100% Orange Juice cover
100% Orange Juice screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

100% Orange Juice

A New Club Begins?!


The girls are here! Fox girl Poyo and her friend Chuu, two high school freshmen, have gotten into 100% Orange Juice!

https://store.steampowered.com/app/3414420/100_Orange_Juice__Poyo__Chuu_Character_Pack/

Poyo


Starting off with the protagonist of season 3 - fox girl Poyo!
The energetic leader who always stands out is voiced by Kurisaka Minami (Pipi Barlier in WataOshi, Riese Adoastella in DekiSoko, Paquia in Eiyuden Chronicle)!

Character design: Hono
Character art: Coffgirl
Card illustration: Kagawa Yusaku

+0/+0/-1, 5 HP, REC: 5
Every time the total level of all players is a multiple of four, gain +1 on Attack, Defense, Evade, Move, Bonus and Drop rolls.

Hyper: Super Youth Time (BOOST)
Cost: 30, Lvl: 3
Effect Duration: 1 Chapter. Double your natural die rolls for Attack, Defense, Evade, Move, Bonus and Drop.

Chuu


Chuu has done a rebranding after entering high school, but can she shake her dark past? The mild mannered girl who's trying not to stand out is voiced by Sawada Hime (Cecilia in Shiro Seijo to Kuro Bokushi)!
https://www.youtube.com/watch?v=Y-BZacXKLd4
Character design: Hono
Character art: Coffgirl
Card illustration: worker

+1/+0/-2, 6 HP, REC: 6

Hyper: I'll Get a Little Into It (BOOST)
★Cost: Lvl x5, Lvl: 1
Until end of turn, gain +X ATK, where X is your level. Gain no stars from defeating enemies. The first time you defeat a player in battle while this effect is active, gain 2 Wins.

Join the girls on their adventure with the 100% Orange Juice Club!

Other changes


Version 3.24.2 also includes balance changes, fixes and many other improvements! Please read the full patch notes on the Steam forums!

Return of the Cakes!


Clash of Cakes event is back! Will the bizarre cakes be eaten or yeeted?

Running until January 21, the cake event has been updated with new rewards! What lies at the end of the cake race...?

New Xmas costumes are available in the Shop during the event, and older costumes' prices have been lowered.

Steam Cloud fix on macOS and Linux


We've fixed a 100% Orange Juice issue with Steam Cloud so that it allows cross platform saving (on macOS and Linux). If you have made progress on one platform, launch a game on that platform to upload the progress to the Cloud once more, after that it should work on other platforms too. (Make sure to launch the game on the platform with the most recent save to not lose recent progress!)

Important for macOS users:
Only do this if you have already made progress on macOS, otherwise no action is needed:
Copy the "save" folder: ~/Library/Application Support/FBF/100OrangeJuice and paste it inside the game directory, next to 100OrangeJuice.app.
In order to reach the game directory, right click the game in your steam library, under Manage, click 'browse local files'.

We wish everyone a great end of the year!

100% Orange Juice - Dev Play + Q&A Stream - Tag Team Edition!

Unversioned Hotfix Live with Critical Fixes!


  • Fixed crash when someone midjoins while the My Wild Friends minion is still alive.
  • Fixed voiceline mods crashing the game.
  • Fixed menu text misalignment due to resolution code issues.
  • Fixed scrolling through fields in lobbies not matching the host's available list of fields.

Performance Improving Hotfix Live, Fixes Various Issues!

  • Added missing costumes for Winter Hime/Suguri (for owners of the Extracurricular Crisis event Hime / Suguri costumes)
  • Fixed various crash issues including mid-game join crashing.
  • Fixed saves possibly not transferring properly to macOS.
  • Fixed Training Program background point of view to be more like before.
  • Fixed being unable to upload mods from Linux or macOS.
  • Fixed Marc's Flight Training minigame's visuals being broken. Removed shadowy effect on obstacles.
  • Fixed various graphic errors.
  • Fixed cyclone graphic not displaying correctly (ever until now).
  • Fixed GUI flashing when hovering certain elements.
  • Fixed performance issues with improved batching.
    Loading times improved slightly.
  • Fixed the game visuals speeding up in multiplayer if F2 was pressed.
  • Fixed Mimyuu showing up as Tomato when tagging in.
  • Fixed character preview in Deck Builder during Co-op games displaying the last selected character instead of the current character..
  • Fixed Lucky Lunch's orbiting indicator staying on the unit when being forced to tag out due to the Lead character being KO'd.
  • Text fixes.

    (With this update, the DirectX backup branch has been disabled as it no longer seems necessary and maintaining it is proving increasingly problematic)

Unversioned Hotfix Live!


