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Genre: Adventure, Indie

24 Killers

The day of "Hot" Fixes.

After the last patch Tommy's minigame was broken because you couldn't accelerate. This fixes it. More updates to come today. Thank you all for your patience.

Quick Patch - Mons have become obsessed with Home, CATNIP blessing, ball bounce

v03152023
fixes:
catnip affecting speed during ball bounces
softlock - mons trying to hang out with home on the title screen, causing the game to lock up

changes:
ball bounce minigame - ball now bounces when you collect the ring under it, instead of trying to collide with the falling ball at the right time. much less frustrating.

v03142023 Patch - JPD out of bounds, text auto advance fixes, infinite bouncing

v03142023
fixes:
ghost charms not restocking
can's walk dust particles not rendering correctly in husbandman's domain
able to clip out of various maps in johnny's puzzle dungeon
softlock - infinite bouncing. limited bounces to one time before object lands
holding b while throwing skipping dialogue
holding b skips and auto exits menus

changes:
changed Riley's dialogue in oozone from "you almost have to be in two places at once" to "This ain't the first slime I've outran." Original line could confuse players
you must hold b for certain amount of frames before text auto advances. I hope this fixes some anomalies experienced while advancing text quickly, or with the fast forward blessing

Update v03132023 - softlock fixes, soil and rain, infinite slide fail safe!

03132023
fixes:
whispers spawning in weird spots of crater map
mons not spawning after failed spectral analysis
softlock - mashing through text while giving mole tire
softlock - when solid and hole collision maps overlap, it will move you into a hole to avoid putting you in a solid while landing from a trip, e.g. banana peel
rewards+ not working correctly for services/echoes
softlock - revisitng jpd boss 1's room and leaving, player is dropped in 2nd half of dungeon
soild mounds not getting watered from rainy days

changes:
added quantity change ui to whisper bank like shops
updated charm names for consistency
added slide timer fail safe to prevent infinite slide softlock

Hot Fix for JPD

v031223.1
fixes:
Getting dropped into 2nd half of JPD after beating first boss

In-game version may not show .1 on version number.

Update v031223 (bugs, softlocks, cutscene, new item, sprint rings)

v031223
fixes:
taxi sounds stopping when changing maps
starting new game after beating jpd without closing game drops player in second half of dungeon when entering through mole's hole
multiple mon typos
infinite slide softlock after sprinting or landing after glide

changes:
rings (whisper and boost) now spawn "soft corners" underneath them to prevent players from bonking into walls when collecting them
new cutscene in front of Home's shed after getting Tad's ability to let the player know they can glide across the gap
better item in the box on top of gunther's house

v031123.1 Softlock fixes and new scene for unlocking all blessings.

v031123.1
fixes:
infinite sword bounce softlock on monsters
softlock from crossing through door in trip state
speeding through dialogues with breaks in the text causing softlocks

changes:
simplified entering/exiting maps
new scene for unlocking all blessings

v031123 Hot Fix - Glass Domes

v031123

fixes:
all "chests" getting fish bowl text when throwing them
photo cutscene showing "glass dome" instead of correct photo icon
a couple typos

Update v031023

v031023

fixes:
some lines of dialogue for Tommy weren't showing the correct portrait
camera flash in cutscenes interacting with objects and possibly capturing whispers, denying you your photo, or messing up whatever cutscene you're currently in. Made separate flash effect for cutscenes
beast mole portrait not set
"the the" in Tad's text

changes:
added cutscene to help with getting the taxi fixed
added flavor text when trying to throw the fish bowls. please stop throwing the fish bowls.
new brazilian welcome mat text "Bem-vindo"

Small Fixes!

Thank you all for an amazing launch. I was expecting a much more substantial day one patch, but things have gone surprisingly smooth.

Here is the change log for this update (also found in your game files and dates back a year):

fixes:
BP text update for settings menu
invalid bitmap error on the sun/moon entity
sun/moon spawning on every single map, out of sight, even when not necessary
sequence break using bubble whisper over bramble to get into the forest early. this is cool but is causing a lot of confusion for players
mons being able to invite themselves over when you're driving the taxi

changes:
slight to moderate performance increase from sun/moon only spawning on vault map now

There was a sequence break found that was very cool, but it was causing confusion for a lot of players. If you caught the updraft of a Bubble Whisper east of Moon's ship in the forest, you could fly over the bramble and skip a decent portion of the game. It didn't break your save, but it confused players who, after doing the sequence break, felt like they were stuck.