A Wizard's Lizard: Soul Thief cover
A Wizard's Lizard: Soul Thief screenshot
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Genre: Role-playing (RPG), Indie

A Wizard's Lizard: Soul Thief

A Wizard's Lizard: Soul Thief 0.19.0

Here are the updates this week. There's been a bunch of work that's not in the game yet, including the final Wizard's Lab boss. More to come!

* Sound effects for penguin merchant
* Animations for penguin merchant
* Add Rotten Tail that appears when you have Rat Skull
* Add Rat Skull for winning as Vermin
* Light bulbs in Wizard's Lab now explode on death
* New art for Boss Key
* Art for Wizard's Lab boss (WIP)

A Wizard's Lizard: Soul Thief 0.18.0

It's a light update this week, but we've got a major change that you've been asking for: gamepad configuration!

* GAMEPAD CONFIG! You asked, we listened :)
* Tweak crow's dash speed
* Fix mother in coolbox
* Nerf Ivory Badge
* Add Trinkets header in pause menu

This is the first time we've implemented gamepad configuration, so please do test it out and let us know what you think. Until next week!

A Wizard's Lizard: Soul Thief 0.17.0

Here are the changes this week:

* Add Local Honey trinket -- spawn a bee while at full health
* Add Spectre Shield trinket
* Add Ivory Badge trinket
* Fix shieldGen collision
* Fix critical error in Shield Gen code
* Battery -- add charges to wands equal to their starting charges
* Pig Head -- don't spawn blood over pits
* Prevent monster loot from spawning over pits
* Buff Death Spark
* Nerf heal wand, buff cost
* Show wand in pause menu
* Remove monster role from crawlers

Let us know what you think about the new items!

A Wizard's Lizard: Soul Thief 0.16.0

This week brings a few new monsters as well as teleporters and new room layouts in the Wizard's Lab. Additionally, we've started working on Steam integration and your game progress is now saved in Steam Cloud. Here are the full changes:

  • Add colored lights to orbs in Wizard's Lab
  • Add player grace to player monsters missing it
  • Add new room layouts to Wizard's Lab
  • Add Teleporters to Wizard's Lab
  • Add Goldfish Bowl to the library
  • Polish fishes, add sounds
  • Add fish corpse, fish guts
  • Make Goldfish Bowl possessable
  • Increase duration of stun when monsters take damage
  • Reduce cooldown of Raga's Tail Whip
  • Add Goldfish Bowl corpse
  • Sounds for Goldfish Bowl
  • Art for Goldfish Bowl
  • Add beholder to Wizard's Lab
  • Sounds for beholder
  • Fix Eyeball in results scene's damage source boxes
  • Add WIP Wizard Lab music
  • Sound effects for crawler
  • nitial art and polish for beholder creature
  • Add Steam Cloud support for persistent game data
  • Fix player spook in coolbox
  • Fix player crow in coolbox
  • Remove collision from Clockwork Gnome's bomb
  • Buff explosion damage
  • Consolidate Ice Box health
  • Fix critical error in Bunsen Burner as player
  • Bugfix: ALT+ENTER no longer causes the game to crash


P.S. We just found a bug with Knives in this build and we'll be investigating and fixing soon.

A Wizard's Lizard: Soul Thief 0.15.0

Happy Friday! We're making steady progress on the Wizard's Lab even though Geoff was down for the count this week with a nasty cold/flu. Here are this week's changes:

  • Increase number of Tickets granted from bosses in later levels
  • Give player Spook "pop" attack sound :)
  • Show health bar on most objects
  • Restore Blue Orb Stand to Wizard's Lab
  • Make Bunsen Burner possessable
  • Fix bug with Shield Gen not showing overlay colors
  • Fix missing audio for Shield Gen
  • New art for Homing Fireball
  • Add Eyeball to the Wizard's Lab
  • Polish and sounds for Eyeball
  • Art for Eyeball
  • Art for Gnome
  • Add sounds to Gnome (Bomb Imp)
  • Add sounds to Drunk Faerie (Shield Gen)
  • Fix bug in Intro Story where skipping stuff quickly breaks the flow
  • Make Tesla Coil possessable
  • terate on orb explosions
  • Art for Shield Gen projectile
  • Polish Shield Gen, add sound effects, shielded state
  • Add new light entity to Wizard's Lab
  • Art for Shield Generator (drunk faerie)


Also, we've been invited to hang out with streamer MrKelso on his Hitbox channel TODAY at 11am PT / 1pm CT. Come join us as we discuss this week's updates and Soul Thief in general!

