Thanks to some quick feedback that was reported to us, we are dropping this hotfix to quickly take care of some unexpected bugs that appeared with the release of the latest update.
Patch Notes Hotfix v0.400.28h:
Fixes & Improvements:
Improved the Daily quest tooltip to better represent the "Daily Quests" unlocking requirements.
Fixed Lot Signs not showing their actual price once the free lot is redeemed.
Fixed pause not being available in a specific circumstance where placing down a new item in build mode will trigger an achievement.
Fixed some of the back items not properly showing their name in the Class Manager.
If the download doesn't start automatically make sure to restart steam to trigger the download.
As always we are keen on your feedback and doing our best to implement your ideas to fit our vision for the game. Today we are releasing the latest patch for A Hero's Rest, including some of the most requested features to date.
To make it easier we put together a patch-highlight video, for those who prefer to get the news in that format.
As always, below, Patch notes for Version v0.400.27:
New Features:
Active Pause:
This highly requested feature, will allow you to pause the game and take the time you need to craft, build, manage your inventory and more.
Active Pause can be accessed by clicking the pause icon in the Speed controls or by pressing the slow speed hotkey [1] twice.
Some upgrades & actions that require time to pass will not be available during pause.
Active pause can be used in all difficulties.
Daily Quests:
Quests can now be set as daily from the inventory menu. This will allow you to set a specific number of quests to be repeatable and automatically post them once they are taken by Heroes.
The Standard posting fee applies when posting a quest in this manner. If you don't have the resources to re-post that quest, the quest will be removed by the Hero taking it and you will receive a Warning Notification of what quest failed to re-post.
Daily quests are limited and are unlocked by defeating new Bosses that threaten your Town for a total of 10 Daily Quests, with an additional 2 quests given for reaching Barren Reputation in Relaxing difficulty.
A counter in the Inventory window will show how many Daily Quests you have still available.
With the introduction of Daily Quests, the maximum quest limit has been decreased to 5/8/12/18/30 down from 5/10/14/20/99 from Deserted to Glamorus respectively.
Daily Quests can also be set as High Priority or Reserved to a specific Hero in the same fashion that normal quests can.
Hero Retention:
When the Hero's Morale is depleted, they will now protest in front of the innkeeper for a day's length, during this time you will have the opportunity to pay off the hero and convince them to stay at the price of 500/1000/1500 gold per Hero Level based on the current difficulty.
Selecting a protesting Hero will prompt a pop-up in the Hero Sheet, that will allow you to pay the Hero's Demanded sum, or release them from your roster immediately.
Heroes that are compensated, will continue their business as usual and finish their shopping routine. They will also have their morale restored to Neutral (50%).
If the Hero protesting is in your favourites list, a notification will inform you that he is considering retiring.
Heroes that are not paid off in time, will permanently retire from your Hero roster.
New Proficiency: Focus
introducing a new set of Items for your Heroes - Magic Focus! Equip your heroes with everything they need to succeed in their journey, with 32 new customizable foci that can be crafted at the Tailor. The Foci are the ideal item to boost your Heroes' Intelligence and bring a mystic appeal to them.
Changes:
When checking classes in the Class Manager, it will now display the number of Heroes currently recruited for each class.
When Hovering over the fast travel buttons to check the Vendor's Stock, it will now show the stock in detail for the separated categories at a glance.
Fixes & Improvements:
Improved the tracking of the Trader & weapon Master through gameplay sessions, reducing the spawn time of either, especially during the period of short sessions
Fixed a bug where in some maps teleporting to the Traveller's camp would cause the camera to fall through the ground.
Replaced the "Town" Icon in the objectives tracker to represent the new Standard Reputation icon.
Patch Version v0.304.27 Difficulty Re-Balance
Hey everyone.
We are happy to bring our newest patch for the game, introducing a lot of balancing changes & improvements with a focus to increase challenge & flow, especially in the Challenging & Hardcore Difficulties.
The goal was to keep the relaxing difficulty relaxing for those who enjoy the building aspects of the game. While improving the challenge and replayability of the harder difficulties while also improving their pace.
Patch Highlights:
New Prosperity System.
