A Long Way Down cover
A Long Way Down screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

A Long Way Down

3 demos for Steam Game Festival


Ladies and gentlemen, fans of simulation and strategy games, it is time for:



Don't forget to follow us to be notified of releases :)


Explore, build and harvest in As Far As The Eye. Create a mobile village and travel with your tribe toward the center of the world.


https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/

Manage your own ski resort, create lifts and slopes to satisfy your skiers need in Snowtopia.


https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon

Build your deck and manage your mental health to face the worst phobias in Neurodeck.


https://store.steampowered.com/app/1253860


And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love?
https://store.steampowered.com/app/1075740/Banners_of_Ruin

We are very proud to announce the new game Banners Of Ruin by MonterBearo

A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love?



The Steam page already exists, to your wishlists!

https://store.steampowered.com/app/1075740

Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.



Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.



Stay tuned!

Patch 4

Hello everyone,

Here's a new update with some important fixes and improvments.
And stay tuned, a new mode is coming: The Pit!

Fixes

  • Fix Retry button after continuing an enclosure on failed mission
  • Fix recycle of equipment cards
  • Fix CardOnPile, CopyCard, Exhaust, MultipleCast and Sacrifice to properly manage Equipment Cards
  • Fix wrong trad in french (rewards on GameOver)
  • Defense based attack translations fix
  • Avoid exception on monster move after destroying a slab
  • Make map generation sturdier
  • Fix zone creation on map after a save
  • Fix squares having a reference to a non-existing zone
  • Disallow slab destroy on super chest
  • Remove add and substract powder buttons in Create Card Method
  • Add turn duration in Shielding spell description
  • Lower mask transparency in chest and battledeck
  • Display Trunk title in chest panel on starting island
  • Display valid slots for potions in chest panel
  • Wait for ProtectAnAlly modifier to be displayed until end
  • Manage cursor size in a better way (stay big only for very small resolutions)


Improvements

  • Refactor effects duration in battle (buff, overtime and temp modifiers)
  • Allow cancellation of spells with selection steps (Sacrifice, Discard, ...)
  • Improve click and grab feeling
  • Don't use a taunt if the monster is alone or all other monsters are already playing a taunt (or having an active one)
  • Manage only one menu opened at a time
  • Give minimum stuff when skipping onboarding
  • Allow to skip game intro on click


Balancing

  • Remove the malus linked spells! And replace them by classic spells + stats balancing according to this changes.
  • Reduce the max defense given by stuff, but add healthpoint bonus to every items
  • Add a "What's new" button on the main menu
  • Add new recipes
  • Back Home epic and legendary spell now cost 0
  • Black hole common and rare spell balancing
  • Buff Epic & Legendary Discard spell damages
  • Buff Smart Attack spell damages
  • Nerf Tips spell damages
  • Feather Feet equipment now give a bit less healthpoint

World 3 Update - hotfixes 2

** Fixes **

  • Fix End Enclosure Panel poping twice
  • Fix click issue appearing sometimes when moving character in dungeon
  • Gameover grammar correction (reward)
  • Fix defensive attack translation
  • Fix on Solar Flare spell recycling


** Improvements **

  • Add Nefi Buff and Load animations in battle

World 3 Update - hotfixes 1

** Fixes **

  • Fix on Discard spell when it's the last spell in hand
  • Fix on defeat condition of W3E1 main mission
  • Fix on Solar Flare spell recycling
  • Fix a buggy defense bonus
  • Fix the display of main mission defeat that persist on other enclosures
  • Fix Chaac description in dungeon detail panel on hovering
  • Fix the belt icon that should be above the dungeon deck when hovered
  • Fix the combine button position in craft
  • Fix dialogue UI to handle smaller resolutions
  • Fix "rewards" wording when there's only 1 reward.


** Improvements **

  • Improve the visual of the taunt icon
  • Improve the character selection markers in battle
  • Add destroy wall cards in W3E3
  • Improve potion descriptions to make them clearer
  • Include latest translations (especially Russian)

World 3 Update



World 3: The End Is Near


The whole team is happy to introduce you to the World 3 we have been working on for months!
Here are the main features:

• New monsters, mission, spells, items
• New cut-scenes
• You can now save during a run
• UI improvements, balancing and a lot of bug fixing

Enjoy playing!




http://store.steampowered.com/app/856990

Full Patchnote



Features / Improvements:


Onboarding:


  • Implement new help flow, and integrate under help tab in menu
  • Add a slider do improve help readability
  • Add a new notification icon for help entries
  • Keep only one button to notify new helps
  • Better Marcus animation on split
  • Fixes on character panel & camera
  • Add tooltips in dungeon ui
  • Make the slab goes up and not down at the end of the tutorial
  • Disable redundant alert on bag behaviour

