As we approach the stable release of A21.1, we are pleased to present a small hotfix patch for you. This patch primarily addresses a harmless, yet noticeable error popup affecting server browser searches. This was occurring with servers erroneously setup with the port set to 0. Servers setup in that matter will no longer start.
Changes since b12:
Fixes
Twitch Cooldown is disabled when shared quest is removed while on an active quest.
Server Browser error on search
Server can no longer be started with an invalid port
Resolved problem where certain extension actions were not functioning as intended.
Restarting game with EAC enabled results in an EAC launcher error
A21.1 b12 EXP Update
Hello Survivors! Today we have the A21.1 b12 EXP update for you all! It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.
To opt in please follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
We recommend you start a new game when participating in EXP. We are not aware of anything affecting existing savegames negatively. If you plan on using your regular savegame, we advise of at least making a backup.
Here is what changed since A21.1 b6 EXP:
Added
GameEvent Requirements for Biome, POI and Progression.
FailQuest Action for GameEvents.
OnQuest Requirement for GameEvents.
BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds
Shape blocks support attribute hide_helper_in_creative
Exploding vehicles spawn a loot bag of contents
Dew collector audio.
F8 heat info shows active count and up to 10 events in current area
Count and Count Type to Item Actions for GameEvents.
Changed
Updated colliders on control panel block set to allow projectiles to pass around them easier
Updated the collider for officeChair to allow projectiles to pass under them easier
Updated the collider for hospitalBedPrefab to allow projectiles to pass under/over them easier
Updated the collider for palletsWoodStackPrefab to allow projectiles to pass around them easier
Updated the colliders for drink vending machines to prevent floating items placed on top
Updated collider for industrial_fence_bottom_02
Updated localization for Salvage Operations to say you can gain UP TO the percentage of each perk level. This is due to how harvest events need to be tagged and the amounts of resources that are randomized for general harvest.
Updated food bundles with a couple of mineral waters
Updated the description for food bundles
Updated all forge recipes with is_trackable="false" parameter
Updated collision property settings on rampFrame shapes to allow projectiles to pass through them
Removed the chance to receive buffInjuryBleedingTwo inside buffAbrasionCatch
Reduced the chances of random rolls hitting other crits inside buffOnAnyCrit
Moved corpse removal passive effect to buffStatusCheck02 to prevent item stats from being inflated when near a corpse
Removed corpse removal passive effect from all items and added tag "corpseRemoval" instead
Updated bulletproofShapes with hide_helper_in_creative attribute to hide bulletproofShapes:VariantHelper as it is blank and not needed
Set LODCullScale for the duct block set to cull at approximately the same distance
Reworked critical buff pop out icon colors for consistency. White = Treated, Orange = Untreated, and Red = Severe
Set LODCullScale for several corner pipes to cull at approximately the same distance
Restored the ability to sell pumpkins, yucca, and hops
Adjusted loot lists for T2 Buried Supplies
Updated dysentery localization for water/food cap being removed over time
Updated zombieBusinessManRadiated xp to be in line with other radiated zombies
Removed unused sound noise range, playerOnly, hordemeter and hordeMeterPlayerOnly parsing and storing
Removed misc xml noise parsing
Removed unneeded entity TintMaterial code and xml (caused excess material creation)
Removed unneeded entity ReplaceMaterialx code and xml (caused excess material creation)
AI player inventory tracking only stores specific items so less data handling
Removed sound noise range
Zombies, Zombie Animals, Traders, and Junk Drones now have BuffResistance to buffRadiationPool
Improved AI activity (heat) tracking to use a realtime duration, merge events and remove empty areas
Block activity to 12 min duration and sound to 4
Updated DestroyFX settings for dew collectors
Fixed
No airdrops in A21.1 b6
Switch issue for POIs
Starve command not starving player
GameEvent Requirement for CVar was not working correctly.
Interrupted RWG generation on dedicated servers causes exception when starting the server again with the same settings
Createwebuser command throws exception when used on the Terminal Window
EntityGroups XML parser skipping last line of a group if not terminated with a newline
XML CSV operation now ignoring leading/trailing whitespace when checking for existing values (can be disabled per patch by setting keep_whitespace="true")
Pipe bombs and dynamite can no longer be lit underwater, and are extinguished when entering water. Also adjusted the dynamite and pipe bomb prefabs to correctly show or hide the fuse sparks when they are thrown.
