Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game
100% Orange Juice
It's Time to Get All Tricked Out!
The annual Halloween event is here! Don your best costume and get ready to decorate your lobby!
A rerun of the Tricked Out event is now on until November 5!
The story of the long-awaited event is written by Hono and the ending is illustrated by Tsukino.
Progress for the event is not reset, but the event has been updated with new costumes to buy in the Shop, and old prices have been adjusted!
This update also fixes a desync issue that has been affecting Linux players.
Happy dress-up Halloween!
Unversioned Hotfix Live!
Implemented zoom on hover for battle card selection.
Plushie Kickstarter campaign banner added.
New Plushies on Kickstarter!
It's finally here!
The 4th 100% Orange Juice plushie campaign has just launched, with plushies for Kai, Sweet Breaker, Tsih and Mio plushies being crowdfunded! A Star Breaker plushie reprint is also possible through the stretch goals!
The plushies were chosen based on the popularity poll at the end of the previous campaign, and their prototypes turned out super cute!
If you are visiting Tokyo Game Show this weekend, you can visit our booth in hall 7, booth 07-N01 (next to Koei Tecmo) and fondle the new plushie prototypes in person!
Thank you as always for your support!
Versioned Hotfix Live!
Fixed Assassin's Badge giving an extra round of battle when challenging non-players like Invaders.
Fixed passing by Shady Merchant counting as a declined challenge.
Fixed Wooden/Iron/Mithril shields being removed after 1 battle.
Fixed the "None!" message appearing when populating the field with event locations.
Fixed quest locations not working if the last player to interact with it warps away right after.
Fixed the field boss spawning early due to invader's level being checked and higher than 4.
Made cards bigger on several instances of card selection (i.e. standby, battle, discard, sell, contract selection).
Fixed card exchange effects messing with the inventory.
Added missing entry for Lost Rogue's BGM in the gallery.
Fixed Emerangler only clearing up to 1 ATK point gained from its passive.
Fixed desync when clicking the bounty refight option without having the contract (i.e. it expired from a curse on the turn the button appeared).
Updated Brazilian Portuguese translation including typo fixes.
Fixed "pencil" settings being saved even if the host clicks to cancel (thus making lobby speed desyncs).
Fixed contract discard phase activating while KO'd.
Fixed crash when calculating Fish-a-Fish scores while there are summons on the field.
Added a small delay between BH shop purchases to prevent buying 2 items in close succession.
Fixed a spacing issue between modified files on different resolutions in the mod menu.
Mod Interface Reworked!
The mod interface has been reworked in version 3.23!
As the mod interface improvements were hard due to how it was handled, the mod menu got moved to its own window on the main menu, bringing back the config to its usual 4 tabs!
We hope this improvements will make it easier to handle all your 100% Orange Juice mods!
Versioned Hotfix Now Live!
- Fixed misplaced NPC dialogue bubbles. - Fixed BH inventory overlapping with fullscreen events. - Restored missing Cursed Syrup effect. - Fixed incorrect BH shield stock amounts (Wooden/Iron/Mithril are now 2/4/4). - Fixed BH shields out-of-battle damage reduction amounts. - Fixed bakery sweets' stock effects being invisible. - Fixed Home Defense counting as card damage. - Fixed missing text on Flying Castle's Co-op unit card as well as reversion of passive and hyper card descriptions. - Fixed an issue where players might crash on result screen if someone left during the results. - Fixed some missing translations.
100% Orange Juice - Dev Play + Q&A Stream - Bounty Hunt Edition!
The time has come! With the big Bounty Hunt game mode rework, we're also launching the first of the "Season 2" event reruns, Bounty Hunters!
Bounty Hunters
The Bounty Hunters rerun is live until August 31! It also comes with new rewards at all milestones, for those who have previously completed the event!
Follow Ellie and Lulu's adventures as you take down the bounties in the event written by Hono and illustrated by Ogipote!
This is the 2nd and final time the event gets run normally; after rerunning them, the season 2 events will all be retired!
Bounty Hunt Rework!
The rework follows 2 beta phases and countless development hours, and brings with it a massive amount of changes! We'll only list the big ones here, please see the full patch notes on Steam forums!
Mirages!
