A Hero's Rest cover
A Hero's Rest screenshot
Genre: Simulator, Strategy, Indie

A Hero's Rest

Patch Version v0.450.27 Crafting Templates

Hey everyone!

We're happy to wrap up our second Milestone on the Road to Release with this new Patch!
There are still lots of things to come, and we're excited to continue on this journey.

We prepared a video with the highlights of this month, and hope that you all enjoy the new Features
Happy crafting!


Patch Notes version v0.450.27:

New Features:



Crafting Templates:



  • It is now possible to save your favourite gear designs as Templates in the Crafting Menu
  • Templates will allow you to quickly access different designs you made and assign them to specific active Classes to improve the overall dress code of your town.
  • You can have up to 8 Templates per item type which can be distinguished by different Badges, for more than 100+ Templates in total.
  • To Craft a Template select one of your Templates from the flags on the left side of the Crafting Menu, and click the craft arrow as you would with any other item.
  • Templates can only be equipped by the classes selected, Heroes whose class is not assigned to the template will not consider those items as valid purchasable options.

  • Once a Template is saved, its appearance can't be changed, but you can further modify the template's settings at will.
  • Classes may have multiple Templates assigned to them.
  • Template items will have a distinguished Template Logo appear in all the Inventory windows.
  • Deleting a Template will cause all crafted items still in the Inventory crafted from that Template to reset and no longer have any Template associated with them.
  • A New Compendium Page has been dedicated to Template Crafting.


Changes:



  • A New Filter has been added to the Tailor's "Extras" inventory to filter between Foci and other accessories, in the same fashion items are filtered for the other shops.
  • Heroes that die in combat while on a quest, will now have the quest's name displayed in the retired screen.
  • The Compendium Entry about Heroes' needs has been updated to include the changes added with the Template System.


Fixes & Improvements:



  • Improved Vendors' AI & Pathing to restock production farms allowing them to restock in more complex scenarios.
  • Fixed a crash that would happen when trying to customize T4 Heavy Armour.

Patch Version v0.440.27 Workstation Upgrades Part I

Hey everyone!

Today arrives the newest Patch to a Hero's Rest, introducing a whole new Compendium giving you detailed information about the game's systems, and on top of that, a bunch of new Upgrades to give advantages to your Workshops. This is only Part I of the Workstation Upgrades, so there will be even more in the upcoming Patches.

We hope you enjoy, build, and take good care of your Heroes!

Patch Notes version v0.440.27:

New Upgrades:



Potion Distillery:




  • This new Upgrade can be placed at the Apothecary and will use scraps from your regular Potion crafting to periodically produce a random Potion of any Tier.
  • The Potion Crafted will not exceed the crafter's tier level.

Banner of Arms:




  • Place the Banner of Arms at your Training Grounds to inspire your Heroes and increase the experience they gain while training.
  • Heroes under the influence of the Banner will receive a 25% Experience bonus and it will stack with other bonuses gained from Potions or Legendary Items.
  • Effects gained from overlapping Banners will not stack.

Noticeboard:




  • Place the Noticeboard at your Inn to inform your Heroes of their Tasks and increase your Daily Quest Limit.
  • If the Noticeboard is removed while Daily Quests are assigned with the bonus quests it grants, the latest Daily Quests will be reverted to regular Quests.

Spinning Frame:




  • Enhance the quality of the cloth you produce by upgrading your Tailor with this state-of-the-art Spinning Frame, allowing your Farms to sometimes generate Tier 2 Cloth.
  • Once the spinning frame is placed in the shop, it will provide a passive 20% chance to receive Tier 2 Cloth from the shop's production farms.

Leather Soaking Tub:




  • Add an extra Step to your Leather processing and sometimes generate Tier 2 Leather from your Rabbit Traps.
  • Once the Leather Soaking Tub is placed in the shop, it will provide a passive 20% chance to receive Tier 2 Leather from the shop's production farms.

Compost:




  • Create a sustainable supply of fertilizer for your Herb Gardens to increase their Quality and sometimes generate Tier 2 Herbs.
  • Once the Compost is placed in the shop, it will provide a passive 20% chance to receive Tier 2 Herbs from the shop's production farms.


