Zoria: Age of Shattering cover
Zoria: Age of Shattering screenshot
Linux PC Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Zoria: Age of Shattering

Full release on October 5th. Monthly Changelog #7

Hello, Commanders!



Before we get to the changelog, let's share with you the latest decision we made.

Important Announcement



Due to the congested September release schedule, we chose to delay the release date of Zoria. Titles such as Baldur's Gate 3, Starfield, and Lies of P, to name just a few, release around the same period. While some of you have pointed it out as we announced our release date, we couldn't put Zoria, an indie game, and other AAA production titles, in the same league (but thanks to those of you who did, we took it as a huge compliment!). Long story short, we feel that shifting our release date would give Zoria the attention and exposure it deserves.

That said, we settled that October 5th will be the best day to release Zoria: Age of Shattering. It's just a few days later than our initial release date, but we believe this time will provide a space between releases needed for Zoria to shine through. ☀️



Now, let's see what's changed within the past month!

Monthly Changelog



⚔️ Character Creator


One of the significant improvements we've made in this category is optimizing asset resource management, which results in a lower memory footprint at runtime, ensuring smoother gameplay.

We also enhanced the customization options. Firstly, we improved support for colors, shader material modifications, and emissive materials. We even added a color picker! Secondly, we added a dynamic size and scale control of the human body. Thanks to that feature, you'll be able to adjust body proportions and create different shapes of faces, making each character one-of-a-kind.

Furthermore, we implemented a wide array of styling features, such as various hairstyles, faces, makeup options, eyebrows, facial hair, etc., to ensure characters will come in a wide variety. Lastly, we incorporated numerous new item models that can be used for character design, providing even more customization options.

We started creating new NPCs using the updated character creator system, bringing more life and diversity to the game.



⚔️ Icon Generator


We developed a useful tool for creating icons for in-game items. We're using it to create icons for all weapons and armor pieces in the inventory. We plan on using it to create portraits for heroes made with Character Creator as well, but we're still working on that 😉

Besides that, we're reworking and adjusting the outposts to improve clarity and make them more intuitive. Some new areas and dungeons have also emerged from the shadows, but we cannot talk too much about them to avoid spoiling anything. We're also waiting for the last two background music pieces, and Zoria's soundtrack will be complete! 😁



That's all for now, but stay tuned for more updates!

Follow us on Twitter and join our Discord ⚔️



As always, we appreciate your continuous support ❤️

Until next time,
Tiny Trinket Games

Full release on October 5th. Monthly Changelog #7

Hello, Commanders!



Before we get to the changelog, let's share with you the latest decision we made.

Important Announcement



Due to the congested September release schedule, we chose to delay the release date of Zoria. Titles such as Baldur's Gate 3, Starfield, and Lies of P, to name just a few, release around the same period. While some of you have pointed it out as we announced our release date, we couldn't put Zoria, an indie game, and other AAA production titles, in the same league (but thanks to those of you who did, we took it as a huge compliment!). Long story short, we feel that shifting our release date would give Zoria the attention and exposure it deserves.

That said, we settled that October 5th will be the best day to release Zoria: Age of Shattering. It's just a few days later than our initial release date, but we believe this time will provide a space between releases needed for Zoria to shine through. ☀️



Now, let's see what's changed within the past month!

Monthly Changelog



⚔️ Character Creator


One of the significant improvements we've made in this category is optimizing asset resource management, which results in a lower memory footprint at runtime, ensuring smoother gameplay.

We also enhanced the customization options. Firstly, we improved support for colors, shader material modifications, and emissive materials. We even added a color picker! Secondly, we added a dynamic size and scale control of the human body. Thanks to that feature, you'll be able to adjust body proportions and create different shapes of faces, making each character one-of-a-kind.

Furthermore, we implemented a wide array of styling features, such as various hairstyles, faces, makeup options, eyebrows, facial hair, etc., to ensure characters will come in a wide variety. Lastly, we incorporated numerous new item models that can be used for character design, providing even more customization options.

We started creating new NPCs using the updated character creator system, bringing more life and diversity to the game.



