4th Era: The RuneChild cover
4th Era: The RuneChild screenshot
Genre: Role-playing (RPG), Adventure, Indie

4th Era: The RuneChild

A1.2 Alchemy + Armor

Updated Alchemy.
Now you can combine 4 effects.
Combining more than two ingredients that give the same effect and the potions become stronger.

There are Recipes for potions, when you look in some containers.
If you boost your Wisdom or Intelligence, your potions becomes stronger.

Potions with more different effects give 50% more Experience/effect.
And the price for potions have been change, and rises when you have more effects.

Updated Armor and Deflection:
You have a % chance to deflect attacks, equal to your armor.
But never over 90%.

You can Deflect magic attacks.
The % is written on the Effect screen [f2].

Take the Perk 'Evade' and you have a better chance of evading magic attacks.
Boost your Wisdom, and you also improve your chance to deflect magic attacks.
But never over 90%.

Full 1.1 Backup

[p]I had a problem with my Computer, and need the reboot it.[/p][p]I Didn't make a good backup of my game, so I had to remake some things.[/p][p]Some Quests might be broken, because something got removed, but I will add those again.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34997455/bfeedbc88ad95594d0fd76bc0c27725e84b9d0fe.jpg"][TAG-10][/p][p][/p][p]LeaderBoards works, again. I have just Reset the main ones...[/p][p]I have placed the EasterEgg hunt, on the Leaderboard.[/p][p]You can find the HighScore on the main menu, and it should up-date, when you get a new level.[/p][p][/p][p]AutoSave has been changed a little.[/p][p]Now it auto-save when you get a new level.[/p][p](You can change it to auto save on other times.)[/p][p][/p][p]When you create a Fast character, you can also change height, race and difficulty.[/p][p][/p][p]I have added Small animals to the maps.[/p][p]Dogs and Birds are just for show...[/p][p]Crabs are there, for helping with getting small SoulGems.[/p][p](You can combine SoulGems to make stronger enchantments.)[/p][p][/p][p]I have lost some Dungeons on the top map (IronMount), but I will install them again.[/p][p]There is a extra access to the FireDemons dungeon, next to the shelter in the middle of that map.[/p][p][/p][p]The Ruins, have been lost, but will be added again.[/p][p]There is a book placed under the tower's stairs...[/p][p][/p][p][/p]

1.0b Micro Update

Just a couple of minor things.

Dragons will now attack you, when you exit the 'Lost Dragon' temple.
They use spell attacks from above, and the land when they run out of spells.
When on the ground, the dragon will take some attacks before escaping.

The player holds the crafted sword a little different.
You hold the sword grip lower, making it seem more normal.

The game auto-save after each upgrade.
Your stamina is used slower, so you can run longer.
Gold weigh less, so you can carry more.
You no longer have the 'Overweight' warning.

The Trees have been changed to look more real.

Full 1.0 - Dragons

Now the dragons will attack you, when they are close.
You still need to wake them, by praying at the alter in 'Lost Dragon' Dungeon.
And you should be level 10 before hunting the dragons.

Dragons also have weak points, place at where the neck meets the body.
You can see it, if you got the 'Monster Skill' -> 'Weak Point' perk.

The load bug has been fixed.
But on the Elven map, it still place the player a little to the left.?

You can enchant your crafted weapon with magic damage.
When you have your own crafted sword, it is placed on the back, when not used.

You can also enchant Armour with resistance for damage.
You can do it more times on the same armour, if you have money enough.

Alchemy Boost.
If you mix three ingredients with the same effects, you get 200% stronger effect.
If you mix four ingredients with the same effects, you get 400% stronger effect.

