7 Days to Die cover
7 Days to Die screenshot
Linux PC Mac PS4 XONE Steam
Genre: Shooter, Role-playing (RPG), Simulator, Strategy, Adventure, Indie

7 Days to Die

A21.1 b15 EXP

Hello Survivors!

As we approach the stable release of A21.1, we are pleased to present a small hotfix patch for you. This patch primarily addresses a harmless, yet noticeable error popup affecting server browser searches. This was occurring with servers erroneously setup with the port set to 0. Servers setup in that matter will no longer start.

Changes since b12:

Fixes

  • Twitch Cooldown is disabled when shared quest is removed while on an active quest.
  • Server Browser error on search
  • Server can no longer be started with an invalid port
  • Resolved problem where certain extension actions were not functioning as intended.
  • Restarting game with EAC enabled results in an EAC launcher error

A21.1 b12 EXP Update

Hello Survivors!
Today we have the A21.1 b12 EXP update for you all!
It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.

To opt in please follow these steps:


  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download



We recommend you start a new game when participating in EXP.
We are not aware of anything affecting existing savegames negatively.
If you plan on using your regular savegame, we advise of at least making a backup.

Here is what changed since A21.1 b6 EXP:

Added

  • GameEvent Requirements for Biome, POI and Progression.
  • FailQuest Action for GameEvents.
  • OnQuest Requirement for GameEvents.
  • BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds
  • Shape blocks support attribute hide_helper_in_creative
  • Exploding vehicles spawn a loot bag of contents
  • Dew collector audio.
  • F8 heat info shows active count and up to 10 events in current area
  • Count and Count Type to Item Actions for GameEvents.


Changed

  • Updated colliders on control panel block set to allow projectiles to pass around them easier
  • Updated the collider for officeChair to allow projectiles to pass under them easier
  • Updated the collider for hospitalBedPrefab to allow projectiles to pass under/over them easier
  • Updated the collider for palletsWoodStackPrefab to allow projectiles to pass around them easier
  • Updated the colliders for drink vending machines to prevent floating items placed on top
  • Updated collider for industrial_fence_bottom_02
  • Updated localization for Salvage Operations to say you can gain UP TO the percentage of each perk level. This is due to how harvest events need to be tagged and the amounts of resources that are randomized for general harvest.
  • Updated food bundles with a couple of mineral waters
  • Updated the description for food bundles
  • Updated all forge recipes with is_trackable="false" parameter
  • Updated collision property settings on rampFrame shapes to allow projectiles to pass through them
  • Removed the chance to receive buffInjuryBleedingTwo inside buffAbrasionCatch
  • Reduced the chances of random rolls hitting other crits inside buffOnAnyCrit
  • Moved corpse removal passive effect to buffStatusCheck02 to prevent item stats from being inflated when near a corpse
  • Removed corpse removal passive effect from all items and added tag "corpseRemoval" instead
  • Updated bulletproofShapes with hide_helper_in_creative attribute to hide bulletproofShapes:VariantHelper as it is blank and not needed
  • Set LODCullScale for the duct block set to cull at approximately the same distance
  • Reworked critical buff pop out icon colors for consistency. White = Treated, Orange = Untreated, and Red = Severe
  • Set LODCullScale for several corner pipes to cull at approximately the same distance
  • Restored the ability to sell pumpkins, yucca, and hops
  • Adjusted loot lists for T2 Buried Supplies
  • Updated dysentery localization for water/food cap being removed over time
  • Updated zombieBusinessManRadiated xp to be in line with other radiated zombies
  • Removed unused sound noise range, playerOnly, hordemeter and hordeMeterPlayerOnly parsing and storing
  • Removed misc xml noise parsing
  • Removed unneeded entity TintMaterial code and xml (caused excess material creation)
  • Removed unneeded entity ReplaceMaterialx code and xml (caused excess material creation)
  • AI player inventory tracking only stores specific items so less data handling
  • Removed sound noise range
  • Zombies, Zombie Animals, Traders, and Junk Drones now have BuffResistance to buffRadiationPool
  • Improved AI activity (heat) tracking to use a realtime duration, merge events and remove empty areas
  • Block activity to 12 min duration and sound to 4
  • Updated DestroyFX settings for dew collectors


