A Dance of Fire and Ice cover
A Dance of Fire and Ice screenshot
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Genre: Music, Indie, Arcade

A Dance of Fire and Ice

New Xtra World and 5-Year Anniversary!



It's the 5-Year Anniversary of A Dance of Fire and Ice!

Thank you so much for playing our game all these years. It's been amazing to watch how the custom level community has gotten better and better over time. The levels that the community has made are so creative, and the skills on display by the streamers who play them have been really impressive. We're a really small team, so we never imagined that people would still be playing after all this time.

We hope you continue to enjoy the game! To celebrate, we've added one new Xtra World and a set of new Featured Levels.

Version 2.7.0



New Xtra World: Miko Skip


World XM: Miko Skip
Music by Kirara Magic
Level Design by Astral Overseer and KanoKaz
Level VFX by Editor AlriC and KanoKaz
Special Thanks to lifliif

A short, relaxing world for players of all skill levels. You can find it on Xtra Island!

New Featured Levels



Overnote' - Amulet
Level by FluffyYoshi & Nickname
FluffyYoshi, known for their tough stamina-testing charts, and Nickname, known for their contributions in some of the popular custom levels today, have come together to create a beautiful but challenging level that tests players in their mechanical skill and stamina. Prepare for a speedy challenge!

Ssimille - Surreal Walk
Level by Bingsu
Level creators can be Artists too! This is demonstrated by the well-respected Ssimille, composing one of his tracks, Surreal Walk! Interpreted by another well-respected creator, Bingsu, this level takes you on a surreal walk through the wonders of the Greek era, as your sense of time will be realized.

Halv - Wings
Level by HanB
A throwback to 2020, when the creators you may have known today start in their humble beginnings. HanB is one of them, as they create yet another fun, electrifying level, with sudden changes of its pace! Enjoy, but be sure to pay attention!

Riya - Artificial Chariot (Ssimille Remix)
Level by hotduck, Hanwol, Bingsu
A perfect ending to one of Team Vega's biggest projects. We were astonished by the impressive gameplay and visuals of the level, especially paired with Ssimille's beautiful remix of Riya's 'Artificial Chariot' from World 12.

iTIC - Triple Sec
Level by Pharah & hyonsu
Pharah is celebrated for being one of, if not, the most talented and skilled VFXers in the ADOFAI community for creating levels that are as if he's using a video editing software! He has appeared many times in the previous LOTY events, and now in LOTY2023, he has finally won the Level Of The Year through his most outstanding level to date, Triple Sec!

ああああ - クローバーのやくそく (promise of clover)
Level by Seodawon & Boleumdal Cookie
Seodawon & Boleumdal Cookie won the 'Relaxing Award' category in LOTY2023 through this amazing level that interprets ああああ's song by transporting you into a beautiful dream of warmth and cheerfulness!

Monokuro - Black Rose
Level by CyanAqua
Tutorial music courtesy of 0mni
CyanAqua, and his dedication to making gameplay gimmicks that are fun to play for everyone, were able to win the 'Gimmick Award' in LOTY2023 through Black Rose! It is an RPG Maker-inspired level with a gimmick that is easy to understand, but gets trippy once distractions start to appear!

Updated Featured Level



Zris - Can't it be true
Level by Lycklig
For the year 2024, Lycklig has remade this level from scratch (with help from our staff, rKizCora)! We've also updated some elements of it.
- Now tagged as "Community Featured".
- The difficulty has been increased from 2 to 3.
- The new speed trial aim is x1.4.

New Features



  • Settings Menu: Added new DSP buffer size setting. Lowering this value can lead to improvements in input accuracy for high-level play, but can lead to audio stuttering and glitching. You may also need to go to the calibration screen after changing this setting.
  • Better audio output detection on mac. Used in the calibration screen for detecting the current output.