New Features:



Compendium:




  • The Compendium is a new tool to access detailed information about the different systems in the game.
  • The Compendium can be accessed at any time from the new side menu and while performing any action in the game.
  • With over 20 pages you can find information on Crafting, Inventory management and more.

General:



  • A New menu has been added to the top left of the screen to allow the player to access the "ESC Menu" & the Compendium


Changes:



  • The Experience Icon Floating over the Heroes when they receive XP from training has been changed.
  • The Feedback Envelop that was in the left corner of the screen has been removed & replaced by the new Menu.


Fixes & Improvements:



  • Fixed some spelling mistakes, particularly regarding Hero's Thoughts.


Happy Building!

v0.410.27 Hotfix

We are deploying a fix to an issue that was brought to us since the last patch.

Patch Notes Hotfix v0.410.27:

Fixes & Improvements:



  • Fixed a bug that prevented the player in some situations from receiving rewards from Threats & King Requests.
  • The fix will not work retroactively for rewards that were created before the hotfix was deployed.
  • There's NO need to start a new save for the hotfix to take effect.
  • Corrected some Spell Mistakes in the inventory window.


Sorry for the inconvenience and thank you for supporting us during Early Access. If the download doesn't start automatically make sure to restart steam to trigger the download.

For the Full Patch Notes click Here.

Happy Questing!

Patch Version v0.410.27 Vendor Overhaul

Hey everyone!

Just in time with the Steam Spring Sale, we bring you our latest Milestone Patch: The Vendor Overhaul!

Each Vendor now has their own specialization tree with many different bonuses for you to choose from and, on top of that, will now be able to assist you in managing your resource farms.

We hope you enjoy the new Update!

Patch Notes version v0.410.27:

New Features:


Station Specialization:

  • Vendors have been completely overhauled and now feature the station specialization system which can be accessed from their detail's menu.

  • By clicking on the Vendor you will now be able to open the Details menu and choose from over 50 perks spread across all the crafting stations, which will allow you to focus your stations on doing what you want them to, in the most effective way possible.
  • As Workstations level up their progression is measured in their detail's panel. As this increases, they will be able to unlock up to 4 tiers of perks that you can set your station to specialize on.
  • Mr George will introduce the player to the new system once it becomes relevant in their game.

New Resource - Focus Gem:

  • Once the Specialization is chosen, the option is locked and if you wish to change the station specialization you will need to buy a Focus Gem from the Trader the next time he is in town. But be mindful that as this gem is scarce & his stock is limited.
  • Using a Focus Gem to Reset your station specialization will reset all of its current selected options.
  • Focus Gems can be purchased for 10 Royal Tokens across all difficulties.

Production Farms Restocking:


  • For a small fee, you will now be able to send your vendor to restock your production farms through the Detail's Panel
  • Restocking fee varies on the Game Difficulty, and the vendor will be unavailable to serve your customers while taking the task. Making sure you have Shop Displays available, will ensure that customers stay entertained during this time.
  • Before Sending the Vendor to Restock the farms a tooltip will display the estimated price for the restocking, if the vendor fails to restock any of the farms you will receive a notification for a reason & no cost will be deducted from the player.


Changes:



  • The Daily Hero attribute bonus report will now include bonuses earned by the station specialization perks.
  • The Vendor Detail Panel now Features the Station Specialization Perks & The ability to send your vendor to restock production farms.


Fixes & Improvements:



  • Fixed a bug where the Trader would not load after loading a save where the trader was in town during the save.


Happy Questing!

v0.400.28 Hotfix

Thanks to some quick feedback that was reported to us, we are dropping this hotfix to quickly take care of some unexpected bugs that appeared with the release of the latest update.

Patch Notes Hotfix v0.400.28h:

Fixes & Improvements:



  • Improved the Daily quest tooltip to better represent the "Daily Quests" unlocking requirements.
  • Fixed Lot Signs not showing their actual price once the free lot is redeemed.
  • Fixed pause not being available in a specific circumstance where placing down a new item in build mode will trigger an achievement.
  • Fixed some of the back items not properly showing their name in the Class Manager.

