A Hero's Rest cover
A Hero's Rest screenshot
Genre: Simulator, Strategy, Indie

A Hero's Rest

Patch Version v0.302.27 Hero Respec

Hey everyone!

It's been some busy weeks as we prepare for the end of 2022. Both Chaya and I are all hands on deck to bring you the latest content for your Heroes. So string your bows! for the newest patch drop that brings a whole bunch of new opportunities to the game.


A new back item "Quivers" joins your arsenal to boost your Hero's Dexterity with over 41 pieces and great customization options to really make them your own.



To ensure that you can enjoy your new item specialization immediately, we are also introducing Hero Class Respec.



This allows your heroes to swap classes by sending them to train at the training grounds on their new profession before receiving the Weapon Master's Certification.

Without further ado, Patch notes for Version v0.302.27

New:

  • New back item - Quivers. It can be assigned to classes from the Weapon Master and crafted
    at the Tanner Station. It's an excellent choice to boost the Hero's dexterity and give them a badass look.
  • 41 New Quiver pieces have been added, greatly increasing the customization options for your Heroes!



  • A new category has been added to the tanner inventory in the inventory menu, to filter for
    quivers in a similar fashion as the other shops filter items out.


  • A new option in the Hero Manager allows Heroes to switch classes. This process
    requires the Training Grounds to unlock and a Training Dummy & Weapon Master available
    throughout the process.



  • Heroes undertaking training to perform a Class Change will show their progress
    in the Hero Manager.


  • Heroes can now train at Training Dummies without a weapon.
  • A new set of animations has been added to allow Heroes for unarmed combat.

Changes:

  • Heroes will now show as "In Town" during their whole stay in the town, and only change their
    status to "Leaving" When they are going to pick the quest and after every other action is completed.
  • Retiring Heroes will now leave town the moment they retire from your roster, instead
    of finishing their normal town routine.

Fixes & Improvements:

  • When deleting objects the tooltip will now properly get disbanded.
  • Improved Hero AI framework efficiency and utility.
  • Improved AI pathing to shops.
  • Improved backend systems.

Patch Version v0.301.27 Transmutation

Hey everyone.

The Autumn Sale started and what's a better way to kick it off, than with a new update and a bunch of new features?

Following our RoadMap and the players' feedback, we bring you the Patch notes for:
Version v0.301.27 - Transmutation

New Upgrade:

  • Transmutation Station - A new upgrade available for the apothecary
    that will allow players to transmute resources.

    To craft it, you will need Tier- 2 - Wood x2, Tier- 2 - Herbs x2 & Gold.

    It will allow you to transmute lower-tier resources for higher-tier ones with tiers 2-4 unlocked by defeating their corresponding Bosses.




New Features:

  • Zoom When Crafting, a new option in the in-game settings allows you
    opt-out from zooming into none customization based Workstations. (Quest Menu / Apothecary etc.)

Changes:

  • Improved the Tooltips in the build menu to provide the effects & Requirements
    of the item in question.
  • Added new flavour text to some of the existing tooltips.
  • Defeating the Alpha Pack will now unlock Tier 2 Transmutation at the Transmutation Station.
  • Defeating the Orc Warlord will now unlock Tier 3 Transmutation at the Transmutation Station.
  • Defeating the Ice Titan will now unlock Tier 4 Transmutation at the Transmutation Station.

Fixes & Improvements:

  • Fixed a bug within the Quest Menu that under certain circumstances quests could have been
    created with the wrong quest parameters while crafting was in progress.
  • Fixed an issue where sometimes Heroes would trigger a "Can't Reach Vendor" Notification, even though there was no actual reason for this to happen.
  • Increased the Amount of Fireworks at the inn when a boss is defeated.



If you would like to have your heroes featured in our announcements or events, head over to our Discord Channel, and share your pictures in the Pictures-Galore Channel.

Happy questing everyone!

Loke & Chaya. 🧙‍♂️🧙‍♀️

Early Access Roadmap

Hi everyone!

