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A Wizard's Lizard screenshot
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Genre: Role-playing (RPG), Adventure, Indie, Arcade

A Wizard's Lizard

[BETA] 2.3.1 Another new challenge and more bug fixes!

I wanted to get this version out to beta sooner, but I decided to take a little time and revamp how explosions work in the game. Previously, explosions were very unforgiving; if you were barely within the range of an explosion you'd immediately take full damage. I've changed how this works so that the hitbox for explosions scales up over time, while the damage scales down over time. The net effect is that explosions shouldn't damage you unless you're visibly in the graphic and you won't take full damage unless you're standing right next to it.

Here are the full changes for 2.3.1:

  • New Challenge: Genowlcide
  • Improve explosion hitboxes and reduce explosion damage over time
  • Fix gamepad detection
  • Fix stat calculations from items when transitioning from alive<->dead
  • Fix item counts for non-stackable items when transitioning from alive<->dead
  • Fix touch events overriding mouse events on hybrid tablets
  • Fix bug with Soul Rush ending immediately when used next to a destructible solid e.g. barrels

[BETA] 2.3.0 - Balance tweaks, bug fixes, and a new challenge!

A big welcome to all the new players who have joined us from the recent Humble Weekly Bundle! We've been working on various fixes and balance tweaks to A Wizard's Lizard which are now available on the beta branch.

Here are the changes in 2.3.0:

  • New Challenge: Hell's Barrels
  • Increase health restored for most healing items
  • Reduced cost per hitpoint healed for healing items
  • Prevent collection of health restoration items if the player is at full health
  • Increase health drops in the Cemetery
  • Remove treasure drops from farmable monsters (zombies and skeletons)
  • Increase treasure drops from more difficult monsters
  • Rename Trickster gear to Deminion gear and make descriptions more informative
  • Deminion Axe now gains a bounce bonus like other axes
  • New, more noticable graphics for Arrow Traps
  • Reduce Arrow Trap and Spike Trap detection radius
  • Reset Senso-spikes on room enter to prevent cheap damage
  • Wall traps can no longer be placed in the corners of a room
  • Muck Monsters no longer prevent doors from opening when inactive
  • Merchants now provide info on their items for sale
  • Merchant in town now details which zones still contain blueprints
  • Fix bug causing players to not receive credit for kills with totems or explosions
  • Fix crash where the player exits a room shortly after taking damage
  • Bushes spawn a leaf upon death

Catch A Wizard's Lizard in the Humble Weekly Bundle!

This week's Humble Weekly Bundle: Roguelikes 2 includes A Wizard's Lizard alongside a bunch of other awesome roguelike games:

Six roguelike games you'll love to death. Get ready 'cause the Roguelikes Bundle is back for round two! Name your price for Vertical Drop Heroes HD, A Wizard's Lizard, and The Nightmare Cooperative. If you pay more than the average price, you'll also get Road Not Taken and Delver (Early Access). If you pay $8 or more, you'll receive all of the above plus Heavy Bullets. Honestly, with a bundle this good, what's not to roguelike?


If you've had your eye on A Wizard's Lizard, now's the time to snap it up and support charity!

Humble Weekly Bundle: Roguelikes 2

[BETA] Performance fixes for mouse input

Just a quick update: We've pushed some performance fixes related to mouse input to the beta channel for testing.

If you've previously had performance issues while using the mouse to aim and attack, please check out the beta version and let us know if it helps.

Assuming that this patch looks good, we'll aim to push it out to all players later this week.

Cheers!

Play Challenge Mode, a free content update



Challenge Mode is now available in A Wizard's Lizard! In this FREE update, guide Raga through death-defying scenarios which will test your skill in all aspects of the game.

This content update includes a new, unlockable character, Xam, a cameo from our previous games. Xam is trapped in one of the challenges, waiting to be rescued.

Challenge Mode tracks the time it takes you to complete scenarios, awarding you with bronze, silver, and gold trophies. Once you hit gold, you can continue to try and beat your own best time.

As always, we're happy to get feedback and bug reports in the Steam community forum. We're constantly working on improving the game and addressing stability and performance issues.

Our plan is to release more challenge mode scenarios in the coming months.