Fixed NRE that can occur when reentering a game not using persistent profiles while your character was last holding a thrown explosive item.
Using auger or chainsaw right before they're done repairing breaks item/hand placement and hand animation. (Fixed a secondary issue when playing multiplayer).
Third person light on the claw hammer with burning shaft mod being much brighter than the light when the mod is applied to other tools
Ranch_01 not using the correct driveway part.
Bookcase in loot room of house_old_victorian_12 was upside down
Newly acquired Stun Batons don't charge on power attacks.
Tech Junkie Volume 6 currently has no effect.
Toolbelt slot memory after death.
Tier0 weapons/tools can be sold in rented vending machines, but have no price anywhere else.
Forum Report : Modded items are not included in the total quantity pop up.
Items craftable in the forge can be tracked, but only show the name of the item, nothing else.
Bacon and Eggs recipe was not properly being reduced with Master Chef Level 3
"Persistent Profiles" setting when creating new game does not initialize to its default settings
None of the shape variant helpers can be found in recipes by their localized names
World Editor Create World size arrows and back button stop responding when size is scrolled down to the custom input value
Nursing_home_01 removed extra microwave.
Fixed rounds per minute firing rate for the doubled barrelled shotgun and implemented new "RapidTrigger" property for ItemActionRanged that allows separate trigger pulls to fire the weapon faster than the roundsperminute rate.
Zombies accidentally damaging dogs, zbears and vultures and vice versa
Electrocutioner perk doesn't fully work on Dedi.
AI activity did not restart when going back in time
Junk drone path smoothing, better door and teleport decision reaction
Armor recipe unlock option level display is missing.
Consistent behaviour across all explosives when underwater cannot be armed but can be thrown. Held armed items that should be extinguished when entering will (grenades, timed charges will not). Also fixed tag on molotov cocktails preventing them from exploding when hit with an explosion like other thrown explosives.
Updated abandoned_house_09 based on feedback
Large_park_02 updates made based on feedback.
Warehouse_06 small block update.
Downtown_building_04 removed misplaced block.
Minor adjustments to sleepers/triggers in weigh_station_01.
Updates to prison_02 based on player feedback.
SI issue in house_old_pyramid_01.
Updates to parking_lot_02 based on player feedback.
Updates to police_station_03 based on player feedback.
Armor recipe unlock option level display is missing.
House_modern_29 - fixed mispainted textures
Wilderness_filler_14 - changes made based on feedback.
Spanish translation for reqAgilityLevel06
If a player is moved away from a loot container they are in, it breaks that player's ability to open loot containers
Repulsor Mod effect applies to teammates, ignoring no friendly-fire setting.
Can't place a bedroll to the right of a bedroll you just put down while facing North
Planted seeds can be lost when picked up too quickly
Japanese water journal tip still mentions empty jars.
Downtown_strip_12 - small update to path to show the path clearer.
BlockSpawn check for missing trader would not happen all the time.
House_modern_27 - fixed a couple minor details.
Radio_station_01 - fixed floating calendar.
Nursing_home_01 - fixed sleeper spawning on sight issue
House_old_modular_03 stuck dog
Key rack connected door was not locked in trailer_01.
Mistake in Japanese translation for trapsT1
Motel_01 sleeper spawn in view of player
Survivor_site_11 sleeper spawn in view of player
House_old_ranch_06 in need of a quick exit
House_modern_12 - Added quick exit.
Japanese translation for armorT1 is wrong.
House_modern_29 - fixed mispainted textures
A21.1 b6 EXP
Hello Survivors!
Today we bring you our first point release for A21 to Experimental.
To opt in please follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
We recommend you start a new game when participating in EXP. We are not aware of anything affecting existing savegames negatively. If you plan on using your regular savegame, we advise of at least making a backup.