Improvements and Bugfixes



  • Game should support many more tiles on a single level. In our testing, a level with 86,000 tiles used to run at 26 FPS, after optimization it now runs at 128 FPS.
  • XN-X: Scale planets effect was not working properly
  • Fixed some Asynchronous Input problems.
  • Fixed some small graphical glitches

Level Editor



  • The Scale fields from the Move Decoration and Move Track events can be now left empty to not change one or both of their axis values.
  • Fixed Weird editor behavior with input fields
  • Game settings menu: Settings would get restarted after restarting the level editor.
  • Better URL parser when opening level with URL


Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai
Follow us on Cohost: https://cohost.org/7thBeatGames
Join our official Discord server: http://7thbe.at/discord/

New Featured Levels, New Editor Decorations, and More!



Version 2.6.0



New Team Members:


We've added a few new members to the 7th Beat Games team!

Hyonsu and Paring are two programmers who have come aboard to help us with all sorts of ADOFAI features, especially for the level editor. They work fast and have been incredibly helpful members of the team for the past few months.

Rikri and rKizCora have also joined us! rKizCora is helping us with Featured Level selection and Rikri is helping us with licensing and communication with level creators. Having them assist us is crucial to us being able to add more Featured Levels, so we super appreciate it. It's a lot of things to manage at once while developing a game!

On a related note, our team member Nichipe has stepped away from an active role in helping us with Featured Levels, due to a busy schedule. Rikri and rKizCora have joined to help us in Nichipe's absence, so please don't send Nichipe any questions or messages regarding Featured Levels!

New Featured Levels:



Fog sees it
"Fog sees it is a great example of a level where everything is made by the same creator, which is something you don't usually see nowadays and is highly commendable for doing so!"

We've actually included two different versions of the level. Those are…

Plant Guy - Fog sees it
Level by: Plant Guy
"This level features a gameplay gimmick to keep your eyes peeled for, as the only thing that will guide you in this journey are the sign tiles. Follow the directions, and never lose your sight!"

Plant Guy - Fog sees it (Metal Powered)
Level by; Plant Guy
"This is the "metal-powered" version of Fog sees it. Unlike its original, this level features faster speeds and intense visuals. Use the sign tiles as your advantage to visualize the challenging hidden pathways, but act fast or one small trip can send you to the void!"
(Note: It is highly recommended to play the regular "Fog sees it" first.)

Othinus - Fragor Magnus
Level by: Hawkyrious and TeoC
"Recall the wonderful voyage you've gone through in this equally wonderful level made by Hawkyrious with rock-n-roll tunes by Othinus! It uses the concept of remixing all of ADOFAI Worlds 1-12 into one memorable level. This level has been given a visual remake by TeoC and a song rearrangement by Erichey to give the level a more refined sound and look.
(Cutscene music courtesy of 0mni)
(Portal image courtesy of Plant Guy)

Kubbi & Jonas Dam - Up In My Jam (All Of A Sudden)
Level by: Kin
"This level won 1st place in Rhythm Doctor Lounge's ADOFAI Community Competition 1: Steampunk! With great chiptune + rock music made by Kubbi & Jonas Dam and brilliant decorations and storytelling done by Kin, this level feels like a crossover of a cartoon show! It perfectly gives you the experience of taking a tour around a place you've never been before, filling you with excitement and curiosity while you gaze at peculiar but glamorous works of art."

Inverted Silence - Vista
Level by: Econ and Yeetyote
Vista is the end product of mixing Econ's great taste in charting, YeetYote's beautifully explosive VFX, and Inverted Silence's head-banging glitch-hop sounds! Wild rumors say that during this journey, your vision may be distracted and the sense of time may be frozen, but once you reach the top, your eyes will surely be fed well with a beautiful view!

(Some assets courtesy of kernby)
(Note: This track may be flagged by fingerprint systems such as YouTube Content ID.)

Jade Kim - Love Letters (KOTDARI Remix)
Level by: FluffyYoshi, yhld120, pixelo3o
"This level won 2nd place for the "Best Relaxing Level Award" in LOTY 2022! Also known as "4-EX" and hosted by Team Vega, it took a different perspective of what World 4-X would look like if the theme was something else. FluffyYoshi, yhld120, pixelo3o, and KOTDARI thought it would be a cool idea to turn World 4-X into a modernistic-designed level with chill but energetic glitch-hop music. Turns out, that was a perfect match!"