Game on!

http://store.steampowered.com/app/280040

Beta 2.2.1

We made a small update to the beta version which fixes a few potential crashes. Assuming that this version is pretty stable we'll be pushing the new version live for everyone later this week.

Changes include:

  • Fix crash due to repeated input on the Challenge Mode list
  • Fix crash due to mouse input after the player has died
  • Fix crash related to activating mimics and reentering a room
  • Prevent player from placing totems or using soul powers while dashing (fixes a bug with the player being stuck afterwards)

Challenge Mode Beta

The new Challenge Mode feature is now on the BETA branch. Challenge Modes offer a new way to experience A Wizard's Lizard by pitting you against specific scenarios with a limited supply of tools. Each challenge is ranked on how fast you complete it. Try to get the Gold time on each one!

This patch also includes some UI enhancements and general fixes:

  • Challenge Mode!
  • A new character to be unlocked
  • Add optional timer display to UI settings (disabled by default)
  • Two-way pause menu shortcuts (inventory, map)
  • Display all player equipment on playerSelect instead of just weapon and totem
  • Nerf zombie merchant's boomerang
  • Improve arrowTrap detection
  • Fix crash related to triggering Soul Shield immediately after cooldown
  • Fix player stuck bug with dashing into an Ice Sphere
  • Fix a crash that would sometimes occur after dying

Trading Cards have arrived!

They've been a long time coming, but Trading Cards for A Wizard's Lizard are finally here. We have six cards from various artists including some awesome community members. A HUGE thanks to community members Allan Ohr, Etosaurus, Ryusuta, and our very own richtaur for allowing us to use their amazing artwork on our cards.

In addition, we're dropping the price of A Wizard's Lizard to $9.99 USD. We have new content in the pipeline as well, so stay tuned.

Version 2.1.3: Bug fixes and stability improvements

2.1.3 has been baking on the beta branch for a while and we've just pushed it live to all players. This patch includes the following changes:

2.1.3

  • Fix crash related to entity/pawn optimizations
  • Fix bug in boomerang script


2.1.2

  • Improve gamepad analog controls
  • Improve dash cancellation (only cancel dashing when control direction >= 90 degrees)
  • Several rendering/performance optimizations
  • Fix collision bug with player weapons and Warlord Totem
  • Update Great Owl statue in the museum with new graphic
  • Remove ability to hide menu via UI toggle
  • Make UI toggle persist instead of while-held-down
  • Prevent boss intro from freezing game when UI hidden
  • Remove blue light from blue candle
  • Fix bug where complete trickster set can freeze game

A Wizard's Lizard 2.1 -- SALE!

We're pleased to announce A Wizard's Lizard 2.1, containing new content and bug fixes. In addition, AWL is on SALE for under $10 this week only!

Introducing Soul Powers
We've expanded the utility of Soul Orbs by adding a handful of new Soul Powers to the game. These new powers will replace the default Soul Blast and can be found in chests and shops throughout the game. Each of the unlocked characters now starts with a unique Soul Power, too! The currently available Sou Powers are:

  • Soul Blast: Blasts nearby enemies with trapped souls
  • Soul Shield: Protect yourself from harm
  • Soul Warp: Bend time to dodge enemies and projectiles
  • Soul Rush: Rush forward dealing damage to anything in your path
  • Soul Call: Call forth an ally to help you slay Death's minions


New Weapons, Totems, and Items
There are a bunch of new weapons and items to find including (but not limited to!): Owl Slayer, Glaive, Hive Totem, Copycat Totem, and the Ring of Ultimate Protection. Not only that, but items you've seen in chests or shops will not show up again in the same run.

How many ways can you defeat Death?
Maybe you can easily take down Death using your favorite combination of weapons and armor. But, can you defeat him using the rest of the items available in the game? Each time you kill Death, you'll earn a golden pedestal for each item you're carrying in the museum. See how many different combos you can use to rescue the Wizard!

Performance and Bug Fixes
We're constantly trying to improve the performance and stability of the game. To that end, we've added options to disable the lighting and/or particle effects. Also, we've fixed a bunch of bugs including some which caused the game to crash outright.


Full patch notes

We hope you enjoy this new version of A Wizard's Lizard!