TFP is proud to announce we have just released the 7 Days to Die Original Soundtrack now available on Steam. The soundtrack delivers nearly two hours of immersive, heart pounding, survival-horror game music from the game.
As we approach December 13th, we're excited to celebrate the 10th anniversary of this game. This Thanksgiving not only marks a time of gratitude but also commemorates the 11th anniversary since the game's conception. Currently, our dedicated team is diligently working on the 22nd major release.
It's incredible to reflect on our journey as The Fun Pimps, growing from a team of 3 to a robust group of over 60 individuals. Throughout this decade, we've consistently invested 90% of our resources into our passion project, 7 Days to Die, and this commitment remains unwavering. If this isn't a labor of love, we're not sure what is.
We invite you to show your support by voting for your favorite deserving survival game. Thank you for being part of this incredible journey!
Sincerely, The Fun Pimps
A21.2 b30 Stable
Hello Survivors!
Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!
This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).
We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle.
The drone also got some love, with emphasis on several fixes for lost drones and improve pathing in certain situations. This should result in fewer drones getting stuck.
For a more comprehensive list of updates included in this release, please refer to the complete changelog below.
From all us us at TFP, we wish you a joyous and Happy Thanksgiving!
Changelog
Added
Death Penalty settings
Lockable inventory slots are now enabled by default
Player will be teleported from the full trader protected area during a blood moon
Checks for network data to mitigate some possible attacks
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset for AMD 6950 GPU
Junk Drone manager recovery of existing broken positional data.
Property for CallGameEvent triggeredEffect to allow client call.
Junk Drone catch all point that finds an open block around the player.
Junk Drone checks to address an issue when a path was being consumed but not followed.
AddChatMessage TriggeredEffect for buffs.
Graphics default calculation detects Steam OS
Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.
Changed
Junk Drone physics transform interaction for set position to avoid adding of the origin position
Junk Drone MaxDistance from owner to 32 blocks from 64
Junk Drone follow group positions to include 3 more points when behind the target is blocked.
Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
Increased max particles of a type per entity to 3
Lock AdminTools queries while reloading so no invalid state can be received
Descriptions for teleports now show the distances.
Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping
Enabled mesh collider convex on various doors to prevent players from getting stuck in them
Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier
Bird nest material and max damage to match particles and sound when harvested
Updated collider for brick_half_destroyed04
Updated colliders for couchModernCorner to allow projectiles to pass around them easier
Removed Damage Mitigation from Grandpa's Moonshine and Pain Killers to prevent 100% or higher buff stack up
Reworked values for WaterChangeOT for Pain Killers, Steroids, Recog, and Fort Bites to match the new durations
Reduced Damage Mitigation of Fort Bites from 50 to 40
Reduced water loss of Fort Bites from 30 to 20
Updated localization of Physician ranks 2 and 4 to reflect the 20 and 40% crafting time reduction to items in the chem station
Updated localization for critical hits journal tip
Updated tags on zombieBurntFeral to include "walker"
Updated some logging for mod loading for better readability
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Telnet interface no longer logs full exceptions when the remote host aborts the connection
Resource bundles now sell for the same price as their unbundled stack size in rented vending machines
Updated prefab tags on showerHandlePrefab to enable collision
Updated colliders on table lamps
Updated collider on stationary_bikePrefab
Adjusted colliders on stone pallets to allow projectiles to pass around them easier
Adjusted colliders on gun and equipment racks to allow projectiles to pass around them easier
Optimized Vector3i and Vector2i
Optimized Vector3b
Optimized Chunk ToWorldPos for x y z
Reduced stormy weather lightning and thunder rate
Optimized RWG run township dirt roads
Optimized Utils Fast function
RWG creation memory usage optimizations
Minor GameObjectPool optimization
Fixed
Junk Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Junk Drone avoidance of player focus block not being able to reach target.
Junk Drone build up of motion when stuck in place.
Deprecate log warnings for the Junk Drone teleport.
Junk Drone SentryMode errors when out of range.
Junk Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Double Barrel Shotgun zooms while in hipfire position. Additional change made which increases the range for the AoE knockback of Repulsor mod to be in line with the shock radius (both are now 1.3).