Level Editor


Object Decoration: A new type of decoration! You can now add "fake" floor tiles and "fake" planets to your level.

New Level Setting: "Speed Trial Aim", now you can set a goal speed for players playing a Speed Trial of your custom level!

New "Level Editor Preferences" menu within the Editor.

Zooming is centered for mouse position. You can revert to the old behavior using the Level Editor Preferences menu.

Enabled Level Editor in Steam Deck!

You can move your camera freely without dragging any decorations or tiles by dragging when mouse middle button is held

Locked decorations will not be selected anymore.

Changed ToggleBool to Bool. This means previously "Enabled" and "Disabled" text in .adofai file will be now saved as true and false

Improved Repeat Event
Example video:
https://youtu.be/ynl21Fmp8DY

Decoration Hitbox Event Tag Trigger
Example video:
https://www.youtube.com/watch?v=h6b9lya8tps

New Setting for Move Decorations Event: Relative to Last Position

Mobile: Cloud Saves


This feature saves your progress automatically in the cloud, so you can keep your progress between different devices or upon reinstalling the game. It requires an internet connection, and is only able to sync on the same platform (from iOS device to iOS device, or from Android device to Android device).

Mobile: Achievements


We've brought the same achievements from the Steam version of the game over to the mobile versions. On iOS, this uses Game Center. On Android, this uses Play Game Services.

Mobile: Keyboard Support


On iOS, you can now use a wired or wireless keyboard as a controller. This was already available on Android devices.

Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai
Follow us on Cohost: https://cohost.org/7thBeatGames
Join our official Discord server: http://7thbe.at/discord/

New Featured Levels and Level Editor Updates!

Version 2.5.0 is out now!

This update has a whopping 7 new levels in the Featured Levels section, plus some UI + Quality of Life improvements, and new features in the Level Editor!

Remember that every so often we find some really stellar community levels, get permission from the original song's artist and the level's creator, and add it to the game. You can find it by going to the Custom Level Select and then entering the "Featured" section.

New Featured Levels:



LORELEI
Music by: Camellia
Level by: Jo Future, Irin, and Bingsu
"This level's music was commissioned for the final tie-breaker level in the ADOFAI World Cup! Camellia's music is noteworthy for its usage in some of the most difficult custom levels. This level starts out calm, but like a hurricane, it very quickly ramps up the intensity. Stay focused on the track, and you just might make it through the storm!

(Original level created by NexaLi, PLORALD, Hanwol, Asansis, Jo Future and Nephrolepis. While the original level was made to aim for the highest difficulty, this level was recreated to lower the difficulty. This level borrows some visual effects from the original level.)"

Endless.reality
Music by: Ash Astral
Level by: Rikri

"This level won 1st place for the ""Neo Cosmos Award"" in LOTY 2022! Rikri is known for making levels that are challenging, but addicting to play, and this one is no exception. With it's triple-planet based gameplay and creative usage of freeroam tiles, this level is an excellent showcase of everything the Neo Cosmos DLC has to offer!

(Portal image courtesy of YeetYote)"

Vigor Lines Yoked
Music by: Frums
Level by: Daming
"This level won 2nd place for the "Gimmick Award" in LOTY 2022! Daming's masterful use of filters gives this level a visual style unlike any other! The charting is beautiful and highlights Frums' tricky rhythms! It even has a cool gameplay gimmick to boot! Don't step on the noisy tiles!"

Jam With Pancake
Music by: Frums
Level by: Daming

"While Frums' characteristic style of music has an unmistakable flavor, they wanted to try something different for Jam with Pancake. What they cooked up is a song with a great jazz-like taste! Paired with Daming's delicious gameplay and great presentation, this level will leave you hungry for more!"

1, 2, 3, 4!
Music by: Cansol
Level by: Team BGA

"This is Team BGA's first collab level and it's so good that it won the ADOFAI Level of the Year Award in 2022! The team's hard work on this level's incredible visuals really paid off! But don't get distracted! This level's difficulty is a true test of skill!"