⚔️ Icon Generator


We developed a useful tool for creating icons for in-game items. We're using it to create icons for all weapons and armor pieces in the inventory. We plan on using it to create portraits for heroes made with Character Creator as well, but we're still working on that 😉

Besides that, we're reworking and adjusting the outposts to improve clarity and make them more intuitive. Some new areas and dungeons have also emerged from the shadows, but we cannot talk too much about them to avoid spoiling anything. We're also waiting for the last two background music pieces, and Zoria's soundtrack will be complete! 😁



That's all for now, but stay tuned for more updates!

Follow us on Twitter and join our Discord ⚔️



As always, we appreciate your continuous support ❤️

Until next time,
Tiny Trinket Games

DevGamm Awards - Nomination for Zoria in "Best Game of the Show" category

Hi!

We are thrilled to announce that Zoria: Age of Shattering has been nominated for the "Best Game of The Show" category at the upcoming DevGamm Awards event in Vilnius this June. This nomination reflects our exceptional development team at Tiny Trinket Games team! We are quite grateful for the recognition, and we'd love to encourage you to check the event page below!



https://devgamm.com/vilnius2023/awards/

Congratulations to all the other nominees, and... let's the best win! :) Stay tuned for more updates and news about "Zoria: Age of Shattering" and our journey at the DevGamm Awards. Thank you once again for your unwavering support!

Follow us on Twitter and Facebook, and join our Discord ⚔️



Until next time,
Tiny Trinket Games

Skinning NPCs. Monthly Changelog #6

We're excited to share the latest update for Zoria: Age of Shattering. Our tiny team has been working non-stop to bring changes and improvements to sweeten your experience. This month we'd like to share what's new regarding NPCs design, new armor, leveling up, localization support, and added content!

So, let's dive right in and see what's new 😁

Technical Enhancements



This month we focused on localization support to prepare Zoria for implementing different languages as the development progresses. We want to make the game more accessible and not meant for English speakers only. Localization is always a complicated topic in game dev, and it's especially laborious and time-consuming in RPG games, where there's plenty of text. We'll keep you updated on that 😉 In the meantime, which languages would you like Zoria to be in? Let us know in the comments below!


We've made some changes to the levels at which you gain abilities. You'll be able to access more powerful abilities faster, making gameplay even more fun and engaging.

We've also been working on a major update to our in-house character creator, which we use for NPCs and game characters. This update will allow us to create far more diverse characters than initially planned, making the game world feel even more alive and immersive. We might add some of these changes to the Player Character Creator as well 😉


Content Updates



Now, let's talk about some of the new content we've been working on. We've been busy implementing new armor sets for you to discover and equip. Would you like to see some sketches? 😊




Finally, we've been working on the end-game content. Unfortunately, the details must stay secret for now since hinting anything could become a spoiler. 🙊 Just know we can't wait for you to experience it! 😄

That's all for now, but stay tuned for more updates!

Follow us on Twitter and Facebook, and join our Discord ⚔️



As always, we appreciate your continuous support ❤️

Until next time,
Tiny Trinket Games

Liberte - a new game from Anshar Publishing is out now!


Liberte is a deck-builder roguelite inspired by the French Revolution and body horror

Brave the war-torn streets as Rene - a regular Parisian entangled in a massive intrigue between the four most influential factions in the city. Collect cards, nurture alliances and discover the truth behind the city’s cryptic invader from another dimension, Lady Bliss.

Liberte is available for 19.99$. but Launch Sale that will last for a week! Get a copy while it's 15% off!

https://store.steampowered.com/app/1590160/Liberte/

Exotic armor, hiding trees, and the Lucky Dog Inn. Monthly Changelog #5

Commanders! ⚔️



We're excited to share the latest update for Zoria: Age of Shattering. Our team has been working non-stop to bring you changes and improvements that'll make your gaming experience even better. This month we'd like to share what's new regarding camera & control systems, armor, outpost systems, and more! So, let's dive right in and see what's new 😁

Camera and Controls


The camera will now have a smoother motion and auto-rotation toward the movement direction. Plus, we've added alternative keyboard movement controls for those who prefer this control style to the mouse-click-only control. The camera collision system will work better now, and a new see-through camera obstruction feature will ensure an unobstructed view.