Non visible downgrade, destroy and death particles due to origin
Particles were tracking for none entity id and for forced creation
Reloading toolbelt window group causes exceptions on picking up/dropping items
Player names in persistent data now get updated when logging in again
Server permissions file no longer reloaded on own changes, only actual external changes
Error message on failing to load an AssetBundle now includes the requested filename again
Buried Supplies quests keep the Twitch Quest Cooldown active after quest complete.
Reading a treasure map or using glass while in the modification menu messes up the UI
When loading into the prefab editor for the first time, it lets you build without clicking Create New Prefab, leading to inability to save work
Issue that could cause food to not fill up all the way if moving on respawn
World creation had the default size set to 8 (now 4096)
World Creation window combobox for world size now shows all valid values from 1024 to 10240
Opening a container directly above the treasure cache will complete treasure quests
Players stuck in closed commercial doors v1v3
Rain particles do not collide with glass
Issues with curing sprained leg and arm at the same time
Issue with buffs that caused Goldenrod Tea and Pure Mineral Water to play the "player sick" sounds after consumption
Issue with harvesting camping chairs
Switching from ADS to hands with num keys will result in stretched arms
Roadside_checkpoint_05 rollup door open/close state alternates on chunk load
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Triggers sometime stops working after a POIReset
Switch triggers can load in a broken state which is directly tied to a player save, some switches alternate between states with game reloads
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Tall Cacti now have a bottom cap
Exception after closing server browser while a search is in progress
Dumping XMLs to files was not creating new files
Some EOS networking exceptions
Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
Player Vending Machine dupe bug for stackable items with a minimum sellable amount such as stones, gunpowder etc.
Lab zombie left hand becomes haunted after dismemberment
"White River Supplies" stays in your inventory after dying on Permanent Death.
Doors connected directly to generators will toggle on login after completing a restore power quest
Issue with magazine LootProb causing them to never show up again if maxed out
Item Info Panel item display hides behind the quality bar.
POI police_station_03 wall section inside garage has wrong texture.
POI : downtown_strip_05 mismatching texture.
POI trigger system not working correctly when utilizing multiple triggers to trigger another item
Forge allowing Anvil or Bulletproof Glass Block to be Crafted without the full amount of required iron/sand. And can return more iron/sand than it started with when crafting canceled.
Forum Report : Zombie dog's snout has no collider
POI : fire_station_04 Can't enter room without breaking blocks.
POI : downtown_strip_04 SI with garage door.
Fixed Grammar issues with the vending machine tooltips
Localization : Extra space in the snowball item description
Test_POIReset game event not working on dedi
Icons for some items overlap quantity in trader UI.
Forum Report : Possible to smelt items instantly
Fixed Localization : Craft lot amount needed in Cornmeal description.
Localization : Craft lot amount needed in Paper description.
Localization : Craft lot amount needed in Paint description.
Localization : Military Fiber missing "Crafted in lots of 10."
Added line breaks to Cornmeal and Military Fiber descriptions
Removed extra space from localizations
POI : roadside_checkpoint_03 possible to get stuck part way
Beer and Moonshine drunk screen effects now carry over on game restart
Player footstep breaks audio if done after an origin reposition
Brown corn stalk prefab LODGroup missing LOD2 mesh
Clients cannot pick up dropped items
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
#cacti and #ember_piles as new bit actions for Twitch.
#spoil_boxes bit command for Twitch.
#mixup bit Twitch action to mixup the backpack and toolbelt items.
Three bit teleports for Twitch as Extras.
#blind bit action to blind the target and their party for 10 seconds.
#destroy_toolbelt bit action that destroys all the items in a target's toolbelt.
Dismantle Vehicle bit action to break down a vehicle into parts.
Rename_signs bit action to rename all the signs / containers in your land claim area.
Unload Ammo bit action that unloads all weapons in your toolbelt / backpack.
Lost Twitch bit action that removes all map data and waypoints and teleports you a short random distance away.
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle
#setbitpot does not show correct localization.