You and Me
Music by: しゃろう
Level by: IU and Pharah

"This level won 3rd place for the ""Best Relaxing Level Award"" in LOTY 2022! If you're feeling stressed, Sharou's lofi beats might just help you relax! This level's equally chill gameplay will keep the vibes flowing, and the cute visuals will bring a smile to your face!"

Can’t it be true
Music by: Zris
Level by: Lycklig

“Can't it be true was made for the long-running, community-driven rhythm game music competition: "THE BMS OF FIGHTERS". The visuals for this particular level were inspired by the background animation made by ProjectG. Lycklig's creative use of decorations and track placement makes this level a unique gameplay experience!”


Game Features:



- You can now open the Custom Level Select when you open ADOFAI without Steam. Just ensure that Steam is still running on your computer.
- We have a new Settings Menu UI!
- Level Selection with Number Keys on Extra Island, Crown Island, and Muse Dash Island
- Pure Perfect Only Mode: "Pure Perfect Mode" only allows Perfect hit margins and removes all checkpoints.
- Added 'Always' option to "Skip Long Intros"


Level Editor Features:



- Pressing tab while selecting a property will now select the next one. Pressing ctrl + tab will select the previous one.
- Decorations now can be locked, making them not clickable from the world
- X and Y fields for Move Camera, Move Decoration, and Move Tile events can now be independently set
- Decoration Mask: You can remove an area or show an area using a decoration's shape. To use Decoration Mask, set "Mask type" option for the target decoration, and select either "Show Overlay" or "Hide Overlay." Then, add one more decoration and set "Mask Type" to "Mask Other Decoration."
- Parallax Offset: You can now move decorations without being affected by parallax value.
- You can now customize the background of your tutorial levels
- You can now change default text and shadow color
- Decoration Blend Mode: You can mix decorations' colors from selecting an Image Decoration event and using Blend Mode. This is a little hard to explain, but you can watch an example here: https://www.youtube.com/watch?v=UkUCysNfh60
- Editor First Floor Events: You couldn't add events to the first floor tile before, but now you can!
- Image decoration scaling and rotation now also works with UI gizmos.
- Edit Multiple Decorations: Select multiple decorations from the Decorations Tab to edit multiple decorations at once

- We have a few new keyboard shortcuts for the Editor, including…
- Lock/unlock all selected decorations -> Ctrl + L.
- Paste floors without decorations -> Ctrl + Alt + V
- Paste events without decorations or overwriting -> Ctrl + Shift + Alt + V
- Access the Editor Agreement -> Shift+F1


Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai
Join our official Discord server: http://7thbe.at/discord/

New World: "It Go"



Hello! We figured we'd surprise you with one more update for 2022. After this, we'll see you in the new year!

New World



World XI: It Go (Music by answearing machine, Level by Rikri, Character Design and Assets by Kyle, Animation and VFX by Firestix)

There's a few things we want to note about this world.

  1. This is our first time working with our new VFX Artist, Firestix! You may know him from his many…cursed…works in the Steam Workshop! Firestix went absolutely above and beyond with the animation in this new world, we're really excited for you to check it out.

  2. This world is very fast and difficult, intended for a hardcore audience. You can only find it on "Crown Island", the secret area where we've housed all of our most challenging levels. You can unlock Crown Island by beating the bonus level, "B-X: Thanks For Playing My Game." After that, a gemstone on the main menu will bring you to Crown Island. This is just a little treat for the subset of players who have conquered everything else the game has to offer. If that sounds like you, then we hope you enjoy the challenge!

Have fun!

Additions and Improvements



You may have noticed that we're now experimenting with a "bulletin board" feature on the start-up screen of the game. The rooster sign will feature news related to the game before you navigate the main menu. Neat, right?

Happy Holidays and Happy New Year



This is the final update you should expect to see from us in 2022! After taking a few weeks off for the holidays, we'll be back in 2023 to add more Featured Levels and small improvements.

