Fixed a bug where Assassinate would cause on-death effects to be triggered on dead enemies. Fixed a bug where certain summon upgrade perks would carry over between runs.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
Thank you to everyone for playing and supporting 20 Minutes Till Dawn. I hope you guys continue to enjoy the game!
V0.6.3 - Crossbow and Fire Cannon Rework and Other Balance Changes!
Balance Changes
Currently on-hit elemental builds are the easiest to clear the game with, while pure gun builds aren't doing so well. I've made some balance adjustments to hopefully make more build viable at clearing the game. I've also reworked the crossbow and fire cannon to hopefully make them more unique. There will be more balance changes to come in the future, as well as new upgrade perks, characters, and weapons, so stay tuned for that.
Weapons
Crossbow: Changed passive to - Hold the shoot button to charge. Charging gives more damage and piercing to your bullets.
Fire Cannon: Reworked to behave like a continuously firing, short range flamethrower.
Batgun: Damage increased from 6 to 8. Bounce +1
Dual SMGs: Time to reload changed from 2.5 seconds to 2 seconds. Max ammo reduced from 32 to 24.
Grenade Launcher: Damage increase from 45 to 60. Time for grenades to explode shortened.
Characters
Hina dash damage increased to 3x bullet damage.
Upgrade Perks
Electro Mage: Lightning now strikes enemy closest to your cursor.
Glare: Damage increased from 5 to 25
Dragon: Pierce +1
Powershot: Damage increased to from 25% to 35%
Bigshot: Damage increased from 35% to 45%
Fresh Clip: Damage after reloading increased from 30% to 50%
Firestarter: Launches a fireball every 5th attack instead of every 4th
Frostbite: Damage reduced from 35% to 15% of enemy max HP
Shatter: Damage reduced from 25% to 10% of enemy max HP
Enemies
HP of enemies from 10 minutes to 18 minutes reduced for a smoother difficulty ramp.
Increased how often Shoggoth (laser eye boss) attacks.
Fixes
Fixed a bug with Sight Magic not applying all on-hit effects
Fixed a bug that would cause a gun to keep reloading non-stop if canceling out of it with Hina's Dash, which effectively gave the player infinite ammo.
Fixed a bug that caused Trees to do 0 damage to the player.
Fixed a bug where if Guardian activated off of one of Lilith's spirits, it would cause spirits, bullets, and enemies to stop moving.
Fixed a bug that would cause the game to crash if Guardian activated off of Hina's shadow clone.
Fixed a bug with Hina's Enhanced Shadow not increasing her shadow clone's attack speed.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
Thank you to everyone for playing and supporting 20 Minutes Till Dawn. I hope you guys continue to enjoy the game!
V0.6.2 - Small Visibility Update
Visibility
I've made a few adjustments to help with the visibility issues for the game. I've heard your complaints in this area, so rest assured there are many more improvements to visibility to come throughout Early Access.
Increased the contrast between the floor tiles and the enemies.
Fireball and Scarlett's Firewave now spawn further away from the player as to not block view of the player.
Other Changes
Fixed the northern boss wall not hitting players.
Re-added the feature that would let players automatically shoot during reload if their ammo was refilled from any source, except now it will not interrupt the reload. Hopefully with this implementation, people who found this annoying and those who found this useful can now both enjoy this feature.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
Thank you to everyone for playing and supporting 20 Minutes Till Dawn. I hope you guys continue to enjoy the game!
V0.6.1 - Hotfixes for Achievements
Thank you to everyone for staying patient as I try to work out bugs and issues with the game. Please join the Discord if you have any bugs to report or feedback to give, as I try to read through the messages on there daily.
Fixes
Fixed some issues with certain Achievements either not unlocking when conditions were met or they were unlocking even when conditions weren't met.
Fixed some localization errors with Polish, Japanese, and Chinese.
Bullet with setting "bounce first then pierce " will be changed to "pierce then bounce"
Gameplay
The game was slightly too hard especially at lower Darkness levels. The game could be harder at higher Darkness levels so I plan to have more interesting Darkness levels in the future for more hardcore players.
HP increased by +1 on every character.
Enemy spawn rate slightly reduced at the 8-10 minutes mark.
Removed feature that caused you to automatically shoot during reload if you got your ammo refilled from any source. It seems most players found this feature to be an annoyance.
