Zulin Time cover
Zulin Time screenshot
Genre: Adventure, Indie

Zulin Time

On the way to donateware

Hello,

First, I would like to sincerely thank everyone who purchased this game — your help is invaluable and I am very grateful for it. Thank you. I hope you won't be too angry at me for what will be discussed below.

Creating games is not a way for me to make a steady income, but rather an outlet that I enjoy doing in my spare time. I find motivation for this activity not only in my own interest in this craft, but also from the feedback of the people who play my games. It makes me very happy to know that someone might like these. And it's even more satisfying when people start discussing some controversial/favorable elements — it gives me energy. However, the situation is that with the current method of distribution, hardly anyone knows about my games, but that's fair, since I have no money for advertising and no experience/knowledge in marketing.
For the reason described above, I want to do the following: distribute the game absolutely free, without cutting content and/or adding it by creating paid "cosmetic" DLC. In order to make this happen I will be discussing this possibility with Steam support over the next month (actually, it may take even less time), to make the game go from payware to donateware.

To put it in a nutshell:

  • I'm discussing this possibility with Steam support — will take some time

  • After a positive response from support, I make the game free

  • I'm adding OST for a small cost. Think of it as a sort of donation opportunity for those who really want to do it. The OST itself is not something worth giving money for as something of value

Thank you for reading this to the end. Take care of yourself and your loved ones.

Regards, Mikhail

1.1.4 Patch - Control

Hey, everybody!

In search of the best control setting, I came to the banal conclusion that I need to give players the ability to change the control keys.
Now, you can assign any key on the keyboard, while on the gamepad, due to technical features, had to add only types of controls.

If none of the types of controls on the gamepad are right for you, feel free to suggest your own variants. It is very likely that I will add them in the next update.

A more detailed list of changes and fixes can be found below. Thank you for your attention.

Regards, Mikhail

Added:
  • Added the ability to change the control keys for the keyboard, as well as types of control for the gamepad.
  • Added delay before the second phase of the second boss attack.
  • Added shot damage to the second boss of the game when he is stunned.

Fixed:
  • Fixed a bug where the sound in the in-game menu was looped.
  • Fixed bug where Xbox One's gamepad didn't work properly.
  • Fixed a bug where the protagonist, when standing close to the spikes, was damaged when he turned.
  • Fixed bug where the game did not memorize what boxes with skins were open and they had to open again.
  • Fixed a bug where the game loaded an interrupted session with the language at the time of saving, not the one selected at the beginning of the game.
  • Fixed some locations.
  • Fixed spikes animation.
  • Fixed "traps" in the second location, now they are easier to see.
  • Fixed the achievement of the "Sharp Shooter", now it is easier to get it.
  • Fixed the first boss's hit box, now it's easier to hit it.
  • Fixed the dialog system, now the buttons are more noticeable, and also added a small pause before they appear, in order not to accidentally miss a part of the dialog.
  • Fully rewritten the behavior of fragile blocks, now it works more traditionally.

1.1.3 Patch now done

Hey, everybody!

Patch 1.1.3 is ready! I hope that bugs and shortcomings have not ruined the impression of the game!

Change log:
  • Fixed minor bugs with skins.
  • Fixed bug where music continued to play after credits.
  • Fixed bug where items were glued to spikes.
  • Fixed bug where items were rolled under bosses.
  • Fixed bug where the count of destroyed bushes, gravestones, skulls, gold chests could work one unit earlier than it should.
  • Fixed bug where the game did not remember the last dressed skin.
  • Fixed bug where the clock chimes was not going well.
  • Fixed lava behavior. Now it only slows down, but does not limit the height of the jump.
  • Fixed the behavior of Grace Igoryan. Now, after the rebirth, Igor's Grace restores all the ammunition.
  • Fixed the level-design of some locations to improve the understanding of the hidden mechanics of the game.
  • Fixed bomb behavior. Now they damage everyone, not just the player.
  • Added gamepad vibration when the appropriate option is enabled.
  • Added the function to continue the interrupted game.
  • Added the function of replenishing your health by sitting in a chair.
  • Added the function to skip the fade in or fade out of death.
  • Added an additional indicator for the interface, indicating that there is the necessary amount of pizza to refill your health.
  • Optimized calculation of the destroyed enemies, objects and chests.
  • The jumping system has been completely reworked. Namely: the coyote time is longer; the buffering of jumps is added; the height of the jump depends on the time of pressing the jump button.
  • The possibility of a simultaneous jump shot is removed. As it turned out, this confuses players more than makes it easier to play.
  • Removed the ability to enable or disable full-screen mode by pressing a key.

Thank you all for your patience and your bug reports.

Regards, Mikhail

Zulin Time release!

Have a nice time of day!

It's been a long three years, but the release has come! Thank you to everyone who cared and who supported me in every way! It was fun.

Regards, Mikhail

It's time for Zulin Time!

Hello, everybody!

Please be informed that Zulin Time release will start on 25th November 2019 12:00pm PST!
Thank you for your time! See you later!

Regards, Mikhail