It's been a month since "A Hero's Rest" entered Early Access, and many of you have left us a lot of great Feedback.
We've gathered many Ideas and Suggestions, sifted through them, and decided what we think fits best with our vision of what the game will become in the future.

Today we release our Roadmap for "A Hero's Rest" giving you a better idea of what else you can expect to be added during the Early Access Period.




We're looking forward to continuing developing "A Hero's Rest" and we hope you all enjoy your time as you guide your Heroes through their Adventures.

If you would like to have your own heroes featured in our future announcements or events, head over to our Discord Channel, and share your pictures in the Picture-Galore Channel.

Happy questing everyone!

Chaya & Lokerian

v0.300.27 Hotfix

Thanks to some quick feedback we've received from our community, we implemented fixes that should address the most glaring issues that arose with the last update.

Fixes:

  • Fixed a bug that was causing a Visitor Swarm whenever a Hero wasn't present in town. This also
    caused further complications with the Heroes Return & Recruitment, all this has been taken care of.
  • Fixed the Inventory Icon opening on the Blacksmith Inventory instead of the Quest Inventory.
  • Changed the way the Inventory opens to prevent it from getting stuck.
  • Fixed the inventory showing some imageless items when switching to empty inventories.

Happy Questing,
Loke.


Patch Version v0.300.27 QOL Part II

Hey everyone.

We are happy to bring our newest update - Quality of Life Part II. In this update, we took on several aspects of the game that needed some polishing and we did everything in our power to will improve the gameplay experience.

Also as announced last week, we are opening our beta branch on details of how to access it, check the bottom of this announcement.

Looking forward we will be posting our Roadmap in the next few days to give you all a glance at our plans for the future of "A Hero's Rest"

Without further ado, Patch notes for Version v0.300.27

Difficulty Changes:

  • Games that have received the Game-Over Screen and continued will no longer be able to receive Steam Achievements during that playthrough. Milestones will continue to unlock normally but achievements will not be rewarded for gaining them. This is to reward players that haven't lost the game during their playthrough. This will affect new & existing games, achievements that have already been earned this way will not be changed.
  • When playing in Relaxing difficulty Heroes will now consider leaving the town once their Morale is below 20%, down from the previous 40%, gradually increasing the chance as it reaches 0%. This is not Retroactive and will only affect games created after this patch.

Accessibility:

  • Added Keybinds for Rotating the camera with the Keyboard, these can be changed in the
    Control section of the Settings menu.
  • The Zoom in / Out with the keyboard has been reworked and will now work properly.
  • Added a New Slider to the control section of the settings menu to adjust the speed in
    which you zoom in / out when using your zoom, This affects both keyboard & Mouse Zoom.

New:

  • The Message log has been reworked, Now you are able to filter what's displayed in the log
    by Consumables / Gear / Quests and Other (Like Restocks or Bee-Hive Sales) notifications.
  • The Message Log can now be resized by dragging the new button on the right corner of the log.
    The left button can still be used to instantly collapse or expand the log.
  • Quests will now automatically generate a name based on the quest's context.
  • Gear Items can now be renamed after crafting by selecting them via the inventory menu.
  • New options at the trader now allow you to sell all broken / Bad Items in your shops
    and also give you the ability to buy/sell Materials in Bulk of 1/5/10. Remember that when
    buying / selling in bulk you are still subject to the supply & demand rate changes.
  • Mousing over the Hero Helmet next to your hero count UI to show the tooltip, will now
    also show the current town population, formed by Heroes & Visitors.
  • Crafting menus will now display the current stock of products belonging to the shop. It's now
    possible to quickly open the inventory window by pressing the button next to the stock.

