Under certain circumstances, tutorial videos would flicker uncomfortably when the help was displayed.
Fixed skipping of dialogs when entering a menu or opening a window
Fixed the journal in the main menu, which sometimes showed the wrong entries (now it always shows the last save)
Fixed loss of focus when using the gamepad or keyboard after deleting a save in the menu.
Mouse wheel scrolling in drop-down lists now works
Torches are now unlit when dropped from inventory
Save buttons are now disabled when playing Farkle (UI change only, game didn't save in previous version)
Under certain circumstances, end credits could skip immediately without starting
Fixed several bugs that could cause the game to crash in various situations
Fixed possible crashes and freezes related to changing the interaction when accessibility is enabled
Fixed minor bugs in some translations
Chapter 10 - It was possible to throw obsidians into the underground, blocking further progress in the game.
Tourney of the Bear Rock DLC
During the coin toss at the start of a round, characters used cheering animations instead of talking animations.
Accessibility - Added description of the environment outside the camp
Day 6
After placing the rope and explosive and reloading the game, the rope could not be ignited
After placing the explosive, it was possible to leave and return and then use the alchemist's table again
Changelog v1.1.34
An error occurred while loading settings and corrupted the gamepad settings and some other
New recipe for green potion - now no longer with alcohol
Message about health replenishment after consuming red potion did not appear
NPC enemies are better able to navigate and react to approaching danger from other NPCs
Unplayable Hynek reacted poorly to enemies and did little to engage in combat
Improved NPC rotations again
Enemies will now raise an alarm if they see a corpse
Fixed animations flickering on corpses or sitting characters when they first come on screen
Death animation sometimes played for dead characters when they first appeared on screen
Lighting sometimes appeared in screens and situations where it shouldn't be visible
Chapter 8
Bush in the cemetery have been slightly reduced in size
Lothar fumbles in the final cutscene and doesn't ride properly
The Hussites could ignore Lothar if he mounted his horse unnoticed
Optimization
Accessibility - The message about stepping on the crate was also read to NPCs
Czech Game of the Year Award
On 10 December, the 13th annual award ceremony for the developers of the best Czech games took place. This time in a double edition for 2022 and 2023.
🏆 I’m deeply honored and humbled to share that 1428: Shadows over Silesia has been awarded Czech Game of the Year 2022🏆!
This recognition is especially meaningful in a year filled with so many incredible Czech games. It’s inspiring to see how much amazing talent we have in our country, and I’m proud to be part of such a creative and passionate community.
A heartfelt thank you to everyone who played, supported, and believed in this project—it means the world to me. 💙
Complete broadcast of the award show (in Czech): https://www.youtube.com/watch?v=8bWtPPJ4_9U For more information and other award-winning games, visit https://ceskahraroku.cz.
Changelog v1.1.33
Added weights to items that did not have them
Optimization
Hell Knight now has a higher chance of knocking players down
Hussite quality mace now has a higher chance of critical hit
Improved some effects on devils
Adjusted and improved character rotations, which should prevent clunky twitching
Improved character walking effects to make them fit better on their feet - dust, water, footprints
Accessibility
Redesigned the interaction reporting system, which should eliminate issues and improve comfort
Now also reports distance when navigating to interactions
Chapter 11
Minor scene adjustments and improvements
Fixes and improvements to Basilisk animations and behaviour
Fixed movement to enter the tower and up the stairs
Fixed animations when carrying wooden boards
Shifted the markers at the tower entrance to make them easier to see
Some characters may have been inside horses and chariots
Chapter 13 - There was an annoying twitching of characters during the final cutscene
Tourney of the Bear Rock DLC
German localization added
Corrections to the French translation
Player got the wrong mace at the blacksmith after purchasing it
Slightly adjusted the stats of some opponents in the tournament
Sometimes it could happen that the round did not end immediately, even if the opponent already had zero health
Gypsy could sometimes be in a different place than she was supposed to be
Slightly improved gypsy animations
Sometimes the gypsy didn't remember that the player had already been to her for fortune-telling
Day 3
The feast no longer has a looping debate
Some people on the tourney grounds were standing in the middle of the fence
If a player won a minnesinger competition, sometimes the entrance to the castle didn't open right away
Changelog v1.1.32
Fixed animations of some villagers to better match walking speed
Chickens sometimes appeared too small or too big
Hell Knight and Devil were leaving behind equipment on the ground that was supposed to go to hell with them
The non-playable Lothar and Hynek would no longer block the path and could be pushed away
