Firstly, we would like to thank the community for the continuous love and support towards our game and effort. Since last 6-8 months we have been pushing our release period ahead and have not been able to meet the timelines. Yes, we have been facing development, operational and other challenges but the community always supported and waited. So, thank you again for this, we do not wish to disappoint any member by producing a half-baked cake.
Here we are demonstrating what we are trying to achieve. We have managed to crack buoyancy and ocean simulation in our game which was missing earlier. Here is the demo video below:
The ocean material has been further enhanced and also simulates and creates wakes as there is movement of any vessel.
The smaller ships/boats as shown in the video will have a higher buoyancy intensity compared to a frigate/destroyer or an aircraft carrier.
Drop in your feedback and suggestions in comments.
Thank you Neosphere Interactive Studios
Naval History - Chapter One
In this segment we would like to highlight and share small yet effective moments from the 1971 naval conflict which actually changed the course of the war.
1. INS Rajput on a suicidal mission to hunt PNS Ghazi.
2. The air squadrons of INS Vikrant (R11)
Watch this space for upcoming news!
Cheers Neosphere Interactive Studios
Release period announced!
Hello everyone, we are excited to announce the release period of the game. Q3 2022 it is! Check out the new release trailer below. Drop in your comments.
Watch out for this space for more updates.
Thank you. Neosphere Interactive Studios
Realistic Terrain Showcase!
We had fun creating these huge landscapes/terrain with massive foliage spray. With over 50 Km radius of playable area. Go deep inside enemy territory and destroy their base. Check out the full video below.
[previewyoutube="HyF3IQMmVY8;full"]
Military Intelligence!
Military Intelligence is the key in any war/battle. Therefore we took this initiative to add certain important elements of MI in the game, to make it more authentic in nature.
What is Morse Code? Morse code is a method used in telecommunication to encode text characters as standardized sequences of two different signal durations, called dots and dashes, or dits and dahs. Each Morse code symbol is formed by a sequence of dits and dahs.
Example of a Morse Code message. - .... .. ... / .. ... / .- / - . ... - / -- . ... ... .- --. . (this is a test message) Forward Slash symbol is used as "Space" between two words in game.
Was Morse Code used in 1971 war? Yes.
Morse Code in 1971: Indian Naval Front and player's role. Military Intelligence missions will be part of few levels in the single player campaign, which will help the player to progress through the levels. Player's role will be to translate morse coded messages to English and understand enemy's movement or further actions. This will be a time challenge mode.
Classic Mission Briefing!
We have changed the theme of our mission briefing screen and have given a "War Room" like look and feel. Inspired from many such old school war games. Let us know your thoughts on this change.
Relevant information will be provided for different levels in the softboard in form of blueprints, newspaper articles, images, decoded messages etc.
New
Old
Dev Diary end of 2021.
One of the heavily guarded PAF airbase back then in 1971 at Cox Bazar (East Pakistan). Mission is to completely wreak havoc the base using air squadron of The Indian Navy.
As a player you would be controlling the Hawker Seahawk jet of the Indian Navy installed with Hispano guns and unguided rockets. Need to pick the specific targets to create maximum damage. Some of the major targets to be destroyed:
Armoury
ATC and Comms station
Bomber Squadron
Factory and repair shed
Oil Reserve
MiG 19 Squadron
Dev Diary 12th Dec, 2021
We have added an infographic to let the community understand on how to locate, track and hunt down an enemy submarine. This is NOT a gameplay screenshot.
The enemy submarine has three levels of depth, which are:
Depth Level 2 - This is the far bottom level under sea. Not physically visible to the player.
Depth Level 1 - The sub rises slightly upwards but still not visible to the player, however a marker is displayed indicating its position.
Depth Level 0 - This is where the sub is surfaced and physically visible to the player.
While in moving state, the enemy sub will be changing its depth levels. The player needs to keep a track of its movement and take a shot at the right time. In the radar, the player will get to know the position of the sub in all three depth levels if the sub is inside the radar range. The submarine can be killed only with a torpedo. We do not have depth charges, or anti-sub mortars in this version.
Please feel free to share your suggestions and feedback in comments.
Dev Diary 1st Dec, 2021
Hello Everyone,
We take this opportunity to thank those who have tried our closed beta demo via Steam Key and have provided constructive feedbacks.
Important feedback we are working on.
Simplified controls for the Jets. Current jet controls are similar to BF series.
Objective marker on the compass. Helps to let you know which direction to move.
Option to lower down volume of music and sounds.
Adding subtitles during in-game radio chatters.
Adding water wakes in front of the ship once in moving state.
Some of the positive reviews and stats.
Graphics of the game is been appreciated.
Players have found voice overs/acting very realistic.
Informative loading screens.
Average playtime of first 50 players is around 40 minutes. More than what we expected.
Feel free to suggest any other feedback/review. Drop in your suggestions in comment.
Get a first-look at 1971: Indian Naval Front.
We are delighted to announce that the Beta for 1971: Indian Naval Front comprising of our first Level is ready. Albeit, it is a closed Demo we have decided to open it up for a limited number of our followers. Therefore, a limited number of Steam Keys for the Demo is up for grabs.
If you wish to get a Steam Key then please drop your Email ID in the comment box below and we will reach out to you personally with the Key.