Beta 4.2 Giant Swords

[p]Just a small idea.[/p][p]What if you could create sword in different sizes.?[/p][p]Now, you can create a Sword from small to giant.[/p][p]And the bigger the sword, the more damage it does.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34997455/02a7aa4467188283f381a175136f635631b68d40.jpg"][TAG-10][/p][p][/p][p]Find somebody that sells weapons, and you can also get an enchantment for that weapon.[/p][p]And You can add more enchantments to your weapon, if you have enough Gold.[/p][p][/p][p]Alchemy has been extended, so now you can combine 4 ingredients, for more complex potions.[/p][p][/p][p]Massive overkill; [/p][p]Give more Damage in one attack than the enemy started with and you kill it with no limits.[/p][p]Undeads no longer need magic, and trolls no longer needs fire, if you can kill them with Overkill.[/p][p][/p][p]The four beast forms are ready.[/p][p]Bat can fly, and has night vision.[/p][p]Horse can run fast, and recovers Stamina.[/p][p]Minotaur gives lots of normal damage, and can boost your strength.[/p][p]Fire Demon breaths fire, and conjure small Fire Elements.[/p][p] [/p]

4.1 Not Balrog

It is not a Balrog, but a Balroq...

The main Quest for the North map (Dwarf) is ready.
A Large Dungeon with many rooms, and different special locations.
And at the end, there is a Master Boss (Not a Balrog), with fire damage, and strong health.

If you enter that dungeon after Darkness, there are ghost, which are hard to kill.

Added Some extra dungeons for the North map.

Now you can 'Shield Block', and deflect damage.
With a Large Shield and Master Shield, you can deflect 90%.
(But you can't attack while Blocking.)

I have added A Cut Scene to the start.

Quest Menu had some Bug, which I have change.
If a quest is in another map, the Quest Marker will guide you to that map.

Beta 4.0 Books

[p]You can buy Books at magic sellers.[/p][p]Reading a book grants you an extra Skill point, and sometimes a Perk if it is a skill book.[/p][p][/p][p]I have tested and added names to the Skill and Perk system.[/p][p]You can use the Monster->Bat form to change into a bat.[/p][p]I could not get the spider form to work, yet.[/p][p][/p][p]Some parks now works as passive effect.[/p][p]If you have second level 'Detect Plants', you find plants close to you automatic.[/p][p]Weapon of Faith and Child of Diana shows Fire when wielded. [/p][p][/p][p]Added some old ruins to the world, making the world feel older.[/p][p]Added some new books, building on the history of the World.[/p][p][/p][p][/p]

3.9 New Skill System

Changed the Skill system, so it is easier to use.
Now you can select between 25 skills; creating your own unique class.

Skills improvement are more smooth, because it is linked to what you do.
But you can also Buy training in selected classes.
Your skill points are now based on your Intelligence, so smarter people learns more.

Minimized the main menu and the start menu, reducing analyze paralysis.

Added save options, so now it only saves as default, when you exit a map.
This makes it faster to enter dungeons..

You can hurt and even kill NPC's and loot them.

Streamlined the Quest menu, so you only see open/active quests.

You can buy spells at magic vendors.
And the bug with magic Rings is also fixed.. (I hope)

Small UI update

Improved the Start Scene, so it is easier to start the game.
Faster way to Return to an old save game, for the repeat offenders.

You can still create a character, but now you can start your game fast.

Main menus has been simplified, so it is easier to see what is going on...

Less stress for the new players

Beta 3.3 RunePower

You are the RuneChild, and now you have Rune Power...
Select from 12 different powers, that grows as you use them.
Six offensive and six defensive powers.

Actually I ran out of line on the paper, so I just need to make an update... Before turn over the paper.

Added a load scene, when you enter new maps.
Added World Portal in the center of each map, so you can travel faster between maps.

Added Armour for the legs, and that you can take off the amour.
Added a compendium, where you can see Spells, Alchemy and Message Log.

Added a skill for the Rogue to find stuff, like containers, weapons Etc.
Change the colour of the Friendly summons and the enemies, so it is easier to see.

Icons on the top bar for NPC's and Servants, so it is easier to find them.
Added some trade mission, so you can earn money. (Yellow Balls over NPCs)

Cold damage now makes enemies move slower.
Slow-Mo now makes enemies moves slower, the strong the skill.
New spells for Enemies. Pin the Player, Enlarge the Enemy, and they upgrade after the player level.