A Dance of Fire and Ice, the Neo Cosmos DLC, and Rhythm Doctor are all on sale as part of the Steam Winter Sale. If you haven't tried all three before, now is a good time to pick them up. Likewise, if you have a friend who might enjoy rhythm games, let them know about the sale. Or surprise them with a gifted copy in their Steam inbox!

Thanks so much for playing, and for all the support in 2022. It really means a lot. We never knew that people would still be enjoying ADOFAI for this long, but the continued support on social media, the playthroughs on Youtube and Twitch, and over 15,000 community levels on Steam Workshop have all been so eye-opening for us. Thank you.

Twitter: @adofai
Official Discord: https://7thbe.at/discord/
Website: https://7thbe.at/

New World and New Featured Levels!



Hello! The year is coming to a close, but we finished a new world we're excited to share. We also have some improvements to the Custom Level Editor, and some new Featured Levels.

New World!



World XN: Trans-Neptunian Object (Music and Illustrations by Valerie Halla, Level by Jenny, Tutorial Music by Blooky)

For this level, we had the honor of collaborating with illustrator, cartoonist, and composer Valerie Halla! We were excited enough to get a chance to chart her track, but being able to work together on the visuals was an exciting bonus. You can find the level on Xtra Island.

Additions and Improvements



  • Decoration Dragging: It is possible now to drag selected decorations to quickly change their positions. You can hold shift to move them in a specific axis (axis snapping).
  • Pivot Icon: Added a cross icon to display where the decoration and its pivot are located when a single decoration is selected.
  • New Tile Event: Change Planet Size
  • Copying and pasting floors containing decorations will now paste the decorations over the selected floors.
  • It is now possible to filter decorations that are relative to a tile by writing "floor:" and the number of the floor. For example, "floor:32" will filter all decorations that are relative to the floor number 32.
  • Mass event pasting for multiple tiles (CTRL + Shift + V)
  • Hovering over decoration items will display cyan borders on the decoration objects for easier visualization.
  • We've added a huge optimization to the CLS that makes loading the level list over 100x faster.
  • Using the lock on the file actions panel will now prevent decorations being dragged with the mouse.

Featured Levels



We've also added a few new levels to the Featured Levels section! Go to "Custom Level Select" on the Main Menu, then head to the left for "Featured Levels." These are community-made levels that we've officially licensed to add to the game.

The new additions are:

kawaii-catgirl-gif.png
Music by: 432pro
Level by: Pharah

Polygons
Music by: Riya
Level by: Editor AlriC

Dirge in Magenta
Music by: Polymath9
Level by: NumbEr07

Crystallized
Music By: Camellia
Level by: Team Vega

Thanks for playing!

Twitter: https://twitter.com/adofai
Official Discord: https://7thbe.at/discord/
Website: https://7thbe.at/

Neo Cosmos OST and Future Content!



It's been an exciting month!

In case you missed it: our DLC expansion, Neo Cosmos, is out now!

It's been two weeks since we've launched the DLC, and the reaction has been really amazing. Thank you all for your support and your feedback. We had been working on Neo Cosmos for a long time in secret, keeping most of the details to ourselves, and hoped that you would find it as fun and surprising as we did while playtesting. Thank you all so much for playing.

Here's a summary of everything new that's happened since then!

Version 2.0.3 (r92) Release Notes



Warning: Gameplay spoilers for Neo Cosmos below!

We have some new Accessibility Features. If you're having a hard time in Neo Cosmos, you can go to the Advanced Options section of the pause menu to tweak some settings.

Hold Tiles: You can now choose from Normal (the usual default behavior), Allow Tapping Ending Tile (tap to end the hold, instead of releasing), and No Holding Required (just tap the beginning and ending tiles instead of holding.)

Freeroam Tiles: You can now choose to be invulnerable during the Freeroam sections. With this enabled, you cannot be destroyed by touching spike balls or lasers.

Custom Level Editor: Minor updates and changes to the editor

Balance Changes: A few changes have been made to Neo Cosmos to make the experience more smooth for the player. In addition, Practice Mode is now available in T3, T3-EX, and T5

New music by DM DOKURO: Our secret minigame now has a new song, by DM DOKURO!

