Patch Log version 1.09 - Fixed a crash in the case of a war against a mercenary group - Fixed several situations that cause the commando to be blocked - Military units of the AI that come as supports in a conflict now return to their bases after the war is over - Fixed various inventory modification bugs with DNA - Other fixes for possible crashes
The 2023 Version of 4th Generation Warfare!
In response to player request, we have implemented a score calculation which is much clearer and makes it more predictable for the player: it features a better balance between the different categories of scores but also allows gains and losses to always be based on the direct actions of the player. What's more, certain rules regarding score gains have been modified to favor the most strategic decisions.
Summary of New Features for 2023 Edition:
• Game begins on 01/01/2023
• Updates on the heads of state and political alignments in Brazil, Italy, the United Kingdom and Iran.
• Balanced and improved system for calculating scores: Now, there are no more indirect impacts on the player's score because of opponents' actions on the economy or diplomatic relations. Example: the market share loss of a player due to a contract between two other players does not change the player's score; if an opponent declares war on the player, the latter's score will remain unchanged despite the negative impact of a war on their diplomatic relations. Other modifications and adjustments: Popularity: Gains and losses in score regarding the popularity of the head of state have been reduced so that this aspect is better balanced with other means of increasing score.
War: Gains and losses in score regarding wars still depend on conquering territories, but are now calculated on a fixed value according to the type of conquest. You gain a certain amount by capturing a production site and another amount when you capture a city, region, capital, etc.
Diplomacy: Gains and losses in score regarding diplomacy now vary according to the current diplomatic alignment. If relations improve with a country that is currently unfavorable, then the increase in score will be higher than with a country that is already very favorable. Similarly, a loss in diplomatic alignment with a very favorable country will result in a greater decrease in score than with a country that is already unfavorable.
Economy: Gains and losses in score regarding economy have been reduced and there are fewer factors likely to change it so that players have better control over the economic score.
• Addition of a "Continue" button on the victory screen to continue the game
• Addition of an advanced option in which the game score is calculated solely on the completion of secret objectives.
Bug Corrections:
• Corrected the inability to cancel an ongoing action or to give another order to a character who is performing another action with "Repeat this action for all targets of this type" enabled • Military units ordered to return to base will no longer be stuck if the base that they are attempting to reach is full • Corrected the problem in updating the display when a character acquires several different objects at the same time • Characters taken prisoner after the military captures a city now appear inside the city where they have been incarcerated • Corrected the audio message that says the wrong country when a country at war surrenders • You are now able to change the status of a UN member in DNA mode • The psychological profile "Discreet" is now available in the list of profiles when you want to modify a character's profile in DNA mode • In DNA mode, right-clicking on a territory now displays the correct country's information • When modifying the Casus Belli value in DNA mode, it does not revert to the original value after closing the window • It is once again possible for the Commando to separate from their unit and rejoin it without being blocked
We would like to thank the community of players and in particular the beta testers for their collaboration in improving this game.
The 4GW Dev Team
New "Deep Network Analyser" DLC is available!
With this expansion, reveal all the global secrets, networks and hidden information in 4th Generation Warfare! With this integrated tool, modify game internal values and items and play with no limit.
Update V1.07
V1.07 Patch Log
Main improvements and bug corrections:
- Fixed 2 game crash cases - Bug fixes in the ToDo menu - Addition of a button in the research center menu to show the progress in research points of the different domains - Fighters and warships outside a base that is destroyed are now reassigned to the nearest valid base - The action 'Cut off commercial relations' can now be completed - Fixed a bug that creates many political characters in the capital of a country whose leader lost the elections - Improved display of different instigators in action menus - When dismissing a character, the character limit counter is reduced - The character limit option no longer automatically sets to 10 when changing the Type of game - Added a tooltip for characters that appear semi-transparent - Improved optimization for multiplayer games - Fixed Todo menu update in multiplayer games - Fixed a bug in multiplayer games that hid the identity of husband/wife and best friends in the player-controlled character sheet - In a multiplayer lobby, changing your player color no longer changes the selection of AI adversaries countries - Fixed a color bug of dismissed characters in multiplayer games - Fixed a research panel display bug in the Spanish and Italian versions - Other minor bug fixes
We would like to thank the community of players and in particular the beta testers for their collaboration in improving this game.
The 4GW development team
Update V1.06
V1.06 Patch Log
Main improvements and bug corrections:
- You can now manage money from a ministry slush fund you can transfer to other controlled characters and use to create cash and bribes - You can now reconnect to a multiplayer game after being disconnected - You can now connect to a multiplayer game through an IP adress - You can now change the UPNP port without creating a new multiplayer lobby - Giving or asking objects to uncontrolled characters now costs influence points, or give influence points in the case of a gift of a precious object - Every character has access to the action « Bribe by financial transaction » - You no longer gain score when modifying the state budget without applying the changes - Dependancies do not display in the current conflcits panel anymore - You can now create fake ID badges when the Director of intelligence agency is in another country - Fixed a bug that could prevent loading a save from a previous version - Fixed animations and other visual issues when inviting a character to a restaurant - Fixed a bug in the SMS when the Psychoanalyst send a patient’s psychiatric information - Fixed a bug in the SMS when a character gives cash to a Gangster - Other minor bug fixes
We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.
The 4GW development team
New "Trafficker" DLC is available!
The trafficker character is a new character class that allows you to discreetly make all sorts of illicit transactions: buying weapons, military equipment or various objects, forging papers, informing about scandals, putting you in touch with illegals, ...
