We've just made available to download the latest patch v0.971
Key changes include the Command Dial for ordering your AI, enhanced blood effects and new movement and attack options for the Zulu player's AI.
The full list of changes:
adjust fear system so its more of a shiver and for a shorter period
fix an issue with players AI and movement after the attack status has been set to On Command and Zulu are within close proximity
Fix an issue where a players AI were not being credited with a kill in some circumstances
Lighten character selection images
History text added non transparent background
Enhanced hold breath and updated default key to leftshift. Recoil and shot spread for the pistol and rifle are now scaled to movement speed + aim + breath
British AI to remain in boundary of walls preventing a player from healing the soldier if he has an impaled spear (intended for update but may slip to the following patch)
From the command wheel the zulu can move to a rally point and remain still or you can select a charge mode where they will move about (similar to now) except they will move in a wider area
The ranged attack which can be ordered from the command wheel for the Zulu where you can set a target area and they will send a volley of spears to the location
Fixes for blood and spear collisions
New 1st person animations
Update 0.96 Available
The latest update is now available.
Noticeable changes include the telescope for all players, the pistol can now be swapped for a fully reloaded one and in Single player at Rorkes Drift you can choose to double the amount of British and Zulu attackers via pre game setting.
The full list of changes:
Players that have the revolver in their inventory we be able to go to the store and swap their pistol for a fully loaded revolver
All players will have access to a telescope
Rorkes Survival Zulu in singleplayer restarts itself if requested not a different map
Rorkes Survival Zulu in singleplayer, the 2nd zulu character selected will show the selection reticules under the warriors
Training updated for some missing audio files and added an extra line on weapons for clarity
New gamestart config entry that affects the Rorkes Survival single player (British) game. In the Extra Settings you can now increase (max double) the amount of British AI (not under player control). Any increase will proportionally increase the number of attacking Zulu.
The player depending on speed of run and angle of hit but if he bumps into another soldier/warrior or vice versa he currently grunts and slows (no health loss). The hit animation has been softened (no red) and a different audio will play to make it clearer they were bumped into
updated 1st person animations
command voice when ordering AI to move
additional sounds in between wave attacks so it does not stay as quiet
Maps have a cleaner look instead of the raggedy look which was harder to read
Fix request for spears from Zulu player's AI which resulted in loss of inventory
Exiting game no longer asks to confirm
Patch 0.951 Available
There's a new update available for download.
The update includes changes to:
Change to the AI selection with replacement of cursor to use the cross hair (centre screen if no cross hair used in game or end of weapon if weapon aimed)
Player can select/deselect individual AI by looking at them (or aim weapon) and pressing Use key (reticule updates to indicate status). Press (default Use key) whilst looking at a squad soldier/warrior will select/deselect
No need to toggle Marker flag to turn on
Press middlemouse or to set AI rally point marker flag
Fix issue with AI not always selecting
AI images in menu turn bright green (not dark) when selected as per training
Add new AI reticule (a player's AI has an image underneath that identifies AI to player, indicates whether selected or not and shows health). This can be turned on/off at game startup.
Increased FOV for aimed weapon
Update to Training for changes
Doctor at Rorkes Drift restores health quicker
Player slows when health gets low
Player will see blood splatter (slowly disappears) and red tinge when health gets low
British AI will not try and shoot through the store building at Rorkes Drift
Update 0.941 Available
There's a new update available for download.
The update includes changes to:
Fix hidden select/return buttons on character selection on certain monitor resolutions
Realign character selection
Fix key assignment for chat
Enable through config ability to change currently mapped Function keys
In training fix for incorrect soldier selection comment and menu image
Fix name alignment on scoreboard at Rorkes Defence
adjust aspect ratio when full screen selected on some resolution sizes
Add player shadow
Adjusted font on history text
Removed incorrect use of F4 key for texture
Adjusted smoke to aid rendering on certain systems
Reset config files to default values (if you want to retain Single Player game progress backup UDKTWConfig6 and UDKTWConfig8 prior to applying update in game install folder UDKGame\Config)
Remove server from server list after host leaves game
Commanding your AI
With EA fast approaching we've released a video showing some of the basic movements and commands available for ordering the British AI under your command.
The AI for both Zulu and British will help you succeed and achieve your objectives in game.
The British AI can be :
commanded as a group or individually
ordered to move to any location you choose
arranged in various formations of standing and crouched soldiers
swap soldier positions
fight and actively seek targets independently or follow your instructions and discharge weapons only on your orders
Many earned through the battle skills of the AI you command :
Medic - Upgrade player to Medic
Engineer - Upgrade your AI and they can repair wall breaches
Morale - Restore soldier morale
Sword - Gain a sword after excellence in battle
Horse Attack - Additional sword and riding skills whilst on horse (not available at Rorkes Drift)
Reserves - Receive extra reserves for battle skill
Trade In medals awarded for extra reserves or upgrade AI to crack shots
Zulu Upgrades and Rewards
Most upgrades become available as your warriors fight in battle :
Chant - If performed close to the British may lower British morale and reward you with additional reserves
Frenzy - Warriors run faster have more health and are more aggressive
Flaming Torches - Upgrade your AI or call in new warriors who can burn down buildings
Cattle Rewards - Trade in cattle for extra reserves
Development Update
After a gentle reminder I agree that an update on development might be a bit over due.
Currently wed are doing alot of testing and we seem to be in a cycle of testing and fixing issues discovered.
However we have also been adjusting a number of the in game features:
amended in game upgrades/rewards such as healing soldiers as a medic, enabling your soldiers to repair wall breaches at Rorkes Drift (they carry a shovel instead of a gun until the upgrade timer expires) and use of flaming torches for the Zulu.
New animations for the horse and adjusted kill abilities
The newest additions to the game include:
The Mbilini map was only going to be for network games however you can now play that in SP as well
The Zulu can now pickup thrown spears, there were some unexpected challenges which impacted development but they have been resolved. A Zulu player can now replenish his stock of spears from warriors he commands or from the ground.
The aim now is to focus on testing, mainly for network games so we can aim to release on Early Access before the end of September (no promises hence why the store hasn't been updated with a date), there are challenges but we are getting there.
Latest Video Trailer
We're pleased to announce we have a new video trailer for the game which can be seen on the store page or here through Youtube
Sorry about the delay for this trailer but development has been hectic, some of the things that have been occupying our time include horse attacks by the rider:
sword stab and lunge forward on right to attack an enemy forward of the player on the saddle
slash an enemy with sword on right side and slightly behind player on the saddle
run over enemy with horse, success depends on combination of horse speed, angle and force of hit on enemy
slash an enemy with sword on left side and slightly behind player on the saddle (requires in game XP)
rear up a horse to kill an enemy in front whilst at walking speed (requires in game XP)
Early Access Release Date
Yes I know I'll get asked in comments about the release date for Early Access so before you ask; I intend to release for EA at the end of the northern Summer if testing goes well. We want the game to be playable so you get to enjoy it. I'd like to commit to a date but would rather have slippage (yes I know it has already has) then release something too early with unplayable issues.
Giddy Up ... Horses for British Player
Since the last update the pace certainly hasn't slackened, as we've now added horses to the game for the British player.
Charge the enemy with sword at the ready ....
The horse will be available on most maps (not Rorkes Drift) for single player, co-op and multiplayer.
[B]Configure Pre-Game
Like most things we create for the game you'll be able to adjust settings that impact the horse and the game.
[B]Further Development
Development for the horse has not completed, there's still quite a bit more to do but we thought as it is such an exciting piece of development we'd let you know as soon as practical.
There are some larger images posted on the store page that feature the horse ...