Fixed

  • No airdrops in A21.1 b6
  • Switch issue for POIs
  • Starve command not starving player
  • GameEvent Requirement for CVar was not working correctly.
  • Interrupted RWG generation on dedicated servers causes exception when starting the server again with the same settings
  • Createwebuser command throws exception when used on the Terminal Window
  • EntityGroups XML parser skipping last line of a group if not terminated with a newline
  • XML CSV operation now ignoring leading/trailing whitespace when checking for existing values (can be disabled per patch by setting keep_whitespace="true")
  • Pipe bombs and dynamite can no longer be lit underwater, and are extinguished when entering water. Also adjusted the dynamite and pipe bomb prefabs to correctly show or hide the fuse sparks when they are thrown.
  • Fixed NRE that can occur when reentering a game not using persistent profiles while your character was last holding a thrown explosive item.
  • Using auger or chainsaw right before they're done repairing breaks item/hand placement and hand animation. (Fixed a secondary issue when playing multiplayer).
  • Third person light on the claw hammer with burning shaft mod being much brighter than the light when the mod is applied to other tools
  • Ranch_01 not using the correct driveway part.
  • Bookcase in loot room of house_old_victorian_12 was upside down
  • Newly acquired Stun Batons don't charge on power attacks.
  • Tech Junkie Volume 6 currently has no effect.
  • Toolbelt slot memory after death.
  • Tier0 weapons/tools can be sold in rented vending machines, but have no price anywhere else.
  • Forum Report : Modded items are not included in the total quantity pop up.
  • Items craftable in the forge can be tracked, but only show the name of the item, nothing else.
  • Bacon and Eggs recipe was not properly being reduced with Master Chef Level 3
  • "Persistent Profiles" setting when creating new game does not initialize to its default settings
  • None of the shape variant helpers can be found in recipes by their localized names
  • World Editor Create World size arrows and back button stop responding when size is scrolled down to the custom input value
  • Nursing_home_01 removed extra microwave.
  • Fixed rounds per minute firing rate for the doubled barrelled shotgun and implemented new "RapidTrigger" property for ItemActionRanged that allows separate trigger pulls to fire the weapon faster than the roundsperminute rate.
  • Zombies accidentally damaging dogs, zbears and vultures and vice versa
  • Electrocutioner perk doesn't fully work on Dedi.
  • AI activity did not restart when going back in time
  • Junk drone path smoothing, better door and teleport decision reaction
  • Armor recipe unlock option level display is missing.
  • Consistent behaviour across all explosives when underwater cannot be armed but can be thrown. Held armed items that should be extinguished when entering will (grenades, timed charges will not). Also fixed tag on molotov cocktails preventing them from exploding when hit with an explosion like other thrown explosives.
  • Updated abandoned_house_09 based on feedback
  • Large_park_02 updates made based on feedback.
  • Warehouse_06 small block update.
  • Downtown_building_04 removed misplaced block.
  • Minor adjustments to sleepers/triggers in weigh_station_01.
  • Updates to prison_02 based on player feedback.
  • SI issue in house_old_pyramid_01.
  • Updates to parking_lot_02 based on player feedback.
  • Updates to police_station_03 based on player feedback.
  • Armor recipe unlock option level display is missing.
  • House_modern_29 - fixed mispainted textures
  • Wilderness_filler_14 - changes made based on feedback.
  • Spanish translation for reqAgilityLevel06
  • If a player is moved away from a loot container they are in, it breaks that player's ability to open loot containers
  • Repulsor Mod effect applies to teammates, ignoring no friendly-fire setting.
  • Can't place a bedroll to the right of a bedroll you just put down while facing North
  • Planted seeds can be lost when picked up too quickly
  • Japanese water journal tip still mentions empty jars.
  • Downtown_strip_12 - small update to path to show the path clearer.
  • BlockSpawn check for missing trader would not happen all the time.
  • House_modern_27 - fixed a couple minor details.
  • Radio_station_01 - fixed floating calendar.
  • Nursing_home_01 - fixed sleeper spawning on sight issue
  • House_old_modular_03 stuck dog
  • Key rack connected door was not locked in trailer_01.
  • Mistake in Japanese translation for trapsT1
  • Motel_01 sleeper spawn in view of player
  • Survivor_site_11 sleeper spawn in view of player
  • House_old_ranch_06 in need of a quick exit
  • House_modern_12 - Added quick exit.
  • Japanese translation for armorT1 is wrong.
  • House_modern_29 - fixed mispainted textures