  • Fixed game crash in multiplayer games when reviving as a character in a non-Tag Team game after previously playing a Tag Team game
  • Updated the way textures load, which should fix several mod related issues.
  • Resolutions are now strictly enforced - if you change to an invalid resolution for your display, the game will correct that at all cost (so full screen is always full screen). Windows sizes available are now based on your screen resolution too.

Versioned Hotfix Live, Fixes Performance Issues!


  • Mitigated a memory leak issue causing some players very bad performance. There is still work to do, but the game shouldn't go up to crazy amounts in a short amount of time.
  • Fixed being able to select 2x same unit in Tag Team
  • Disabled mouse window resize to avoid confusing results.
  • Fixed a bug where if the game was in a previously low window size and entered borderless windowed, it would render in desktop resolution WITH the elements thinking it was smaller.
  • Prevented Windows from messing with DPI and creating nonsense resolution in computers with application scale other than 100%.
  • Fixes the loading of certain announcer mods
  • Fixed clients getting desynced when choosing to "Fight" while having the "Fury" or "Iron Defense" actions available in Co-op games.
  • Fixed game crashing if playing a Tag Team game and switching lobby into Co-op and starting a game.

Tag Team, macOS Support and More in 3.24!



Fun youth is in danger! Gather at Family Restaurant Pures to figure out how to fix the situation!

A new storyline begins in new "Extracurricular Crisis" event, with a new Tag Team game mode!
Version 3.24 also adds macOS and Steam Timeline support!

Tag Team!




A brand new event, Extracurricular Crisis, written by Hono and illustrated by Tsukino is now live until December 21!

Meet new characters and play in the new Tag Team game mode to collect Restaurant Pures stamps and clear the event! (other game modes also progress event but at half the pace).

The Tag Team game mode has players packing not one but TWO characters into the match! The characters can be tagged out every 3 chapters, and will automatically tag out if the player is KO'd! Unleash wild new synergies and clever ploys!

Note that Tag Team game mode is limited to the event duration.

The event rewards include new costumes, dice, a new field "Pures Stamp Rally", and more!

Alongside the addition of Tag Team, most characters in the game have had new voice lines added.

macOS Support Added!


Good news for our resident apple lovers! 100% Orange Juice now supports macOS as well!

This is still a new addition and there might be unforeseen issues - if you run into problems, make sure to let us know! We'll be on the lookout to fix those.

Steam Timeline Support Added!


100% Orange Juice now also supports the new Steam Timeline feature! This puts markers on the Steam overlay timeline when using Game Recording to show important events, and clearly shows game phases.

OpenGL Update, New Steam Branches


After extensive testing, the OpenGL build has now moved from the Steam Beta to live build!

There may still be some undiscovered bugs even after over a year of testing, so if you run into those, just make sure to report them to us! We don't expect anyone will be unable to play the game because of the change, but just in case we've made a new Steam Beta branch that still carries a DirectX build (the previous default), so if for some reason you are unable to play on the OpenGL build, you can switch to that:
Game Properties -> Betas -> "DirectX_Backup"
This beta will be discontinued once we're confident that players don't have any issues with the OpenGL build.

As we earlier announced, we are now dropping support for x86 architecture. But just for anyone who is unable to play 64 bit games, we've archived the latest version of the game to a new Legacy branch:
Game Properties -> Betas -> "legacy_3.23.1"

This legacy build won't be updated, but you can still play with other people using the same build.

We hope you'll enjoy this major new update!

Sunsetting 32-bit Build

Hello dear players,

From the next update of 100% Orange Juice, we plan to be discontinuing 32-bit support. By all likelihood this should not affect you, and the support for 32-bit versions of Windows itself is already ending on 2025/05/31, but we wanted to give an advance notice just in case. We've continued supporting it since the release of the 64-bit version, thanks to a bug in Direct Sound that could cause the loading to be stuck on 64-bit systems under really specific circumstances, but since we have already moved from Direct Sound for almost 1 year already, it's not a roadblock for us anymore.

64-bit systems are already the mainstream of personal computing for at least 13 years - even laptops from 10 years ago already supported 64-bits, so we hope this change will not affect any players in a major way.

Focusing on a 64-bit build will also allow us to keep improving the game without the shackles of hardware limitations. Our Linux version is already 64-bit only, and the soon to be released macOS version is also 64-bit. Many hardware and software vendors are phasing out 32-bit support. This makes it increasingly difficult to maintain a 32-bit version of your software without encountering compatibility issues, and has been limiting new features we can add to the game. By focusing on a single 64-bit version, we can deliver a more robust, secure, and performant gaming experience for all our players.

Thank you for the continued support as we keep improving the game!

Versioned hotfix live!

The following issues have been addressed:

- Fixed an issue where the icon to convert decorations to stars and oranges was not correct in the shop.
- Fixed an issue that made the idle timer in online games to not be visible
- Fixed an issue not awarding decorations by KO'ing minions in co-op

Happy decoration hunting!