Here is what changed since A21 b324 stable:
Added
Tier 5 hotel_ostrich
Moderator OzHawkeye to credits
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all twitch actions through Twitch Options Screen.
Loot entries have tags and if set then will ignore if looter has no matching tags
Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
Loot container console command to log the results of opening a container
Extend ClientInfo logging
Prefab ins file read error log
Trader placement protected area of 3 meters on each side
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Nest Audio open/close/destroy
ApproachDistraction AITasks added to cop, demo, and mutated zombies
Changed
Twitch: Extended the cooldown times for all supply crates.
Twitch: Extended the cooldown times for all vision effects.
Adjusted point costs for twitch actions to be multiples of 25.
Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
Updated dumpster loot to work with new hard coded masterChef2 tag
Removed unneeded tags from items.xml used in old progression setup
Remove event spawned zombies when Homerun Derby ends.
No longer require overlay if not using Twitch Actions.
Show the current crafting level when showing the unlock level required in the crafting info.
Trader area calculations are done dynamically
Increased trader protected area by 1 meter on each side
Stopped camera shake running at zero strength when no damage
Updated stats on all armor for linear progression
Adjusted vehicle revert collision motion
Broken vehicles take 10% collision damage
Reduced the amount of explosives in Twitch crates by half
Removed explosives from mystery supplies channel point redeem.
Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
Adjusted colliders on various bed prefabs
Adjusted colliders on chairCampingPrefab
Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
House_modern_26 replaced regular window by bulletproof windows.
Updated progression for Effective Range and Max Durability stats for tools and weapons
Updated Melee Damage on Steel Club that got missed on the first progression pass
Bows now show Effective Range
Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
Updated valid trees with path solid property
Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
Reduced gas production to 2 gas per shale and sped up crafting time
Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
Increased the amount of cloth needed for various recipes
Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
AmmoGasCan moved from groupRareAutomotive to groupAutomotive
Increased the economic value for ammoGasCan
All Traders now have ammoGasCan for sell
Updated the localization for timed charges to insure players know what they are effective against
Fixed
AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
Stuns do not reset the stun counter when stacked.
Zombie attack can break after receiving fall damage (Hit tag)
Entity vertical movement could cause incorrect results for finding entities in chunks
Floating terrain deco issue in countrytown_business_03.
AI pathing issues with cube_corner_beveled not having the path solid property
#mindwipe does not work correctly on servers.
House_old_mansard_03 stability issue.
Twitch Prime Subs were not registering their events correctly.
Always do authorization cleanup on main thread
Steam game servers list reports incorrect port to connect to game
Robo sledging a player on a vehicle breaks camera
Vehicles could take increased collision damage from blocks due to player block damage setting
Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
Sleeper volumes trying to spawn an entity that just died
Vehicles being excessively damaged from separate collision events
Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
NRE: Exiting game before camera stops shaking.
Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
Typo with woodenGarageDoor5x3_PoweredOak key in localization
Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
Swapped two wanderingHordeStageGS groups that were out of order
Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders
Summer Sale 2023 76% off!
Hey Survivors, 7 Days to Die is now on sale for 76% off from June 29th- July 13th for Steam’s Summer Sale. Play the Survival Game that came first. Navezgane awaits!
Hello Survivors, today we are releasing A21 b324 to stable. We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there! A21 b317 savegames are compatible with A21 b324.
We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!
