This update increases the range you can move your "control" Vive wand without pausing the game or opening the inventory. To pause, your controller needs to be closer to the floor, and to open the inventory, your control hand needs to raise further over your head.
Keep in mind, you can have your weapon hand anywhere without pausing or opening the inventory.
OpenVR Update to v1.0.1
5089 has been updated to OpenVR 1.0.1. This is the latest virtual reality library provided by Valve at the time of this post!
v1.83 Update: Physics crashfix
An occasional crash when physics "raycasting" was happening should now be fixed. It was reported here, although it could have happened in other places (not just the map):
The "oriented action" feature is a common source of confusion when using the Vive wands in VR. This update clears up just what that button will do, depending on how your Vive wand is oriented. The labeled wand will now update what the action will be, as you oriented the wand in different directions in realtime. For example, when pointing the wand up, it will say "Oriented Action (Stealth)", indicating it will toggle stealth mode. This should help improve the intuitiveness of many important functions that use this input method!
v1.81 Update (May 29th, 2016)
This update includes many backend updates & VR updates.
Increased melee range (for both you & ant bots)
Melee weapons are now automatic (holding standard attack will repeatedly attack, also really helpful for VR)
Extended the range to interact with stations & bots. This should also really help in VR when trying to position yourself close to things
Moved labels closer to the center when viewing the map in VR (easier to see nearby stations etc.)
Removed energy use of teleporting tools in VR (since they are so often integral to general movement)
Smoothed out cursor control when using the Vive wand touchpad
Updated the map viewing system for better use in VR
Updated to the latest jMonkeyEngine, LWJGL & Java builds
Fixed a typo when using Backup stations
v1.72 adds:
VR: Enabled the physics box around the player in Room Scale mode, so bots won't walk through you (and you can push them by walking into them)
VR: Improved the "Reset VR Pose" option to also show in the "Input" menu, but only when Sitting/Mixed modes are enabled
v1.73 adds:
VR: Rocketing into the sky in room scale mode should be fixed (introduced in v1.72)
VR: Map user interface follows your gaze, just like the cursor, now
Fixed homing projectiles going through bots at a distance (again)
v1.74 adds:
Invetory & other dialogs will cause grappling hooks and other items to disable (which prevents lots of weird behavior & crashes)
Tweaked group AI so they should better respond to threats as a group
Positional audio with charging weapons should be fixed
v1.75 adds:
Physics: switched to a different "broadphase" method, which should be faster (although stability will have to be closely monitored)
VR: No more blurry underwater effect, which just messed up the interface. Instead, just a blue overlay is used (which will also be faster)
VR: Adjusted gun holding angle
Graphics: fixed UV mapping on the bottom of platform towers
v1.76, May 19th, 2016 adds:
Fixed telelocator ball physics collisions with player (also should fix VR quick-access inconsistencies)
VR rain fix attempt (doesn't seem to work yet)
v1.77, May 20th, 2016:
VR: Made a change to hopefully fix rain in VR... testing.
v1.78, May 23rd, 2016:
VR: Fixes to construction tool use
v1.79, May 25th, 2016:
VR: Updated to OpenVR v1.0.0
Grappling hook & other projectiles will now disable when entering the map
v1.80, May 25th, 2016:
Fixed a crash caused by a SetDamagedBy problem, could have happened randomly
v1.81, May 29th, 2016:
VR: Fixed some interactions when in VR (storage containers, locked hatches etc.)
v1.70 Update
VR: Enlarged the text on the side of the in-game Vive wand guides
VR: Bomb disarm directions now operate on touchpad presses, not touches
Updated the bomb disarm guides to say "forward" & "back" instead of "up" & "down"
Fixed the "X" boss center-of-mass, should make it easier to hit with melee & homing weapons
Fixed a bug that caused legged robots to sometimes awkwardly float in air
Reduced the damage radius of floater bombs
v1.69 Update
VR: Fixed broken movement (wasn't activating on release)
VR: Updated to OpenVR 0.9.20
VR: Weapon hand guide will now show when no other item is held (default starting behavior). Should help with VR newbies!
Performance: changed the way rain is calculated to hopefully reduce performance problems during rain
Balancing: energy consumables now come with more charges & are cheaper per charge
Spawn points: cleaned up spawn points around trees and tall buildings
Other: fixed some spelling mistakes in some menus
New Tutorial & Updates Summary
5089 is on sale, a new short video tutorial has been released, and virtual reality updates have been pushed:
https://www.youtube.com/watch?v=_FHNucA4FWM
Overall, 5089 has seen many rapid improvements that should get you into the game faster & easier. If you had trouble with it before, now is a good time to give it another try:
http://store.steampowered.com/app/414510
The Quick Guide has been updated with the new video, although it still includes the quick readable text guides:
http://steamcommunity.com/sharedfiles/filedetails/?id=613706055
Thank you for your feedback & support!
- Phr00t
Positional Audio fix v1.67
This should be especially useful for virtual reality users! Sound should follow your head much better now.
I've had a flurry of updates, so make sure to look at all recent announcements!
Helpful v1.66 Update
This update adds a click-through when creating a new game, notifying players of the in-game guides, community hub guides & reiterates how important it is to read the short popups. This should help make sure new users don't miss these important materials!
Also, the telelocator & decoy utilities will now activate & fire with the left click (or Vive trigger), which should be more intuitive.