If the download doesn't start automatically make sure to restart steam to trigger the download.

For the Full Patch Notes click Here.

Happy Questing!

Patch Version v0.400.27 Active Pause

Hello everyone!

As always we are keen on your feedback and doing our best to implement your ideas to fit our vision for the game. Today we are releasing the latest patch for A Hero's Rest, including some of the most requested features to date.

To make it easier we put together a patch-highlight video, for those who prefer to get the news in that format.




As always, below, Patch notes for Version v0.400.27:

New Features:



Active Pause:



  • This highly requested feature, will allow you to pause the game and take the time you need to craft, build, manage your inventory and more.
  • Active Pause can be accessed by clicking the pause icon in the Speed controls or by pressing the slow speed hotkey [1] twice.
  • Some upgrades & actions that require time to pass will not be available during pause.
  • Active pause can be used in all difficulties.


Daily Quests:



  • Quests can now be set as daily from the inventory menu. This will allow you to set a specific number of quests to be repeatable and automatically post them once they are taken by Heroes.
  • The Standard posting fee applies when posting a quest in this manner. If you don't have the resources to re-post that quest, the quest will be removed by the Hero taking it and you will receive a Warning Notification of what quest failed to re-post.
  • Daily quests are limited and are unlocked by defeating new Bosses that threaten your Town for a total of 10 Daily Quests, with an additional 2 quests given for reaching Barren Reputation in Relaxing difficulty.
  • A counter in the Inventory window will show how many Daily Quests you have still available.
  • With the introduction of Daily Quests, the maximum quest limit has been decreased to 5/8/12/18/30 down from 5/10/14/20/99 from Deserted to Glamorus respectively.
  • Daily Quests can also be set as High Priority or Reserved to a specific Hero in the same fashion that normal quests can.


Hero Retention:



  • When the Hero's Morale is depleted, they will now protest in front of the innkeeper for a day's length, during this time you will have the opportunity to pay off the hero and convince them to stay at the price of 500/1000/1500 gold per Hero Level based on the current difficulty.
  • Selecting a protesting Hero will prompt a pop-up in the Hero Sheet, that will allow you to pay the Hero's Demanded sum, or release them from your roster immediately.
  • Heroes that are compensated, will continue their business as usual and finish their shopping routine. They will also have their morale restored to Neutral (50%).
  • If the Hero protesting is in your favourites list, a notification will inform you that he is considering retiring.
  • Heroes that are not paid off in time, will permanently retire from your Hero roster.


New Proficiency: Focus


introducing a new set of Items for your Heroes - Magic Focus! Equip your heroes with everything they need to succeed in their journey, with 32 new customizable foci that can be crafted at the Tailor.
The Foci are the ideal item to boost your Heroes' Intelligence and bring a mystic appeal to them.




Changes:



  • When checking classes in the Class Manager, it will now display the number of Heroes currently recruited for each class.

  • When Hovering over the fast travel buttons to check the Vendor's Stock, it will now show the stock in detail for the separated categories at a glance.


Fixes & Improvements:



  • Improved the tracking of the Trader & weapon Master through gameplay sessions, reducing the spawn time of either, especially during the period of short sessions
  • Fixed a bug where in some maps teleporting to the Traveller's camp would cause the camera to fall through the ground.
  • Replaced the "Town" Icon in the objectives tracker to represent the new Standard Reputation icon.

Patch Version v0.304.27 Difficulty Re-Balance

Hey everyone.

We are happy to bring our newest patch for the game, introducing a lot of balancing changes & improvements with a focus to increase challenge & flow, especially in the Challenging & Hardcore Difficulties.

The goal was to keep the relaxing difficulty relaxing for those who enjoy the building aspects of the game. While improving the challenge and replayability of the harder difficulties while also improving their pace.

Patch Highlights:

  • New Prosperity System.
  • Improved Resource Gain.
  • Improved Threat System.
  • Crafting Recipies changes.
  • New Stockpiles, Features & Improvements.