Random Teleports would not teleport you within a POI bounds.
Mixup did not work on vehicles.
A21.2 b30 EXP
Hello Survivors!
Today we bring A21.2 b30 to EXP.
This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.
Changelog A21.2 b30
Added
Lockable inventory slots are now enabled by default
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset for AMD 6950 GPU
Junk Drone manager recovery of existing broken positional data.
Property for CallGameEvent triggeredEffect to allow client call.
Junk drone catch all point that finds an open block around the player.
Junk Drone checks to address an issue when a path was being consumed but not followed.
AddChatMessage TriggeredEffect for buffs.
Graphics default calculation detects Steam OS
Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.
Changed
Telnet interface no longer logs full exceptions when the remote host aborts the connection
Resource bundles now sell for the same price as their unbundled stack size in rented vending machines
Updated prefab tags on showerHandlePrefab to enable collision
Updated colliders on table lamps
Updated collider on stationary_bikePrefab
JunkDrone physics transform interaction for set position to avoid adding of the origin position
JunkDrone MaxDistance from owner to 32 blocks from 64
Junk drone follow group positions to include 3 more points when behind the target is blocked.
Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
Adjusted colliders on stone pallets to allow projectiles to pass around them easier
Adjusted colliders on gun and equipment racks to allow projectiles to pass around them easier
Optimized Vector3i and Vector2i
Optimized Vector3b
Optimized Chunk ToWorldPos for x y z
Reduced stormy weather lightning and thunder rate
Optimized RWG run township dirt roads
Optimized Utils Fast function
RWG creation memory usage optimizations
Minor GameObjectPool optimization
Fixed
Exception after closing server browser while a search is in progress
Dumping XMLs to files was not creating new files
Some EOS networking exceptions
Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
Player Vending Machine dupe bug for stackable items with a minimum sellable amount such as stones, gunpowder etc.
Lab zombie left hand becomes haunted after dismemberment
"White River Supplies" stays in your inventory after dying on Permanent Death.
Doors connected directly to generators will toggle on login after completing a restore power quest
Issue with magazine LootProb causing them to never show up again if maxed out
Item Info Panel item display hides behind the quality bar.
POI police_station_03 wall section inside garage has wrong texture.
POI : downtown_strip_05 mismatching texture.
POI trigger system not working correctly when utilizing multiple triggers to trigger another item
Forge allowing Anvil or Bulletproof Glass Block to be Crafted without the full amount of required iron/sand. And can return more iron/sand than it started with when crafting canceled.
Forum Report : Zombie dog's snout has no collider
POI : fire_station_04 Can't enter room without breaking blocks.
POI : downtown_strip_04 SI with garage door.
Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Junk Drone avoidance of player focus block not being able to reach target.
Junk Drone build up of motion when stuck in place.
Deprecate log warnings for the drone teleport.
Fixed Grammar issues with the vending machine tooltips
JunkDrone SentryMode errors when out of range.
Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
Localization : Extra space in the snowball item description
Test_POIReset game event not working on dedi
Icons for some items overlap quantity in trader UI.
Forum Report : Possible to smelt items instantly
Fixed Localization : Craft lot amount needed in Cornmeal description.
Localization : Craft lot amount needed in Paper description.
Localization : Craft lot amount needed in Paint description.
Localization : Military Fiber missing "Crafted in lots of 10."
Added line breaks to Cornmeal and Military Fiber descriptions
Removed extra space from localizations
POI : roadside_checkpoint_03 possible to get stuck part way
Beer and Moonshine drunk screen effects now carry over on game restart
Player footstep breaks audio if done after an origin reposition
Brown corn stalk prefab LODGroup missing LOD2 mesh
Clients cannot pick up dropped items
A21.2 b26 EXP Update
Dear Survivors,
We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.
Without further ado, here is what you can now test in the latest_experimental:
Changelog A21.2 b26
Added
Checks for network data to mitigate some possible attacks
Changed
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Fixed
"White River Supplies" stays in your inventory after dying on Permanent Death
Player Stats not reset on permadeath
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier...