Join the Discord
First EA Update!
Hi everyone!
The past few days has been absolutely crazy. I'm speechless at the reception of 20 Minutes Till Dawn. I'm so happy that so many of you are enjoying the game! I really hope the game will live up to all your expectations as I polish things up through Early Access.
There is no doubt, still a ton of work to be done. I've put together a small patch for some fixes, and there will be many more hotfixes to come as I keep working on content for you all: https://store.steampowered.com/news/app/1966900/view/3320855622683701682
Also, be on the look out for a more detailed development roadmap post for Early Access, coming soon.
Thank you and please continue to enjoy the game!
Sincerely, Flanne
V0.6.0 - Hotifxes
-Fixed controller not working on the mode selection screen. Made controller crosshair movement snappier and quicker in combat. -Capped the amount of audio playing at once. Hopefully solves issues with too many sound effects causing audio to cut out or just being unpleasant to listen to. -Dragon: base fire rate increased from 0.25 shots per second to 0.5 shots per second. Base damage increased from 10 to 20.
10 Minutes Till Dawn Released! (And future plans for 20 Minutes Till Dawn)
10 Minutes Till Dawn is out now! This is a free, content-limited version of 20 Minutes Till Dawn.
For those of you who have already had a chance to check out 10 Minutes Till Dawn through either itch.io or the demo that was up for the "Going Rogue" Festival, there is an extensive list of changes in this official release.
Also, at the bottom of this post, I'll detail what's to come for the full version, 20 Minutes Till Dawn.
Changes from the Demo
New Frost Magic Upgrades!
Turn eldritch monster into ice cubes!
Features
Added some trees, to spice up the plain environment.
UI now show unlock paths for upgrades
Toned down the level-up strobing light animation.
Added an options menu.
Added a pause feature.
Visually increased the size of the eye monster's projectile for better visibility. The actual hitbox is unchanged.
Enemy death effect color changed to be less noisy.
Added an ammo counter next to your cursor.
Fixes
Fixed bug that caused Fire Starter to not work.
Fixed bug that caused Boomer enemy's explosion to deal 2 damage to the player instead of 1.
Fixed bug that caused Fusillade to give more projectiles than it was suppose to.
Balance
[Buff] Revolver: Base Fire Rate increased from 3.3 shots per second to 4 shots per second. Reload time changed from 1 second to 0.8 second.
[Buff] Shotgun: Damage increased from 8 to 12. Projectiles lowered from 5 to 4. Reload time changed from 1.2 seconds to 1 second (overall dps buff)
[Buff] Flame Cannon: Fire Rate increased from 2 shots per second to 2.5 shots per second.
[Nerf] Crossbow: Base Damage lowered from 21 to 20. Base Fire Rate lowered from 6.6 shots per second to 4 shots per second (this only matters if you increase ammo above 1).
[Buff] Tome of Summoning: Reload Rate changed from -95% ot -50%.
[Buff] Quick Hands: Reload Rate increased from 15% to 20%.
[Buff] Power Shot: Bullet Damage increased from 20% to 25%.
[Buff] Electro Mastery: Added new effect - increase the area of effect of Lightning Strikes by 75%
[Change] Energetic Friends: Changed from Summon Damage +50% to Summon Attack Speed +50%.
[Change] Swapped the effects and icons of Pyro Mage and Fire Starter (Pyro Mage appears earlier in the upgrade pool).
[Nerf] Splinter: Lowered projectiles shot on enemy kill from 5 bullets to 3 bullets. Splinter damage increased from 10% to 15%.
Localization
Chinese(Simplified) added
Plans for 20 Minutes Till Dawn
More Upgrades!
More unique upgrades are in the works! In addition to new normal upgrades, there will also be Synergy Upgrades which will require you to have a specific combination of upgrades to unlock. For example:
Frostfire Requires "Intense Burn" and "Frostbite" When you inflict Freeze, also inflict Burn for 6 damage per second.
More Characters And Weapons!
3 more characters and 3 more weapons are planned for the full version! All with unique playstyles and build possibilities!
More Game Modes!
I've heard from players how much they love the short 10 minute format, so I'm planning it as a game mode in the full release.
Of course there will be the standard 20 minute format as well. This will feature multiple levels of difficulty for players to test their skills.