Fun with bombs! You'll have to collect a few different items, but then nothing stands in the way of bombing fun! :>
New objects
You can now craft "Kindlegrit" in the Cauldron.
You can now use kindlegrit to make bombs at the stone anvil. Pick up bombs with the interact button and throw them with the attack button.
You can now craft repair kits.
You can now repair non-magically repairable items at the repair table.
You can now make threads at the tailor's table. These will replace ropes for many recipes.
"Rift Spire" mushrooms now grow in the portal ruins.
New features
Spears now have a stab animation with increased range.
Graphics
The smoke images have been slightly improved.
Many light sources now glow.
Gameplay
Improved detection of which actor was clicked.
The interaction marker on the ground is now only displayed for placeable objects.
The marker for Tari now blinks so you don't miss quest events so easily.
Boss loot boxes now also have a blinking marker, as they sometimes appear behind trees or other objects.
At the beginning of the game, Tari explains that the player can unlock more recipes by crafting items.
Adjustments
The range of swords has been slightly increased, but the width of the attack has been slightly reduced.
Rails are now more vulnerable to explosions.
Explosions ignore the short-term hit protection after a hit.
Only one material is now used for repairs, regardless of how many repair sets are required for the repair.
Farmland now dries out more slowly so that farms can also be watered by Darti.
Explosions no longer remove water.
Some dialogs have been reworked.
Technology
Some internal technical adjustments and migrations.
Bugfixes
Opening the game menu while attacking released the controls again.
When using seats quickly, the character started to "fly".
Objects could be retrieved from the trash can.
Seats could be exited into house walls.
Spewdew could block loading when exiting houses.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
Blueprint recipes!
Minecarts!
It's time to swing the pickaxe and collect iron, because minecarts are on the loose! This is one of several preparation updates for the first dungeon, so full speed ahead and don't get derailed!
New objects
You can now craft wooden and iron minecarts, each with different speeds.
New features
Tools now have freeze frames when used.
The sword animation now has 3 hit-stop frames when hitting "soft targets".
Your character now "shakes" when you hit a "hard target".
Graphics
A new water shader is now active for all game characters.
The desert sand tileset has been improved and now uses alternating outline tiles.
A respawn animation has been added.
The magic dust image has been improved.
Shadows of objects have been improved, making them appear less gray.
The shadow calculation of the different hairstyles on the character has been improved.
The shovel animations have been reworked.
When hitting water with a tool, water splashes appear.
Adjustments
The "Quick Stack" button for chests has been changed to "Take All".
The Cauldron is now crafted at the Anvil, like other metal recipes.
You can now use birch wood to make sticks and wood rods.
The stone fireplace can now be found under the “Crafting” category.
The use of shears and buckets is now preferred over picking things up. For example, you no longer gather the grass when you want to shear your sheep.
The activation frames for the hoe and shovel animations have been made more suitable for the animation.
The hoe can now also destroy grass.
Chicks move a bit faster now.
Technology
The player character now runs on an improved state machine.
Local audio sources now have a maximum range.
Performance
Terrain tilesets are now built and processed in a more optimized way.
Bugfixes
Mushrooms and tomatoes were ignored by the path finder.
It was no longer possible to load savegames with a corrupted save file.
If an item cannot be picked up, the input detection no longer triggers an alternative action.
Dialogs can now only be started from a neutral character state.
Lightnings have been spawned around the character when warping home during combat with Aztetor.
Water pillars have been spawned around the character when warping home during the battle with Volgoda.
Boss fight music did not always start correctly.
Fixed an issue where gold coins would not animate correctly when selling items.
The dust clouds while running often remained active.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
Bombs!
Bugfixes on Rails
Big updates always bring some bugs with them. I therefore want to say thank you to everyone who helps me with testing and enables me to find even the most unlikely special cases! <3
New Features
You can now craft rails for a mine cart track. However, the mine cart is still under development and will come with the next bigger update.
Adjustments
Tari now instantly moves from the spot if you don't want to warp back.
Interaction with world objects is now prioritized over dialogs. The only exception is talking to NPCs on chairs or benches.
Bugfixes
Due to a bug in the chunk limitation, animals were sometimes pushed out of their enclosures.
An optimization of the actor movement lock during the loading of chunks caused Tari to partially stop moving.
The day counter started with the wrong day and sometimes skipped a day.
Body parts of Volgoda were saved separately and thus remained permanently in the map.
When trying to put Darti in an enclosure, the game could crash because the mechanic selection could not select a suitable action.
Darti's watering function could lead to internal errors, but these had no consequences.
The new sleep events of the Darti were not de-registered, which led to a small memory leak.
The Darti's new awareness module did not always correctly recognize when you moved away and approached them again. This caused the Darti to stop attacking even though you were close to it.
Deleted game objects were sometimes not removed from the player's view detection, resulting in a small memory leak.
Objects could be repaired by dropping them on the ground or placing them with a right-click.
Pressing the sprint button while attacking or using a tool would put the character into a deadlock.
The game loading screen crashed if there was no permission to read the save files.
Known Bugs
Sometimes cliffs are not displayed correctly.
Coming soon
A mine dungeon, bombs and a mine track.
Valentine's Days
Happy Valentine's Day to all of you! It's a bit close, but I managed to add a little Valentine's Day treat: Rain of Hearts! In addition to this nice little gimmick, this update brings a bunch of significant performance improvements and two new enemies. The technology behind the enemies in particular will allow for more individual enemies and animals in future. Specific modules such as a sleep module or improved awareness of the environment for social aggro are just two of them.
Have fun and thank you for all the great support! <3
New features
In the days around Valentine's Day, hearts now mix in with the rain.