Changes:

  • Heroes' upgrading logic has been improved. They will now be smarter about upgrading, increasing
    their effectiveness while reducing situations where they would get morale penalties.
  • When Checking a Hero's inventory it will now be possible to see the current Item Tier represented
    at the bottom of the tooltip.
  • Crafters will now improve their crafting skills of lower tier items as they level up, the better the crafter, the higher the chances they will craft a quality item for all Tiers.
  • Rare Items should now be easier to distinguish in the Hero Inventory.
  • Hovering over the Heroes CR-Ranges in the top left of the Hero Manager will now display the number of Heroes currently displayed in the list.
  • The Visitors are back! Visitors will flock to your town more regularly as your population increases. Previously visitors became scarce as your hero population increased, this is now changed and they will make sure to return for those shop stands in your shops!
  • While in Popular reputation, Quest limit has been increased to 20 up from 15
  • We reworked the wording of the threats when you mouse over the images, to make them more engaging and explanatory of your objectives.
  • The Icon displaying Decorations in the Details panel of the vendors has been replaced.
  • Rephrased the QuestBoard's Tooltip to better guide new players on how to place it down.

Fixes & Improvements:

  • Increased the text size in the quest name for better readability.
  • The Season summary will now properly reward players that have reached the soft cap of 50 Hereos and have not lost or gained Heroes during the season in review.
  • The inventory Window will now be more responsive when switching categories or vendors, This is especially noticeable when owning a large number of inventory items.
  • When switching between quest objectives, custom Quest names will no longer reset once chosen.
  • Fixed a bug where Item Images were missing their images in the inventory window when loading a cloud save into a different computer or System.
  • Fixed a bug that would occur under certain conditions, that would lock players from opening windows or exiting the game. (We will continue to investigate this but we believe we covered the cause of the bug if this happens during your play you can QuickSave [F5 by default] and QuickLoad [F9 by default].)
  • A Bug that allowed players to make some profit from the Trader in Hardcore Difficulty has been fixed. This is no longer possible to replicate.
  • Fixed a bug where very unfortunate heroes would find themselves lost in thought at the entrance of the town, never to continue their Heroic journeys.
  • Fixed an issue where the Weapon master wouldn't move back to his station's location if the Station
    Was only moved slightly off from its original location.



Playing on the Beta Branch:

While this branch will grant access to new content there are a few things that are important to mention, and it's very important that you Backup Your Save before ever playing in this branch.

  • The Beta Branch will receive frequent updates while a big update is in the works for the main branch of the game.
  • The Beta Branch is unstable and it may have more bugs / and possible game-breaking problems while the content is in production, Save Games may be corrupted and lost, it's important to Backup Your saves before playing in this branch.
  • The Beta Branch will allow us to test features earlier and with greater feedback than we could possibly accomplish in-house, allowing us to provide better and bug-free updates.
  • The Content in the Beta Branch is a work in progress and always subject to change, It's advised to not take the features released there as set in stone.
  • The Beta Branch will only be used for bigger updates. Some smaller ones will be pushed to the main branch without a testing period in the beta branch as long as we know it's safe to do so.

The Main Branch is and will always be the most stable and up-to-date version to play the game, and the only official version supported.

Accessing the Beta Branch:

In Order to play on the beta branch all you need to do is the following steps.

  • Open the context menu by Right clicking "A Hero's Rest" in your library and go to properties.
  • Go to Betas and Select "Beta - Unstable Build"
  • You are ready to go, steam should download the beta version of the game and give You access to the build currently active.

At the time of this release, the beta branch and the main branch will be identical but this may change in the future when we work or larger patches.

News & Beta Branch Announcement

Hello Everyone!

We wanted to give you all a quick update on what's happening behind the curtains.

We are soon reaching the end of our first month and have already committed 4 updates since the game's early access launch.

We are currently working on the second part of QOL updates that will bring a whole bunch of new features, many of which were requested by the community and some others that we see fit to add.

From the launch of the next update, we will also release our public beta branch. We will be using this Branch when we need more time to work on bigger updates, allowing the eager of you to get early grabs of the new content in chunks ahead of its release to the Main Branch.

While this branch will grant access to new content there are a few things that are important to mention, and it's very important that you Backup Your Save Before ever playing in this branch.