Later this month, we will be bringing another patch with a lot of new & requested features that we teased in our January Dev Log last week.

Happy week everyone!

Loke & Chaya 🤓


Below, Patch notes for Version v0.304.27:


Difficulty Changes:



New:



  • Resources needed for crafting at the workstations, have been normalized across all difficulties.
  • Overwhelming Quests will now provide extra rewards in the same fashion Challenging Quests do.
  • When "At Risk" prosperity or worse, a tax penalty of 10%/20%/35% is applied by the king based on the current game difficulty. The Penalty can be seen in the new reputation tooltip. (see below)

Changes:



  • Slightly Improved resource gain from quests, especially for Hardcore Difficulty.
  • Increased resource gain from natural resources in all the difficulties.


Reputation Changes:



New:



  • Town Prosperity - The Current Lose Condition has been replaced by this feature. In addition to Reputation, Prosperity plays a major role in the success of your town. Losing your Prosperity could lead to game over.

  • There are 3 stages of Prosperity to look out for:


    • Good - By keeping a Positive Balance & good King's Approval, Your Town is safe and thriving
    • At Risk - Your actions have caught the attention of the king and a negative balance could lead to Bad Prosperity.
    • Bad - At this stage, you are given until midnight to improve your current balance or you will lose the game. (The Game Over screen has been left unchanged. This means you can continue your playthrough but Platform specific achievements will no longer be unlocked.)
*We will continue to expand on this feature as we implement new systems into the game.

Changes:



  • Reputation Penality during evaluation, for going into Negative Balance, has been reduced to a third of its current value to a max of -20 Reputation points.
  • Refusing a King's Request will have its reputation & prosperity effects take place immediately and will set your town into "At Risk" Prosperity. These effects will last 1-4 days.
  • Having a Negative evaluated balance will put your town into "At Risk" Prosperity, this can be amended by having a positive balance by your next evaluation.

Reputation ToolTip:

  • The Reputation Breakdown Tooltip has been reworked to include your current Reputation (Deserted, Barren, etc....) and your prosperity. It will now also appear when hovering over your Reputation Stars.
  • The Current Fame Tooltip Has been Removed & Replaced by the Reputation Breakdown.
  • Increased the Size of the Reputation Breakdown UI for better readability.


Threat Changes:



New:



  • Failed Threats in Challenging & Hardcore Difficulty had their Penalty reworked and will become more challenging even for the wealthiest of towns. This in effect, will also increase the constitution Heroes' effectiveness, in their role of defending your losses.
  • Max Threats have been increased in the end-game in all difficulties.

Changes:



  • Threats will now be more varied and challenging, reducing the likelihood of receiving low-level threats like goblins, in the end-game.
  • Threats Gold Rewards have been Doubled across all difficulties.
  • Threats Material Rewards have been increased, especially when rewarding T1 Resources across all difficulties
  • Reduced the Interval Between Threats.
  • Rare threats had their Time limit decreased to 8 days from 10.
  • Legendary Threats had their time decreased in Challenging & Hardcore Difficulties to 12 and 10 days Respectivly.



Crafting Changes:



New:



  • The Quest Crafting Menu has been improved to show the available Tier rewards for each objective, along with tooltips to explain the new dynamic.

  • A New Potion has been added to the Apothecary - Greater Potion of Vigor is a Tier 4 Potion that will improve the Hero's Morale by 35% when taken.

  • A New Filter has been added to the Tailor's "Extras" inventory to filter between Backpacks & Capes in the same fashion items are filtered for the other shops.
  • Reserved Potions Drop Down Menu will now also display the Hero's CR.


Craft Balancing:



Apothecary:

  • Potion of Confidence has been moved to T1 Potion down from T2 and had its price adjusted to fit the new crafting level.
  • Potion of Haste has been moved to T2 up from T1 and had its price adjusted to fit the new crafting level.
  • Potion of Plentiness had its effect increased to 25% up from 20%.