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle
Steam Scream: The Revenge Sale
7 Days is on sale for 76% Off in the Steam Scream Sale October 26th - November 2nd. Get it now!
A21.2 EXP brings Perma Death setting!
Hello Survivors!
Today we bring to you A21.2 with an all new "Death Penalty" setting, allowing you to choose between different penalties for someone's demise, including a total wipe of your character. For dedicated servers you will need to have this line in the serverconfig to start fresh or continue an old save:
To opt in and give feedback follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
We wish everyone a lot of fun with this experimental version!
Here is what changed since A21.1:
A21.2 b14
Added
Death Penalty settings
#cacti and #ember_piles as new bit actions for Twitch.
#spoil_boxes bit command for Twitch.
#mixup bit Twitch action to mixup the backpack and toolbelt items.
Three bit teleports for Twitch as Extras.
#blind bit action to blind the target and their party for 10 seconds.
#destroy_toolbelt bit action that destroys all the items in a target's toolbelt.
Dismantle Vehicle bit action to break down a vehicle into parts.
Rename_signs bit action to rename all the signs / containers in your land claim area.
Unload Ammo bit action that unloads all weapons in your toolbelt / backpack.
Lost Twitch bit action that removes all map data and waypoints and teleports you a short random distance away.
Player Inventory Preference System.
Tall Cacti have a bottom cap
Player will be teleported from the full trader protected area during a blood moon
Changed
Increased max particles of a type per entity to 3
Lock AdminTools queries while reloading so no invalid state can be received
Descriptions for teleports now show the distances.
Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping
Enabled mesh collider convex on various doors to prevent players from getting stuck in them
Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier
Bird nest material and max damage to match particles and sound when harvested
Updated collider for brick_half_destroyed04
Updated colliders for couchModernCorner to allow projectiles to pass around them easier
Removed Damage Mitigation from Grandpa's Moonshine and Pain Killers to prevent 100% or higher buff stack up
Reworked values for WaterChangeOT for Pain Killers, Steroids, Recog, and Fort Bites to match the new durations
Reduced Damage Mitigation of Fort Bites from 50 to 40
Reduced water loss of Fort Bites from 30 to 20
Updated localization of Physician ranks 2 and 4 to reflect the 20 and 40% crafting time reduction to items in the chem station
Updated localization for critical hits journal tip
Updated tags on zombieBurntFeral to include "walker"
Updated some logging for mod loading for better readability
Fixed
Double Barrel Shotgun zooms while in hipfire position. Additional change made which increases the range for the AoE knockback of Repulsor mod to be in line with the shock radius (both are now 1.3).
Non visible downgrade, destroy and death particles due to origin
Particles were tracking for none entity id and for forced creation
Reloading toolbelt window group causes exceptions on picking up/dropping items
Player names in persistent data now get updated when logging in again
Server permissions file no longer reloaded on own changes, only actual external changes
Error message on failing to load an AssetBundle now includes the requested filename again
Buried Supplies quests keep the Twitch Quest Cooldown active after quest complete.
Reading a treasure map or using glass while in the modification menu messes up the UI
When loading into the prefab editor for the first time, it lets you build without clicking Create New Prefab, leading to inability to save work
#setbitpot does not show correct localization.
Issue that could cause food to not fill up all the way if moving on respawn
World creation had the default size set to 8 (now 4096)
World Creation window combobox for world size now shows all valid values from 1024 to 10240
Random Teleports would not teleport you within a POI bounds.
Opening a container directly above the treasure cache will complete treasure quests
Mixup did not work on vehicles.
Players stuck in closed commercial doors v1v3
Rain particles do not collide with glass
Issues with curing sprained leg and arm at the same time
Issue with buffs that caused Goldenrod Tea and Pure Mineral Water to play the "player sick" sounds after consumption
Issue with harvesting camping chairs
Switching from ADS to hands with num keys will result in stretched arms
Roadside_checkpoint_05 rollup door open/close state alternates on chunk load
For clients on dedi swicthes powered by generators may not always function in non power restore quests when they should always have power
Triggers sometime stops working after a POIReset
Switch triggers can load in a broken state which is directly tied to a player save, some switches alternate between states with game reloads
For clients on dedi swicthes powered by generators may not always function in non power restore quests when they should always have power
A21.1 b16 Stable
Hello Survivors!
Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Added
Tier 5 hotel_ostrich
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Moderator OzHawkeye to credits
Nest Audio open/close/destroy
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all twitch actions through Twitch Options Screen.
Loot entries have tags and if set then will ignore if looter has no matching tags
ApproachDistraction AITasks added to cop, demo, and mutated zombies
Opening loot container adds masterChef2 loot tag if player has Master Chef level 2+
Loot container console command to log the results of opening a container
Large_park_02
Extend ClientInfo logging
Prefab ins file read error log
Trader placement protected area of 3 on each side
Attack action skips firing onSelfAttackedOther or adding buffs when damage was ignored
GameEvent Requirements for Biome, POI and Progression.
FailQuest Action for GameEvents.
OnQuest Requirement for GameEvents.
BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds
Shape blocks support attribute hide_helper_in_creative
Exploding vehicles spawn a loot bag of contents
Dew collector audio.
F8 heat info shows active count and up to 10 events in current area
Changed
Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
Extended the cooldown times for all supply crates.
Extended the cooldown times for all vision effects.
Adjusted colliders on various bed prefabs
Adjusted colliders on chairCampingPrefab
Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
Added DuplicateRepeatDistance property to majority of all wilderness POIs to prevent duplicates from spawning too close to each other (2k buffer).
Takeall no longer has metal junk sounds and 3 more variants added.
Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
Adjusted point costs for twitch actions to be multiples of 25.
Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
Sleeper volume improvements in prison_02.
Increased bias on downtown remnant POIs to ensure better performance, especially when there are multiple cities with downtown districts on a RWG generated map.
House_modern_29 Changes made based on feedback.
Wilderness_filler_14 changes made based on feedback.
Reduced gas production to 2 gas per shale and sped up crafting time
Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
Swapped two wanderingHordeStageGS groups that were outoforder
House_modern_29 Changes made based on feedback
Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
Updated dumpster loot to work with new hard coded masterChef2 tag
Removed unneeded tags from items.xml used in old progression setup
Remove event spawned zombies when Homerun Derby ends.
No longer require overlay if not using Twitch Actions.
Show the current crafting level when showing the unlock level required in the crafting info.
Updated progression for Effective Range and Max Durability stats for tools and weapons
Updated Melee Damage on Steel Club that got missed on the first progression pass
Bows now show Effective Range
Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
Trader area calculations are done dynamically
Increased trader protected area by 1 on each side
Updated valid trees with path solid property
Stopped camera shake running at zero strength when no damage
Updated stats on all armor for linear progression
Adjusted vehicle revert collision motion
Broken vehicles take 10% collision damage
Reduced the amount of explosives in Twitch crates by half
Removed explosives from mystery supplies channel point redeem.
Updated colliders on control panel block set to allow projectiles to pass around them easier
Updated the collider for officeChair to allow projectiles to pass under them easier
Updated the collider for hospitalBedPrefab to allow projectiles to pass under/over them easier
Updated the collider for palletsWoodStackPrefab to allow projectiles to pass around them easier
Updated the colliders for drink vending machines to prevent floating items placed on top
Updated collider for industrial_fence_bottom_02
Updated localization for Salvage Operations to say you can gain UP TO the percentage of each perk level. This is due to how harvest events need to be tagged and the amounts of resources that are randomized for general harvest.
