8BitBoy cover
8BitBoy screenshot
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Genre: Platform, Indie

8BitBoy

8BitBoy 1.53 performance overhaul (PC)

This update has been long long overdue. There were some problems with both 1.51 and 1.52, so I decided I would skip those and go directly to a major update called 1.53. Unfortunately moving to a new place and life in general, prevented me from doing that as fast as I would like to.

So what has happened to 8BitBoy? The core mechanics of the game has been optimized all-round and the game-engine has been updated extensively in several ways. This should decrease lag and increase performance for PC users. This is especially true for Nvidia users who used to experience problems with lag and changing framerate.

Still no good news for Linux users i'm afraid. 8BitBoy is based on Node-Webkit and it's still not working properly with Linux. So I really hope there is a solution soon. No would like 8BitBoy to be on Linux more than any other platform.

Mac users aren't missing out on this update, because 1.50 runs splendid already on Mac.

I hope you enjoy the new tweaks and find the PC version of 8BitBoy more fluent than earlier builds.

Have fun guys!

8BitBoy 1.50 - Major design overhaul

The every level in every world is undergoing a design overhaul. This is to make some of the first levels I made for the game, up to the standard of the complexity of the later levels. This also means alternative routes and much more content.

This is also to stash a lot more hidden places in even more inventive ways. 8BitBoy has so much hidden content you won't believe it. Most people isn't going to find many of these hidden spots, but just knowing they are there to find, makes the game that much more exciting to play. And it's e


  • All levels in World 1 to 4 has received a major design overhaul.
  • Level 5-1, 5-2, 5-3, 5-4 has received a design overhaul and new hidden places or alternative routes to exit.
  • Extra warp zone hidden early in World 1 & World 4.
  • Quit from World map possible
  • Hidden coins and power-ups in some rocks
  • Fire particles on jumping fireballs
  • New loading screen for game booting up.
  • More time to complete each level (time for exploration).
  • Unable to shoot when green/red/black bug - fixed
  • Fireball in lava sound not tuned to volume settings - fixed

8BitBoy 1.49 - World 2 and 3 design overhaul

Polishing up and improving 8BitBoy in various places. New features and content are coming to an end for now, but there is still small bits that need to be tweaked and polished before I'm satisfied.


  • All levels in World 2 has received a major design overhaul.
  • Run and Shoot is now assigned to one key on both gamepad and keyboard. Keyboard can be configured for three keys still. X and B on gamepad are the same now.
  • Volume bug fixed. Volume lavels are saved automatically.
  • Added gradual transition entering hidden places
  • All new music in bonus levels
  • Black 8BitBoy was green in bonus levels
  • Added new or improved hidden places in 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, 2-7, 2-8, 2-9, 3-1, 3-2, 3-3, 3-4, 3-5, 3-6, 4-1, 5-1, 1-5, 1-7
  • Dying when black in water randomly caused crash - fixed!
  • Green birds flaps wings when falling and floats slowly through air
  • Jumping from conveyor belt to falling stone causes insaly fast jump - fixed.

8BitBoy 1.48 - New content, new features

Collecting coins is suddenly a very essential part of playing 8BitBoy. 100 coins used to equal an extra life, but now it activates the power-up roulette. Any power-up you get, you can keep in a slot for when you need it. This makes everything so much easier, and a lot more fun. Having a power-up ready makes you a lot stronger.

- Power-up save slot
- Power-up roulette (collect 100 coins to activate)
- Additional secret areas on 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 1-7, 1-8, 2-4
- Fullscreen setting is saved (no choosing at startup)
- Player accelerates faster and breaks faster
- Hidden areas "closes" when dying
- Configure an alternative jump key
- Green grapes has a new sprite

Use Y on the controller or shift on the keyboard to use any stored power-up. You can customize your key bindings in the main settings menu.

Have fun!

8BitBoy 1.47 - New Power-Up

I wanted to add another power up for such a long time and now I finally got around to making that happen. The ultimate power-up in 8BitBoy.

The ability to customize keys is also available in the main settings menu. Key bindings will be stored permanently.

- New ultimate power-up
- Firepower increased for black grapes
- Set key bindings (beta, only keyboard)
- New raspberry sprite

* Hint: When you get the black grapes, try to run into someone - make sure you run fast enough.

8BitBoy 1.46 - Warp Portals

Hidden warp portals has been carefully placed, one in each world. If you can find the portals, they will grand access to the next world. This Easter egg will make a fast travel through the first part of the game, if found. This feature has been requested for quite some time.

- World warp portals (one in each world)
- Various sound fixes

Achievements isn't ready yet, but rest assured, I am still working on that.

8BitBoy 1.45 - Run forrest run!

This is maybe the most requested feature of 8BitBoy yet. Now it's finally added with much success. Hope you enjoy this new addition.

- Speed running, press ALT or X button to run
- New music in World 2, both indoor and outdoor
- New music in level selection / world map
- New music in World 4 (only inside)
- Tutorial after intro - learn the upwards shot and speed running!
- The Walking cactus can be woken with a shot
- Reduced waiting time before reloading game
- New dying animation
- Added water splash (+ lava and sand)
- A few new sound effects
- Boss world 1 - fixed wall bug
- Black crows "caws"
- Added power-up sounds
- Added grass to world 2

8BitBoy 1.44 - Pinpoint accuracy and increased performance

There is few but important updates this time. The first important update is the pinpoint accuracy when jumping and hitting rocks and tiles. You can now pinpoint exactly which tile you wan't to hit.

The other major update is increased performance in the game in general. On some GPU's it as much as 100%.

The last update is a tutorial after the initial intro of the game. Learn trail shooting and more important - to shoot upwards. There is also a part about power-ups and jumping.

- Pinpoint accuracy when hitting tiles
- Huge performance increase
- Tutorial after intro - learn the upwards shot
- Boss world 3 wall hang bug (fixed)
- Cactus falls of screen when dead (fixed)
- Intro (falling) edited and added animation and sounds

8BitBoy 1.43 - New animations and shooting algorithms

- Added animations when shooting
- New shooting algorithm (more precise angular calculations and timing)
- World 1 more lush setting
- Ducks flying in the background
- Several minor optimizations and bug fixes
- HUD elements redesigned
- New font for score and redesigned fonts for stats

8BitBoy 1.42 - Bullet trails

The Bullet trails and being able to direct them upwards, does a huge difference and it adds so much fun and creativity to shooting. It's all geometry.

Such a huge impact this has made for the game, it's hard to believe it if you haven't tried it.

Time to add some visual effects and graphics for the Power Ups and HUD display with new fonts.

Several users have requested support for analog sticks, and I finally got around to make that happen. Happy to meet your requirements as always.

- New awesome bullet trails, different for single and double shot
- Ability to shoot upwards when ducking.
- Long trails on bullets adds creativity to shooting
- New fonts in HUD
- Bullet splashes matches bullet colors
- Analog stick support
- New shield sprite
- Power Up animations added
- Canon ball effect when stepped on
- Canon ball effect when hitting ground
- Canonball has predictable pattern
- Boss/Game pad bug fixed