A21.1 b6 EXP

Hello Survivors!

Today we bring you our first point release for A21 to Experimental.


To opt in please follow these steps:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download



We recommend you start a new game when participating in EXP.
We are not aware of anything affecting existing savegames negatively.
If you plan on using your regular savegame, we advise of at least making a backup.



Here is what changed since A21 b324 stable:


Added

  • Tier 5 hotel_ostrich
  • Moderator OzHawkeye to credits
  • Ability to change prices for twitch actions through Twitch Info Screen.
  • Ability to reset prices for all twitch actions through Twitch Options Screen.
  • Loot entries have tags and if set then will ignore if looter has no matching tags
  • Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
  • Loot container console command to log the results of opening a container
  • Extend ClientInfo logging
  • Prefab ins file read error log
  • Trader placement protected area of 3 meters on each side
  • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
  • Nest Audio open/close/destroy
  • ApproachDistraction AITasks added to cop, demo, and mutated zombies



Changed

  • Twitch: Extended the cooldown times for all supply crates.
  • Twitch: Extended the cooldown times for all vision effects.
  • Adjusted point costs for twitch actions to be multiples of 25.
  • Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
  • Updated dumpster loot to work with new hard coded masterChef2 tag
  • Removed unneeded tags from items.xml used in old progression setup
  • Remove event spawned zombies when Homerun Derby ends.
  • No longer require overlay if not using Twitch Actions.
  • Show the current crafting level when showing the unlock level required in the crafting info.
  • Trader area calculations are done dynamically
  • Increased trader protected area by 1 meter on each side
  • Stopped camera shake running at zero strength when no damage
  • Updated stats on all armor for linear progression
  • Adjusted vehicle revert collision motion
  • Broken vehicles take 10% collision damage
  • Reduced the amount of explosives in Twitch crates by half
  • Removed explosives from mystery supplies channel point redeem.
  • Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
  • Adjusted colliders on various bed prefabs
  • Adjusted colliders on chairCampingPrefab
  • Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
  • House_modern_26 replaced regular window by bulletproof windows.
  • Updated progression for Effective Range and Max Durability stats for tools and weapons
  • Updated Melee Damage on Steel Club that got missed on the first progression pass
  • Bows now show Effective Range
  • Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
  • Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
  • Updated valid trees with path solid property
  • Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
  • Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
  • Reduced gas production to 2 gas per shale and sped up crafting time
  • Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
  • Increased the amount of cloth needed for various recipes
  • Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
  • Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
  • Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
  • GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
  • AmmoGasCan moved from groupRareAutomotive to groupAutomotive
  • Increased the economic value for ammoGasCan
  • All Traders now have ammoGasCan for sell
  • Updated the localization for timed charges to insure players know what they are effective against



Fixed

  • AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
  • Stuns do not reset the stun counter when stacked.
  • Zombie attack can break after receiving fall damage (Hit tag)
  • Entity vertical movement could cause incorrect results for finding entities in chunks
  • Floating terrain deco issue in countrytown_business_03.
  • AI pathing issues with cube_corner_beveled not having the path solid property
  • #mindwipe does not work correctly on servers.
  • House_old_mansard_03 stability issue.
  • Twitch Prime Subs were not registering their events correctly.
  • Always do authorization cleanup on main thread
  • Steam game servers list reports incorrect port to connect to game
  • Robo sledging a player on a vehicle breaks camera
  • Vehicles could take increased collision damage from blocks due to player block damage setting
  • Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
  • Sleeper volumes trying to spawn an entity that just died
  • Vehicles being excessively damaged from separate collision events
  • Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
  • Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
  • NRE: Exiting game before camera stops shaking.
  • Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
  • Typo with woodenGarageDoor5x3_PoweredOak key in localization
  • Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
  • Swapped two wanderingHordeStageGS groups that were out of order
  • Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders

Summer Sale 2023 76% off!

