With this update Zone of Lacryma will be even more challenging! Both bosses bring unique mechanics that will definitely test your skills.
New features & Content
Mission 9's Boss
Mission 10's Boss
Improvements & Balance
C-Triangles now give 10 charge (down from 20)
After using a charge bomb or energy shield, charge will be set to 5
Higher weapon levels will slightly reduce the ship's speed with each shot
Fixed Bugs
Save game bug
Enemies are activated a few pixels before entering the screen to avoid any visual issues
Zone of Lacryma on speedrun.com
Hey folks!
Zone of Lacryma now has a speedrun leaderboard with videos!
Do you think you can beat it in less than 30 minutes? Join us and let's find out!
www.speedrun.com/Zone_of_Lacryma
*Thanks to electrictoothbrush98 for setting everything up!
V0.9.9 Update
With this update Zone of Lacryma leaves Early Access! I managed to do most of the things I wanted, and feel that it is already worthy of a full release. The next couple of weeks will probably be all about fixing bugs and adjusting and balancing the game even further, so that I can eventually release V1.0.
Thanks for everyone that was part of the Early Access, and specially the ones that somehow helped make Zone of Lacryma a better game!
New features & Content
Mission 11
Ending sequence
Options menu (windowed mode, resolution, music/audio volume)
Total story time leader board (speedrun)
New achievements
Trading cards
Improvements & Balance
Increased default ship speed by 10%
Dialogue portrait updates
Mission 6's cargo ship is now 20% faster than the prototype (instead of 10% slower)
Combos give less charge (avoid infinite spamming)
Larger font to increase readability
Fixed Bugs
Proper text wrapping in some of the time displays
V0.9.0 Update (early access)
With this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.
New features & Content
New destructible structures on every mission (speed run routes)
Shooting now has a small recoil (slows ship down) that increases with weapon level
Improvements & Balance
Story update
Mission layout tweaks to accommodate the new destructible tiles
Dialogue box size during gameplay adjusted to better fit text
Removed difficulty selection (better balance the game + difficulty is based on player's play style)
User interface updates automatically when changing input method (game pad or keyboard)
Removed Walda's jump to simplify movement inside the ship
Slow zones always trigger brake movement (even when using turbo)
Charge bombs end turbo movement (avoid cheesing combos)
Weapon level 3 and 4 charge cost decreased by 1
Asteroid tile maps collision tweaks
Adjusted bullet volume
Fixed Bugs
Creating a game in an empty slot would set weapon level to zero
Sorry for the long wait, but life got in the way of the development!
Anyway, enjoy!
V0.8.1 Update (early access)
New features & Content
New opening sequence to better introduce Walda and the world
Mission Start title at the start of each mission
Leaderboard rank shows on Map screen
Improvements & Balance
Combo timer adjusted
Ship leveling adjusted
All dialogue from missions removed when replaying mission in Arcade Mode
Cargo Ships takes less damage when outside screen
Game reminds player to use Shield Recovery if needed
Changed display order of next/skip for dialogues (avoid confusion)
Fixed Bugs
Charge started at zero when in Arcade Mode
Mission 4 Boss collision with Slasher
Mission Complete screen was broken in Arcade Mode
Known Bugs
Mission 10 story still work in progress
Game (rarely) gets stuck on loading screen (restart fixes this)
V0.8.0 Important Update (early access)
Big changes in the core mechanics of Zone of Lacryma!
This update will probably break your saved game!
New features & Content
Energy meter removed. Shooting uses charge meter now.
Turbo no longer requires energy (turbo can be turned on for the whole mission, if you can manage it).
Combo increases weapon damage.
When combo ends charge is recovered based on combo X.
C-Triangles are only dropped by tougher enemies now. C-Triangles recover charge and reset combo meter to max.
Charge Threshold allows energy shield and charge bomb to be used when charge amount is above the threshold (not max charge anymore).
3 difficulty options.
Bullet animation
Turbo animation
Improvements & Balance
Initial controls are clearer now when running the game for the first time.
New heaven tilemap update
Score is much higher now to avoid confusion with charge meter value.
Available upgrades changed because of new mechanics.
Tutorial updated for new mechanics.
Combo text flashes every time combo increasing.
Mission tweaks (enemies positions and quantity) because of new mechanics.
Fixed Bugs
Known Bugs
Mission 10 story still work in progress
Game (rarely) gets stuck on loading screen (restart fixes this)
V0.7.4 Update (early access)
New features & Content
Mission 10 now playable
Improvements & Balance
Charge bomb sprite update
Neutrals tilemap update
Mission 03 big tweaks
Mission 04 tweaks
Mission 05 big tweaks
Fixed Bugs
Known Bugs
Mission 10 story still work in progress
Game (rarely) gets stuck on loading screen (restart fixes this)
V0.7.3 Update (early access)
New features & Content
Mission 09 now playable
Custom control mapping available
Mission 08 and 09 save slot images
Improvements & Balance
Explosion sprite update
Mission 08 tweaks
Dialogue tweaks
Fixed Bugs
Known Bugs
Game (rarely) gets stuck on loading screen (restart fixes this)
V0.7.1 Update (early access)
New features & Content
Mission 08 now playable
Retry option during mission
Improvements & Balance
Slasher sprite update
Slasher sound fx update
Slasher lvl 2 and lvl 3 tweaks
Charge meter animation when holding down charge key/button
Mission 04 space frame can be followed all the way to the end
Fixed Bugs
F12 no longer opens chrome dev console
Windows x64 missing files
Known Bugs
Game (rarely) gets stuck on loading screen (restart fixes this)
V0.7.0 Update (early access)
New features & Content
Ship level system
Hp system replaced by a shield system
Weapon level at max charge replaced by a weapon system
Charge bomb is automatically used when with full charge and on ship collision
New charge bomb upgrade
New weapon core upgrade
Level 4 starts with space frame running away
Improvements & Balance
Charge increases faster
Cracked asteroids break automatically after entering screen
Tutorial updated with new mechanics
Same key/button for all interactions in the ship hub
Removed armor upgrade
Removed UI distance meter
Fixed Bugs
Known Bugs
Game (rarely) gets stuck on loading screen (restart fixes this)