Dungeon:


  • Implement save and quit during a run (each turn and when quitting game)
  • Add a visual indicator for the reach slab mission type
  • Add End History Mode scene
  • Improve camera travelling and zoom pace
  • Add camera shake on trap
  • Make camera always move at the same speed
  • New icon for mission Keep your life
  • Retake lightning VFX
  • Join/leave character button is now only available in housing / armory
  • Display Move positions on lost focus
  • Change accessible pile of slabs check
  • For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events
  • Add an outline to Sam
  • Add a feedback on health bar hover in dungeon
  • Add a surprise attack vfx when a monster attacks in dungeon
  • Slab cards are now drawn smarter
  • Make dungeon card become semi-transparent when dragged
  • Avoid traps if possible. Don't update path when a slab was destroyed
  • Display Bag with the chest interface while in dungeon, but locked
  • Add the possibility to set an alt primary mission to enclosure
  • Slow down StayDivided capacity VFX
  • Details Panel is more readable & visible

Battle:


  • Add Equipment Deck in battle (linked spells): you don’t have to choose the set of linked spells when building your battle deck
  • AI: Improve mob cards draw in battle
  • Add top right menu in battle (options, ...)
  • Add a stun icon in heroes and monster panels
  • Update Combo modifier behaviour
  • Display spell cost on action points on hovering
  • Add multiplier on DamageOverDefense modifier
  • Setup new battle targets
  • Add secondary targets on AOE attacks
  • Add an animation to Shield Shock spell
  • Display elemental resistance even if bonus and resistance are equals
  • Remove old category icon from simplified battle cards
  • Add print value to StatModification modifier
  • Add desynchro between characters’ animations
  • Remove character selection zone on statistics panel
  • Display on battle cards the "power" of the first effect that can print it (avoid some blank display)

Dialogs:


  • Add cutscenes to WakeUp scene and adapt dialog UI
  • Create and integrate Zanahoria face sets for dialogs
  • Improve position of speakers (for 3 speakers conversations)
  • Add a parameter to zoom on event or monster when playing a dialog
  • Add new dialogs for W2E3

Misc:


  • Allow to stack cards in trunk menu
  • Item can now be equipped by clicking on it
  • Add animations and VFX to the start menu
  • Dungeon icons (diamond) are now more readable
  • Change belt opening behavior
  • Hide failed missions when Sam dies
  • Change the position of the help button
  • Menu: Add all tabs in all panels & lock some whenever required
  • Disable Clone method in craft
  • Add a "stun" color in tooltip and change stun related translations
  • Fix text sizing & integrate new credits in Game Options
  • Change description for powder
  • Add new player statistics (when quitting game and when progressing in onboarding)
  • Credits update in other languages
  • Optimize performance when dragging a card and dragging detection in InputRecorder
  • MainMenu: change discord and guide button positions
  • Deck panel: Allow drop on whole interface, to speed it up
  • Hide Hidden Menu when clicking on Options
  • Add equipped cards count on workbench and forge
  • Alter map generation in map editor to manage capacity-events
  • Remove stats part in end world choice
  • Handle rewards loot in a smarter way
  • Change cursor default resolution
  • Add background per world on mission panel
  • Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons
  • In Game Options, replace toggle by a prefab and change the checked sprite
  • Update DOTWeen component to fix an issue when using DoPath




Level Design / Game Design:


World 3:


  • New mobs: Prism, ThunderWolf, Chaac
  • New mission (and new icon): Protect an ally
  • New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab
  • New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid
  • New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor
  • New capacities: CreateWall

Worlds 1 and 2:


  • Better progression from W1 to W2
  • Remove allies' downsides
  • Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering
  • Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack
  • Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack
  • Nerf weapon elemental bonus
  • Mob’s stats change: Electric relic, Hirudo, MiniHirudo
  • Battle deck’s and AI changes: Scarecrow, Paros
  • Randomize wall break on Paros island
  • Create a Heal spell recipe
  • Defensive spells balancing
  • Add more pile of slabs in dungeon deck in W1 & W2
  • Add MiniParos in W2E3
  • Add Fallenkings in W2E2
  • Add Electric Relics in W2E1
  • Add heal bonus of Nefi for HOT
  • Add more campfire in W1E2 & W1E3
  • Add a little chance to loot a health potion on W2 mobs
  • Increase chance to loot health potions in W1 chest
  • Change traps' name
  • Change armor potion values
  • Remove Hardening recipe for W1E3 main mission




