Dragons will now attack you, when you exit the 'Lost Dragon' temple. They use spell attacks from above, and the land when they run out of spells. When on the ground, the dragon will take some attacks before escaping.
The player holds the crafted sword a little different. You hold the sword grip lower, making it seem more normal.
The game auto-save after each upgrade. Your stamina is used slower, so you can run longer. Gold weigh less, so you can carry more. You no longer have the 'Overweight' warning.
The Trees have been changed to look more real.
Full 1.0 - Dragons
Now the dragons will attack you, when they are close. You still need to wake them, by praying at the alter in 'Lost Dragon' Dungeon. And you should be level 10 before hunting the dragons.
Dragons also have weak points, place at where the neck meets the body. You can see it, if you got the 'Monster Skill' -> 'Weak Point' perk.
The load bug has been fixed. But on the Elven map, it still place the player a little to the left.?
You can enchant your crafted weapon with magic damage. When you have your own crafted sword, it is placed on the back, when not used.
You can also enchant Armour with resistance for damage. You can do it more times on the same armour, if you have money enough.
Alchemy Boost. If you mix three ingredients with the same effects, you get 200% stronger effect. If you mix four ingredients with the same effects, you get 400% stronger effect.
Beta 4.2 Giant Swords
[p]Just a small idea.[/p][p]What if you could create sword in different sizes.?[/p][p]Now, you can create a Sword from small to giant.[/p][p]And the bigger the sword, the more damage it does.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34997455/02a7aa4467188283f381a175136f635631b68d40.jpg"][TAG-10][/p][p][/p][p]Find somebody that sells weapons, and you can also get an enchantment for that weapon.[/p][p]And You can add more enchantments to your weapon, if you have enough Gold.[/p][p][/p][p]Alchemy has been extended, so now you can combine 4 ingredients, for more complex potions.[/p][p][/p][p]Massive overkill; [/p][p]Give more Damage in one attack than the enemy started with and you kill it with no limits.[/p][p]Undeads no longer need magic, and trolls no longer needs fire, if you can kill them with Overkill.[/p][p][/p][p]The four beast forms are ready.[/p][p]Bat can fly, and has night vision.[/p][p]Horse can run fast, and recovers Stamina.[/p][p]Minotaur gives lots of normal damage, and can boost your strength.[/p][p]Fire Demon breaths fire, and conjure small Fire Elements.[/p][p] [/p]
4.1 Not Balrog
It is not a Balrog, but a Balroq...
The main Quest for the North map (Dwarf) is ready. A Large Dungeon with many rooms, and different special locations. And at the end, there is a Master Boss (Not a Balrog), with fire damage, and strong health.
If you enter that dungeon after Darkness, there are ghost, which are hard to kill.
Added Some extra dungeons for the North map.
Now you can 'Shield Block', and deflect damage. With a Large Shield and Master Shield, you can deflect 90%. (But you can't attack while Blocking.)
I have added A Cut Scene to the start.
Quest Menu had some Bug, which I have change. If a quest is in another map, the Quest Marker will guide you to that map.
Beta 4.0 Books
[p]You can buy Books at magic sellers.[/p][p]Reading a book grants you an extra Skill point, and sometimes a Perk if it is a skill book.[/p][p][/p][p]I have tested and added names to the Skill and Perk system.[/p][p]You can use the Monster->Bat form to change into a bat.[/p][p]I could not get the spider form to work, yet.[/p][p][/p][p]Some parks now works as passive effect.[/p][p]If you have second level 'Detect Plants', you find plants close to you automatic.[/p][p]Weapon of Faith and Child of Diana shows Fire when wielded. [/p][p][/p][p]Added some old ruins to the world, making the world feel older.[/p][p]Added some new books, building on the history of the World.[/p][p][/p][p][/p]
3.9 New Skill System
Changed the Skill system, so it is easier to use. Now you can select between 25 skills; creating your own unique class.
Skills improvement are more smooth, because it is linked to what you do. But you can also Buy training in selected classes. Your skill points are now based on your Intelligence, so smarter people learns more.
Minimized the main menu and the start menu, reducing analyze paralysis.
Added save options, so now it only saves as default, when you exit a map. This makes it faster to enter dungeons..
You can hurt and even kill NPC's and loot them.
Streamlined the Quest menu, so you only see open/active quests.
You can buy spells at magic vendors. And the bug with magic Rings is also fixed.. (I hope)
Small UI update
Improved the Start Scene, so it is easier to start the game. Faster way to Return to an old save game, for the repeat offenders.
You can still create a character, but now you can start your game fast.
Main menus has been simplified, so it is easier to see what is going on...
Less stress for the new players
Beta 3.3 RunePower
You are the RuneChild, and now you have Rune Power... Select from 12 different powers, that grows as you use them. Six offensive and six defensive powers.
Actually I ran out of line on the paper, so I just need to make an update... Before turn over the paper.
Added a load scene, when you enter new maps. Added World Portal in the center of each map, so you can travel faster between maps.
Added Armour for the legs, and that you can take off the amour. Added a compendium, where you can see Spells, Alchemy and Message Log.
Added a skill for the Rogue to find stuff, like containers, weapons Etc. Change the colour of the Friendly summons and the enemies, so it is easier to see.
Icons on the top bar for NPC's and Servants, so it is easier to find them. Added some trade mission, so you can earn money. (Yellow Balls over NPCs)
Cold damage now makes enemies move slower. Slow-Mo now makes enemies moves slower, the strong the skill. New spells for Enemies. Pin the Player, Enlarge the Enemy, and they upgrade after the player level.
B3.2 Reward Cycle
Added a large dungeon system under the north trees on the elves map. There is master Alchemy and Enchantment trainers with adv. tables in the west part.
Added a palace inside the Mountain for the elf king, with Elves guards.. (No king yet). There is a master trader in the room to the left... Added Master Traders in each map, with much more gold, so you can sell more items.
Added more armors and some adv. armor also have arms now. Added a beginner help, so you have 5 StoneSkin, when you start with a new character. Upgraded some spells that was not working.
Added login (streak) awards and day awards. Made my Reward Cycle easier to see. Now you can see when you get XP or become better with a skill. Added sounds to when you get Achievements and collect gold.
B3.1 Smithing
A small updating before the Steam Summer Sale.
Upgrading the Smiting menu, to make it easier to upgrade Weapons, Armour and Shields. You upgrade things, based on their quality, the anvil quality, and (if you are a warrior) smiting skills.
Upgrading the Crafting of Swords, now you have +250.000 unique Sword combinations. Change the Month Challenge to 'Most distance traveled in one day'.
Change the Game UI, so it is easier to see, how much you need to reach next level. Change the 'Leader Board' UI, so now you can see how close you are to reach the top spot on each leader board.