zTime (Danger Noodles!) cover
zTime (Danger Noodles!) screenshot
Genre: Adventure, Indie

zTime (Danger Noodles!)

v0.8.2 CHANGELOG 17-APR-2017

Features:

  • Added a new song and changed up the music rotation.
  • Music now crossfades between tracks.
  • Enemy generation now allows for dynamically scaled enemies.
  • On non-intro levels, in difficulties above "EASY" on levels 4+, a special giant "Ghost" enemy which will follow you through walls and into other rooms will spawn after a certain amount of time in a level (Starting at 60 seconds for level 4 and decreasing to 40 seconds by level 9).
  • Added enemy that flees when the player moves towards it and chases otherwise.
  • After level 10, the game now enters a "Chaos" mode (also selectable on the menu) with VERY RANDOM enemy spawns which gradually gets (I hope) harder the further you get.
  • Enemy models now rotate, and change spin upon bouncing.
  • The spawn room now has doors like all the other rooms.
  • Entities now collide with walls at the edge of their collision radius instead of their center.
  • Tweaked level generation to cache game resources instead of loading from disk for each enemy/map tile/etc.


Bugfixes:

PATCHNOTES 28-NOV-2016

CHANGELOG 28-NOV-2016

Critical Bugfix:

  • The menu no longer breaks when no save data is present

Bugfixes:

  • Mouse input will now match the Y-axis inversion setting instead of being opposite to it

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Thank you all for reporting on the menu bug, and your help getting us the info I needed to figure out what was going wrong. As always, post something here in the community hub if something else breaks, and I'll get to work on it. :)

PATCH NOTES 23 NOV 2016

CHANGELOG 23-NOV-2016

Features:

  • Change to level generation to allow for cycles between rooms and remove dead ends
  • VR version of the game no longer pretends to work when no HMD is present
  • Added a level selector to the main menu (Intro difficulty overrides the level selector)
  • Lots of engine support for new enemy types, with a few new types in this build
  • The back-and-forth zipping enemy has been removed
  • Enemies can now move in formations
  • Improved level generation with fewer dead-ends
  • Added Y-Axis inversion to the settings screen
  • Controller start button now pauses (instead of doing nothing)
  • Right vive menu button now pauses
  • Left vive menu button now resets the camera position (like XBOX B)

Bugfixes:

  • Fixed the level indicator appearing unintentionally on the main menu
  • Player health is now properly reset when starting a new game
  • Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)
  • Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling
  • The difficulty can now be scrolled with left/right inputs
  • Fixed rare issue where the program would stop responding on level generation