Here is what changed since b317:
A21 b323 Changelog
Added
Dew collector creates activity heat when filling
Workbench and cement mixer makes activity heat when crafting
Workstations reset activity heat delay when moving back in time
House_modern_27 TIER3
Wilderness_filler_08
Wilderness_filler_11
Wilderness_filler_07
Wilderness_filler_09
Wilderness_filler_10
Diner_07 for roadside
Cave_07 wilderness cave
House_modern_28 TIER3
Wilderness_filler_04
House_construction_05
Added block triggers being destroyed activates it
Trader gate custom locked door audio
FPS cap so we don't hit extreme rates
Changed
Ask user for confirmation before opening URLs in the browser
Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
Increased vehicle transition time between max speeds
Increased bicycle, minibike, motorcycle and 4x4 coasting
Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
Disabled bicycle and minibike reverse turbo
Batteries now scale the crafting resources per tier to prevent exploits
Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
Updated Journal Tips for Traders and Vending Machines due to recent changes
Updated localization for Repair Kits
Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
Updated party game stage documentation in gamestages.xml due to recent changes
Updated Journal Tips for On Fire due to recent changes
Localization.txt updated for missed Twitch commands
Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
Reworked various issues with quest reward probabilities that resulted in poor reward offerings
Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used
Fixed
Excessive SS reflections on blue selection zblock
Black block destroy particle effects
Block trigger issue in downtown_filler_13
POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
Downtown_filler_13 floating sleeper Vulture
Heavy lag for the host when a P2P client starts downloading the world
Pressing ESC in console closes the currently opened window in addition to the console
Hotkeys typed in console commands bleed to game
Downtown_filler_13 sleeper can be seen spawning in
Excessive Player spawn distance from trader
UI freeze when generating highways
Default Difficulty settings are different for SP/P2P and Dedicated servers
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
All left knuckle turns white when modded
Zombie attack can break after receiving fall damage
POIs overlapping in Navezgane
Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
Changing prefab properties in Prefab Editor does not add save indication asterisk
Arrows stick in water when atttempting to shoot submerged sleepers
Advanced rotation on garage doors while placing causes errors
Unable to dump bucket of water if any item is removed from toolbelt
Triggered sleeper volumes would not respawn zombies on player return
Prison_02 sleeper pop-in inside lobby bathroom within player's view
Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
Zombies would not eat dead snakes
B324 Hotfix
Fixed
NullReferenceException thrown on server when logging into integration without extension installed and active
A21 b323 Experimental
Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes!
Here is how you can access the A21 b323 Experimental build:
Right click on the game in Steam
Click on Properties
Click the “Betas” tab
The drop down menu will have latest_experimental available <— you want THAT
We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!
Here is what changed since b317:
A21 b323 Changelog
Added
Dew collector creates activity heat when filling
Workbench and cement mixer makes activity heat when crafting
Workstations reset activity heat delay when moving back in time
House_modern_27 TIER3
Wilderness_filler_08
Wilderness_filler_11
Wilderness_filler_07
Wilderness_filler_09
Wilderness_filler_10
Diner_07 for roadside
Cave_07 wilderness cave
House_modern_28 TIER3
Wilderness_filler_04
House_construction_05
Added block triggers being destroyed activates it
Trader gate custom locked door audio
FPS cap so we don't hit extreme rates
Changed
Ask user for confirmation before opening URLs in the browser
Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
Increased vehicle transition time between max speeds
Increased bicycle, minibike, motorcycle and 4x4 coasting
Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
Disabled bicycle and minibike reverse turbo
Batteries now scale the crafting resources per tier to prevent exploits
Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
Updated Journal Tips for Traders and Vending Machines due to recent changes
Updated localization for Repair Kits
Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
Updated party game stage documentation in gamestages.xml due to recent changes
Updated Journal Tips for On Fire due to recent changes
Localization.txt updated for missed Twitch commands
Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
Reworked various issues with quest reward probabilities that resulted in poor reward offerings
Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used
Fixed
Excessive SS reflections on blue selection zblock
Black block destroy particle effects
Block trigger issue in downtown_filler_13
POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
Downtown_filler_13 floating sleeper Vulture
Heavy lag for the host when a P2P client starts downloading the world
Pressing ESC in console closes the currently opened window in addition to the console
Hotkeys typed in console commands bleed to game
Downtown_filler_13 sleeper can be seen spawning in
Excessive Player spawn distance from trader
UI freeze when generating highways
Default Difficulty settings are different for SP/P2P and Dedicated servers
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
All left knuckle turns white when modded
Zombie attack can break after receiving fall damage
POIs overlapping in Navezgane
Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
Changing prefab properties in Prefab Editor does not add save indication asterisk
Arrows stick in water when atttempting to shoot submerged sleepers
Advanced rotation on garage doors while placing causes errors
Unable to dump bucket of water if any item is removed from toolbelt
Triggered sleeper volumes would not respawn zombies on player return
Prison_02 sleeper pop-in inside lobby bathroom within player's view
Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
Zombies would not eat dead snakes
A21 b317 EXP Update
Hey Survivors! We have b317 for you with plenty of adjustments and fixes.