A Wizard's Lizard: Soul Thief 0.14.0

Another Friday, another AWL: ST update! We've been iterating on the Wizard's Lab and fixing some crashes and other general issues. Here are this week's changes:

  • Bees now target most objects
  • Add mysterious "tank" rooms to Wizard's Lab
  • Add Bunsen Burner corpse, gold guts
  • Make albino Raga sleep on rugs
  • Add Bunsen Burner to Wizard's Lab
  • Art for Wizard's Lab level platform
  • Art for Electric Shock
  • Clearer rectangle hazard graphic for Armor
  • Tesla Coil sounds and effects
  • Add Tesla Coil guts
  • Add Tesla Coil corpse
  • Fix player killer plant avatar in Progress Scene
  • Robustify Progress Scene
  • Bugfix: Prevent crash when a Spook is killed while attacking
  • Bugfix: Prevent crash when attempting to play a missing animation
  • Bugfix: Fix camera issues caused by camera follow lag
  • Bugfix: Prevent Blue Orb freeze graphic from persisting forever


Next week we're planning to add a bunch of new room types to all levels and continue to flesh out the Wizard's Lab.

A Wizard's Lizard: Soul Thief 0.13.0

Hard to believe it's Friday already! This week, we've pushed a very early version of the Wizard's Lab into the mix in order to start getting feedback. There are several more monsters and traps in the pipeline (as well as the final boss) which will land in the next few updates.

Matt did a couple game development live streams on our Twitch channel which highlight the work-in-progress Wizard's Lab content:


Additionally, we've added a bunch of new room layouts especially in the Kitchen and Courtyard. Here are the full changes for this week:

  • Start spook's lantern at the facing position
  • Buff spook attack
  • Don't remove spook's lantern on collision
  • Nerf fan plant wind duration
  • Buff clam health
  • Art for new Wizard's Lab doors
  • Add many new rooms layouts to Kitchen and Courtyard
  • Add Booster Room to Wizard's Lab
  • Add Shield Generator to Wizard's Lab
  • Add Bomb Imp to Wizard's Lab
  • Add albino Raga spawners to Wizard's Lab
  • Add Tesla Coil to Wizard's Lab
  • Update app icon
  • Results scene UI for Wizard's Lab
  • Tweak player oven turret -- nerf health, add warning
  • Fix player oven turret in UI
  • Polish Raga getting knocked back
  • Add Freezing Orb to Wizard's Lab
  • Camera now leads the player in the direction they're facing

A Wizard's Lizard: Soul Thief @ PAX East 2016 (and 0.12.0 patch)

Hope everyone had a great week! Matt and Greg are at PAX East over the weekend demoing A Wizard's Lizard: Soul Thief. Drop by and say hello if you're attending.



Since we've been busy prepping for PAX and working on content for the Wizard's Lab, this week's patch is just a few changes. We're hoping to get a playable version of the Wizard's Lab out very soon.

Here are this week's changes:

  • Blink now travels as far as it can, respecting walls, instead of canceling when too close to a wall
  • Beehive in Raga's Room now has a bee flying around it
  • Bugfix: Prevent duplicate toys from spawning after toy purchase
  • Bugfix: Fullscreen setting is now correctly saved and applied when the game starts
  • General bugfixes/polish

A Wizard's Lizard: Soul Thief 0.11.0

Happy Friday! We've got a new patch for you with bug fixes and some new content. We're actively working on the Wizard's Lab dungeon, which isn't playable just yet, but we're aiming to have it ready by the of April. Here are this week's changes:

  • Fix player inkwell attack
  • Polish player pig head
  • Restore floating effect
  • Make merchant possessable (first pass)
  • Add new Spinneret wand
  • Replace monsters with static trap in Floor Vents room in the Kitchen
  • Pig Heads now attempt to avoid Floor Vents
  • Remove orthogonal restriction from Crow and Spook player detection
  • Crows and Spooks now attempt to avoid Thorns
  • Fix bee spawner attack
  • Nerf, polish angel statue
  • Add Green Orb Stand and Green Orb to Wizard's Lab
  • Add Orb Stand and Red Orb to Wizard's Lab
  • Stub out Wizard's Lab (can't get there yet)
  • Senso Spikes and Rune traps now only react to players, monsters, and critters
  • Visualize and polish item cooldown expiring
  • Added bee book to the library (you might need to revisit a challenge!)
  • Fix books in coolbox UI
  • Fix credits title graphic
  • Remove wizard from starting room
  • Reduce audio volume by half
  • Add a slight buff to Raga's movement speed
  • Track best time and display on blackboard
  • Once you kill the monsters and the doors open in a room, they now stay open
  • Add blackboard toy to display stats
  • Bugfix: Prevent crash when controlling player
  • General bug fixes and polish


Don't miss our weekly alpha video which demos a few of the changes.

Also, we'll be demoing A Wizard's Lizard: Soul Thief at PAX East 2016 so make to look for our booth if you'll be attending.

A Wizard's Lizard: Soul Thief 0.10.1

I added a new monster to the courtyard today, but forgot to get all the assets in before a push. So in 0.10.0 there was a weird yellow jelly in the courtyard! In this patch, 0.10.1, the new monster is complete, give it a go!

We'll iterate on the monster and improve how it feels to play in the future. Feedback welcome :)