Alpha 21 Stable is out now!

Hello Survivors,
today we are releasing A21 b324 to stable.
We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there!
A21 b317 savegames are compatible with A21 b324.

Official Release Notes


Please find the full Release Notes here.
If you missed the last Experimental build, you can see the changes here.

If you want to report a bug, please follow this link to do so.

TFP wants to extend a big thank you to all our fans for supporting the game and wish you a happy 4th of July!

A21 b323 Experimental + b324 Hotfix

Hey Survivors!
We have Experimental Build b323 for you.
B323 has some new POIs, other additions, changes, and fixes!

Here is how you can access the A21 b323 Experimental build:

  1. Right click on the game in Steam
  2. Click on Properties
  3. Click the “Betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Please look here to report bugs.

We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build.
The mod slot change will not change existing items, it only applies to newly found items.
As always, thanks for participating in Experimental!



Here is what changed since b317:


A21 b323 Changelog

Added

  • Dew collector creates activity heat when filling
  • Workbench and cement mixer makes activity heat when crafting
  • Workstations reset activity heat delay when moving back in time
  • House_modern_27 TIER3
  • Wilderness_filler_08
  • Wilderness_filler_11
  • Wilderness_filler_07
  • Wilderness_filler_09
  • Wilderness_filler_10
  • Diner_07 for roadside
  • Cave_07 wilderness cave
  • House_modern_28 TIER3
  • Wilderness_filler_04
  • House_construction_05
  • Added block triggers being destroyed activates it
  • Trader gate custom locked door audio
  • FPS cap so we don't hit extreme rates


Changed

  • Ask user for confirmation before opening URLs in the browser
  • Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
  • Increased vehicle transition time between max speeds
  • Increased bicycle, minibike, motorcycle and 4x4 coasting
  • Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
  • Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
  • Disabled bicycle and minibike reverse turbo
  • Batteries now scale the crafting resources per tier to prevent exploits
  • Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
  • Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
  • Updated Journal Tips for Traders and Vending Machines due to recent changes
  • Updated localization for Repair Kits
  • Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
  • Updated party game stage documentation in gamestages.xml due to recent changes
  • Updated Journal Tips for On Fire due to recent changes
  • Localization.txt updated for missed Twitch commands
  • Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
  • Reworked various issues with quest reward probabilities that resulted in poor reward offerings
  • Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used


Fixed

  • Excessive SS reflections on blue selection zblock
  • Black block destroy particle effects
  • Block trigger issue in downtown_filler_13
  • POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
  • Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
  • Downtown_filler_13 floating sleeper Vulture
  • Heavy lag for the host when a P2P client starts downloading the world
  • Pressing ESC in console closes the currently opened window in addition to the console
  • Hotkeys typed in console commands bleed to game
  • Downtown_filler_13 sleeper can be seen spawning in
  • Excessive Player spawn distance from trader
  • UI freeze when generating highways
  • Default Difficulty settings are different for SP/P2P and Dedicated servers
  • For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
  • Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
  • All left knuckle turns white when modded
  • Zombie attack can break after receiving fall damage
  • POIs overlapping in Navezgane
  • Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
  • Changing prefab properties in Prefab Editor does not add save indication asterisk
  • Arrows stick in water when atttempting to shoot submerged sleepers
  • Advanced rotation on garage doors while placing causes errors
  • Unable to dump bucket of water if any item is removed from toolbelt
  • Triggered sleeper volumes would not respawn zombies on player return
  • Prison_02 sleeper pop-in inside lobby bathroom within player's view
  • Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
  • Zombies would not eat dead snakes



B324 Hotfix



Fixed

  • NullReferenceException thrown on server when logging into integration without extension installed and active

A21 b323 Experimental

Hey Survivors!
We have Experimental Build b323 for you.
B323 has some new POIs, other additions, changes, and fixes!