Addressing one of the game mode's biggest pain points, the bounty locations and shops no longer use the Location Shuffle event to reset. Instead, they stay around until certain conditions are met. A new Mirage effect is always marked on a random panel. Once a location or shop is used up, a new one will instantly spawn on this panel marked with Mirage, and a new Mirage will spawn.
PvP Bounties!
A new PvP bounty system has been added, enabling an alternative fame-gathering path. This adds public PvP bounties, which can be seen on the new Bounty Board by hovering over the top edge of the screen, and private PvP bounties, which can be acquired from Homes if you hold the Assassin’s Badge (which also gives the player an extra turn of battle against other players).
Norma Board Perks!
A new Norma Board system lets you choose a permanent bonuses on achieving your Norma. These are presented at random for the player to pick, and will not appear again once picked. These bonuses vary from stat boosts to discounts and unique abilities.
Improved Inventory!
The inventory graphics have been improved! In addition, each players' inventory can now be viewed at any time by clicking on the new icon on their character plate. Some items can now be used from this menu during your turn. This change removes the earlier Inventory button during Standby.
Two New Invaders!
Two new invaders, Lost Rogue and Dark Chocolate Mousse, have been added and can be chosen from lobby options.
Invaders now also have the ability to apply Curse to contracts, in addition to their main ability. The curse puts completing that contract on a timer before it is removed.
Each invader now drops a special inventory item with a passive effect upon defeat.
Shady Merchant!
A new traveling shopkeeper appears - the Shady Merchant runs the Black Market, hosting a plethora of powerful but expensive items; however, you may only buy one Black Market item in a game.
Several Mechanics Adjusted!
There are several other specific mechanical issues that have been addressed in various ways: Fish-a-Fish event now grants fame; Wins give stars upon landing on homes, a new catch-up mechanic has been added that gives extra contracts for lower Norma players, Bounties can be re-challenged after a defeat... the list is too long for the announcement, so please make sure to read the patch notes!
We hope you'll enjoy the new and shiny Bounty Hunt mode!
Version 3.21.2 Makes Many Small Improvements and Fixes!
Changes:
Updated Moss Golem in normal mode: +3/0/-3, 14 HP (down from +1 DEF). The unit card is also available in the Shop after having played 35 games.
Teammates can now see another player's Heart of Resistance target in co-op, and it is permanently visible while active.
Added unique indicators for Raging Madness and Heart of Resistance. They no longer overlap.
Added co-op version of Flying Castle's unit card: "Cannot counterattack when challenged." This fixes his issues especially as Avenger in co-op.
Edited Flying Castle and Immovable Object descriptions to be more accurate. Actual behavior hasn't changed.
Game now detects your Steam language for initial startup language selection. It can also be changed from the game's properties. This change only applies to first boot.
Added Big Poppo unit card to Binder & Shop. Card is available in the shop after unlocking Cyborg Poppo. If Cyborg Poppo is already unlocked, the unit card will be made available after finishing a game.
F10 key now hides the window border for people that may need it (like those under GL build that might want to place it on specific bits of the screen and/or have scarce screen space).
Made Mio (Festive) unit card available to players that already unlocked the character by visiting Player Info.
Fixes:
Fixed Sweet Indulgence's displayed cost.
Fixed QP (Dangerous) going over the battle stat cap.
Fixed Hime (Moonlight)'s turn start Moon not disappearing.
Fixed some battle hyper animations running at double speed when there's two running at the same time.
Added preventive measures to not allow duplicates of dice and homemarks in selection.
Fixed undefined behavior when a unit is spawned into the field which could lead to a game crash.
Fixed misaligned player name on last played cards.
Various backend optimization that shouldn't affect anything that's visible to players.
Fixed damage result not appearing after a successful hit of Gray Whale's attack.
Fixed an issue that made pin preview descriptions to go out of the screen.
Let's Play Summer Games!
It's time to play summer games again!
The popular summer event is back with new rewards! Cooperate with other players to take down the dangerous Summer Beast, and unlock swimsuits, costumes and more!
Summer Beast starts with 750.000 HP, and fighting any other co-op boss will contribute to the goal at 50% of the rate. Playing 5 co-op games during the event is required to be eligible for milestone rewards.