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Genre: Adventure, Indie

24 Killers

Update v03222023 Blessings Data Fix, FF Throws, Gabbage Mon Throw Text

v03222023
fixes:
blessings being deleted when deleting a save file
mons spawning during "send off" scene after successful spectral scan

changes:
light vault blessing changed to light elevator
new text when trying to throw monster gabbage. players getting confused by "requires lvl 3"
All throws are sped up by FF again. Eyescalibur gives 1.5x whispers if FF blessing is on

Blessings were being deleted when deleting a save file that you've reached the Husbandman at. This update aims to fix that. Let me know if there are any issues. You should be able to delete a save where you've unlocked a blessing, start a new file, and see that blessing pop up in the intro.

Also, talking to another community member about throw speed with FF blessing, I've changed it back so FF affects throw speed. This also includes Eyescalibur which now gives 1.5x whispers if FF blessing is in use.

v03212023 Hot Fix Debug Console

Accidentally left the debug console on that displays some info on screen. This update disables it.

v03212023 Gamepad Improvements, Random Door Sprites, Alt Colors

v03212023

fixes:
home's render layer not updating while giving Martin the key
can't talk to mons after scanning photos
mons receiving items can't be talked to after talking to them once
possible fix for The Door Anomaly... Sad to see random door sprites go

changes:
added alt colors for taxi driving and mole carrying home
add "rules" menu option to squat game after losing so you can re read the rules if needed
cutscene where Riley smacks the dome only plays once now. people were running into accidentally during tater's minigame, and running into it when trying to ram the dome as a cat
Riley now spawns on bridge instead of pipe so you can talk to them more easily to replay the cutscene
Game now recognizes the last input device plugged in as the device you want to use for the game.
FF having an effect on throw speed. Important for eyescalibur whispers
door icons no longer affected by FF

Update v03192023 Husbandman/Temple Music, Input System Improvements, Hint Repeat

v03192023

fixes:
music not stopping after meeting husbandman
correct map music not playing for husbandman's zone
control mapping being sped up by FF
not being able to map wasd or right analog sticks
various control mapping bugs

changes:
beating the game when all save files are unlocked already will bring you to the staff roll instead of directly back to the file select
moon now repeats herself about finding johnny to fix the elevator. people sometimes skipped the cutscene dialogue and weren't sure where to go
able to press ESC to reset controls at anytime during the mapping process or in the mapping menu. useful if you get stuck
default resolution set to 1280x720. this is required, and one step toward getting Steam Deck certified

Since I did work to the input system, this update will reset your config files. Please let me know if you run into any issues.

Thanks guys!

Update v03182023 Zuko Shop Slots, Shake Down Soft Lock, Global Pause, Temple

v03182023
fixes:
temple not changing after giving martin the key
soft lock if you shake down a mon and it gets kicked by another mon
mon shake down time being scaled by fast forward
zuko shop only having 4 slots when it should be 6. if you're on an existing file, change will take effect after sleeping

changes:
you can now pause the game and access the settings or return to the title screen at any time. not dependent on Home's state anymore. So people can change settings during cutscenes, or exit to the title whenever they want. Useful if you get softlocked in game and want to return to the title without restarting the game.

Thank you guys for your continued patience.

Todd

v03172023.1 Hot Fix

v03172023.1
fixes:
quick fix for mon spawn staggering at locations

Update v03172023 Temple Mons REALLY Fixed!

03172023

fixes:
mons not showing up in temple correctly still, causing soft lock in some cutscenes and preventing echo collection after martin ascends. I used 24K's beta branch to get help testing from the Discord, so shout out to them

changes:
mon location assignment is now staggered so one location doesn't get more than the others. in some cases this could cause mons not to spawn at moon's ship or the temple
simplified temple level data loading so the game doesn't have to reassign a mon's location which was causing issues. another case of old code being way too complex for what it needed to be
removed pre release message

24 Killers Fan Art

To celebrate the launch, people from Discord and abroad submitted fan art. I'm happy to share them all with you here. Some amazing pieces!

sam the mop


bwooom


coprolite


sariel


sariel


re/ren


Game&Burger


coprolite


coprolite


Mike Nowak


owocean


montgomery


Tea


Iodine


kero


Fliksie


bugbearstew


Q-Man


Uri-San


And last but not least, nonbinarygoku to give it a full send.



v03162023 Rewards+ UI, Mon Spawns, Temple Echo Softlock

03162023
fixes:
rewards+ ui showing on all boxes even without the blessing
mons not spawning in temple after martin ascends
softlock caused by trying to get an echo from the temple after marin ascends
mons spawning in weird locations due to persistence errors

changes:
removed mon position persistence. too complicated and not needed for anything. mons will spawn in same position every time you load their map

Kind of a big deal that mon position persistence is gone. It was very old code, and their persistence was overly complicated and causing issues. Please let me know if you have any issues with mons spawning.

v03152023.1 Softlocks, NEW ITEM, Rewards+, CATNIP

03152023.1
fixes:
softlock - Gabbage bag not landing in can sometimes, freezing the game
martin being spelt "martine" in some places
various typos and stray characters
regular wrong sprite during convo with martin in temple
softlock from messed up dialogue during martin + regular convo in temple
text formating for BR PT
made blood moon theme a bit quieter
catnip actually works in the first two cat minigames
Rewards+ blessing not having an effect on whisper and cardboard boxes

changes:
new item "drip" given to player at start for early rain blessing.
added 2 more slots for the Great Zuko's shop so it doesn't fill up and force you to sleep again
better hint from Catiphus after losing