Transmutation Station: (Boss unlocks changed)

  • Defeating the Goblin Chieftain will now unlock Tier 2 Transmutation at the Transmutation Station.
  • Defeating the Bandit Leader will now unlock Tier 3 Transmutation at the Transmutation Station.
  • Defeating the Defiler will now unlock Tier 4 Transmutation at the Transmutation Station.

Innkeeper:

  • High-Quality recipes of Food Tier 2 and above will now provide a Morale Bonus to the Hero.
    The bonus is affected by the crafted item quality. (This will not affect already crafted items)

Blacksmith:

  • One Handed Swords & off-handed swords had their Cost reduced across all tiers.
  • Daggers & Off-hand Daggers had their Cost reduced across all tiers.
  • Heavy Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.

WoodWorker:

  • Shields had their Cost reduced across all tiers.
  • Polearms Tier 2 will now require Leather T1 instead of Wood T1 as an Ingredient.
  • Polearms Tier 3 will now require Leather T1 instead of Metal T1 as an Ingredient.

Tanner:

  • Medium Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.

Tailor:

  • Light Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.


Miscellaneous:



New:



  • All existing stockpiles have been turned into small stockpiles, their required size has been adjusted
    to better fit the crates' placement.
  • Medium Stockpile - New furniture under the workstation menu provides 25 stock capacity.
  • Large Stockpile - New furniture under the workstation menu provides 40 stock capacity.
  • Selecting a New Speed using the Speed Hotkeys while the speed controls are disabled (ex. during transitions or Crafting), will now set to the desired speed once the controls are re-enabled.

Changes:



  • The Reserved Filter button in the Inventory has been replaced with a button that will better represent the selected filter setting. Furthermore, it will flash promptly to alert the player whenever the player attempts to reserve a quest for a specific Hero.
  • Reduced the Interval between King Requests.
  • Updated Mr. George's Tutorial to reflect the new losing conditions.
  • Improved the visibility of resources during crafting.
  • Fireplace had its price reduced to 2 Wood T1 Down from T2
  • The Achievement "Just a humble servant" had its milestone requirements reduced to 5/15/30 down from 5/20/50.
  • Items will now show the Success bonus they provide when Hovering over the items in the Hero's Inventory.
  • When closing a crafting menu while the crafting pop-up is open, the menu will now close the pop-up with it.


Fixes & Improvements:



  • When earning an achievement, the game speed will no longer lock to normal until the Achievement is dismissed.
  • When completing Royal Requests, the game speed will no longer lock to normal until the requests is dismissed.
  • Fixed a bug that was allowing lost games to still unlock Platform achievements during loading.
  • Potions at the Apothecary have been re-arranged and some of the Icons have been replaced.
  • Changed the Robes Category at the Tailor Station to "Light Armour" to coincide with the
    Weapon Master's Options and better represent the available parts options.
  • A Bug where it was possible to take advantage of extras without paying the full price for
    their craft has been resolved.
  • Heroes without quests will no longer show green (bonus) Reward text on the Hero list.

January Dev-Log

Hey everyone!

We want to give you all a quick update on what's going on behind the scenes for "A Hero's Rest"!



We've recently released the first part of the next Patch to our Beta Branch, which includes a bunch of changes to the balancing of the game.

We're introducing an overhaul to the Reputation System, so you'll have to make sure to keep the King happy!


This comes with changes to the way you can lose the game, as the King will now cut you some slack if he has a good opinion of you, but will not be so generous if he is unhappy.

The Beta Branch also includes a bunch of changes to recipes, including a new potion, improvements to the Quest Crafting UI, and changes to the cost of crafting items.



But there are still a lot of things in the making!

As many people have requested, we are adding a Pause Mode with the next Patch, so you can take your time whenever you need to.
You will be able to craft, build and manage your Heroes and Inventory while making sure you don't miss anything going on.


Adding to this, we are introducing a new way to make sure to keep your favourite Heroes around. Instead of just deciding to leave you and your whole Town behind, you will have a "grace period" where you can decide to convince them to stay.



We're also adding another set of equipment to the game, the new Back Item "Focus".
You will be able to craft Foci at the Tailor and equip your Heroes with another Set of magical Items to give their class a unique look and bolster their ability to take on the toughest Quests.