Improved Resource Gain.
Improved Threat System.
Crafting Recipies changes.
New Stockpiles, Features & Improvements.
Later this month, we will be bringing another patch with a lot of new & requested features that we teased in our January Dev Log last week.
Happy week everyone!
Loke & Chaya ๐ค Below, Patch notes for Version v0.304.27:
Difficulty Changes:
New:
Resources needed for crafting at the workstations, have been normalized across all difficulties.
Overwhelming Quests will now provide extra rewards in the same fashion Challenging Quests do.
When "At Risk" prosperity or worse, a tax penalty of 10%/20%/35% is applied by the king based on the current game difficulty. The Penalty can be seen in the new reputation tooltip. (see below)
Changes:
Slightly Improved resource gain from quests, especially for Hardcore Difficulty.
Increased resource gain from natural resources in all the difficulties.
Reputation Changes:
New:
Town Prosperity - The Current Lose Condition has been replaced by this feature. In addition to Reputation, Prosperity plays a major role in the success of your town. Losing your Prosperity could lead to game over.
There are 3 stages of Prosperity to look out for:
Good - By keeping a Positive Balance & good King's Approval, Your Town is safe and thriving
At Risk - Your actions have caught the attention of the king and a negative balance could lead to Bad Prosperity.
Bad - At this stage, you are given until midnight to improve your current balance or you will lose the game. (The Game Over screen has been left unchanged. This means you can continue your playthrough but Platform specific achievements will no longer be unlocked.)
*We will continue to expand on this feature as we implement new systems into the game.
Changes:
Reputation Penality during evaluation, for going into Negative Balance, has been reduced to a third of its current value to a max of -20 Reputation points.
Refusing a King's Request will have its reputation & prosperity effects take place immediately and will set your town into "At Risk" Prosperity. These effects will last 1-4 days.
Having a Negative evaluated balance will put your town into "At Risk" Prosperity, this can be amended by having a positive balance by your next evaluation.
Reputation ToolTip:
The Reputation Breakdown Tooltip has been reworked to include your current Reputation (Deserted, Barren, etc....) and your prosperity. It will now also appear when hovering over your Reputation Stars.
The Current Fame Tooltip Has been Removed & Replaced by the Reputation Breakdown.
Increased the Size of the Reputation Breakdown UI for better readability.
Threat Changes:
New:
Failed Threats in Challenging & Hardcore Difficulty had their Penalty reworked and will become more challenging even for the wealthiest of towns. This in effect, will also increase the constitution Heroes' effectiveness, in their role of defending your losses.
Max Threats have been increased in the end-game in all difficulties.
Changes:
Threats will now be more varied and challenging, reducing the likelihood of receiving low-level threats like goblins, in the end-game.
Threats Gold Rewards have been Doubled across all difficulties.
Threats Material Rewards have been increased, especially when rewarding T1 Resources across all difficulties
Reduced the Interval Between Threats.
Rare threats had their Time limit decreased to 8 days from 10.
Legendary Threats had their time decreased in Challenging & Hardcore Difficulties to 12 and 10 days Respectivly.
Crafting Changes:
New:
The Quest Crafting Menu has been improved to show the available Tier rewards for each objective, along with tooltips to explain the new dynamic.
A New Potion has been added to the Apothecary - Greater Potion of Vigor is a Tier 4 Potion that will improve the Hero's Morale by 35% when taken.
A New Filter has been added to the Tailor's "Extras" inventory to filter between Backpacks & Capes in the same fashion items are filtered for the other shops.
Reserved Potions Drop Down Menu will now also display the Hero's CR.
Craft Balancing:
Apothecary:
Potion of Confidence has been moved to T1 Potion down from T2 and had its price adjusted to fit the new crafting level.
Potion of Haste has been moved to T2 up from T1 and had its price adjusted to fit the new crafting level.
Potion of Plentiness had its effect increased to 25% up from 20%.
Transmutation Station: (Boss unlocks changed)
Defeating the Goblin Chieftain will now unlock Tier 2 Transmutation at the Transmutation Station.
Defeating the Bandit Leader will now unlock Tier 3 Transmutation at the Transmutation Station.
