Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning!
For the occasion, we have surprises for you including new games announcement and big sales on all our games!
New published games: Diluvian Winds & Defend the Rook
We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue!
Diluvian Winds is a sail punk city builder developed by Alambik Studio. In a context of exile due to the rising waters, survive as you expand your community in your lighthouse!
Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus. Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies!
Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news!
All our games on sale!
Take part in our publisher sale and save up to 90% on our games until March 25th! From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games!
In case you missed it, our psychological deckbuilding card game is finally out! Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards!
Goblinz Studio is releasing a new game with developer TeaForTwo.
Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!
https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. 💙
Fix a bug that let you put 9 consumables in your belt
Fix a scoring bug in Pit mode
Fix Firecamp healthpoint gain over world
Fix W1E3 Miniparos spawn
Change the Resurection Idol loot system
Fix Help unlock and display
Update 1.0 - Hotfixes 1
Hi everone ! It's been an intense week since the release ! Thank you all for your feedbacks ! We fixed some bugs including Mac issues and map generation bugs that occured to some players.
Fixes : - Fix the game not launching on some Mac configuration - Fix map sometimes not loading between levels - Fix a bug that skipped levels - Fix mobs not spawning correctly during map generation in W1E2 - Fix dungeon transition - Fix W3E1 portals spawning only 1 mob - Fix a bug that sometimes blocked the game at the end of the main mission if you click on "Stay" - Fix a bug that prevented the spawn of the W3E1 exit portal under certain conditions - Fix Koren capacity in Battle - Fix buff of the last boss not matching the description - Fix legendary Banishment spell translation in Story mode
If you find some bugs you can come to our discord so we can fix it !
A Long Way Down Full Release
Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version!
As a reminder, here are the main features that have been added in game since the beginning of the Early Access:
A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
Curious about what's new since the last update in more details? Here you go:
1.0 Patch notes
Improvements:
StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
StoryMode: Add 2 new events: LavaAltar and Ashes
StoryMode: Add new custscenes
PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
PitMode: new world skin integration
PitMode: add single dungeon deck for whole run
PitMode: add starting loot from one run to another
Rework Save slots UI and add bestrun info in PitMode save slot
Rework team selector UI
Rework UI for unlockables (spells & items)
Sound Design: integrate new loop and change some sounds level
Sound Design: update audio panel to set it to 50% by default
Sound Design: add new SFX
Sound Design: update battle music
Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
Add tooltip for main mission's rewards
Integrate 3D Electric Scepter in 3D Heroes model
Allow to skip dialogues even if input is locked
UI: change mission end sparkle behavior (on one line only)
StoryMode: Move W3 choice at the end of W3E1
Add new spell type icons
Create a VFX for the slabs that are going to be striked by Chaac thunder
Add new maps configuration in PitMode
PitMode: Add a new notification icon to the Unlock tab the first time
Hide TakeAll button until cards are shown in reward panel
Skip starting island in pit mode
Persist belt state between scenes
In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
Add help on secondary missions
Battle: display full description of capacities in tooltip
Add new dialogue when dying the first time
Add a "first death" dialogue
Bind the escape key to skip the dialogues
Battle: Prevent to click on a returning card
Battle: smoothen use of cards, swap of characters
Craft: display craft cost on available cards
Craft: prevent recycle method spam alert when staying on the recycle sub panel
Better Sarcophagus description when bad luck
Battle: add a color on the hovered battle piece
Battle: add a pink card aura when spell is improved by a modifier
Make the craft upgrade the selected hero's equipement first
Remove close button from dialog UI
Battle: Hide equipement icon by default
Allow the use of consummable by click in battle
Change the end credits background
Localization: a lot of spelling fixes and new translations
Battle: add color on ally participant hovering
Craft: add a Recycle vfx
Automatically equip unlocked spells or equipement for the next run in PitMode
Balancing:
You can now loot recipes on mobs in PitMode
Improve monsters and loot balancings
Add new unlocks in PitMode
Adapt dungeon deck in PitMode
Add a damage potion
Change starting island shapes in Story mode
Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
Nefi Royal Tax Capacity nerf
Nerf Spirits Help spell
Make W3E1 a bit easier
Fix monster weights in W1E3
Most of the strategic spells are now un-upgradable
Add new unique spells in Story mode
Fixes:
Battle: fix characters' canvas ordering on attack
Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
Battle: Decrease buff and temp modifiers even if casters are dead participants
Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
UI: Endworld choice panel fix
Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
