Here are the updates this week. There's been a bunch of work that's not in the game yet, including the final Wizard's Lab boss. More to come!
* Sound effects for penguin merchant
* Animations for penguin merchant
* Add Rotten Tail that appears when you have Rat Skull
* Add Rat Skull for winning as Vermin
* Light bulbs in Wizard's Lab now explode on death
* New art for Boss Key
* Art for Wizard's Lab boss (WIP)
A Wizard's Lizard: Soul Thief 0.18.0
It's a light update this week, but we've got a major change that you've been asking for: gamepad configuration!
* GAMEPAD CONFIG! You asked, we listened :)
* Tweak crow's dash speed
* Fix mother in coolbox
* Nerf Ivory Badge
* Add Trinkets header in pause menu
This is the first time we've implemented gamepad configuration, so please do test it out and let us know what you think. Until next week!
A Wizard's Lizard: Soul Thief 0.17.0
Here are the changes this week:
* Add Local Honey trinket -- spawn a bee while at full health
* Add Spectre Shield trinket
* Add Ivory Badge trinket
* Fix shieldGen collision
* Fix critical error in Shield Gen code
* Battery -- add charges to wands equal to their starting charges
* Pig Head -- don't spawn blood over pits
* Prevent monster loot from spawning over pits
* Buff Death Spark
* Nerf heal wand, buff cost
* Show wand in pause menu
* Remove monster role from crawlers
Let us know what you think about the new items!
A Wizard's Lizard: Soul Thief 0.16.0
This week brings a few new monsters as well as teleporters and new room layouts in the Wizard's Lab. Additionally, we've started working on Steam integration and your game progress is now saved in Steam Cloud. Here are the full changes:
Add colored lights to orbs in Wizard's Lab
Add player grace to player monsters missing it
Add new room layouts to Wizard's Lab
Add Teleporters to Wizard's Lab
Add Goldfish Bowl to the library
Polish fishes, add sounds
Add fish corpse, fish guts
Make Goldfish Bowl possessable
Increase duration of stun when monsters take damage
Reduce cooldown of Raga's Tail Whip
Add Goldfish Bowl corpse
Sounds for Goldfish Bowl
Art for Goldfish Bowl
Add beholder to Wizard's Lab
Sounds for beholder
Fix Eyeball in results scene's damage source boxes
Add WIP Wizard Lab music
Sound effects for crawler
nitial art and polish for beholder creature
Add Steam Cloud support for persistent game data
Fix player spook in coolbox
Fix player crow in coolbox
Remove collision from Clockwork Gnome's bomb
Buff explosion damage
Consolidate Ice Box health
Fix critical error in Bunsen Burner as player
Bugfix: ALT+ENTER no longer causes the game to crash
P.S. We just found a bug with Knives in this build and we'll be investigating and fixing soon.
A Wizard's Lizard: Soul Thief 0.15.0
Happy Friday! We're making steady progress on the Wizard's Lab even though Geoff was down for the count this week with a nasty cold/flu. Here are this week's changes:
Increase number of Tickets granted from bosses in later levels
Give player Spook "pop" attack sound :)
Show health bar on most objects
Restore Blue Orb Stand to Wizard's Lab
Make Bunsen Burner possessable
Fix bug with Shield Gen not showing overlay colors
Fix missing audio for Shield Gen
New art for Homing Fireball
Add Eyeball to the Wizard's Lab
Polish and sounds for Eyeball
Art for Eyeball
Art for Gnome
Add sounds to Gnome (Bomb Imp)
Add sounds to Drunk Faerie (Shield Gen)
Fix bug in Intro Story where skipping stuff quickly breaks the flow
Make Tesla Coil possessable
terate on orb explosions
Art for Shield Gen projectile
Polish Shield Gen, add sound effects, shielded state
Add new light entity to Wizard's Lab
Art for Shield Generator (drunk faerie)
Also, we've been invited to hang out with streamer MrKelso on his Hitbox channelTODAY at 11am PT / 1pm CT. Come join us as we discuss this week's updates and Soul Thief in general!