Defeating the Defiler will now unlock Tier 4 Transmutation at the Transmutation Station.
Innkeeper:
High-Quality recipes of Food Tier 2 and above will now provide a Morale Bonus to the Hero. The bonus is affected by the crafted item quality. (This will not affect already crafted items)
Blacksmith:
One Handed Swords & off-handed swords had their Cost reduced across all tiers.
Daggers & Off-hand Daggers had their Cost reduced across all tiers.
Heavy Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.
WoodWorker:
Shields had their Cost reduced across all tiers.
Polearms Tier 2 will now require Leather T1 instead of Wood T1 as an Ingredient.
Polearms Tier 3 will now require Leather T1 instead of Metal T1 as an Ingredient.
Tanner:
Medium Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.
Tailor:
Light Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.
Miscellaneous:
New:
All existing stockpiles have been turned into small stockpiles, their required size has been adjusted to better fit the crates' placement.
Medium Stockpile - New furniture under the workstation menu provides 25 stock capacity.
Large Stockpile - New furniture under the workstation menu provides 40 stock capacity.
Selecting a New Speed using the Speed Hotkeys while the speed controls are disabled (ex. during transitions or Crafting), will now set to the desired speed once the controls are re-enabled.
Changes:
The Reserved Filter button in the Inventory has been replaced with a button that will better represent the selected filter setting. Furthermore, it will flash promptly to alert the player whenever the player attempts to reserve a quest for a specific Hero.
Reduced the Interval between King Requests.
Updated Mr. George's Tutorial to reflect the new losing conditions.
Improved the visibility of resources during crafting.
Fireplace had its price reduced to 2 Wood T1 Down from T2
The Achievement "Just a humble servant" had its milestone requirements reduced to 5/15/30 down from 5/20/50.
Items will now show the Success bonus they provide when Hovering over the items in the Hero's Inventory.
When closing a crafting menu while the crafting pop-up is open, the menu will now close the pop-up with it.
Fixes & Improvements:
When earning an achievement, the game speed will no longer lock to normal until the Achievement is dismissed.
When completing Royal Requests, the game speed will no longer lock to normal until the requests is dismissed.
Fixed a bug that was allowing lost games to still unlock Platform achievements during loading.
Potions at the Apothecary have been re-arranged and some of the Icons have been replaced.
Changed the Robes Category at the Tailor Station to "Light Armour" to coincide with the Weapon Master's Options and better represent the available parts options.
A Bug where it was possible to take advantage of extras without paying the full price for their craft has been resolved.
Heroes without quests will no longer show green (bonus) Reward text on the Hero list.
January Dev-Log
Hey everyone!
We want to give you all a quick update on what's going on behind the scenes for "A Hero's Rest"!
We've recently released the first part of the next Patch to our Beta Branch, which includes a bunch of changes to the balancing of the game.
We're introducing an overhaul to the Reputation System, so you'll have to make sure to keep the King happy!
This comes with changes to the way you can lose the game, as the King will now cut you some slack if he has a good opinion of you, but will not be so generous if he is unhappy.
The Beta Branch also includes a bunch of changes to recipes, including a new potion, improvements to the Quest Crafting UI, and changes to the cost of crafting items. But there are still a lot of things in the making!
As many people have requested, we are adding a Pause Mode with the next Patch, so you can take your time whenever you need to. You will be able to craft, build and manage your Heroes and Inventory while making sure you don't miss anything going on.
Adding to this, we are introducing a new way to make sure to keep your favourite Heroes around. Instead of just deciding to leave you and your whole Town behind, you will have a "grace period" where you can decide to convince them to stay. We're also adding another set of equipment to the game, the new Back Item "Focus". You will be able to craft Foci at the Tailor and equip your Heroes with another Set of magical Items to give their class a unique look and bolster their ability to take on the toughest Quests.
We're very excited to be sharing this journey with all of you, and hope you are enjoying the game and looking forward to what else we have in store for you during the Early Access Period.
Loke & Chaya หhappy_yetiห
Beta Branch - Balancing Patch - Part I
Hey everyone.