New Localization: ADOFAI and Neo Cosmos are both now available in French and German!

You can read the full list and description of changes in these patches by checking out our changelog here: https://7thbeat.notion.site/ADOFAI-Minor-Changelog-v2-0-1-r91-4c8da3f86f7c4039a9442dcd157cd30b

Neo Cosmos Soundtrack



The official soundtrack for A Dance of Fire and Ice: Neo Cosmos is out now!

Find it on Steam:

https://store.steampowered.com/app/2016420/A_Dance_of_Fire_and_Ice__Neo_Cosmos_OST/

Find it on Bandcamp: https://7thbeat.bandcamp.com/album/a-dance-of-fire-and-ice-neo-cosmos-ost

You can also listen to a few of the songs on our Youtube Channel: https://www.youtube.com/playlist?list=PLoV0Pc5bQC6LhGsbNaCGvHzuUP1TFeI1S

We couldn't have made Neo Cosmos without the help of our featured artists: Canblaster 2K6, Frums, Ash Astral, and DM DOKURO. They worked directly with TaroNuke in composing for the levels, and we really love the tracks they created.

If you'd like to support us and the featured artists, check it out!

We're Working On More Neo Cosmos Content



We have three things we want to note quickly!

1. We are now working on adding more content to be added to the Neo Cosmos DLC! It will take a while, but please look forward to it. We were waiting to see what the reception of the DLC would be, and since so many people enjoyed it, we're happy to keep going and add more to it. These updates to Neo Cosmos will be free content patches.

2. As we announced before, we are going to continue adding to the base game. That means new worlds, new Level Editor tweaks and improvements, new accessibility features, etc. are being worked on for regular A Dance of Fire and Ice as free content patches.

3. We're making a minor price change to the Neo Cosmos DLC. After receiving a lot of really positive feedback from players, and surprise at its price, we have decided to raise the price by $1 USD. If you already own the DLC, this doesn't affect you at all! You don't have to pay anything extra. Thank you for supporting the DLC so early. Consider the earlier price just a "super Launch Discount!"

The sales of Neo Cosmos have allowed us to dedicate the time to adding new stuff to it in the future, so we're really grateful for your support and your interest. There's more to come!


That's all for now! Thanks for playing, and check out the Neo Cosmos Soundtrack if you want to take the songs with you everywhere you go!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai
Website: https://www.7thbe.at

The Neo Cosmos DLC is Available Now!



A Dance of Fire and Ice: Neo Cosmos is now available! Neo Cosmos is an expansion DLC we've been working on for a while now, and we're excited for you to finally play it. It adds new worlds, new game mechanics, all-new music, and new Level Editor events.

The DLC is directed by TaroNuke, creator of NotITG and UKSRT. Check out his previous works and you may get an idea of his game design style! Taro was incredible to work with, and has been crafting this expansion from the ground up for a long time. He has a very particular skill and style for making levels, which was perfect for a game like A Dance of Fire and Ice.

Once you have the DLC, you can find the new worlds by traveling to the portal to the right of the Main Menu!

DLC Features



New worlds: Adds 5 new worlds to the game, each with new mechanics and gimmicks.

New editor features: New Neo Cosmos-specific level events added to the Level Editor. Share your levels on Steam Workshop, and play levels that use them!

Original music: Features original tracks by Canblaster 2K6, Frums, Ash Astral, and DM DOKURO.

Directed by TaroNuke (creator of NotITG and UKSRT), with plenty of surprises, new characters, and story.

For the full changelog of everything we've added with today's update and everything we've added since our previous Steam post, you can click (WARNING: CONTAINS SPOILERS FOR THE NEO COSMOS DLC) right here.



Neo Cosmos FAQ



Q: Who made Neo Cosmos?
A: Neo Cosmos is directed by TaroNuke, with help from the 7th Beat Games team. We all worked on it together, but it deserves a huge thank-you to Taro for coming up with the ideas, story, and levels. Thank you Taro! It also includes great character art from two artists, SUPERCOMPUTATION and electr1ca.