Fixes:


Dungeon:


  • Fix mission line and set mission icon for W3E1
  • Fix state management
  • Fix End Enclosure bug and align reward text in mission panel
  • Display Kopesh in Marcus 3D model
  • Fix input recorder to not break when camera is killed between scenes
  • Trap shader rework & create frost trap VFX
  • Fix consumable targets position in bottom menu
  • Hide all weapons on Nefi 3d model but the Falchion
  • Fix DM photo-bombing at each dungeon start
  • Fixes on camera to prevent hiccup focus
  • Fix jerks on camera zooms
  • Fixes on use of DOPath in Draggable
  • Fix camera for Zanahoria
  • Fix an issue in Sarcophagus panel
  • Update pixelated Marble Statue asset in event panel
  • Localize buttons in scoring panel and change "continue" by "stay"
  • Fixes on Zanahoria behaviour
  • Fix loading error after meeting Marcus
  • Fix fleeing portal in dungeon (there was an issue with the prompt)
  • Fix bag space check on loot
  • Remove intempestive display of move position before card draw
  • Don't save primary mission if failed
  • Fix skip tutorial button to skip helps too
  • Fix mission end panel failure behaviour
  • Fix dungeon deck loading on restore
  • Fix path finding for dungeon moves
  • Fix contextual dialogues trigger
  • Prevent warning message about npc death when Sam is dead too
  • Onboarding: Fix arrow to be above models not inside them
  • Fix floor heights on some worlds’ 3d models
  • W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction
  • W2E3 - DM cannot put trap on teleporter anymore
  • Fix trap smoke masking dungeon icon

Battle:


  • Fix turn computation of buffs (now it updates on casters turn)
  • Fix display of mob’s next card when taunter is dead
  • Fix the absence of gameover when sam dies in battle
  • Fix equipment spells apparition
  • Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero.
  • Fix taunt spell effect
  • Fix Replay spell (card in drawpile and not in hand anymore)
  • Move damage anchor at center
  • Fix the living-dead issue in battle
  • Fix monster AI to fallback to basic spell when to many invalid cards
  • Prevent to play / wait for caster animation when the caster is dead
  • Avoid some exceptions when battle ends
  • Fix available target display
  • Handle battle end in a cleaner way
  • Fix flickering of hovered battle cards
  • Fix gameover display on battle lost
  • Add cleansing of Taunt and Stun status
  • Prevent useless AI computation when all heroes are dead
  • Fixes on drag’n drop in craft panel & battle deck panel
  • Fix action points display
  • Fix sizing of some stat lines in battle & chest
  • Localize phase names in battle
  • Lock key control when UI is locked in Battle
  • Fix interaction on end turn button & recycle button in battle
  • Fix overtime & buff displays
  • Fix Cunning strike
  • Fixes on combo triggers
  • Fix resistance element display
  • Fix stat modification consumable
  • Deactivate old VFX for elemental hit
  • Prevent empty collection exception in animation stack
  • Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell
  • Fix random drawing for cards of equipment deck
  • Fx an error when opening panel characters after talking to NPC
  • Fix Big health potion to heal allies too
  • Fix double down spell effect
  • Active cards at the right time

Misc:


  • Fix prompt buttons size in start menu
  • Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel)
  • Unlock Options Menu on events with panel. Display Options Menu above inventory.
  • Fix tutorial help button not appearing on armory
  • Fix error when crafting a card after displaying a message
  • In the Inventory in Dungeon, the potion icons are not stretched anymore
  • Add a check on dropzone to prevent too many cards in battle deck panel
  • Load options the earlier possible to avoid screen resolution problems
  • Remove seen dialogs from npc encounter when abandoning the game
  • Move bag message to avoid trigger during load
  • Fix critical multiplier display
  • Fix dotween plugin config to prevent log pollution
  • Fix skip dialog button in Wakeup scene
  • Fix some strange behavior in craft panel
  • Fix stats display on equipment
  • Level Selector Sam icon fix
  • Fix equipped cards counter in workshop
  • Fix current character stats comparison on item in Trunk panel
  • Dungeon generator: fix monster config serialization & mission requirement checks
  • Adapt some menus to fit for different languages
  • Dungeon generator: avoid exception when no slabs on island
  • Localize Bag in armory
  • Disable Hardware Statistics that cause error on offline players
  • Add missing translation on Scoring Panel (Defeat)
  • Fix loading screen display
  • Fix on Scoring panel
  • Help card panel text fit fix
  • Fix volume on ambient sounds
  • Fix an error in dialogue system plugin
  • Prevent empty collection exception in animation stack
  • Fix chest panel valid slot display
  • Fix editor slab tags in Map Editor
  • Fix serialization problems in Map Editor
  • Fix some build issues when using Text mesh pro plugin
  • Loading: Avoid error in restorator when 2 squares exist on same position


Cheers,
Seenapsis Studio & Goblinz Studio

Teasing of next update: World 3, the Envy World

Hello everyone,

Sorry for the lack of news, we will come up with a new update around the end of the month. The team of Seenapsis is working on this new content, we hope you'll love it.