We hope you all had a great holiday season ๐ฅณ. To kick off the new year, we put together the first part of our upcoming balancing patch for the beta branch. This patch is focused on improving various aspects of the game especially the early game progression and the overall pace of the game.
There are many more things we have planned for the second chunk of this update. But for those of you interested in getting your hands on the latest content we believe this is the best way to gather early feedback before we fully implement the changes. Playing on the Beta Branch:
While this branch will grant access to new content it's very important that you back up Your Save before playing in this branch.
For a full guide on how to access the beta branch, click Here Below, Patch notes for Version v0.304.27b:
Difficulty Changes:
New:
Resources needed for crafting at the workstations, have been normalized across all difficulties.
Overwhelming Quests will now provide extra rewards in the same fashion Challenging Quests do.
Changes:
Slightly Improved resource gain from quests, especially for Hardcore Difficulty.
Increased resource gain from natural resources in all the difficulties.
Reputation Changes:
New:
Town Prosperity - The Current Lose Condition has been replaced by this feature. In addition to Reputation, Prosperity plays a major role in the success of your town. Losing your Prosperity could lead to game over.
There are 3 stages of Prosperity to look out for:
Good - By keeping a Positive Balance & good King's Approval, Your Town is safe and thriving
At Risk - Your actions have caught the attention of the king and a negative balance could lead to Bad Prosperity.
Bad - At this stage, you are given until midnight to improve your current balance or you will lose the game. (The Game Over screen has been left unchanged. This means you can continue your playthrough but Platform specific achievements will no longer be unlocked.)
*We will continue to expand on this feature as we implement new systems into the game.
Changes:
Reputation Penality during evaluation, for going into Negative Balance, has been reduced to a third of its current value to a max of -20 Reputation points.
Refusing a King's Request will have its reputation & prosperity effects take place immediately and will set your town into "At Risk" Prosperity. These effects will last 1-4 days.
Having a Negative evaluated balance will put your town into "At Risk" Prosperity, this can be amended by having a positive balance by your next evaluation.
Reputation ToolTip:
The Reputation Breakdown Tooltip has been reworked to include your current Reputation (Deserted, Barren, etc....) and your prosperity. It will now also appear when hovering over your Reputation Stars.
The Current Fame Tooltip Has been Removed & Replaced by the Reputation Breakdown.
Increased the Size of the Reputation Breakdown UI for better readability.
Crafting Changes:
New:
The Quest Crafting Menu has been improved to show the available Tier rewards for each objective, along with tooltips to explain the new dynamic.
A New Potion has been added to the Apothecary - Greater Potion of Vigor is a Tier 4 Potion that will improve the Hero's Morale by 35% when taken.
A New Filter has been added to the Tailor's "Extras" inventory to filter between Backpacks & Capes in the same fashion items are filtered for the other shops.
Reserved Potions Drop Down Menu will now also display the Hero's CR.
Craft Balancing:
Apothecary:
Potion of Confidence has been moved to T1 Potion down from T2 and had its price adjusted to fit the new crafting level.
Potion of Haste has been moved to T2 up from T1 and had its price adjusted to fit the new crafting level.
Potion of Plentiness had its effect increased to 25% up from 20%.
Transmutation Station: (Boss unlocks changed)
Defeating the Goblin Chieftain will now unlock Tier 2 Transmutation at the Transmutation Station.
Defeating the Bandit Leader will now unlock Tier 3 Transmutation at the Transmutation Station.
Defeating the Defiler will now unlock Tier 4 Transmutation at the Transmutation Station.
Innkeeper:
High-Quality recipes of Food Tier 2 and above will now provide a Morale Bonus to the Hero. The bonus is affected by the crafted item quality. (This will not affect already crafted items)
Blacksmith:
One Handed Swords & off-handed swords had their Cost reduced across all tiers.
Daggers & Off-hand Daggers had their Cost reduced across all tiers.
Heavy Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.
WoodWorker:
Shields had their Cost reduced across all tiers.
Polearms Tier 2 will now require Leather T1 instead of Wood T1 as an Ingredient.
Polearms Tier 3 will now require Leather T1 instead of Metal T1 as an Ingredient.
