The trailer was directed by Uko Creative and Pierre Laloge. Voice by Isaiah Williams. Thank you to everyone at Seenapsis and Goblinz for this cool trailer!
See you on Thursday for an exciting release! Press reviews & Video creators reviews are now available, mail us to press@goblinzstudio.com if you're a reviewer!
Final line before the Early Access release
Hello fellow adventurers,
A Long Way Down is close to the Early Access Release, happening on January 16th. We wanted to tell you about what's happening in the backstage.
Seenapsis (dev team) Matthias (Dev), Alexandre (Game design, Project), Lucas (dev), Théo (Graphic arts) & Pierre (Art director) are developing and working hard on making the final touches for the Early Access. It has been tough last weeks for them as they want to make the best game possible!
The sound studio Syllabes (SFX/Music) collabored with us on the game for the last few months, your ears can thank them for a nice sound & music design.
Goblinz Studio Kilian (QA), Arthur (QA / LD), Iâh (QA) & Johann (Game design) from Goblinz have reviewed & helped on QA and making sure the game has a nice progression curve. They helped a lot with game design insights. Léonard (Narrative designer) has revamped the story in the latests months.
We also got some support from Uko Creative, an agency specialized in trailer, to do one for the EA launch.
Pangolin (Russia), Mylène (France) and SuperIndieGames (World) have been helping us with the PR. Fanny (Community) built up the hype on social media. I (Tavrox, Production) helped around on every bit possible.
We wanted to show that there are a lot of people working on releasing the game. It's still an independent production where everyone is valued and can put some creative effort into it.
The Early Access, for us, is the beginning of a release and we WILL listen to your input. Just remember there is a whole team behind it!
You will notice everything is not 100% perfect, it's an Early Access after all. But I can assure you there is a lot of love & work in this game and I believe you'll be able to feel it. Everyone is eager to hear your opinion.
Join us on January 16th and bring all your friends on the game :)
It's official! A Long Way Down has an Early Access Release Date!
Get ready to fight your worst nightmares!
A Long Way Down will be released in Early Access for January 16th! What better way to start the year?
The whole team is working hard on the last update of the game to have everything ready in January! New interface, redesign of some characters, special effects, mechanics in two-player combat, balancing, you should love what's coming for the early access.
See you very soon,
Seenapsis & Goblinz studio
As Far As The Eye (Unexpected) is now published by Goblinz Studio
Goblinz Studio is publishing As Far As The Eye, a game developed by Unexpected.
We met the Unexpected team during Paris Games Week and immediately saw the potential of the game. The team needed a few months to make it even better and stronger. We felt our expertise in making witty, community-centric games could fit very well with their project.
Goblinz and Unexpected have the same ideals: We believe that this industry needs more games about living in harmony with nature, about non-violence. We want games that help you think and understand new dynamics with an ecological mindset. A FATE is totally that, a game where you’re nature’s friend and co-exist with it peacefully.
Check A FATE steam page to get more details about the game and wishlist it!
We now manage 5 upcoming games you can find on our Publisher Page [link]. We try to support every game the same. We’re dedicated to produce them with a fair consideration to team situations. We give them all the best chance of success!
Noticeably, we’ve added a few months of production to A Long Way Down to increase quality. Snowtopia is on a good track to be a great game that gets regular updates. Iris And The Giant gets a Unity port to improve future plans. Legend of Keepers reached a 95% positive review and Top 4 free games on Steam for October.
A new game means some changes in the organization, and a team update! Carla will be joining us a QA Manager. She will help us test thoroughly the game, record screenshots and gifs for social media. Welcome her kindly!
Cheers,
Goblinz.
Let's check Goblinz Studio lineup 2019/2020!
Goblinz Studio is proud to announce you that we’re getting bigger and specialize in turn-based strategy games. It’s not anymore a pattern but a brand :)
Don’t forget to follow our developer steam page if you wanna be the first to know about our news.
Here is our awesome upcoming games! Only Strategy & simulation games
-Legend of Keepers will have a one-hour-prologue, available on Steam exactly the 26th of September. If you don’t want to miss it, you can wishlist it ;) (isn’t it our best slogan?)
We are super grateful for your hype, feedbacks and advise. If our game becomes a hit it’ll be thanks to you!
Goblinz team
Work in progress! New screens on the way!
We're still alive! There was a lot of heat and actions since our last demo, but the game is progressing very well. We will reveal more around September but for now, here are 4 screenshots of the latest version.
You can now fight with multiple characters. Here some rules:
Apoints are shared between characters
Each character has its elemental resist and elemental power
Characters have different basic attacks
Characters share the same deck and play together (the team and after the monster, and after the team)
Each card can be upgraded twice and require dust.
We create new cards for the dungeon: break walls, delete a tile (that can let monsters fall in the abyss), firecamp, traps, etc...
You can upgrade each item twice. Something new: each item has a card linked that will fill the base of your deck.
Alpha 0.4.9 Quick tweaks
Some changes to fix some Bugs and tweak some features:
Dropped potion bug fixed (we hope so)
1st World Keeper reward is available
You can now see information about Avatar and ennemies during the battle throught a tooltip on Characters'icons.
Fix main mission trigger when World Keeper is killed by a trap
Better feedback for main mission
And some minor bug fixes
Bug fix - version 0.4.7
A small patch to fix the battle card issue.
Second Alpha - 0.4.6
ːsteamhappyː
To honor this freshly launched second Alpha, here's what we add for you.
First, a scoring was added with a Steam integrated Leaderboard. You may challenge your friends, the steam community! The world!!!... And the Dungeon master.
Progress between worlds, encounter new obstacles:
now you have two worlds to explore with their own events, mechanics and monsters
new missions to complete in order to go forward
Dungeon Master was annoying, he's more...
World keepers may surprise you, beware! ːsteammockingː
New ways to avoid Dungeon Master insane tricks:
destroy a slab
destroy walls
new events, traps!
Battles:
new equipment, weapons, boots and accessories
new spells, curse and blessing removal + amazing attacks
combo spells
User Interfaces:
volume control on menu
new panels for deck building and equipment
feedback on battles
Visuals:
add parallax on dungeon background
visual effect on card deal
visual effect on slab apparition
more lightnings!
mission animation
turn change animation on battle scene
change Sam visual (2D and 3D) on weapon switch
Fixes:
some fixes on drag'n'drop
prevent the possibility to fight more than 3 monsters at once
But don't waste time to read this boring list, go to check it out, launch the game!!!