Trees will no longer block your view! They will now disappear and won't block your sight 🌲👀



Armor Tweaks


Armor changes will be visible on the 3D models of the main character and followers! We've also categorized current armor sets into Light, Medium, Hardened, and Heavy, as well as by rarity: Common, Uncommon, Rare, Exotic, and Epic. We'll add even more armor designs in future updates.



Outposts System


We've added a couple of new outposts in the game, e.g., the "Lucky Dog Inn" and the "Moon Flower Burrow." The "Lucky Dog Inn" will be your go-to spot for quests and recruiting followers, while the "Moon Flower Burrow" will be perfect for resting and recovering 😊



Difficulty Settings


There's a new system that will let you choose the difficulty of the game. This will affect things like Enemy HP, Enemy stats influencing damage and resistances, and Enemy abilities. We decided on three classic levels of gameplay difficulty: Easy, Normal, and Hard. Pick whichever suits you best!


Additionally, Neles – Zoria's Producer and Quest Writer - is currently representing Tiny Trinket games at the Reboot Develop Blue in Dubrovnik, meeting with other game developers, exchanging experiences, and of course, introducing Zoria to a new public 😊



Keep your fingers crossed for Neles, and as always, follow Zoria on Twitter and Facebook, and join the Discord server to make sure you get all the latest updates and news from the world of Zoria! ⚔️



Until next time!
Tiny Trinket Games

Exotic armor, hiding trees, and the Lucky Dog Inn. Monthly Changelog #5

Commanders! ⚔️



We're excited to share the latest update for Zoria: Age of Shattering. Our team has been working non-stop to bring you changes and improvements that'll make your gaming experience even better. This month we'd like to share what's new regarding camera & control systems, armor, outpost systems, and more! So, let's dive right in and see what's new 😁

Camera and Controls


The camera will now have a smoother motion and auto-rotation toward the movement direction. Plus, we've added alternative keyboard movement controls for those who prefer this control style to the mouse-click-only control. The camera collision system will work better now, and a new see-through camera obstruction feature will ensure an unobstructed view.

Trees will no longer block your view! They will now disappear and won't block your sight 🌲👀



Armor Tweaks


Armor changes will be visible on the 3D models of the main character and followers! We've also categorized current armor sets into Light, Medium, Hardened, and Heavy, as well as by rarity: Common, Uncommon, Rare, Exotic, and Epic. We'll add even more armor designs in future updates.



Outposts System


We've added a couple of new outposts in the game, e.g., the "Lucky Dog Inn" and the "Moon Flower Burrow." The "Lucky Dog Inn" will be your go-to spot for quests and recruiting followers, while the "Moon Flower Burrow" will be perfect for resting and recovering 😊



Difficulty Settings


There's a new system that will let you choose the difficulty of the game. This will affect things like Enemy HP, Enemy stats influencing damage and resistances, and Enemy abilities. We decided on three classic levels of gameplay difficulty: Easy, Normal, and Hard. Pick whichever suits you best!


Additionally, Neles – Zoria's Producer and Quest Writer - is currently representing Tiny Trinket games at the Reboot Develop Blue in Dubrovnik, meeting with other game developers, exchanging experiences, and of course, introducing Zoria to a new public 😊



Keep your fingers crossed for Neles, and as always, follow Zoria on Twitter and Facebook, and join the Discord server to make sure you get all the latest updates and news from the world of Zoria! ⚔️



Until next time!
Tiny Trinket Games

Changing plans

Adventurers! ⚔️



After careful consideration, we came to the conclusion that Zoria doesn't need Early Access, because we're ready to make a Full Release this September.

Let's fill you in on which arguments helped us make this decision.


Content Evaluation



We've been working on Zoria tirelessly for some time now. There are surely creators among you that know the feeling (or rather a need) of polishing your project until you think it's perfect. The truth is, the inner critic might never tell you you got there 😉

We evaluated our latest milestone and realized that Zoria is so close to being completed that putting it on Early Access would only water down our progress. Launching Zoria in EA would mean launching an incomplete game for a few months when in reality, we only need a few months to finish the game.


Can be treated as a metaphor for us being close to finishing the game. Also, a nice screenshot.


Zoria is not that type of game



Early Access has its benefits, don't get us wrong - that's why we considered it in the first place. Zoria has been in development for some time now, and we were eager to finally show it to you. But games that benefit from EA are hugely the ones that provide service. From the very beginning, we designed Zoria to be a complete, single-player adventure. We want you to be able to fully immerse yourself in the fantasy world of Zoria without the need to turn a blind eye to unpolished elements.

