Make sure you watch the SteamVR mechanics video, it is on the store's front page! This update has been pushed to everyone.
Changed teleporting to require a touchpad press, instead of simply touching it (should address issues of accidental activation).
You'll now start games closer to the ground, so you won't need to fall to floor or teleport there (in room-scale mode).
Raised the main & pause menus to the player's height in room-scale mode.
Lowered pop-up messages & timers when in virtual reality (to make them easier to see).
Moved UPnP initialization to another thread, which will hopefully free up the startup process & avoid Vive display issues.
v1.65 added "Right Click" label to the weapon Vive wand, to help point out it is used for separating items at workstations etc.
v1.63 Update
Main menu smear should be fixed, which happened on some configurations.
Locked player movement bug introduced in v1.61 should be fixed.
Cleaned up spawn points around rocks, so bots ending up inside rocks should be much less likely (hopefully never!).
VR: tweaked startup pausing on lost focus setting, which
hopefully* will improve the inconsistent, sporadic reports of visual problems with the Vive.
Added more protection against spawning robots before physics are generated, hopefully this will reduce bots ending up inside or below buildings.
OpenVR libraries will no longer try to load on 32bit machines.
v1.63 modified the main menu, to hopefully (again) fix the smear. I'm hoping this also helps black screen issues on Vives.
v1.60 & v1.59 Update
v1.60 makes telelocator & decoy beacons "solid" when hitting other robots. Previously, they just rolled through, which could be abused (particularly inside towers) or cause physics oddities when teleporting "inside" other robots.
v1.59 should fix a problem with projectiles (particularly homing ones) going through small robots at a distance. More can be read about this bug & fix here:
This update should fix bots, items and other things from staying below base floors. Very rarely, something will accidentally fall beneath the floor. This used to cause problems converting bases since enemies were in unreachable areas. Now if something like this is detected, it will be moved to a better place automatically.
This update includes a fix that caused the map cursor while in VR to sometimes be below buildings. This caused starting positions to be underground! Sorry! Should be fixed now -- let me know otherwise!