Tanner:
Medium Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.
Tailor:
Light Armours had their cost reduced and will require fewer resources to craft in Tier 1 & 4.
Miscellaneous:
Reduced the Interval between King Requests.
Updated Mr. George's Tutorial to reflect the new losing conditions.
Improved the visibility of resources during crafting.
Fireplace had its price reduced to 2 Wood T1 Down from T2
Fixes & Improvements:
Fixed a bug that was allowing lost games to still unlock Platform achievements during loading.
Potions at the Apothecary have been re-arranged and some of the Icons have been replaced.
Changed the Robes Category at the Tailor Station to "Light Armour" to coincide with the Weapon Master's Options, and better represent the available parts options.
A Bug where it was possible to take advantage of extras without paying the full price for their craft has been resolved.
Heroes without quests will no longer show green (bonus) Reward text on the Hero list.
Patch Version v0.303.27 Riverside
Happy Holidays everyone! ๐๐
We want to thank you for your ongoing support, the Release of "A Hero's Rest" has been a blast and to lighten up your Holiday Season, we bring you as promised, the end of Early Access Phase One with a bunch of new features!
New Map: Riverside
Featuring a beautiful flat landscape with large bodies of water and nature, Riverside is the 4th map awaiting you to settle in and plot your Heroes' adventures.
New Proficiency: Backpacks
With this patch, we are also introducing a new set of Items for your Heroes - Backpacks!. Equip your heroes with everything they need to succeed in their journey with 20 new customizable backpacks that can be crafted at the Tailor
The backpacks are the ideal item to boost your Heroes' constitution and keep up their spirit by being able to carry all their supplies with them.
Seasonal Rewards
The Holiday Season is a time of giving and we want to share the spirit by adding 6 new decorations, only available to those that play from today until the 5th of January 2023.
It's never been a better time to jump into the land of Felonia, as due to some improvements, we will also be giving away the seasonal items that were available during the Halloween season during this period. Following below are the patch notes for patch v303.27 - Riverside
New:
6 New Seasonal Items have been added and will be available to unlock during the holiday season and until the 5th of January.
New Map Riverside - featuring a flat land and beautiful landscape Riverside is our 4th map for the game waiting for you to settle in.
New back item - Backpacks, can be crafted at the tailor. With over 20 customizable options it becomes the go-to item to boost your Heroes' constitution.
Changes:
Increased Quest limit at Barren Reputation to 9 up from 8 to
Increased Quest limit at Normal Reputation to 14 up from 12.
The functionality of the Reset to defaults option in the settings menu has been reworked, it will reset all your Sound & Keybinding Settings to Default
A decision pop-up will show when attempting to restore all your settings to default.
Item - Bear Rug had its price increased to 480 gold up from 380 gold.
Item - Cloth Rug had its price increased to 380 gold up from 200 gold.
Fixes & Improvements:
Improved the camera focus when using the Trader's Camp Button.
Reworked the Seasonal Unlock system to be more reliable, Due to this change previously unlocked season rewards (Halloween), may be lost, and therefore we made the Halloween unlocks available for everyone playing from today until the start of January.
The Restore to Default Button in the settings menu, can now be used to fix a rare bug where the game settings would get corrupted.
We hope you enjoy the Holidays and have a great start to the new year, while we are already preparing the Content planned for Early 2023 :happy_yeti:
Loke & Chaya
Patch Version v0.302.27 Hero Respec
Hey everyone!
It's been some busy weeks as we prepare for the end of 2022. Both Chaya and I are all hands on deck to bring you the latest content for your Heroes. So string your bows! for the newest patch drop that brings a whole bunch of new opportunities to the game. A new back item "Quivers" joins your arsenal to boost your Hero's Dexterity with over 41 pieces and great customization options to really make them your own.
To ensure that you can enjoy your new item specialization immediately, we are also introducing Hero Class Respec.
This allows your heroes to swap classes by sending them to train at the training grounds on their new profession before receiving the Weapon Master's Certification.
Without further ado, Patch notes for Version v0.302.27
New:
New back item - Quivers. It can be assigned to classes from the Weapon Master and crafted at the Tanner Station. It's an excellent choice to boost the Hero's dexterity and give them a badass look.