And finally, the argument that appealed to us the most.


Delivering Full Release sooner



By launching Zoria in Early Access, we'd need to change our focus from finishing the game to hotfixing and bugfixing. Instead, we can stay on track and instead release the game sooner. In fact, we made an honest calculation and decided that Zoria: Age of Shattering will launch on September 19th, 2023.

We got excited to get your reactions and feedback to Zoria ASAP, as it'd be an invaluable source of information and a boost of encouragement. But you can still do that by following us on Twitter and Facebook or joining our Discord server ⚔️ At the end of the day, we're working with playtesters as well as with members of our wonderful community (thank you!) to make the most magical experience possible.



Thank you all for your continuous support. See you soon in the next update!

Tiny Trinket Games

Changing plans

Adventurers! ⚔️



After careful consideration, we came to the conclusion that Zoria doesn't need Early Access, because we're ready to make a Full Release this September.

Let's fill you in on which arguments helped us make this decision.


Content Evaluation



We've been working on Zoria tirelessly for some time now. There are surely creators among you that know the feeling (or rather a need) of polishing your project until you think it's perfect. The truth is, the inner critic might never tell you you got there 😉

We evaluated our latest milestone and realized that Zoria is so close to being completed that putting it on Early Access would only water down our progress. Launching Zoria in EA would mean launching an incomplete game for a few months when in reality, we only need a few months to finish the game.


Can be treated as a metaphor for us being close to finishing the game. Also, a nice screenshot.

Zoria is not that type of game



Early Access has its benefits, don't get us wrong - that's why we considered it in the first place. Zoria has been in development for some time now, and we were eager to finally show it to you. But games that benefit from EA are hugely the ones that provide service. From the very beginning, we designed Zoria to be a complete, single-player adventure. We want you to be able to fully immerse yourself in the fantasy world of Zoria without the need to turn a blind eye to unpolished elements.

And finally, the argument that appealed to us the most.


Delivering Full Release sooner



By launching Zoria in Early Access, we'd need to change our focus from finishing the game to hotfixing and bugfixing. Instead, we can stay on track and instead release the game sooner. In fact, we made an honest calculation and decided that Zoria: Age of Shattering will launch on September 19th, 2023.

We got excited to get your reactions and feedback to Zoria ASAP, as it'd be an invaluable source of information and a boost of encouragement. But you can still do that by following us on Twitter and Facebook or joining our Discord server ⚔️ At the end of the day, we're working with playtesters as well as with members of our wonderful community (thank you!) to make the most magical experience possible.



Thank you all for your continuous support. See you soon in the next update!

Tiny Trinket Games

We're happy to announce Early Access Launch! 🥳

Commander! ⚔️



The time has come! We are thrilled to announce that Zoria: Age of Shattering will launch into Early Access on Steam on April 27th, 2023!

Early Access Announcement Trailer





Huge thanks to all of our backers on Kickstarter, who believed in our Tiny studio and supported us ever since September 2022, as well as our lovely, wholesome community that formed along the way around our Discord server, Twitter, and Facebook fan pages. Anyway, you are amazing, and you inspired us to keep up the hard work ❤️

We are incredibly excited to show you the results of months spent on adding content and improving the game. We upgraded Zoria: Age of Shattering immensely, and we can't wait for you to experience it 😀

But don't worry! Zoria is still a squad-based tactical RPG with fluid turn-based combat, outpost, and follower management, set in a vast world that you'll be able to explore to your heart's content in just five weeks! 😊


A Challenge for You



We're not stopping here! Zoria is launching into Early Access, which means its due to change even more before it fully releases, and you can help us shape its future 😜

Today we're launching a Wishlist Challenge. How does it work?
The more people add Zoria to their wishlist on Steam, the more additional features will unlock!



Sharing is caring, and letting your friends and family know about Zoria or tagging us on social media makes a difference! ❤️ Do you remember when and where did you discover Zoria? 😜 Let us know in the comments below!

Join our Discord if you haven't already, and we'll see you in the next update! 😊



Tiny Trinket Games