Q: How difficult is Neo Cosmos?
A: It has some new surprises, so that answer will be different for each player! We recommend that you at least try playing the main 12 Worlds of A Dance of Fire and Ice before playing Neo Cosmos. We like how it feels as an extension after playing those, but the DLC does not require that you beat those levels to play it, so don't worry!

Q: Do I need to unlock Neo Cosmos?
A: If you've purchased the Neo Cosmos DLC, the only thing you need to do to unlock the new content is to complete World 1 (and the boss level 1-X) from the beginning of the game. You probably have it unlocked already!

Q: Is the Neo Cosmos DLC needed to play Steam Workshop levels that use special Neo Cosmos Level Editor events?
A: Yes, owning the Neo Cosmos DLC is required to create or play custom levels that use the new Neo Cosmos Level Editor events.

Q: Will the Neo Cosmos content come to mobile?
A: Yes, eventually! We are still working on it, so it might take a while for the mobile version to be updated. We can't really confirm anything else about the mobile version yet. Thank you for understanding!

Q: Will A Dance of Fire and Ice, the base game, still receive free updates?
A: Yes! The base game will be treated separately, and will still receive free updates, such as levels and level editor improvements.

Q: Will the Neo Cosmos soundtrack be available to purchase?
A: Yes! The first place we will upload the soundtrack is on Bandcamp, and it will be added to Steam soon.


We hope you enjoy the DLC! We had a lot of fun playing it ourselves. Ever since we launched A Dance of Fire and Ice, we've been surprised over and over again with how many different ways there are for creators to explore new rhythms and new game concepts. The game has evolved a lot since it first launched.

Thank you for playing, and let us know what you think of the new levels!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai
Website: https://www.7thbe.at



New World: 3-Year Anniversary Update!



Version 1.15.0 release notes



3-Year Anniversary Update



It’s hard for us to believe that it’s already the 3rd Anniversary of launching A Dance of Fire and Ice on Steam, but here we are. Time has flown by, and we continue to be surprised and honored by the positive feedback we’ve seen from players about our simple rhythm game. We really appreciate everyone who has played the game, whether you’ve mastered the skills on your own, shared your scores with friends, or streamed yourself marathoning 6-X until you finally got it right.

To celebrate the 3-Year Anniversary, we’ve got a few additions to the game this week!

Here's our full changelog if you prefer not to miss every single detail.

Collaboration with “Rhythm Journey”



New World: Fear Grows, with music by Linky

Recently we became fans of a new indie rhythm game, Rhythm Journey. It's a game inspired by ADOFAI on the surface (with tutorial levels for each song, speed trials, one-hit death etc), but actually tackles a different aspect of rhythm theory! It's focused on teaching you different kick and snare rhythms on the drums, so it uses two buttons instead of one. Each song is written to teach you a unique rhythm, from ghost notes to swing notes to fun drum fills. We at 7th Beat Games are all about unique rhythm mechanics so we love it. Not enough people are playing this game, so now we're doing a collab so that more of you will check it out. The new world, RJ, has a special one-time gimmick that's a nod to their game's mechanic, guess what it is…

Thanks to Linky, the musician of Rhythm Journey for supplying the song and also making all the tutorial tracks! And check their game out for their part of the collab, featuring their interpretation of ADOFAI's title track!

iOS: https://apps.apple.com/us/app/rhythm-journey/id1602799241
Android: https://play.google.com/store/apps/details?id=com.melovity.rhythmjourney/

New Options: “Practice” and “No Fail” Modes



We’re introduced two new options for helping players learn levels they’re stuck on.

Practice Mode: With the Practice Mode option toggled on, you can practice a segment of a level that you’ve failed on. After you lose, press the P key before respawning to trigger Practice Mode. This will give you a chance to practice the segment of the song that you’re stuck on. You can exit Practice Mode in the Pause Menu. This feature can be used on both official levels and custom community levels.

No Fail Mode: No Fail Mode is an option you can use while playing custom community levels. This “No Fail” option allows you to continue to the next tile even if you miss it, and it disables Overloading. When you finish the level, the Results Screen will display info about your misses if you have the “Detailed Results” option toggled on. In a way, it’s like playing the custom level with Invincibility. We hope this is useful for learning really difficult custom levels, or having the option to enjoy the full song even if you cannot complete the level on your own.