A Wizard's Lizard: Soul Thief 0.14.0
Another Friday, another AWL: ST update! We've been iterating on the Wizard's Lab and fixing some crashes and other general issues. Here are this week's changes:
Bees now target most objects
Add mysterious "tank" rooms to Wizard's Lab
Add Bunsen Burner corpse, gold guts
Make albino Raga sleep on rugs
Add Bunsen Burner to Wizard's Lab
Art for Wizard's Lab level platform
Art for Electric Shock
Clearer rectangle hazard graphic for Armor
Tesla Coil sounds and effects
Add Tesla Coil guts
Add Tesla Coil corpse
Fix player killer plant avatar in Progress Scene
Robustify Progress Scene
Bugfix: Prevent crash when a Spook is killed while attacking
Bugfix: Prevent crash when attempting to play a missing animation
Bugfix: Fix camera issues caused by camera follow lag
Bugfix: Prevent Blue Orb freeze graphic from persisting forever
Next week we're planning to add a bunch of new room types to all levels and continue to flesh out the Wizard's Lab.
A Wizard's Lizard: Soul Thief 0.13.0
Hard to believe it's Friday already! This week, we've pushed a very early version of the Wizard's Lab into the mix in order to start getting feedback. There are several more monsters and traps in the pipeline (as well as the final boss) which will land in the next few updates.
Matt did a couple game development live streams on our Twitch channel which highlight the work-in-progress Wizard's Lab content:
Additionally, we've added a bunch of new room layouts especially in the Kitchen and Courtyard. Here are the full changes for this week:
Start spook's lantern at the facing position
Buff spook attack
Don't remove spook's lantern on collision
Nerf fan plant wind duration
Buff clam health
Art for new Wizard's Lab doors
Add many new rooms layouts to Kitchen and Courtyard
Add Booster Room to Wizard's Lab
Add Shield Generator to Wizard's Lab
Add Bomb Imp to Wizard's Lab
Add albino Raga spawners to Wizard's Lab
Add Tesla Coil to Wizard's Lab
Update app icon
Results scene UI for Wizard's Lab
Tweak player oven turret -- nerf health, add warning
Fix player oven turret in UI
Polish Raga getting knocked back
Add Freezing Orb to Wizard's Lab
Camera now leads the player in the direction they're facing
A Wizard's Lizard: Soul Thief @ PAX East 2016 (and 0.12.0 patch)
Hope everyone had a great week! Matt and Greg are at PAX East over the weekend demoing A Wizard's Lizard: Soul Thief. Drop by and say hello if you're attending.
Since we've been busy prepping for PAX and working on content for the Wizard's Lab, this week's patch is just a few changes. We're hoping to get a playable version of the Wizard's Lab out very soon.
Here are this week's changes:
Blink now travels as far as it can, respecting walls, instead of canceling when too close to a wall
Beehive in Raga's Room now has a bee flying around it
Bugfix: Prevent duplicate toys from spawning after toy purchase
Bugfix: Fullscreen setting is now correctly saved and applied when the game starts
General bugfixes/polish
A Wizard's Lizard: Soul Thief 0.11.0
Happy Friday! We've got a new patch for you with bug fixes and some new content. We're actively working on the Wizard's Lab dungeon, which isn't playable just yet, but we're aiming to have it ready by the of April. Here are this week's changes:
Fix player inkwell attack
Polish player pig head
Restore floating effect
Make merchant possessable (first pass)
Add new Spinneret wand
Replace monsters with static trap in Floor Vents room in the Kitchen
Pig Heads now attempt to avoid Floor Vents
Remove orthogonal restriction from Crow and Spook player detection
Crows and Spooks now attempt to avoid Thorns
Fix bee spawner attack
Nerf, polish angel statue
Add Green Orb Stand and Green Orb to Wizard's Lab
Add Orb Stand and Red Orb to Wizard's Lab
Stub out Wizard's Lab (can't get there yet)
Senso Spikes and Rune traps now only react to players, monsters, and critters
Visualize and polish item cooldown expiring
Added bee book to the library (you might need to revisit a challenge!)
Fix books in coolbox UI
Fix credits title graphic
Remove wizard from starting room
Reduce audio volume by half
Add a slight buff to Raga's movement speed
Track best time and display on blackboard
Once you kill the monsters and the doors open in a room, they now stay open
Also, we'll be demoing A Wizard's Lizard: Soul Thief at PAX East 2016 so make to look for our booth if you'll be attending.
A Wizard's Lizard: Soul Thief 0.10.1
I added a new monster to the courtyard today, but forgot to get all the assets in before a push. So in 0.10.0 there was a weird yellow jelly in the courtyard! In this patch, 0.10.1, the new monster is complete, give it a go!
We'll iterate on the monster and improve how it feels to play in the future. Feedback welcome :)