A Long Way Down cover
A Long Way Down screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

A Long Way Down

Bugfix! Alpha Patch - 0.3.11



Hi adventurers!



Few days left on this closed alpha, but we wanted to give you the best experience we could, so here's the patch 1.2.


  • Display bugs fixed
  • Apple version is now running in full screen from Steam
  • New balancing according to alpha-testers feedback
  • increased difficulty
  • Auto-refresh on inventory screen
  • Items which have been looted stay in your inventory and don't disappear
  • Attack played too fast remains and stays available


Improvements and bugfixes are still planned but, hey, we are just in alpha development.
Thank you all for your feedback and investment on these playtests!

You can send us New feedbackson our cosy Discord.

Don't forget to wishlist the game.

Since next time, have fun!

Closed Alpha patch - 0.3.1

A small patch to fix some issues and balanced a bit

Fixed:
- Inventory bug: No more items will be destroyed if it's full
- tooltip wrong information
- Legendary helmet defence stats fixed
- Treasure chest is now working as expected
- Curse value which not decrement over time

Changes:
- You will find now some Treasure Chest in the first enclosure
- add more attack spell in monster's loot
- balanced a bit equipement through all enclosure (you will no more find a legendary equipment in enclosure2).

First Closed Alpha subscription!!!


Hi everyone


As announced, you can now subscribe to our first time-limited Closed Alpha
Subscribe!
Come playtest our incoming roguelite !!!

Hurry up, there won't be enough keys for everyone!

July News

Dear futur players!


Since our last exhibition, work didn’t lack: a lot of questions, some adjustments and refactoring, and new features.
But especially, we tried to take most of your feedbacks into account.

  • New shaders integration

  • UI improvements
  • Quick access to inventory and better view
  • DeckBuilding menu refactoring
  • Increase monsters visibility on board
  • Slab locations are now highlighted

  • SFX integration
  • Assets optimization… You don’t want the game to lag…, do you?
  • New world integration, a new frontier to conquer with :

  • A new world keeper to defeat, following by some anoying mobs
  • More events for a better experience in dungeon’s building and exploration
  • New concepts for new worlds, monsters and items to come

We hope that all this stuff will improve your experience. You will be able to check it very soon in a time limited Closed Alpha. Keys will be limited so stay tuned on this page or on our cosy Discord .
Since there have fun !

A Long Way Down - Official Reveal

Our teaser is out!



Hi folks,
After several weeks of intense work, we're glad to announce that our teaser is out. Take a seat and watch it here:
Announcement Trailer
Hope you guys enjoy it, you can join our cozy lair and social networks on:


See you soon!