Flak tank: Specialised in engaging aerial targets. Has a high rate of fire and effective air defence capabilities.
Gatling tank: A unit with an extremely fast rate of fire but low accuracy. Ideal against weakly armoured ground units and for suppressing enemies.
Aerial Scout: A manoeuvrable aircraft that provides long-range vision. Excellent for reconnaissance and intelligence gathering.
Redaxh:
Hybrid tank: A versatile unit that is effective against both ground and air targets. Can be used flexibly in various situations.
Sniper: Long-range precision shooter. Effective against single targets and ideal for eliminating key enemies.
Aerial Scout: Similar to the Andarer Aerial Scout, but adapted to Redaxh technology. Ideal for tactical support and surveillance.
Revised research: The research has been revised and provided with new icons.
Fog of war: Reveals the complete fog of war.
Building improvements: Buildings gain more life and deal more damage.
Tower upgrades: Towers are no longer upgraded individually but can now be upgraded globally.
Colossus Walker: The Colossus Walker gains more life.
59 Achievements: There are now new challenges and rewards.
Improved sounds: New voice lines for the Redaxh and additional sound effects provide a more intense sound experience.
Acoustic and visual pings for attacks
Multiplayer Game access via the Steam friends list
Customisations
UI optimisations: New icons and a clearer interface.
AI improvements: Enemies act more strategically and build more effectively.
Building defences in the direction of the opponent.
Clustering of defensive positions, so defensive buildings such as shield generators and towers are built closer together to ensure better defence.
Better behaviour when defending your own territory.
Utilisation of new units
Balancing:
Defence units have been weakened in order to mitigate a very defensive play style.
Units have been strengthened to encourage a more offensive play style.
The stats of all units have been adjusted and balanced.
Bug fixes
Critical bugs in Tower Defence mode have been fixed.
Critical bugs that caused disconnection in multiplayer have been fixed.
Many small bug fixes have also been implemented.
2089 - Space Divided leaves Early Access!
The time has come: 2089 - Space Divided will officially launch version 1.0 this Friday, 29 November at 6pm! We would like to take this opportunity to thank you, our community. Your feedback and support during the Early Access phase has helped us tremendously to further develop and improve the game. This would not have been possible without you - thank you very much! Version 1.0 will contain many new features and improvements, but we're saving the surprises until the release. Stay tuned, it's worth it! What's next: After the release, we are planning two more major updates to further expand the game. We will also continue to take your feedback into account and adjust the balancing if necessary. We have also started planning our next title, but more on that when the time is right.
We look forward to continuing to develop games with you. Thank you for being part of the journey! See you Friday!
Games Baked in Germany - Steam Event
We are proud to announce that we are part of the "Games Baked in Germany" Steam event! With an incredible 50% discount you can buy our game 2089 - Space Divided. Feel free to also support the other participators and take a look at Games Baked in Germany!
Thank you for supporting us as well as all the other German developers!
Hotfix - V 0.4.0a
Fixed tutorial bug
Update V 0.4.0 - New anti-air units and unit limit
New features
The demo has been reactivated and updated
The Andarer Hybrid Tank has been added to the game, it can attack both ground and air units but is worse against both unit types than the dedicated units
The Redaxh Anti Air Tank has been added to the game, using its quad gun to destroy enemy air units
We have added a unit limit, this can be selected in the game settings and should increase performance (unit limit of 100 is recommended)
We have revised the firing logic so that all guns now aim slightly ahead to better hit enemy units
Adjustments
Shots no longer fly further than the range of the shots
Improvements to the calculation of player scores so that they are more meaningful
The health points of all units have been increased by approx. 25% so that battles now last longer
The Andar interceptor has been degraded so that it is as strong as the Redaxh equivalent
We have improved the AI, each AI now builds more workers at the start so that new buildings are built faster. Further AI improvements will follow, see the roadmap
The dark fog of war is now the default mode of "2089 - Space Divided", but it can still be disabled
Bug fixes
A problem with the selection of a worker by using "." has been fixed
If more than 2 different teams are playing, the units are no longer revealed through the fog of war
Update of the roadmap
Dear strategists and commanders,
We would like to thank you for your continuous feedback on "2089 - Space Divided". Your input has helped us improve the game experience and continue to evolve the game. Based on your input, we proudly present our updated roadmap for the end of 2023 and the year 2024.
2023:
Multiplayer improvements: We've been working hard on reducing network load and ping lag to ensure a smooth and fair multiplayer experience.
Unit limit: Now you can adjust the maximum unit limit per player according to your preferences to encourage tactical diversity.
New producible units: We're introducing mobile anti-air units for the Andarer and Redaxh factions to expand strategic options.
Translations: To make our game accessible to a wider audience, we now offer support for French, Spanish, Portuguese (Brazilian), Russian and Turkish.
Q1 2024:
Multiplayer Iteration 2.0: We're improving the in-game lobby before the game starts and implementing ping features so you know exactly where you're being attacked.
AI Improvements: Our AI will act more tactically, place towers more sensibly and be more strategically astute overall.
New producible units: We continue to expand the arsenal with new units.
Worker improvements: Our Worker gets a flying ability to work more efficiently and stay out of the way.
Q2 2024:
Research tree rework: The research tree will be extensively reworked and expanded to allow for even more strategic depth.
UI Remaster: The user interface gets a complete overhaul for improved readability, colour adjustments and an overall optimised player experience.
New producible units: Your arsenal will once again be expanded with fresh units.
Q3 2024:
Single player missions/scenarios: Immerse yourself in various short missions with gripping stories that let you dive deeper into the world of "2089 - Space Divided".
Steam Achievements: Challenge yourself and collect achievements on Steam.
New producible units: The factions are once again receiving reinforcements in the form of new units.
The entire CoastGames team is thrilled to bring you these exciting developments. We are doing everything we can to make "2089 - Space Divided" an even more immersive gaming experience.
Thank you for your support!
Your CoastGames Team
Update V 0.3.2 - New Languages and Red Dust Map Rework
Features:
Reworked Red Dust tower defense map
Added language support for Brazilian Portuguese, French, Italian, Russian, Spanish and Turkish
Supporting most common characters for usernames
Improvements:
Fixed problem where damage wasn't applied correctly to shields
Fixed problem where enemy bases in tower defense were invincible
Several minor bug fixes
Update V 0.3.1 - Bulletrework
Features:
The "Incendiara" map has been reworked and added back to the game
The bullet system has been fundamentally reworked to improve performance
Improvements:
Reduced the number of objects managed over the network and a reduction in calls to the server (resulting in a significantly better ping, especially later in the game)
Fixed visual issue with shooting effects
Pathfinding has been improved on various maps
Hotfix - V 0.3.0c
The map "Incendiara" was removed for a rework.
Fullscreen setting fixed.
Tutorial button made more conspicuous.
Network traffic has been reduced, a rework is coming soon so that larger battles run smoothly and without problems.
The range of anti-air guns has been increased. (90 -> 120)
The colliders of the air units were tweaked to ensure a better hit detection.
Buildings have only one sound instead of one sound + one voiceline when selecting.