You are the RuneChild, and now you have Rune Power... Select from 12 different powers, that grows as you use them. Six offensive and six defensive powers.
Actually I ran out of line on the paper, so I just need to make an update... Before turn over the paper.
Added a load scene, when you enter new maps. Added World Portal in the center of each map, so you can travel faster between maps.
Added Armour for the legs, and that you can take off the amour. Added a compendium, where you can see Spells, Alchemy and Message Log.
Added a skill for the Rogue to find stuff, like containers, weapons Etc. Change the colour of the Friendly summons and the enemies, so it is easier to see.
Icons on the top bar for NPC's and Servants, so it is easier to find them. Added some trade mission, so you can earn money. (Yellow Balls over NPCs)
Cold damage now makes enemies move slower. Slow-Mo now makes enemies moves slower, the strong the skill. New spells for Enemies. Pin the Player, Enlarge the Enemy, and they upgrade after the player level.
B3.2 Reward Cycle
Added a large dungeon system under the north trees on the elves map. There is master Alchemy and Enchantment trainers with adv. tables in the west part.
Added a palace inside the Mountain for the elf king, with Elves guards.. (No king yet). There is a master trader in the room to the left... Added Master Traders in each map, with much more gold, so you can sell more items.
Added more armors and some adv. armor also have arms now. Added a beginner help, so you have 5 StoneSkin, when you start with a new character. Upgraded some spells that was not working.
Added login (streak) awards and day awards. Made my Reward Cycle easier to see. Now you can see when you get XP or become better with a skill. Added sounds to when you get Achievements and collect gold.
B3.1 Smithing
A small updating before the Steam Summer Sale.
Upgrading the Smiting menu, to make it easier to upgrade Weapons, Armour and Shields. You upgrade things, based on their quality, the anvil quality, and (if you are a warrior) smiting skills.
Upgrading the Crafting of Swords, now you have +250.000 unique Sword combinations. Change the Month Challenge to 'Most distance traveled in one day'.
Change the Game UI, so it is easier to see, how much you need to reach next level. Change the 'Leader Board' UI, so now you can see how close you are to reach the top spot on each leader board.
B3.0 Elven Map
[p]I have change to Unity's URP which should give better graphic, and it does look better..[/p][p][/p][p]I have change the Attributes menu, so now you can add/substrate and change your score...[/p][p]The Skill menu has been change into a Skill-tree, so it will be easier to select your skills.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34997455/0238614a8ddff23749604ac7e07dcc4594ac9bca.jpg"][/p][p]You can rotate objects in the inventory, with the Arrows. [/p][p][/p][p]The Ranger is Ready, with his Bow, Arrows and simple spells.[/p][p][/p][p]The Scrolls have been updated. [/p][p]When you read a scroll, you get the knowledge of the spell, but now you also get a simple version of the spell. (Before you had to find a spell table to make the spell.)[/p][p][/p][p]The elves map is nearly ready. You can visit it, to the south of the starter map.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34997455/5022ce4bca729a1bb54a409eb49bc501eac85521.jpg"][/p][p][/p][p]I have placed giant trees where the elves lives, and the Hydra is to the fare south of that map.[/p][p]There are plants on the ground, and fishes in the sea. Some spawn points have been placed.[/p][p]The volcano is active, and gives damage if you find a way to get up there.[/p][p]I still need to add Dungeons and Quests to the map.[/p][p][/p][p][/p][p][/p]
Live Stream
[p]Just testing my Gane[/p]
B2.0a Main Quest
The main quest is ready. The paper you start with called the last Mission, will now lead you through the main Quest.
I fixed the Craft sword, so now It works.. But I also added that you need metal Bars, which you have get from a shop. Or you can mine them in one of the mines in the game. If you have the Ore, you need to get coal and wood, and find a smelter to change it into Pure Metal bars. (There is also a Achievement for Creating your own sword...)
I added about ten new Achievements, like take a picture, and visit the different maps.
I found a couple of serious bugs, when play-testing the last mission, which is why this micro-update comes now...
B2.0 - Sword Crafting
Added that you can create your own sword. (75.000 swords combinations.) Find an Anvil and Press C while touching it.
You can now fight the Hydra and the Balrog in the Fight Arena... And you can select what enemy to fight on the three pillars.
Updated the way damage is taken by the player. Change the attack patterns of the enemies, and added Boss Movies to the Boss fighters. You can see which spell the enemy spell caster is casting.
Added three new dungeons on the AmberGate Map. One is three levels deep, the others are two levels... Added a simple marker that helps finding the exit points in the dungeons.
Beta 1.9 Fight Patterns
Added a simple Fight Arena, that you can enter instead of starting the normal game.
Updating the enemy Boss Fight Patterns. Most of The bosses have a extra attack pattern, like the Minotaur can make a Bull charge after you. YouTube: Minotaur Attack Pattern
Trolls boss use Camoflage and attacks with a poison bite, skeleton boss gives ice damage when attacking.
Now the enemy have different fight patterns, dependent on its type. E.G. Normal Goblin just attacks, Goblin Boss attacks if you get to close to them, and Goblin Shamans cast spells, and keep their distance....
The Medusa quest is ready in the AmberGate map, with two ways to complete the quest.
The Torch now gives Fire damage, but is still held in the left hand. (You need fire to kill Trolls.)
Added player chest to the three maps.. (They are close to the middle of the map.) Updating the Fight animations for the player.
The Fight Arena with nine Dragons...
Updating Fight Patterns
Added a simple Fight Arena, that you can enter instead of starting the normal game.
Updating the enemy Boss Fight Patterns. Most of The bosses have a extra attack pattern, like the Minotaur can make a Bull charge after you. YouTube: Minotaur Attack Pattern
Trolls boss use Camoflage and attacks with a poison bite, skeleton boss gives ice damage when attacking.
Now the enemy have different fight patterns, dependent on its type. E.G. Normal Goblin just attacks, Goblin Boss attacks if you get to close to them, and Goblin Shamans cast spells, and keep their distance....
The Medusa quest is ready in the AmberGate map, with two ways to complete the quest.
The Torch now gives Fire damage, but is still held in the left hand. (You need fire to kill Trolls.)
Added player chest to the three maps.. (They are close to the middle of the map.) Updating the Fight animations for the player.
Beta 1.8 AmberGate 1
Started to update the AmberGate map. Added fishes, plants, and spawn points. Added two large new buildings, A pantheon and a Castle. Added a large sewer complex beneath the city.
Added a nature alter for the Stegosaurus... in Mossfield. (Pray at it and you get a Stegosaurus to ride on.) Added small descriptions for building and places, mostly in the MossField Map.
Added +10 Achievements and some extra Stats for data.
Now it counts distance for the character, and not the session. (So if you have traveled long, saved and restarted the save game, the distance will be added up.)
Change a little in the skill menu, so now you can see all your known skills, at the start. NPC's can be killed by the player, but it will effect your local Karma. Completing Quests added to your Local Karma.
The May month Challenge is 'Do as much Damage to an Enemy in one hit'.