  • The Beta Branch will receive frequent updates while a big update is in the works for the main branch of the game.
  • The Beta Branch is unstable and it may have more bugs / and possible game-breaking problems while the content is in production, Save Games may be corrupted and lost, it's important to Backup Your saves before playing in this branch.
  • The Beta Branch will allow us to test features earlier and with greater feedback than what we could possibly accomplish in-house, allowing us to provide better and bug-free updates.
  • The Content in the Beta Branch is a work in progress and always subject to change, It's advised to not take the features released there as set in stone.
  • The Beta Branch will only be used for bigger updates. Some smaller ones will be pushed to the main branch without a testing period in the beta branch as long as we know it's safe to do so.

The Main Branch is and will always be the most stable and up-to-date version to play the game, and the only official version supported.

We will also be releasing a road map for the game in the mid-weeks of November, once we finalize organizing the feedback we have received so far from all our communication channels and put together a final plan.

We are very excited about what the future holds for "A Hero's Rest" and are extremely thankful for the support and interest you take in the game.

We wish you all Happy Questing!

Loke & Chaya. 🤓

Halloween Update

Hey everyone!

To celebrate Halloween, we've added new spooky Furniture to the game, to decorate your shops with!

Make sure to play "A Hero's Rest" during our Halloween Event to get access to the new Items ːsummerghostː



We wish you a Happy Halloween!


Patchnotes Halloween Update

New:

  • Added Limited-Time Halloween-Themed Items:

    • New Exterior Decorations: Carved Pumpkins, Spooky Tree Lantern, Wrought Iron Fence
    • New Interior Decorations: Candle-lit Pumpkin, Assortment of Jars


[I]Once unlocked these items will stay unlocked for future playthroughs, even after the event's end.

Changes

  • Changed the Layout of Armour Preview Buttons to clarify that it just previews the gender. It is not necessary to craft different Armours depending on the Hero's gender.
  • When closing the build menu while still attempting to build an item, the item will now be canceled in the same manner as if pressing ESC.


Fixes & Improvements

  • Fixed a bug where Royal Tokens XP wasn't being displayed after loading the game.
  • Fixed a bug where the Tier 4 Capes displayed that they needed Iron Tier 2 to craft, while they actually needed Leather Tier 2. The Icon now displays the correct item.




Patch Version v0.299.27 UI Overhaul

Hey everyone!

It's been one week since "A Hero's Rest" launched into Early Access, and what a week it's been!

We want to thank everyone who supported us, wrote us their Feedback, shared their journey with us on Discord, and overall just enjoyed their time in "A Hero's Rest"!

This also means there are only 7 days left to try out our free Demo of the game.
The "A Hero's Rest" Demo will be available for everyone until the 26th of October, so make sure to try it out before it's gone.

Now, onto the Patch-Notes!

A Hero's Rest Patch v0.299.27 Patch-Notes


New:

  • Added the Traveler's Camp Button in the bottom left corner of your screen, which allows you to fast travel to the trader and weapon master when either of them has set up camp.
  • The Inventory Menu has been reworked to make it easier to read. You can now use the
    Buttons at the top of the Menu to select an Item Category, which will then enable the Sub-Category button that you can use to single out specific Item Types.
  • This is complemented by the addition of Tier Filtering that was added so you may also Filter your items by Tier, allowing you to better plan for your next craft.
  • The Hero Manager has also been reworked for a better overview of your Heroes.
    New buttons allow you to filter by Class or sort your Heroes by their current Status to keep track of what they are going to do next.
    You can also use this to filter out and track your favorite Heroes.
  • The Hero Manager now shows the minimum and maximum CR of Heroes listed.



Changes:

  • When Heroes fail to find a quest for their current CR, it will now display the name of the hero & the CR required in the notification.
  • Chairs will now be able to be placed freely without the need for a table, even when using Snap to Grid Mode. There's no more need to puzzle objects around at the innkeeper.
  • Trees have had their required space reduced to allow more freedom of customization of the building lots.
  • Heroes that retire will now show their CR in the retired Heroes menu. This only applies to Heroes that retire after the introduction of this patch.
  • If you haven't created a class the weapon master will send a notification to remind you of this.
  • The Royal Request button has been moved on top of the objectives focus missions and objectives in one place.
  • Mousing over the current Date & Time will now also display the current year in the tooltip.



