We launched on Early Access this week! Thanks for all the support and encouragement. <3
This week's update includes some bug fixes and a few new additions. Check out this week's alpha video for a sneak peek of the Wizard's Laboratory level coming soon! Here are the patch notes for 0.10.0:
Add Bat Book unlock
Add SECRET book-related unlock
Fix Crow alignment in damage sources
Polish player Slime attack
Fix progress scene player avatar desync
Add Mermaid Portrait unlock for beating the game as an Inkwell
Add Police Box unlock for beating the game as an Angel Statue
Add floor detection spikes to library
Fix Angel Statue display in UI
Increase shop prices in later dungeons
Automatically pause when games loses focus
Tweak alignment of Fan Plant's Wind Shear ability
Bugfix: Prevent monsters from getting stuck when they can't find a place to move
Bugfix: Prevent keyboard input from sticking when game loses focus
Bugfix: Chain Lightning no longer stops jumping when hitting hazardous entities (e.g. Thorns)
We've got a small update which fixes a couple issues ahead of Early Access launch today. Exciting!
Add Mystery Egg for beating game as Spotted Chicken
Polish various playable monsters
Cut playerSoul from coolbox
Bugfix: Prevent knife attack entity from persisting after knife is possessed
A Wizard's Lizard: Soul Thief 0.9.0
Early Access is right around the corner! Check out some of this week's changes in our weekly alpha video and browse the patch notes below.
Improve placement of entities within rooms
Improve feel of Pig Head attack
Improve feel of Knife charge attack
Reduce health of Oven Turret and Ice Box
Tickets no longer drop from shop barrels or room clear rewards
Unlock projector by beating the game as Raga
Unlock Shield Stand by beating the game as as Clam
Unlock Spotted Chicken by beating the game as a Chicken
Unlock Lava Lamp by beating the game as Oven Turret
Unlock Ice Cream maker by beating the game as an Ice Box
New Spender's Salve trinket
New Gladiator's Medallion trinket
New Death Spark trinket
Add short grace period to entities spawned by barrels, etc so they don't take damage immediately (e.g. chicken spawned from barrel)
Tweak vermin monster
Fix bug where music plays multiple times when spamming pause
Defeating a boss now spawns a Trinket chest in addition to tickets
Generic rooms now spawn a coin, ticket, or key when cleared
Bugfix: Explosions are no longer considered solid entities
Bugfix: Leech item now correctly prevents the player from being poisoned
General bugfixes and polish
A Wizard's Lizard: Soul Thief launches on Steam Early Access in ONE WEEK
Get ready to possess monsters because the launch is right around the corner! We're excited to release A Wizard's Lizard: Soul Thief right here on Steam Early Access in just one week, April 5th.
During Early Access we'll be updating the game weekly by adding new monsters, dungeons, and items. We hope you'll join us and help shape the game's direction while we continue development.
Game on!
Soul Thief coming to Steam Early Access April 5th
It's coming!! Soul Thief (the sequel to A Wizard's Lizard) is rapidly approaching Early Access launch. On April 5th, you'll be able to control Raga, the wizard's pet lizard, and possess a bunch of monsters with their own unique playstyles.
There are already a bunch of YouTube videos out there to showcase the game, and we'll be doing weekly updates to ensure we keep up with bugs, and add new content for you to enjoy on a regular basis. Soon we'll post a roadmap so you can see the intended progress of the development.
We hope you'll check out our little game. Tell your friends!
Soul Thief 0.8.0
Happy Friday! Under two weeks until Early Access launch! Here are this week's changes:
New Vermin monster in Courtyard
New Toybox reward unlocked for completing the game as Raga
Angel Statue is now possessable
Fan Plant is now possessable
Oven Turret is now possessable
Ice Box is now possessable
Nerf Ghost-powered Stove add spawn rate
Runes spawned by Possessed Portrait now disappear after some time
Add a reset button which resets the positions of push blocks in puzzle rooms just in case they get stuck in a corner
Buff Armor detection radius and allow it to detect non-orthogonally
Possession mechanic tweak which allows possession to complete even if the host body dies while the soul projectile is in transit
Possession mechanic: Soul projectile now returns to host body after a short duration or hitting a wall
Story cutscene iteration and polish
Automatically show developer tools on error
Add developer tools shortcut key (F12)
Add fullscreen shortcut key (F11)
Add loot drops to barrels found in shops
Add slight delay to Boom Barrel before exploding
Questing system removed while being reworked
Bugfix: Dungeon generation would too often choose to exit left from the starting room
Bugfix: Don't allow item usage or possession during player attacks (e.g. Knife charge)
Bugfix: Don't allow the player to get shoved into the upper left due to collision edge cases
Bugfix: Regenerating Thorns no longer become invisible if the player leaves the room while they are retracted
General bugfixes and polish
Soul Thief 0.7.0
Less than three weeks until Soul Thief launches on Early Access! Thanks to all our alpha testers and streamers who've given us great feedback so far.
Here are this week's changes:
Add visual direction cue to several monster attacks
Bat Books now only fire when the player is within a certain range
Improve tile-based AI movement by preferring not to move into tiles occupied by collidable entities
After a boss is killed, all monsters in the current room are automatically killed
Spawn chest with Prize Tickets after a boss is killed
Possessed Portrait now teleports and spawns adds
Increase Killer Plant attack range/size and reduce cooldown
Improve Angel Statue's responsiveness to the player
Add resource drops to Courtyard monsters
Increase initial charges for most wands
Updated sound effects
Beehive in Raga's Room now doubles the charges of Killer Bees