A Long Way Down cover
A Long Way Down screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

A Long Way Down

Big announcements for Goblinz 5th Anniversary!

Hello everyone,

Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary!
For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning!

For the occasion, we have surprises for you including new games announcement and big sales on all our games!



New published games: Diluvian Winds & Defend the Rook



We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue!

Diluvian Winds is a sail punk city builder developed by Alambik Studio.
In a context of exile due to the rising waters, survive as you expand your community in your lighthouse!

https://store.steampowered.com/app/1561040/Diluvian_Winds/

Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus.
Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies!

https://store.steampowered.com/app/1531250/Tactics_Tower_Mayhem/

Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news!

All our games on sale!





Take part in our publisher sale and save up to 90% on our games until March 25th!
From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games!

Check out our sale page: https://store.steampowered.com/publisher/goblinz_publishing/sale/publishersale

Neurodeck is OUT NOW!



In case you missed it, our psychological deckbuilding card game is finally out!
Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards!

https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/#app_reviews_hash

Thank you all for your enthusiasm for our games! 💚

And don't hesitate to join us on Discord if you haven't already: https://discord.com/invite/goblinzstudio

Cheers,
The Goblinz Team

Snowtopia Early Access is out now! ❄️

Hi everyone,

Goblinz Studio is releasing a new game with developer TeaForTwo.



Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!

https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. 💙

https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/

Cheers,
TeaForTwo & Goblinz Studio

Christmas wishes from Goblinz Team!


We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020!



The Christmas Season has begun with a lot of sales 🎄🎁

Christmas Update and 25% off 🎅 With exclusive 2 new monsters!


https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

A lot of games in sale from Goblinz


https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?snr=1_1056_4_franchise_curatorfeatureddiscount&curator_clanid=33025551
View all games discounted

Upcoming games in 2021!


https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551

Have nice holidays and stay safe everyone!

Update 1.0 - Hotfixes 2

Here is another bugfixes patch !

Fixes :

  • Fix the integration of the last cutscenes
  • Update Japanese localization
  • Fix portal spawn in W3E1
  • Fix a bug that let you put 9 consumables in your belt
  • Fix a scoring bug in Pit mode
  • Fix Firecamp healthpoint gain over world
  • Fix W1E3 Miniparos spawn
  • Change the Resurection Idol loot system
  • Fix Help unlock and display

Update 1.0 - Hotfixes 1

Hi everone !
It's been an intense week since the release ! Thank you all for your feedbacks !
We fixed some bugs including Mac issues and map generation bugs that occured to some players.

Fixes :
- Fix the game not launching on some Mac configuration
- Fix map sometimes not loading between levels
- Fix a bug that skipped levels
- Fix mobs not spawning correctly during map generation in W1E2
- Fix dungeon transition
- Fix W3E1 portals spawning only 1 mob
- Fix a bug that sometimes blocked the game at the end of the main mission if you click on "Stay"
- Fix a bug that prevented the spawn of the W3E1 exit portal under certain conditions
- Fix Koren capacity in Battle
- Fix buff of the last boss not matching the description
- Fix legendary Banishment spell translation in Story mode

If you find some bugs you can come to our discord so we can fix it !

A Long Way Down Full Release



Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version!

As a reminder, here are the main features that have been added in game since the beginning of the Early Access:

  • A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
  • The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
  • The end of the story with the last boss
  • Cutscenes
  • A save & quit system
  • The passive abilities of the characters
  • The equipment deck
  • Lots of bugfixes, balancing and improvements


https://store.steampowered.com/app/856990/A_Long_Way_Down

[previewyoutube="odOJaTRNx30;full"]

Curious about what's new since the last update in more details?
Here you go:

1.0 Patch notes



Improvements:


  • StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
  • StoryMode: Add 2 new events: LavaAltar and Ashes
  • StoryMode: Add new custscenes
  • PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
  • PitMode: new world skin integration
  • PitMode: add single dungeon deck for whole run
  • PitMode: add starting loot from one run to another
  • Rework Save slots UI and add bestrun info in PitMode save slot
  • Rework team selector UI
  • Rework UI for unlockables (spells & items)
  • Sound Design: integrate new loop and change some sounds level
  • Sound Design: update audio panel to set it to 50% by default
  • Sound Design: add new SFX
  • Sound Design: update battle music
  • Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
  • Add tooltip for main mission's rewards
  • Integrate 3D Electric Scepter in 3D Heroes model
  • Allow to skip dialogues even if input is locked
  • UI: change mission end sparkle behavior (on one line only)
  • StoryMode: Move W3 choice at the end of W3E1
  • Add new spell type icons
  • Create a VFX for the slabs that are going to be striked by Chaac thunder
  • Add new maps configuration in PitMode
  • PitMode: Add a new notification icon to the Unlock tab the first time
  • Hide TakeAll button until cards are shown in reward panel
  • Skip starting island in pit mode
  • Persist belt state between scenes
  • In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
  • Add help on secondary missions
  • Battle: display full description of capacities in tooltip
  • Add new dialogue when dying the first time
  • Add a "first death" dialogue
  • Bind the escape key to skip the dialogues
  • Battle: Prevent to click on a returning card
  • Battle: smoothen use of cards, swap of characters
  • Craft: display craft cost on available cards
  • Craft: prevent recycle method spam alert when staying on the recycle sub panel
  • Better Sarcophagus description when bad luck
  • Battle: add a color on the hovered battle piece
  • Battle: add a pink card aura when spell is improved by a modifier
  • Make the craft upgrade the selected hero's equipement first
  • Remove close button from dialog UI
  • Battle: Hide equipement icon by default
  • Allow the use of consummable by click in battle
  • Change the end credits background
  • Localization: a lot of spelling fixes and new translations
  • Battle: add color on ally participant hovering
  • Craft: add a Recycle vfx
  • Automatically equip unlocked spells or equipement for the next run in PitMode


Balancing:


  • You can now loot recipes on mobs in PitMode
  • Improve monsters and loot balancings
  • Add new unlocks in PitMode
  • Adapt dungeon deck in PitMode
  • Add a damage potion
  • Change starting island shapes in Story mode
  • Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
  • Nefi Royal Tax Capacity nerf
  • Nerf Spirits Help spell
  • Make W3E1 a bit easier
  • Fix monster weights in W1E3
  • Most of the strategic spells are now un-upgradable
  • Add new unique spells in Story mode


Fixes:


  • Battle: fix characters' canvas ordering on attack
  • Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
  • Battle: Decrease buff and temp modifiers even if casters are dead participants
  • Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
  • Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
  • UI: Endworld choice panel fix
  • Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
  • Start menu: prevent click during fading intro
  • Fix the little pointy nubbin on top of the trap VFX
  • Fix move selection on Starting Island
  • Fix painful removal power display on card
  • Fix shield shock tooltip
  • Fix Barricade spell tooltip translation
  • Fix next run loot display & drop in PitMode
  • Battle: keep last selected hero as active hero
  • Fix spells and reward display in endworld choice
  • Fix drawing back equipment card from discard pile
  • Fix some load issues
  • Fix temp modifiers on cards and their display
  • Fix teleporter event destruction animation
  • Battle: Fix update of monsters target when targeting dead or taunt heros
  • Update range back to normal value on pointer exit from battle piece
  • Red candle flam not overlaping UI in dungeon anymore
  • Koren doesn't have Sam voice anymore
  • Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
  • Fix issue with recipes as mission rewards
  • Fix loading of some 2D characters
  • Fix stack display in chest
  • In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
  • Prevent the DM to destroy of pile of slabs in dungeon
  • Prevent player to end turn when leaving dungeon
  • Fix exception when deleting pit save entry without loading a save first
  • Craft: In pit mode remove the card from the bag not from the chest after upgrade
  • Fix arena setup in W3E1
  • Remove the rim light on Koren in 2D
  • Fix monster hiding in event when restoring a save
  • Player can now pass trough LightningMachine
  • Prevent swap of current hero at the wrong moment
  • Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
  • Battle: fix Sam's Gambler Capacity triggering in a wrong way
  • Update sounds to not use stream loading to prevent delay in play
  • Receipe loots don't require a space in bag
  • Fix wrong target for Epidemic spell
  • Waterfall spell now have an animation
  • Fix prompt not working after loading a save twice
  • Battle: Fix target switch for AOE
  • Fix Frost trap not triggering when going through
  • Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
  • Fix cards getting blocked on dungeon space
  • Fix battle deck panel add button behaviour
  • Fix available positions disappearance
  • Change owner of cards in craft according to character selector to have same values everywhere
  • Prevent hovering of rewards in mission details
  • Change generic buttons raycast target
  • Koren walk & idle 3d animation are now correctly looping
  • Weapon outline standardization
  • UI: Craft Item powder value position fix








Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game!