We're very excited to be sharing this journey with all of you, and hope you are enjoying the game and looking forward to what else we have in store for you during the Early Access Period.

Loke & Chaya ːhappy_yetiː

Beta Branch - Balancing Patch - Part I

Hey everyone.

We hope you all had a great holiday season 🥳. To kick off the new year, we put together the first part of our upcoming balancing patch for the beta branch. This patch is focused on improving various aspects of the game especially the early game progression and the overall pace of the game.

There are many more things we have planned for the second chunk of this update. But for those of you interested in getting your hands on the latest content we believe this is the best way to gather early feedback before we fully implement the changes.


Playing on the Beta Branch:

While this branch will grant access to new content it's very important that you back up Your Save before playing in this branch.

For a full guide on how to access the beta branch, click Here



Below, Patch notes for Version v0.304.27b:

Difficulty Changes:



New:



  • Resources needed for crafting at the workstations, have been normalized across all difficulties.
  • Overwhelming Quests will now provide extra rewards in the same fashion Challenging Quests do.

Changes:



  • Slightly Improved resource gain from quests, especially for Hardcore Difficulty.
  • Increased resource gain from natural resources in all the difficulties.


Reputation Changes:



New:



  • Town Prosperity - The Current Lose Condition has been replaced by this feature. In addition to Reputation, Prosperity plays a major role in the success of your town. Losing your Prosperity could lead to game over.

  • There are 3 stages of Prosperity to look out for:


    • Good - By keeping a Positive Balance & good King's Approval, Your Town is safe and thriving
    • At Risk - Your actions have caught the attention of the king and a negative balance could lead to Bad Prosperity.
    • Bad - At this stage, you are given until midnight to improve your current balance or you will lose the game. (The Game Over screen has been left unchanged. This means you can continue your playthrough but Platform specific achievements will no longer be unlocked.)
*We will continue to expand on this feature as we implement new systems into the game.

Changes:



  • Reputation Penality during evaluation, for going into Negative Balance, has been reduced to a third of its current value to a max of -20 Reputation points.
  • Refusing a King's Request will have its reputation & prosperity effects take place immediately and will set your town into "At Risk" Prosperity. These effects will last 1-4 days.
  • Having a Negative evaluated balance will put your town into "At Risk" Prosperity, this can be amended by having a positive balance by your next evaluation.

Reputation ToolTip:

  • The Reputation Breakdown Tooltip has been reworked to include your current Reputation (Deserted, Barren, etc....) and your prosperity. It will now also appear when hovering over your Reputation Stars.
  • The Current Fame Tooltip Has been Removed & Replaced by the Reputation Breakdown.
  • Increased the Size of the Reputation Breakdown UI for better readability.


Crafting Changes:



New:



  • The Quest Crafting Menu has been improved to show the available Tier rewards for each objective, along with tooltips to explain the new dynamic.

  • A New Potion has been added to the Apothecary - Greater Potion of Vigor is a Tier 4 Potion that will improve the Hero's Morale by 35% when taken.

  • A New Filter has been added to the Tailor's "Extras" inventory to filter between Backpacks & Capes in the same fashion items are filtered for the other shops.
  • Reserved Potions Drop Down Menu will now also display the Hero's CR.


Craft Balancing:



Apothecary:

  • Potion of Confidence has been moved to T1 Potion down from T2 and had its price adjusted to fit the new crafting level.
  • Potion of Haste has been moved to T2 up from T1 and had its price adjusted to fit the new crafting level.
  • Potion of Plentiness had its effect increased to 25% up from 20%.

Transmutation Station: (Boss unlocks changed)

  • Defeating the Goblin Chieftain will now unlock Tier 2 Transmutation at the Transmutation Station.
  • Defeating the Bandit Leader will now unlock Tier 3 Transmutation at the Transmutation Station.
  • Defeating the Defiler will now unlock Tier 4 Transmutation at the Transmutation Station.