Start menu: prevent click during fading intro
Fix the little pointy nubbin on top of the trap VFX
Fix move selection on Starting Island
Fix painful removal power display on card
Fix shield shock tooltip
Fix Barricade spell tooltip translation
Fix next run loot display & drop in PitMode
Battle: keep last selected hero as active hero
Fix spells and reward display in endworld choice
Fix drawing back equipment card from discard pile
Fix some load issues
Fix temp modifiers on cards and their display
Fix teleporter event destruction animation
Battle: Fix update of monsters target when targeting dead or taunt heros
Update range back to normal value on pointer exit from battle piece
Red candle flam not overlaping UI in dungeon anymore
Koren doesn't have Sam voice anymore
Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
Fix issue with recipes as mission rewards
Fix loading of some 2D characters
Fix stack display in chest
In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
Prevent the DM to destroy of pile of slabs in dungeon
Prevent player to end turn when leaving dungeon
Fix exception when deleting pit save entry without loading a save first
Craft: In pit mode remove the card from the bag not from the chest after upgrade
Fix arena setup in W3E1
Remove the rim light on Koren in 2D
Fix monster hiding in event when restoring a save
Player can now pass trough LightningMachine
Prevent swap of current hero at the wrong moment
Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
Battle: fix Sam's Gambler Capacity triggering in a wrong way
Update sounds to not use stream loading to prevent delay in play
Receipe loots don't require a space in bag
Fix wrong target for Epidemic spell
Waterfall spell now have an animation
Fix prompt not working after loading a save twice
Battle: Fix target switch for AOE
Fix Frost trap not triggering when going through
Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
Fix cards getting blocked on dungeon space
Fix battle deck panel add button behaviour
Fix available positions disappearance
Change owner of cards in craft according to character selector to have same values everywhere
Prevent hovering of rewards in mission details
Change generic buttons raycast target
Koren walk & idle 3d animation are now correctly looping
Weapon outline standardization
UI: Craft Item powder value position fix
Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game!
Enjoy playing!
Seenapsis & Goblinz Studio
A Long Way Down has a release date!
Hello and welcome to the darkest maze,
A Long Way Down will hit Steam on August 27, 2020.
Build your deck of cards as you play, fight lost souls, upgrade your powers, meet allies, and advances through the different worlds of the hereafter.
[previewyoutube="odOJaTRNx30;full"]
After 7 months of Early Access, the game will finally be released in Full Version. We would like to thank all the players who tested the game and helped us to improve it. Your feedback is very important to us. To join the "Testers Club" and try the Goblinz Studio beta games, the link is here : Join the Testers Club.
See you next week,
Seenapsis & Goblinz studio
Patch 5 - hotfixes 2
** Fixes **
Fix Marcus not appearing in W3E1
Patch 5 - hotfixes 1
** Fixes **
Fix missing reward in W2E1 primary mission
Properly handle hero's death in Pit mode, even if it's an ally
Always select alt primary mission for ProtectAnAlly if the ally was already met
Don't add secondary mission for rescuing Nefi if she was already met
Patch #5 : The Darkness Below
Features
Introducing a new mode, "The Pit" (beta version) : an infinite roguelite mode which will challenge you to go as far as you can, by building your deck as you go. But be careful, death is definitive in this game mode ...
a new playable character: Koren
4 new unique spells: Barricade, Exaltation, Loop and Last Chance
1 new consumable: Resurrection
Add new capacities to all characters
Fixes
End world: avoid a glitch with choice panels
Menu: fix unexpected battle deck panel locking
Fix inventory display when opening locked chest from starting island (from help button)
Fix inconsistent character selection in menu
UI: Fix responsiveness for small resolutions
Fix firecamp FX
Battle: Fix elemental line display in character stats panel
Fix powder display in Chest and in main mission Panel
Fix character's info display when meeting a new ally
Set Armored Charge spell missing animation
Start menu: Fix a bug on progress check
Fix events generation in dungeon generator
Fix DM speaking in W3E1
Improvements
Add current enclosure looted powder info to Scoring Panel (Win and GameOver)
New portal VFX on hub
Add a new starting slab 3d model
Smoother transition between enclosures in dungeon
Startmenu: Confirm button to delete a save is now negative (red)
End world: Change Skip button into negative one (red)
Change canvas size for Help button
Display help after dialogue on enclosure start
Add all help entries when player skips tutorial
Highlight help entry when help button is clicked
Add main mission panel masks
Scale tooltip tab texts in menus
Craft: for existing recipe, use non equipped spells first
Craft: Allow target change on card click in spell upgrade
Craft: Add characters selector to manage stats on cards and items
Battle: Avoid playing card draw animation when no equipment and no more cards in deck
Display rewards on 2 lines if more than 4
Optimize fillers generation in dungeon generator
Optimize dungeon scene display
Change elements icon for battlecard to dark sprites
Balancing
Add Blessed Attack spell to minimum stuff in tutorial (when skipping)
Change Solar Flare spell target in statmodification effect