on some more tutorials because those are necessary. I made the mistake that you could read my mind and magically understand how everything worked. Sorry.

Patch incoming either today or tomorrow.

Thanks.

Hotfix!

[Fixed] - a bug where you could pick up things that shouldn't be picked up

[Fixed] - a bug where the camera locked in the bullet inspection station

Patch Notes EAV1.09

[Fixed] - The camera does not shake anymore when close to a guard

[Fixed] - The camera does not shake when smoking

[Fixed] - The camera does not shake when idle

[Fixed] - a bug where the delete everything button in main menu did nothing

[Fixed] - a bug where you couldn't enter the slaughter house workstation

[Fixed] - a bug where you sometimes needed to press F twice on certain actions

[Fixed] - the crowd in the beginning dont breathe in unison anymore

[Tweaked] - Eggs now costs 30 marks instead of 50

[Added] - a new failsafe to prevent the guards from attacking you

[Added] - a set of doors to the slaughter house model

[Added] - a set of doors to the bullet inspection house model

[Added] - option to invert both X and Y axis on the mouse

[Added] - new textures to the metal detector

Update coming soon

Working on an update now that will address some of your issues. Hang on it will be live soon. If you find anything weird please post them on the forums. Thanks!

Update EAV1.08

[Fixed] - The amount of corpses needed to be moved in the beginning has been changed from 5 to 3

[Fixed] - To exit the wood cutting part you press TAB not ESC

[Fixed] - Increased saturation on the minimap camera

[Fixed] - The work labels are now a lot more easier to read and spot on the map

[Fixed] - A bug where you stopped getting profit from the bullet inspection workstation

[Fixed] - A bug where you got kicked out of certain workstations upon entering

[Fixed] - A bug where the cylinder particle ring in the workoffice did not show up

[Added] - A new material to the corpse you're carrying in the beginning

[Added] - New materials to the labels on the minimap, increases visibility substantially

[Removed] - Some old unnecessary assets

Update EAV1.07


Patch Notes EAV1.07

[Added] - New textures around the perimeter

[Added] - New text on the workoffice computer

[Fixed] - A bug where sometimes the guards kept pursuing the player after caught doing a crime

[Fixed] - Scaled down some textures

[Fixed] - a bug where the bullets started to spawn when bullet control was activated

[Fixed] - Camera shake should no longer occur when in a workstation

[Removed] - Some quest markers that shouldn't appear yet

[Removed] - Some unnecessary assets that the player would never see from a distance

[Removed] - no more limit to your level on certain workstations

Minor update

Just released a small update for some bugs you guys reported.
[Fixed] - Invisible objects in the apartment
[Added] - Colliders to the ramp
[Added] - Colliders to some of the railings in the first district
The following update should not affect your save files.

Finally released

The game has finally been released on Early Access! It's been a long time coming and finally it's out. If you have any problems with the game please report them on the forums. Have fun!