Here is how you can access the A21 b317 Experimental build:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
We recommend starting a new savegame with b317 for the best experience. Please be aware that this update has the potential to reset your character's progress to level 1. The player inventory remains intact, however. Thanks for participating in Experimental!
Here is what changed since b313:
Added
Item and block EconomicSellScale to adjust individual sell price
Cooking pots and grills to trader inventories
Crawler zombie move speeds for walk, run and feral
Changed
Improvements to sleeper encounters in prison_02.
Increased economic value of cooking pots and grills to 200, but set the EconomicSellScale to .1
Lowered the stack size of cooking pots and grills to 3
Increased the price of water filters
Crafting magazine bundle is no longer fixed as a guaranteed quest reward
Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2
Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves
Removed hazmat clothing from blue zombie bags
Updated Tier 6 Complete rewards
Localization of Cheat Mode to Creative Mode
Updated descriptions and journal entries for land claim blocks to reflect being able to place 3 now
Workbenches in roadside_truckstop_01
Twitch Extension required to use Twitch Integration.
Fixed
Reduced AI attack position estimation
Reduced attack range and damage of short zombies
Reduced attack range of crawler and spider zombies
Low resolution flame particles
Navezgane changes based on feedback
Floating street light in Navezgane.
Ranger_station_03 t2 loot in t1 POI.
Ability to copy / paste lights within the prefab editor and retain their light properties
Wrong values for xp and duke rewards for infestation quests
Removed frame damage state for jail doors as they do not have a frame
Active drones can duplicate
"Respawn Near X" has added checks to avoid spawning in a POI and only on terrain blocks
Respawn menu now appears every time the player dies with different options based on if a backpack and/or bedroll is available to spawn at. If neither is available a single "Respawn Now" button will display to respawn at a nearby default spawn point.
SI issue when destroying oven in ranger_station_02.
Twitch vehicle silly sounds not decaying with distance
Ranger_station_06 has accessible valve, but no fire hazard
Custom Bit Events were not parsing correctly.
First time a drone heals it heals for 0HP
Alpha 21 b313 Experimental Is Out!
Hey Survivors, We are proud to announce that the ‘Alpha 21' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend.
The Fun Pimps wish you all the fun with this Alpha 21 Experimental Release!
Here is what changed since b309 from the Streamer Weekend:
Changelog b313
Additions:
Show Extras button added to Twitch Options
Changes:
Lowered Action stage unlocked for the following twitch commands
#spoil unlock from 30 to 15.
#shuffle_boxes unlock from 50 to 15.
#empty_boxes unlock from 50 to 20.
#drop_held unlock from 12 to 5.
#mind_wipe unlock from 60 to 40.
#destroy_base unlock from 50 to 30.
#fill_base unlock from 50 to 30.
Adjusted the infestation game stage mod and bonus values to be a bit more challenging based on feedback and code review
Updated pricing for turret ammo to prevent exploits
Player crafted doors, hatches, shutters, garage doors, and cellar doors are no longer sellable to the trader
Daring Adventurer 3 and 4 are now unlocked at INT 7 and 10
Adjusted trader stage templates for T2 and T3 tools and weapons
Adjusted quality ranges of tools and weapons in trader inventories for more variety
Prison_01 steel railings in guard towers replaced with corrugated
Fixes:
Ability to copy / paste lights within the prefab editor and retain their light properties
Putting a charged stun baton into vehicle storage causes a crash to desktop
Updating player backpack Nav icons could hide previous icons that may now be in use elsewhere
Drone throws NRE when trying to heal the player
Alpha 21 Streamer Weekend Starts Now!
Alpha 21 Streamer Weekend Starts Now!
We are proud to announce that the ‘Alpha 21 Streamer Weekend’ is finally here. We have partnered with over 200 streamers from 29 countries.
We will be running the Streamer Weekend event from Friday, June 9th through Sunday, June 11th.
Expect a public experimental to follow sometime Monday afternoon June 12th.
Many will be streaming all weekend and giving away Free Game Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.