Here is how you can access the A21 b323 Experimental build:

  1. Right click on the game in Steam
  2. Click on Properties
  3. Click the “Betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Please look here to report bugs.

We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build.
The mod slot change will not change existing items, it only applies to newly found items.
As always, thanks for participating in Experimental!



Here is what changed since b317:


A21 b323 Changelog

Added

  • Dew collector creates activity heat when filling
  • Workbench and cement mixer makes activity heat when crafting
  • Workstations reset activity heat delay when moving back in time
  • House_modern_27 TIER3
  • Wilderness_filler_08
  • Wilderness_filler_11
  • Wilderness_filler_07
  • Wilderness_filler_09
  • Wilderness_filler_10
  • Diner_07 for roadside
  • Cave_07 wilderness cave
  • House_modern_28 TIER3
  • Wilderness_filler_04
  • House_construction_05
  • Added block triggers being destroyed activates it
  • Trader gate custom locked door audio
  • FPS cap so we don't hit extreme rates


Changed

  • Ask user for confirmation before opening URLs in the browser
  • Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
  • Increased vehicle transition time between max speeds
  • Increased bicycle, minibike, motorcycle and 4x4 coasting
  • Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
  • Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
  • Disabled bicycle and minibike reverse turbo
  • Batteries now scale the crafting resources per tier to prevent exploits
  • Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
  • Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
  • Updated Journal Tips for Traders and Vending Machines due to recent changes
  • Updated localization for Repair Kits
  • Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
  • Updated party game stage documentation in gamestages.xml due to recent changes
  • Updated Journal Tips for On Fire due to recent changes
  • Localization.txt updated for missed Twitch commands
  • Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
  • Reworked various issues with quest reward probabilities that resulted in poor reward offerings
  • Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used


Fixed

  • Excessive SS reflections on blue selection zblock
  • Black block destroy particle effects
  • Block trigger issue in downtown_filler_13
  • POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
  • Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
  • Downtown_filler_13 floating sleeper Vulture
  • Heavy lag for the host when a P2P client starts downloading the world
  • Pressing ESC in console closes the currently opened window in addition to the console
  • Hotkeys typed in console commands bleed to game
  • Downtown_filler_13 sleeper can be seen spawning in
  • Excessive Player spawn distance from trader
  • UI freeze when generating highways
  • Default Difficulty settings are different for SP/P2P and Dedicated servers
  • For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
  • Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
  • All left knuckle turns white when modded
  • Zombie attack can break after receiving fall damage
  • POIs overlapping in Navezgane
  • Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
  • Changing prefab properties in Prefab Editor does not add save indication asterisk
  • Arrows stick in water when atttempting to shoot submerged sleepers
  • Advanced rotation on garage doors while placing causes errors
  • Unable to dump bucket of water if any item is removed from toolbelt
  • Triggered sleeper volumes would not respawn zombies on player return
  • Prison_02 sleeper pop-in inside lobby bathroom within player's view
  • Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
  • Zombies would not eat dead snakes

A21 b317 EXP Update

Hey Survivors!
We have b317 for you with plenty of adjustments and fixes.

Here is how you can access the A21 b317 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Please look here to report bugs.

We recommend starting a new savegame with b317 for the best experience. Please be aware that this update has the potential to reset your character's progress to level 1. The player inventory remains intact, however. Thanks for participating in Experimental!