You can enable “No Fail” mode in the Custom Level Editor by clicking the armor icon in the bottom right corner. You can also toggle it in the Custom Level Select menu by pressing the N key. An icon will display in the corner while you play, indicating that you are playing with “No Fail” mode on.

New: Featured Levels



In the years since the game’s launch onto Steam, we have seen really incredible work done by the community with the custom level editor. Knowing that some players might not search through Steam Workshop to find these creations, we decided we wanted to find a way to highlight them and add them to the game for everyone to enjoy. We reached out to the original musicians and the level creators and will now begin adding a few of our favorites to the game! This way, even users who don’t search through Steam Workshop can easily find these levels we enjoyed.

You can now find these levels by heading to the Custom Level Select and entering the “Featured Levels” section. We will update this section with more levels periodically throughout the year, so you will hear from us again on more favorites we’ve been playing.

Nichipe will be joining us in handling the search and curation for custom Featured Levels. He has played over a thousand ADOFAI levels, and has a great Youtube channel where he tries out and discusses great levels each year, so working together has been a natural fit. Thank you, Nichipe!

We also plan to add these levels to the iOS and Android versions of A Dance of Fire and Ice in the future, allowing mobile players to also enjoy them.

Our first few Featured Levels are:

Final Phase, music by Plum, level design by Daming

Barrage, music by Halv, level design by NumbEr07

Make It Funky Now, music by DOT96, level design by PizzaLovers007

Coming Soon: Neo Cosmos



In case you missed it, we’re working on an expansion to A Dance of Fire and Ice! It’s called Neo Cosmos, and it’s directed by TaroNuke, creator of NotITG and UKSRT! It features a new set of levels, and a few gameplay surprises. We’re still working hard on it, but we do have a teaser to share…

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Neo Cosmos will be a paid DLC, but free updates will continue to be added to the base game A Dance of Fire and Ice even after it’s out.

Thanks for playing, and thanks for all the incredible feedback on Steam, Twitter, and Discord over the past three years. We still have more plans for A Dance of Fire and Ice, and we’re excited to keep working on them. Thank you for coming on this journey with us!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai
Website: https://www.7thbe.at

ADOFAI Changelog - v1.14.1 (r78)

ADOFAI Changelog - v1.14.1 (r78)



These are changes released in December 2021, from the previous Steam announcement in October 2021, including the alphas and betas in between.

These are mostly QoL tweaks and editor.

Note: with this version, we are now on a new **Unity 2021** engine, which brings improvements in input drops or lag. Input drops should not be a problem now.

You can view the full changelog with descriptions and example images at our Notion Page linked here.

Three New Worlds for ADOFAI x Muse Dash!



Version 1.14.0 release notes



Our collaboration with Muse Dash by Pero Pero Games is here! Three new worlds have been added, you can find them in a new location on the main menu after completing Worlds 1 through 5.



New Worlds:

Night Wander (cnsouka Remix), with music by cnsouka, and guest VFX by Rikri

La nuit de vif, with music by Polymath9, guest VFX by Rikri, and ML-3/ML-5 tutorial music by natebcarson

EMOMOMO, with music by Ras, level design by Nichipe, guest VFX by Riya and Nichipe, and background animation by Riya

Full changelog (including level editor changelog) here.

We had a great time working together with Pero Pero Games to bring Muse Dash and A Dance of Fire and Ice together. Please check out Muse Dash’s update last month, which has added levels based on Heracles, Rose Garden, and more. They even have levels based on songs from Rhythm Doctor, our other one-button rhythm game!



Oh, and if you're interested in more rhythm games: Our fellow rhythm dev (and Russian translator for A Dance of Fire and Ice) Calvares is working on a new rhythm game! It's called Kovox Pitch, and it's a story-based rhythm baseball game. You can play a free demo on the Steam page now, check it out!

Thank you for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: https://twitter.com/adofai
Website: https://www.7thbe.at