New "Mercenaries" DLC is available!
Employ mercenary groups to fortify your national armed forces with battle-hardened professionals.
You can also carry out 'unofficial' military operations without being held directly responsible by international bodies. But be careful: if you are discovered to be the one giving the orders, it could be disastrous for you.
Violent and feared by all, mercenaries are highly effective in combat. They are equipped with air transport and armored vehicles.
Update V1.05
V1.05 Patch Log
Main improvements and bug corrections:
- The name of the creator of a multiplayer game is now displayed in the list of online games. - Flags are displayed in the news preview to quickly see which country the news comes from. - There is a greater chance that a country will retaliate with a nuclear strike during a war. - You can now randomly choose the country played and the opponents. - More military bases in the UK - Fixed a bug that caused missiles to stick to the target without exploding. - Fixed a bug that caused all break-in attempts to automatically try a second time and succeed. - Players are no longer automatically placed in a team with other players in online games. - You can no longer destroy satellites with air units - There is no longer a crash when a player leaves a team in a multiplayer lobby. - The list of characters is now displayed correctly when they are in a team with other players in a multiplayer lobby. - Fixed game sorting and duplication in the multiplayer lobby list - Fixed the speed of level 1 tanks - The Kremlin has now the correct size and location in Moscow - Improvements and fixes when a character fires a rocket launcher - Fixed animation of police helicopter destruction (by rockets) - Fixed a bug that allowed to start a recruitment campaign even when the maximum number of characters was reached. - Various corrections in the network game
We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.
The 4GW development team
Update v1.04 and new DLC announced "Mercenaries"
We've just posted a new pdate. See below its content.
- Added Korean language version - Improved the interface to select additional characters - Adjustment of the characters' layout when they are in their building - Text messages read on smartphones are now displayed in anti-chronological order - New faces for religious community leader characters - Adjusted range, and improved animation and visuals when firing a rocket launcher
Debugging:
- Fixed interface bugs in commercial contracts - Fixed a case not taken into account for the achievement "Ultimate betrayal". - Various corrections of the To Do menu - Fixed a bug that made foreign characters visible without reason - Fixed a bug that prevented the faces of recruited ministers to be displayed in the recruitment interface of the leadership team - Fixed a bug in the tooltips of the country files - Fixed an animation bug when some characters consult their smartphone - Fixed replacement of dead ministers by AI. - Fixed fighters shots on cruisers - Reassignment of characters without player when reloading network games - Various corrections in the network game
We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.
The 4GW development team
4th Generation Warfare, game release today!
The Eversim team is happy to announce the release of 4th Generation Warfare. The Early Access phase, initiated in 2020, has allowed us to make many improvements with the help of the community players. For this event, we have renewed the game Steam page with updated description and a new trailer video.
Here is the list of the main additions and improvements completed during the Early Acess phase:
Main additions:
• Networked game mode The game works in competitive or collaborative mode. The competing teams are composed of several players who can share the management of one or more countries. For example, in a team, one player can manage the military forces, another the espionage and diplomacy, a third the police forces and national politics. At any time, the players of the team can freely transfer characters to each other.
• Real-time game mode The addition of this mode has greatly simplified the flow of the characters' actions: each character can do the actions he wants, when he wants, with the only constraint being the duration of the action. At any time, the player can pause or speed up the game time. The real time mode is particularly interesting for solo games, making them more dynamic and intuitive. The turn-based mode remains the most suitable for network play.
• Sandbox mode To practice and experiment all possible strategies of the game.
• Dynamic player help This panel helps players to manage urgent events in progress, and to follow each step of their resolution. It also suggests new strategies for the available characters.
• Additional playable characters It is now possible to control certain characters in the opponent's country from the start. For example, playing a journalist abroad who can stir up protest against his own government.
• Achievements
• More language versions: Chinese, Italian, Russian. And soon coming Korean.
Main improvements:
• Simplification of some actions, such as the "Pick up / drop off an object" action, which will no longer consume an action count, nor a turn. Also, it is now possible to send an item "by post" to a character, even abroad, but with a risk of being intercepted, especially in customs....
• automatic repetition option for some actions: for example, it is now possible to ask a police investigator to analyze several crime scenes in succession with a single action.
• adjustments and corrections of the wargame's operation: in particular, the range of movement of military units has been reduced, as well as their level of attack power to avoid too quick military victories. Also, adjustments to the interception zones of the units have been implemented, allowing a strategy of deployment on the front lines.
• trade contracts have been made more readable and show their changes in case of renegotiation. In addition, the player now has the opportunity to keep his trading partners when they are about to accept a more advantageous trade proposal from a competitor. He can then agree to match new prices or quantities.
• optimization of the AI calculation speed and framerate, switch to 64bits
• visual improvements: new character animations, destruction of buildings or vehicles, special effects or particles, new faces, icon touch-ups
• bug fixes and gameplay adjustments (several hundred points over the entire Early Access period)
The release of the Early Access phase does not mean the end of the improvements or the deepening of the game and new updates will take place regularly. We are also working on the development of several DLCs, including the addition of new specific character classes such as 'Mercenaries', 'Arms Traffickers', 'White and Black Hat Hackers', 'Rebel Groups',... which will be released in the coming months.
4GW takes place in the context of an extremely large open world, which gives us the opportunity to add a lot of new content in the future and make it a unique game.
We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.