Chapter 7
Fixed an error in the text of the interaction with Straw
Added a marker to the letter at the messanger camp
If the monks are off screen in the city, they won't sing
Increased the speed of monks off screen
Guards in town sometimes did not respond to player's disclosure after the interview or responded late
Lothar could sometimes turn his back during the cutscene of entering the duke's chambers
Chapter 10 - Lothar now automatically dismounts from his horse to prevent the player from blocking the door
Tourney at the Bear Rock DLC
Day 3 - Hidden goods at the blacksmith who isn't there
Gipsy may have disappeared under certain circumstances and blocked the player's progress
Changelog v1.1.31
Added new weapon - Saracen sabre (can be found on some skeletons in chapters 5 and 12)
Power of the Bastard Sword has been slightly increased
Interface size is now automatically adjusted to the resolution and can be enlarged or reduced
Settings file is now loaded regardless of system globalization settings
Tutorial screen for the map of Silesia contained an image of Pernstein Castle
Some animations are visible after loading the game and shouldn't be (character sitting, destroyed barriers)
Barriers can be destroyed from the wrong direction after loading
Translation fixes
Chapter 2 - fixed character speed in opening scene in Nysa
Chapter 5 - added autosave before opening door to first skeleton
Chapter 6
Lothar's horse slightly reduced in size
Enemies in the dungeon have broken animations after loading autosave
Chapter 7
Performance optimization and enhancement
More Hussites added to the camp
When the messengers arrive, one of the members runs
Shortened delay for Ambrose asking players for help
Crossbowmen in the camp could sometimes kill a guard
Shortened some of the dialogues
Added markers to important characters in the camp
After finishing the conversation with Prokop and loading the game, a marker would be visible that shouldn't have been
In the final cutscene in the messenger camp, Hynek had his legs through the wagon
Reduced the range of the guards in Monsterberg
Enlarged the area around the monks in Monsterberg
The monks in Monsterberg now move faster when they're invisible, so the player doesn't have to wait long for them
In Monsterberg Castle, it looked like the player could still hide in a group of monks, which was not true
Significantly increased the damage Lilith can deal
Lilith would sometimes turn in a different direction when attacking
John of Monsterberg would not sneak when player fought Lilith
When escaping the castle, guards can now be pushed away
Door to the Duke's chamber opened without animation after the cutscene
Chapter 9 - Fire leaks through the cauldron
Tourney at the Bear Rock DLC
Accessibility - Navigation led to a location from where the barrel in the dungeon could not be used on day 5
Changelog v1.1.30
Chapter 1 - Fixed a critical bug that made it impossible to proceed through the door to the portal
Changelog v1.1.29
Significantly improved Farkle controls on the gamepad (and keyboard)
Selected interactions will now attempt to remember if the player gets out of range and returns
Chapter 2 - Sometimes it happened that the final conversation before entering the castle didn't start
Tourney at the Bear Rock DLC
Added French community translation
Day 5 - If the player entered the dungeon before getting the quest from the Scribe, he could get the mead and finish a quest he hadn't gotten yet
Day 6
If the player came out of the dungeon after opening the workshop, he came back and had a container of gunpowder in his hands
Accessibility - incorrect description of the environment in the workshop
Changelog v1.1.28
Inventory now shows more detailed information about amulets and potions
Optimizations
Falling rocks in some scenes were re-triggered after loading
Chapter 7
Guard Mathew would sometimes spoke in a different voice
It was possible to talk to a guard even if he was hostile
Crossbowmen in the camp sometimes shot off target
Minor adjustments in the messenger camp
Tourney at Bear Rock DLC
Bow by the tent can be newly inspected
Weapons and shields at merchants can now be inspected before purchase
Day 5
Climbing the castle was sometimes difficult to start and it was necessary to move the character to a specific place
Camera is now locked to certain angles when climbing
Day 6
If a player came out of the cellar and did not move, he remained blocked until the guard returned
Game crashed while solving a puzzle in the underground
Accessibility
Countdown after loading reported wrong remaining time
Shortened environmental change sound
Chapter 7 - added navigation point to quest task
Changelog v1.1.27
Item names in hints are now highlighted in bold
Added item weight information to the inventory
Weapon and shield information now shows all stats
Inventory now doesn't close and can be used when a character is hit and in other situations
Significantly improved bridle control during walking - horse stays closer to player and adapts to speed
Improved appearance of the reins in the hands
Chapter 5
Shortened conversation with Lothar in the mine
Improved Lothar's AI when fighting in the mine
Chapter 6 - Improved exterior scene lighting
Accessibility
Sounds indicate possible interaction and sonar no longer plays in loop when window is open