Fixes & Improvements:

  • Quick Saving & Loading will be disabled while saving is in progress, this is to avoid corrupted Save games.
  • When crafting different rarities of items the shop will now properly reward the station with more experience.
  • Fixed a bug where objectives were missing. The player now has all the corresponding objectives displayed to him properly.
  • Fixed a bug when trying to transfer a training device across building lots, which would cause it to get destroyed and lock its previous lot from allowing a new one.
  • Fixed an issue where under certain circumstances the Heroes would not sleep at the Training Grounds.
  • Fixed not being able to click through the white tooltip messages.
  • Fixed a bug that was causing heroes with legendary gear to have duplicates of their gear bonus.
    Furthermore, Heroes were stacking identical bonuses within their gear - for balancing reasons, this was never intended to be the case.
  • Fixed Legendary descriptions to properly describe their bonus effect.

Patch Version v0.298.27 Fixes & Improvements.

Hey everyone!

We received a lot of feedback in the past 2 days and it has been a blast! Our main priority right now is to get rid of possible game-breaking bugs and improve the accessibility of the game. We are doing our best to keep up with all your feedback and suggestions, some features may be delayed to make space for higher-priority fixes or features to be added first, but we log all the ones we believe will improve the game. So keep them coming!

We also added a new channel in our discord for those of you who are interested in sharing your Heroes and their stories. The Link to the discord is on the game's Store page feel free to join!


A Hero's Rest Patch v0.298.27 Patch-Notes

New:

  • Increased Maximum Camera Zoom.
  • Items at the Trader's Market Menu will now display their corresponding
    Tier Levels.
  • Added Tooltips to explain the sort function in the Trader's Market Menu.
  • Reserved Quests Drop Down Menu Will now display the Hero's CR
    The font used in these menus has also been changed to improve readability.
  • Improved the Trader's Menu Visibility for UltraWide Screens.



Changes:

  • Guest Beds can now be placed in Training Grounds, allowing you to set up
    Some barracks for your restless Heroes. - The Profit gained from these beds
    will be added to the Innkeeper's Lifetime Profits.
  • Improved the AI of Heroes when attempting to reach the Innkeeper, drastically
    reducing notifications of the Innkeeper being busy.
  • Changed the image appearance of the Greater Potion of Wisdom & Potion of Knowledge
    to better match the colour scheme of the potion's effects.
  • Changed the image appearance of the Potion of Plentiness to better match the colour
    scheme of the potion's effects.


Fixes & Improvements:

  • Fixed a bug that was causing the quest crafting menu to break, when switching from
    Slay to Gather quests.
  • Fixed Cursor jumping around wildly when renaming items & Heroes in UltraWide Screens.
  • Fixed a bug in the crafting menu, where the product selection wasn't working as intended
    causing the game to lock players and forcing them to restart.
  • Fixed a bug which caused Heroes wearing capes to drop them under the table while they
    ate at the innkeeper. Heroes have now been taught to keep their capes equipped at all times.
  • Fixed a bug that happened when trying to build a guest bed anywhere other than the Inn
    This would cause the bed to get stuck and kept the player from being able to delete it.
    Beds applied this way will be deleted the next time you load your game and the resources spent on them will be refunded.
  • Removed the "Hold Shift to Dismiss" in the Legacy Hero's Tooltip. It was never supposed to be there.

v0.297.27 Hotfix

Hey Everyone, this a quick patch for some bugs that were discovered during launch day.
We are gathering all the feedback we can at this point. And will be making an announcement soon, to let you all know our next moves.

Fixes:

  • Fixed a bug that under certain circumstances caused duplicates.
  • Fixed ambient effects missing on some occasions.


Happy Questing,
Loke.