41 New Quiver pieces have been added, greatly increasing the customization options for your Heroes!
A new category has been added to the tanner inventory in the inventory menu, to filter for quivers in a similar fashion as the other shops filter items out.
A new option in the Hero Manager allows Heroes to switch classes. This process requires the Training Grounds to unlock and a Training Dummy & Weapon Master available throughout the process.
Heroes undertaking training to perform a Class Change will show their progress in the Hero Manager.
Heroes can now train at Training Dummies without a weapon.
A new set of animations has been added to allow Heroes for unarmed combat.
Changes:
Heroes will now show as "In Town" during their whole stay in the town, and only change their status to "Leaving" When they are going to pick the quest and after every other action is completed.
Retiring Heroes will now leave town the moment they retire from your roster, instead of finishing their normal town routine.
Fixes & Improvements:
When deleting objects the tooltip will now properly get disbanded.
Improved Hero AI framework efficiency and utility.
Improved AI pathing to shops.
Improved backend systems.
Patch Version v0.301.27 Transmutation
Hey everyone.
The Autumn Sale started and what's a better way to kick it off, than with a new update and a bunch of new features?
Following our RoadMap and the players' feedback, we bring you the Patch notes for: Version v0.301.27 - Transmutation
New Upgrade:
Transmutation Station - A new upgrade available for the apothecary that will allow players to transmute resources. To craft it, you will need Tier- 2 - Wood x2, Tier- 2 - Herbs x2 & Gold. It will allow you to transmute lower-tier resources for higher-tier ones with tiers 2-4 unlocked by defeating their corresponding Bosses.
New Features:
Zoom When Crafting, a new option in the in-game settings allows you opt-out from zooming into none customization based Workstations. (Quest Menu / Apothecary etc.)
Changes:
Improved the Tooltips in the build menu to provide the effects & Requirements of the item in question.
Added new flavour text to some of the existing tooltips.
Defeating the Alpha Pack will now unlock Tier 2 Transmutation at the Transmutation Station.
Defeating the Orc Warlord will now unlock Tier 3 Transmutation at the Transmutation Station.
Defeating the Ice Titan will now unlock Tier 4 Transmutation at the Transmutation Station.
Fixes & Improvements:
Fixed a bug within the Quest Menu that under certain circumstances quests could have been created with the wrong quest parameters while crafting was in progress.
Fixed an issue where sometimes Heroes would trigger a "Can't Reach Vendor" Notification, even though there was no actual reason for this to happen.
Increased the Amount of Fireworks at the inn when a boss is defeated.
If you would like to have your heroes featured in our announcements or events, head over to our Discord Channel, and share your pictures in the Pictures-Galore Channel.
Happy questing everyone!
Loke & Chaya. ๐งโโ๏ธ๐งโโ๏ธ
Early Access Roadmap
Hi everyone!
It's been a month since "A Hero's Rest" entered Early Access, and many of you have left us a lot of great Feedback. We've gathered many Ideas and Suggestions, sifted through them, and decided what we think fits best with our vision of what the game will become in the future.
Today we release our Roadmap for "A Hero's Rest" giving you a better idea of what else you can expect to be added during the Early Access Period.
We're looking forward to continuing developing "A Hero's Rest" and we hope you all enjoy your time as you guide your Heroes through their Adventures.
If you would like to have your own heroes featured in our future announcements or events, head over to our Discord Channel, and share your pictures in the Picture-Galore Channel.
Happy questing everyone!
Chaya & Lokerian
v0.300.27 Hotfix
Thanks to some quick feedback we've received from our community, we implemented fixes that should address the most glaring issues that arose with the last update.
Fixes:
Fixed a bug that was causing a Visitor Swarm whenever a Hero wasn't present in town. This also caused further complications with the Heroes Return & Recruitment, all this has been taken care of.
Fixed the Inventory Icon opening on the Blacksmith Inventory instead of the Quest Inventory.
Changed the way the Inventory opens to prevent it from getting stuck.
Fixed the inventory showing some imageless items when switching to empty inventories.