After the last patch Tommy's minigame was broken because you couldn't accelerate. This fixes it. More updates to come today. Thank you all for your patience.
Quick Patch - Mons have become obsessed with Home, CATNIP blessing, ball bounce
v03152023 fixes: catnip affecting speed during ball bounces softlock - mons trying to hang out with home on the title screen, causing the game to lock up
changes: ball bounce minigame - ball now bounces when you collect the ring under it, instead of trying to collide with the falling ball at the right time. much less frustrating.
v03142023 Patch - JPD out of bounds, text auto advance fixes, infinite bouncing
v03142023 fixes: ghost charms not restocking can's walk dust particles not rendering correctly in husbandman's domain able to clip out of various maps in johnny's puzzle dungeon softlock - infinite bouncing. limited bounces to one time before object lands holding b while throwing skipping dialogue holding b skips and auto exits menus
changes: changed Riley's dialogue in oozone from "you almost have to be in two places at once" to "This ain't the first slime I've outran." Original line could confuse players you must hold b for certain amount of frames before text auto advances. I hope this fixes some anomalies experienced while advancing text quickly, or with the fast forward blessing
03132023 fixes: whispers spawning in weird spots of crater map mons not spawning after failed spectral analysis softlock - mashing through text while giving mole tire softlock - when solid and hole collision maps overlap, it will move you into a hole to avoid putting you in a solid while landing from a trip, e.g. banana peel rewards+ not working correctly for services/echoes softlock - revisitng jpd boss 1's room and leaving, player is dropped in 2nd half of dungeon soild mounds not getting watered from rainy days
changes: added quantity change ui to whisper bank like shops updated charm names for consistency added slide timer fail safe to prevent infinite slide softlock
Hot Fix for JPD
v031223.1 fixes: Getting dropped into 2nd half of JPD after beating first boss
In-game version may not show .1 on version number.
Update v031223 (bugs, softlocks, cutscene, new item, sprint rings)
v031223 fixes: taxi sounds stopping when changing maps starting new game after beating jpd without closing game drops player in second half of dungeon when entering through mole's hole multiple mon typos infinite slide softlock after sprinting or landing after glide
changes: rings (whisper and boost) now spawn "soft corners" underneath them to prevent players from bonking into walls when collecting them new cutscene in front of Home's shed after getting Tad's ability to let the player know they can glide across the gap better item in the box on top of gunther's house
v031123.1 Softlock fixes and new scene for unlocking all blessings.
v031123.1 fixes: infinite sword bounce softlock on monsters softlock from crossing through door in trip state speeding through dialogues with breaks in the text causing softlocks
changes: simplified entering/exiting maps new scene for unlocking all blessings
v031123 Hot Fix - Glass Domes
v031123
fixes: all "chests" getting fish bowl text when throwing them photo cutscene showing "glass dome" instead of correct photo icon a couple typos
Update v031023
v031023
fixes: some lines of dialogue for Tommy weren't showing the correct portrait camera flash in cutscenes interacting with objects and possibly capturing whispers, denying you your photo, or messing up whatever cutscene you're currently in. Made separate flash effect for cutscenes beast mole portrait not set "the the" in Tad's text
changes: added cutscene to help with getting the taxi fixed added flavor text when trying to throw the fish bowls. please stop throwing the fish bowls. new brazilian welcome mat text "Bem-vindo"
Small Fixes!
Thank you all for an amazing launch. I was expecting a much more substantial day one patch, but things have gone surprisingly smooth.
Here is the change log for this update (also found in your game files and dates back a year):
fixes: BP text update for settings menu invalid bitmap error on the sun/moon entity sun/moon spawning on every single map, out of sight, even when not necessary sequence break using bubble whisper over bramble to get into the forest early. this is cool but is causing a lot of confusion for players mons being able to invite themselves over when you're driving the taxi
changes: slight to moderate performance increase from sun/moon only spawning on vault map now
There was a sequence break found that was very cool, but it was causing confusion for a lot of players. If you caught the updraft of a Bubble Whisper east of Moon's ship in the forest, you could fly over the bramble and skip a decent portion of the game. It didn't break your save, but it confused players who, after doing the sequence break, felt like they were stuck.