Updated food bundles with a couple of mineral waters
Updated the description for food bundles
Updated all forge recipes with is_trackable="false" parameter
Updated collision property settings on rampFrame shapes to allow projectiles to pass through them
Removed the chance to receive buffInjuryBleedingTwo inside buffAbrasionCatch
Reduced the chances of random rolls hitting other crits inside buffOnAnyCrit
Moved corpse removal passive effect to buffStatusCheck02 to prevent item stats from being inflated when near a corpse
Removed corpse removal passive effect from all items and added tag "corpseRemoval" instead
Updated bulletproofShapes with hide_helper_in_creative attribute to hide bulletproofShapes:VariantHelper as it is blank and not needed
Set LODCullScale for the duct block set to cull at approximately the same distance
Reworked critical buff pop out icon colors for consistency. White = Treated, Orange = Untreated, and Red = Severe
Set LODCullScale for several corner pipes to cull at approximately the same distance
Restored the ability to sell pumpkins, yucca, and hops
Adjusted loot lists for T2 Buried Supplies
Updated dysentery localization for water/food cap being removed over time
Updated zombieBusinessManRadiated xp to be in line with other radiated zombies
Minor adjustments to sleepers/triggers in weigh_station_01.
Updates to prison_02 based on player feedback.
Updates to police_station_03 based on player feedback.
Removed unused sound noise range, playerOnly, hordemeter and hordeMeterPlayerOnly parsing and storing
Removed misc xml noise parsing
Removed unneeded entity TintMaterial code and xml (caused excess material creation)
Removed unneeded entity ReplaceMaterialx code and xml (caused excess material creation)
AI player inventory tracking only stores specific items so less data handling
Removed sound noise range
Zombies, Zombie Animals, Traders, and Junk Drones now have BuffResistance to buffRadiationPool
Improved AI activity (heat) tracking to use a realtime duration, merge events and remove empty areas
Block activity to 12 min duration and sound to 4
Updated DestroyFX settings for dew collectors
Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
Increased the amount of cloth needed for various recipes
Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
AmmoGasCan moved from groupRareAutomotive to groupAutomotive
Increased the economic value for ammoGasCan
All Traders now have ammoGasCan for sell
Updated the loc for timed charges to insure players know what they are effective against
Fixed
If a player is moved away from a loot container they are in, it breaks that player's ability to open loot containers
Repulsor Mod effect applies to teammates, ignoring no friendlyfire setting.
AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
Stuns do not reset the stun counter when stacked.
Can't place a bedroll to the right of a bedroll you just put down while facing North.
Planted seeds can be lost when picked up too quickly.
Zombie attack can break after receiving fall damage (Hit tag)
Entity vertical movement could cause incorrect results for finding entities in chunks
House_modern_27 fixed mispainted texture.
Warehouse_06 fixed mispainted texture.
Apartments_02 fixed mispainted texture.
Floating terrain deco issue in countrytown_business_03.
Localization : Japanese water journal tip still mentions empty jars.
BlockSpawn check for missing trader would not happen all the time.
Missing textures in fire_station_04
AI pathing issues with cube_corner_beveled not having the path solid property
Radio_station_01 fixed floating calendar.
Nursing_home_01 fixed sleeper spawning on sight issue
House_modern_27 fixed mispainted textures.
House_modern_24 misplaced block
A few missing textures in prison_02.
House_old_modular_03 stuck dog.
Lot_industrial_15 stray block on top of worktruck.
#mindwipe does not work correctly on servers.
House_modern_29 fixed mispainted textures.
Fixed Localization : Spanish translation for reqAgilityLevel06
NRE with hazard damage controller when the collider is null.
Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders
Missing texture in house_burnt_03.
Key rack connected door was not locked in trailer_01.
Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
Typo with woodenGarageDoor5x3_PoweredOak key in localization
In a player vending machine clicking remove all while clicking w to remove item can cause rolling XUi Error and AOOR Exceptions.
Fixed Localization : Mistake in Japanese translation for trapsT1
Motel_01 sleeper spawn in view of player
Survivor_site_11 sleeper spawn in view of player
House_old_ranch_06 in need of a quick exit
House_old_mansard_03 stability issue.
Twitch Prime Subs were not registering their events correctly.
Always do authorization cleanup on main thread
House_old_ranch_07 fixed mispainted texture.
House_old_ranch_06 fixed mispainted texture.
Large_park_01 fixed mispositioned block.
Fixed Localization : Japanese translation for armorT1 is wrong.