Here are some sketches of new stuff:







And an overview of things you'll find in this new update:


  • New world 3! New boss, new monsters, new events, new levels, new spells, equipements & unique missions.
  • The end of the story mode
  • Added Equipement Deck in battle, every team member now has different weapons
  • Automated save after every turn. You can now save during the game and come back later.
  • A lot of bugfixes
  • A lot of balancing


Cheers,
Seenapsis Studio & Goblinz Studio

Second patch and new improvements

Patch 2



A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving.



http://store.steampowered.com/app/856990/A_Long_Way_Down

Improvements:
- Hide Helplist and inventory when interface locked
- Improve play position manager behaviour
- Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off)
- AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls
- Hide voice slider and change toggle icon
- Pathfinding: avoid trap if possible
- Slab cards are now drawn in a smarter way
- Switch secondary characters diamond to simplify clicking on up-right slab
- Improve monster cards' drawing in battle
- Add discord and guide buttons on main menu
- Add version number on options menu

Localization:
- Fix missing locales on mission titles

Issues:
- Fix error in reward panel
- Fix temp enclosure modifiers
- Reset to Auto Graphics API for Mac
- Fix flee after mission failed
- Force mission failed check to use the mission progress
- Avoid wrong item to be deselected when drag start
- Handle missing requirements to complete a mission (e-g: not enough monsters to kill)
- Fix potion animation & potion targets
- Fix blocker when opening sarcophagus
- Fix error in battle when selected target is dead

First technical update & roadmap until release



Hello everyone,

Thank you for waiting for this technical update!

Here's the roadmap for the next months! Keep in mind it may change and you can suggest new things to us.

Keep in mind all of these updates will feature new monsters, new cards and potentially new equipments.


  • February: debug, optimization & balancing of the current state.
  • March: version fully clean of bugs, world 3 (end of story mode) & teasing of the Ascension mode.
  • April / May: Ascension release with a new character to unlock (4th one)
  • May / June : Full release & 5th character


Issues:

  • Fix combo of Smart Attack
  • Fix Bug spell
  • Fix W2E3 mission: "Don't kill any monster except Zanahoria"
  • Fix sarcophagus panel monster apparition
  • Add a check on reach slab mission when no more slab and trigger game over if required
  • Change target icon on Taunt appliance
  • Fix battle card selection problem
  • Fix hardening recipe
  • Lock main menu & dungeon top right menu during non-playable phase
  • Fix zanahoria heal
  • Rebind hit sound for marcus & nefi
  • Add a lock on inventory to prevent opening on feedback editor
  • Avoid error when mission is succeeded but not submitted
  • Fix an issue when main mission succeed and bag is full
  • Fix infinite loading screen after W1E3 (we're crossing fingers :))
  • Fix stuck UI when starting an old enclosure
  • Fix exception when starting a new game after finishing EA


Improvments:

  • Add equipped icon on spells in craft & prompt player when trying to recycle equipped spells
  • Add a fadeout on save load / creation
  • Add skip button on tutorial


LD / GD:

  • Allow crafting of unique items


Localization:

  • Fix some spelling mistakes or issues
  • Update chinese localization
  • Localization of save names

Launch, Technical issues & pending discussions

Hello everyone,

We got pretty positive feeback from people who like our iteration on Deck building games!

A lot of people had technical issues with the game. We're dedicated to solve them as soon as possible. Here's what we're doing to change this:

  • Getting your logs & reports when you have them. PLEASSEEE help us if you had any technical issues => support@goblinzstudio.com
  • We have an internal QA, but it seems our hardware is limited, too powerful or not set properly? Anyway we contacted a QA agency to help us find the odd bugs... We are like 30 people and no one had the infinite loop issue!
  • Devs are already patching thing and adding "safe measures" to prevent infinite loops / crashes to happen in the code. Obviously, it's only temporary before hunting, finding and fixing definitely those bugs.

So it is very likely you'll get patches this next week! Thank you for your patience.

Seenapsis & Goblinz are also discussing the Early Access roadmap and what we kind of updates we will add to the game! Let us know what YOU would like to see :)

Goblinz & Seenapsis