Here is what changed since b313:

Added

  • Item and block EconomicSellScale to adjust individual sell price
  • Cooking pots and grills to trader inventories
  • Crawler zombie move speeds for walk, run and feral


Changed

  • Improvements to sleeper encounters in prison_02.
  • Increased economic value of cooking pots and grills to 200, but set the EconomicSellScale to .1
  • Lowered the stack size of cooking pots and grills to 3
  • Increased the price of water filters
  • Crafting magazine bundle is no longer fixed as a guaranteed quest reward
  • Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2
  • Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves
  • Removed hazmat clothing from blue zombie bags
  • Updated Tier 6 Complete rewards
  • Localization of Cheat Mode to Creative Mode
  • Updated descriptions and journal entries for land claim blocks to reflect being able to place 3 now
  • Workbenches in roadside_truckstop_01
  • Twitch Extension required to use Twitch Integration.


Fixed

  • Reduced AI attack position estimation
  • Reduced attack range and damage of short zombies
  • Reduced attack range of crawler and spider zombies
  • Low resolution flame particles
  • Navezgane changes based on feedback
  • Floating street light in Navezgane.
  • Ranger_station_03 t2 loot in t1 POI.
  • Ability to copy / paste lights within the prefab editor and retain their light properties
  • Wrong values for xp and duke rewards for infestation quests
  • Removed frame damage state for jail doors as they do not have a frame
  • Active drones can duplicate
  • "Respawn Near X" has added checks to avoid spawning in a POI and only on terrain blocks
  • Respawn menu now appears every time the player dies with different options based on if a backpack and/or bedroll is available to spawn at. If neither is available a single "Respawn Now" button will display to respawn at a nearby default spawn point.
  • SI issue when destroying oven in ranger_station_02.
  • Twitch vehicle silly sounds not decaying with distance
  • Ranger_station_06 has accessible valve, but no fire hazard
  • Custom Bit Events were not parsing correctly.
  • First time a drone heals it heals for 0HP







Alpha 21 b313 Experimental Is Out!

Hey Survivors,
We are proud to announce that the ‘Alpha 21' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend.

Official Alpha 21 Forum Bug Reporting Thread

Here is how you can access the A21 Experimental build:


  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download


Here you can find the Release Notes.

For any bugs found, please go see our Known Issues List and report new bugs here.

The Fun Pimps wish you all the fun with this Alpha 21 Experimental Release!







Here is what changed since b309 from the Streamer Weekend:



Changelog b313





Additions:

  • Show Extras button added to Twitch Options


Changes:

  • Lowered Action stage unlocked for the following twitch commands

    • #spoil unlock from 30 to 15. 
    • #shuffle_boxes unlock from 50 to 15.
    • #empty_boxes unlock from 50 to 20. 
    • #drop_held unlock from 12 to 5. 
    • #mind_wipe unlock from 60 to 40. 
    • #destroy_base unlock from 50 to 30. 
    • #fill_base unlock from 50 to 30. 

  • Adjusted the infestation game stage mod and bonus values to be a bit more challenging based on feedback and code review
  • Updated pricing for turret ammo to prevent exploits
  • Player crafted doors, hatches, shutters, garage doors, and cellar doors are no longer sellable to the trader
  • Daring Adventurer 3 and 4 are now unlocked at INT 7 and 10
  • Adjusted trader stage templates for T2 and T3 tools and weapons
  • Adjusted quality ranges of tools and weapons in trader inventories for more variety
  • Prison_01 steel railings in guard towers replaced with corrugated


Fixes:

  • Ability to copy / paste lights within the prefab editor and retain their light properties
  • Putting a charged stun baton into vehicle storage causes a crash to desktop
  • Updating player backpack Nav icons could hide previous icons that may now be in use elsewhere 
  • Drone throws NRE when trying to heal the player


Alpha 21 Streamer Weekend Starts Now!

Alpha 21 Streamer Weekend Starts Now!

We are proud to announce that the ‘Alpha 21 Streamer Weekend’ is finally here. We have partnered with over 200 streamers from 29 countries.

We will be running the Streamer Weekend event from Friday, June 9th through Sunday, June 11th.

Expect a public experimental to follow sometime Monday afternoon June 12th.

Many will be streaming all weekend and giving away Free Game Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.

https://7daystodie.com/a21-streamer-weekend/