Fixed Gas Can crafting needs localization description updating from "Crafting in lots of 5" to "2" to reflect updates
Steam game servers list reports incorrect port to connect to game
Robo sledging a player on a vehicle is problematic
Vehicles could take increased collision damage from blocks due to player block damage setting
Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
Sleeper volumes trying to spawn an entity that just died
Vehicles being excessively damaged from separate collision events
Particles did not try to play on a dedi so the player noise creation was skipped
Starve command not starving player
GameEvent Requirement for CVar was not working correctly.
Interrupted RWG generation on dedicated servers causes exception when starting the server again with the same settings
Createwebuser command throws exception when used on the Terminal Window
EntityGroups XML parser skipping last line of a group if not terminated with a newline
XML CSV operation now ignoring leading/trailing whitespace when checking for existing values (can be disabled per patch by setting keep_whitespace="true")
Pipe bombs and dynamite can no longer be lit underwater, and are extinguished when entering water. Also adjusted the dynamite and pipe bomb prefabs to correctly show or hide the fuse sparks when they are thrown.
Fixed NRE that can occur when reentering a game not using persistent profiles while your character was last holding a thrown explosive item.
Using auger or chainsaw right before they're done repairing breaks item/hand placement and hand animation.
Armor recipe unlock option level display is missing.
Third person light on the claw hammer with burning shaft mod being much brighter than the light when the mod is applied to other tools
Consistent behaviour across all explosives when underwater cannot be armed but can be thrown. Held armed items that should be extinguished when entering will (grenades, timed charges will not). Also fixed tag on molotov cocktails preventing them from exploding when hit with an explosion like other thrown explosives.
Ranch_01 not using the correct driveway part.
Bookcase in loot room of house_old_victorian_12 was upside down
Newly acquired Stun Batons don't charge on power attacks.
Tech Junkie Volume 6 currently has no effect.
Toolbelt slot memory after death.
Tier0 weapons/tools can be sold in rented vending machines, but have no price anywhere else.
Modded items are not included in the total quantity pop up.
Items craftable in the forge can be tracked, but only show the name of the item, nothing else.
Bacon and Eggs recipe was not properly being reduced with Master Chef Level 3
"Persistent Profiles" setting when creating new game does not initialize to its default settings
None of the shape variant helpers can be found in recipes by their localized names
World Editor Create World size arrows and back button stop responding when size is scrolled down to the custom input value
Nursing_home_01 removed extra microwave.
Downtown_building_04 removed misplaced block.
Fixed rounds per minute firing rate for the doubled barrelled shotgun and implemented new "RapidTrigger" property for ItemActionRanged that allows separate trigger pulls to fire the weapon faster than the roundsperminute rate.
SI issue in house_old_pyramid_01.
Zombies accidentally damaging dogs, zbears and vultures and vice versa
Drone icon sometimes disappear from compass and map
Electrocutioner perk doesn't fully work on Dedi.
AI activity did not restart when going back in time
Twitch Cooldown is disabled when shared quest is removed while on an active quest.
Restarting game with EAC enabled results in an EAC launcher error
Server can no longer be started with an invalid port
Multiple trigger/switch bugs, pushing to allow additional tests
NRE: Exiting game before camera stops shaking.
Downtown_building_02 updates made based on feedback.
Downtown_strip_12 small update to path to show the path clearer.
House_modern_26 replaced regular window by bulletproof windows.
House_modern_27 fixed a couple minor details.
House_modern_27 small update to make the path clearer.
House_modern_28 minor updates.
Lot_industrial_03 small block update in side wall
House_modern_24 changes in path to make it more clear in backyard.
House_modern_12 Added quick exit.
Gas_station_12 small block update.
Remnant_downtown_filler_06 minor block update
Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
Junk drone path smoothing, better door and teleport decision reaction
Warehouse_06 small block update.
A21.1 b16 EXP
Hello Survivors!
While testing we were able to unearth and fix a few more issues.
Here is what changed since b15:
Changes
Trader POIs are now excluded from the chunk reset system. This avoids issues with resetting player-rented vending machines
Increased the block range of spears
Fixes:
Error while saving player file in some disconnect scenarios
Argument Exception from hitting object with vehicle
NRE with GameManager+ freezes zombies and other entities on dedicated servers