First up, AWL 2.0.14 is now available! Here are the patch notes for this version:
Reset player cooldowns on room exit
Skyrocket explosions now hurt undead monsters
Totems no longer target cross-realm monsters
Fix Game Over gold display
General room layout fixes
General memory/performance improvements
General monster behavior improvements
Key binding configs for [ and ] to switch menus
Add keyboard support for inventory and map shortcuts
Place slimeKey in a goldChest
Improve Sapper behavior
Don't let boomerangs collect food
Tweak Life Knife
Updated design for pentacle icon in mini-map
Remove empty room from Cemetery
Less harsh puzzle rooms in Crypt
Also, we've pushed a new version to the beta channel which includes a bunch of new content and fixes. Check it out and let us know what you think of the changes.
Celebrate independence with the new Skyrocket weapon
Whether you celebrate July 4th or not, independence is a grand thing. We here at Lost Decade Games care deeply about independence, and indie games are a fun way to express that.
To celebrate properly, we've added a new Skyrocket weapon to A Wizard's Lizard (available in update 2.0.13). It's available for purchase in town. If you can't afford it yet, you might need to explore the dungeons to see if any grateful hostages might contribute to your cause…
Happy 4th, happy gaming, and thanks for all your incredible support!
A Wizard's Lizard 2.0.12 now available!
Since launching a couple weeks ago, we've been hard at work making A Wizard's Lizard better in many ways. We heard your feedback regarding totems and Soul Blast and those features have seen significant improvement. In addition, we've fixed many small issues with the game and added "quality of life" changes.
But, there's more coming! We've got new content in the pipeline and continue to improve game stability and performance.
Here are the major changes in this update:
Buffed Soul Blast in various ways: Increased range, number of projectiles, reduced cooldown, reduced player stun duration
Consolidated various totem stats into Totem Power, which affects all aspects of totems
Buffs/tweaks to most totems, including more benefit per point of Totem Power
Charms can now affect many other stats besides totems, such as max health, weapon damage, and speed
Added a complete set of Dark Iron gear (used to be Lead) and removed speed penalty
Increased the amount of damage gained from attack buff items such as Spiked gear
Many other balance tweaks to various weapons and items
Increased delay when a Mimic is activated until it becomes hazardous to the player
Reduced pentacle charge time from 10s to 5s
Greatly improved Gambling Shop, removed terrible rewards, increased gold payouts, way more item variety
Improve town Marketplace layout, items are now sorted by slot (weapon, head, chest, etc)
Moved extra boss loot (Health Potion and treasure) to the room containing the Gold Chest (fixes issues with Sewer Hag)
Added option to disable screen shake (screen shake is enabled by default)
Hostages can no longer be killed
Added a regular shop to Sewer 1 to fix the Merchant count for Merchant Murderer achievement
Removed Soul Orbs from shops
Fixed dungeon layout bug in Cemetery 2 causing Slime Key room to be missing
Fixed fullscreen settings bugs
Fixed boomerang cooldown and collision bugs
Fixed incorrect blueprint counts
Fixed bug where player could have < 0 health
Fixed flickering/corrupted text rendering
Fixed issues with the Ice Cube: Removed immunity to non-fire damage from Ice Cube and Ice Monsters, expanded room size
Fixed a bug which caused key bindings to reset each restart
Fixed a bug with the wizard's equipment buffs stacking causing very low cooldown and high projectile count
And a bunch of other small fixes/tweaks!
A Wizard's Lizard is now for sale on Steam!
http://store.steampowered.com/app/280040/
We are aware of a few bugs coming in from new users, and we're working as fast as we can to address them. Thanks so much for your support!