Enjoy playing!

Seenapsis & Goblinz Studio

A Long Way Down has a release date!

Hello and welcome to the darkest maze,

A Long Way Down will hit Steam on August 27, 2020.



Build your deck of cards as you play, fight lost souls, upgrade your powers, meet allies, and advances through the different worlds of the hereafter.

[previewyoutube="odOJaTRNx30;full"]

After 7 months of Early Access, the game will finally be released in Full Version. We would like to thank all the players who tested the game and helped us to improve it. Your feedback is very important to us. To join the "Testers Club" and try the Goblinz Studio beta games, the link is here : Join the Testers Club.



See you next week,

Seenapsis & Goblinz studio

Patch 5 - hotfixes 2

** Fixes **

  • Fix Marcus not appearing in W3E1

Patch 5 - hotfixes 1

** Fixes **

  • Fix missing reward in W2E1 primary mission
  • Properly handle hero's death in Pit mode, even if it's an ally
  • Always select alt primary mission for ProtectAnAlly if the ally was already met
  • Don't add secondary mission for rescuing Nefi if she was already met

Patch #5 : The Darkness Below

Features



Introducing a new mode, "The Pit" (beta version) : an infinite roguelite mode which will challenge you to go as far as you can, by building your deck as you go. But be careful, death is definitive in this game mode ...


  • a new playable character: Koren
  • 4 new unique spells: Barricade, Exaltation, Loop and Last Chance
  • 1 new consumable: Resurrection
  • Add new capacities to all characters



Fixes




  • End world: avoid a glitch with choice panels
  • Menu: fix unexpected battle deck panel locking
  • Fix inventory display when opening locked chest from starting island (from help button)
  • Fix inconsistent character selection in menu
  • UI: Fix responsiveness for small resolutions
  • Fix firecamp FX
  • Battle: Fix elemental line display in character stats panel
  • Fix powder display in Chest and in main mission Panel
  • Fix character's info display when meeting a new ally
  • Set Armored Charge spell missing animation
  • Start menu: Fix a bug on progress check
  • Fix events generation in dungeon generator
  • Fix DM speaking in W3E1


Improvements




  • Add current enclosure looted powder info to Scoring Panel (Win and GameOver)
  • New portal VFX on hub
  • Add a new starting slab 3d model
  • Smoother transition between enclosures in dungeon
  • Startmenu: Confirm button to delete a save is now negative (red)
  • End world: Change Skip button into negative one (red)
  • Change canvas size for Help button
  • Display help after dialogue on enclosure start
  • Add all help entries when player skips tutorial
  • Highlight help entry when help button is clicked
  • Add main mission panel masks
  • Scale tooltip tab texts in menus
  • Craft: for existing recipe, use non equipped spells first
  • Craft: Allow target change on card click in spell upgrade
  • Craft: Add characters selector to manage stats on cards and items
  • Battle: Avoid playing card draw animation when no equipment and no more cards in deck
  • Display rewards on 2 lines if more than 4
  • Optimize fillers generation in dungeon generator
  • Optimize dungeon scene display
  • Change elements icon for battlecard to dark sprites


Balancing




  • Add Blessed Attack spell to minimum stuff in tutorial (when skipping)
  • Change Solar Flare spell target in statmodification effect
  • Black Hole don't heal anymore
  • Back Home now cost 0 action point
  • Devil's Deal drawback is less powerfull
  • Stun spell improves with rarity
  • Increase the Voodoo Altar healthpoint bonus
  • Doppelganger now gets better with rarity
  • Nerf Bloodlust max damages and drain