Innkeeper:

  • High-Quality recipes of Food Tier 2 and above will now provide a Morale Bonus to the Hero.
    The bonus is affected by the crafted item quality. (This will not affect already crafted items)

Blacksmith:

  • One Handed Swords & off-handed swords had their Cost reduced across all tiers.
  • Daggers & Off-hand Daggers had their Cost reduced across all tiers.
  • Heavy Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.

WoodWorker:

  • Shields had their Cost reduced across all tiers.
  • Polearms Tier 2 will now require Leather T1 instead of Wood T1 as an Ingredient.
  • Polearms Tier 3 will now require Leather T1 instead of Metal T1 as an Ingredient.

Tanner:

  • Medium Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.

Tailor:

  • Light Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.

Miscellaneous:



  • Reduced the Interval between King Requests.
  • Updated Mr. George's Tutorial to reflect the new losing conditions.
  • Improved the visibility of resources during crafting.
  • Fireplace had its price reduced to 2 Wood T1 Down from T2


Fixes & Improvements:



  • Fixed a bug that was allowing lost games to still unlock Platform achievements during loading.
  • Potions at the Apothecary have been re-arranged and some of the Icons have been replaced.
  • Changed the Robes Category at the Tailor Station to "Light Armour" to coincide with the
    Weapon Master's Options, and better represent the available parts options.
  • A Bug where it was possible to take advantage of extras without paying the full price for
    their craft has been resolved.
  • Heroes without quests will no longer show green (bonus) Reward text on the Hero list.

Patch Version v0.303.27 Riverside

Happy Holidays everyone! 🎄🎄

We want to thank you for your ongoing support, the Release of "A Hero's Rest" has been a blast and to lighten up your Holiday Season, we bring you as promised, the end of Early Access Phase One with a bunch of new features!


New Map: Riverside


Featuring a beautiful flat landscape with large bodies of water and nature, Riverside is the 4th map awaiting you to settle in and plot your Heroes' adventures.




New Proficiency: Backpacks


With this patch, we are also introducing a new set of Items for your Heroes - Backpacks!. Equip your heroes with everything they need to succeed in their journey with 20 new customizable backpacks that can be crafted at the Tailor



The backpacks are the ideal item to boost your Heroes' constitution and keep up their spirit by being able to carry all their supplies with them.


Seasonal Rewards


The Holiday Season is a time of giving and we want to share the spirit by adding 6 new decorations, only available to those that play from today until the 5th of January 2023.



It's never been a better time to jump into the land of Felonia, as due to some improvements, we will also be giving away the seasonal items that were available during the Halloween season during this period.


Following below are the patch notes for patch v303.27 - Riverside

New:

  • 6 New Seasonal Items have been added and will be available
    to unlock during the holiday season and until the 5th of January.
  • New Map Riverside - featuring a flat land and beautiful landscape
    Riverside is our 4th map for the game waiting for you to settle in.
  • New back item - Backpacks, can be crafted at the tailor. With over 20 customizable options
    it becomes the go-to item to boost your Heroes' constitution.

Changes:

  • Increased Quest limit at Barren Reputation to 9 up from 8 to
  • Increased Quest limit at Normal Reputation to 14 up from 12.
  • The functionality of the Reset to defaults option in the settings menu
    has been reworked, it will reset all your Sound & Keybinding Settings to Default
  • A decision pop-up will show when attempting to restore all your settings to default.
  • Item - Bear Rug had its price increased to 480 gold up from 380 gold.
  • Item - Cloth Rug had its price increased to 380 gold up from 200 gold.

Fixes & Improvements:

  • Improved the camera focus when using the Trader's Camp Button.
  • Reworked the Seasonal Unlock system to be more reliable, Due to this change
    previously unlocked season rewards (Halloween), may be lost, and therefore we made the
    Halloween unlocks available for everyone playing from today until the
    start of January.
  • The Restore to Default Button in the settings menu, can now be used to fix a
    rare bug where the game settings would get corrupted.


We hope you enjoy the Holidays and have a great start to the new year, while we are already preparing the Content planned for Early 2023 :happy_yeti:

Loke & Chaya