At the new magic repair table, you can now use energy cores and materials to repair your items. But be careful, not every item is worth repairing!
Your in-game days are now counted, displayed in the morning and shown on the loading screen.
You can now get water slime and Darti hats from Dartis.
New enemies
The Spewdew is an aggressive plant that spits acid at its victims to fertilize its surroundings! You can collect Spewseeds and plant Spewdew yourself. In the future, you will need Spewseeds to make bombs.
The Darti is an axolotl-waterslime-cat. They react together when you attack one and spit water at you. If you lure Dartis onto your fields, they will water them.
Graphics
Small dust clouds now appear during running.
Customizations
Items are no longer destroyed when their durability drops to 0. You can repair your items and use them again.
The materials required to craft tools, weapons and armor have been adjusted, since they are now repairable.
Taria and the Månefury now have special “ticks” in their dialogs.
Running is no longer possible in shallow water.
Technology
Major performance improvement through a structural update in the map generator.
Reduced micro-lags due to a performance improvement in the animation generator.
The loading time when warping via Taria has been massively improved by chunk preloading.
General performance improvement through faster chunk despawn.
Reduction of micro-lags when processing chunks.
Internal technical systems for creating enemies and animals have been improved. This affects new and future NPCs, as well as NPCs that will be upgraded in the future.
Bugfixes
Cacti no longer caused damage when touched.
When the bookmark was active, the recipe book was always reset to page 1 when opened.
Slimes created with magic powder could be doubled again immediately.
Magic dust could only be sprinkled on NPCs.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
New animations, e.g. a spear attack.
First dungeons.
Running!
This small update contains a few fixes, but also finally the ability to run! The implementation for this is not yet completely finished, as a performance update for map generation is still needed so that you can move faster without experiencing loading effects or stutters.
New features
You can now run with Shift [keyboard] or X [gamepad]. Your character will move 25% faster and consume stamina.
Wealdheim houses are now locked at night.
Adjustments
Tari moves slightly further away from the player character so that she is less likely to get in the way and accidentally start a conversation.
Technology
Colliders for unfinished chunks have been optimized.
The game now runs at 20 FPS when the window is inactive.
Bugfixes
With an active bookmark, page turn sounds were played when dropping items.
The migration of Marie, on the Wealdheim market, caused the NPC to be displayed twice for a short time.
The Christmas tree in the title screen had no lights.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
A major performance update.
New enemies.
New animations, e.g. a spear attack.
First dungeons.
Big Christmas-Update
Dear Little Legends Community,
The year is coming to an end and I have a big pre-Christmas present for you! With this update, the first three bosses in the game world have finally been completed. This is also accompanied by a considerable progress in the story. As always, many other things are also included in this update. Hence, you can now buy Christmas trees from Sao or fill bottles with milk for baking.
Tari, the Spectaria, now also has one or two little surprises in store, so I hope you enjoy exploring this update. Of course, as always, some things in the world cannot be respawned. I therefore recommend starting a new savegame.
Thank you all very much for your support over the years! ❤️
New Objects
You can now make standing torches at the carpenter's table.
You will now receive Volgoda's Dark Scales (chest) and the Scale Helmet when you defeat Volgoda.
Small slimes now have a chance to drop as wearable headgear.
You can now buy a Christmas tree from Sao. Regular fir trees will no longer be displayed as Christmas trees. Snow will fall over the Christmas tree during the Christmas season.
You can now craft different variants of copper and iron chain armor.
You can now melt sand into glass to make bottles.
Milk buckets can now be filled into bottles.
New Enemies
You will find the new boss, the “Insectoid Serpent Volgoda”, north of the Portal Ruins.
New Features
If you talk to Tari (the Spectaria) in Runika, she can warp you back to your current respawn location.
When crafting items directly from the recipe book, emptied items (e.g. buckets) are automatically returned to your inventory.
You can now see what time it is at any time on the daytime wheel.
You can now throw items into the trash can in the inventory again.
Graphics
The save game book now has a “no saved games yet” graphic.
The boss health bar and damage feedback have been visually improved.
When you are slimed by Blargh, slime will drip from your character until the movement debuff disappears.
The image for the milk bucket has been improved.
Houses are now partially lit at night.
The light display of street lamps has been improved.
Story
Many characters now react to the progress you make when defeating the Rift Guardians around the ruins.
Tari (the Spectaria) now reacts to more events regarding the Rift Guardians and has dialogs adjusted accordingly.
Wealdheim
You can now buy or sell animal products from Bertolf at the market.
Enya, in the Adventurer's Guild, now offers all kinds of dishes and adventurer's tea for sale.
Sao and Jabbar now also trade the items you receive as boss loot.
The Rift
The story of how you meet Tari (the Spectaria) is slightly modified so that Tari now follows you right at the beginning of the game and can provide helpful hints.
Adjustments
Marie now also trades peaches.
Green slimes now have 7 health points.
New achievements.
Boss loot boxes now have their own durability to withstand “explosions” (e.g. lightning strikes).
Pigs now also drop leather.
The raw materials required to craft the tunic, leather jerkin and leather armor have been slightly changed.
The stats of the lime slime armor, leather jerkin, and leather armor have been slightly adjusted accordingly.
Potatoes can no longer be baked in the loam smelter.
Cheesecake now requires milk bottles instead of a milk bucket.
The baking times in the oven have been adjusted.
Quality of Life
You can now interact with objects and harvest plants even if you are holding a placeable item.
You no longer start a dialog when trying to place objects near an NPC.
The distinction between interactions with world objects and NPCs has been improved.
You can now view the basic controls in the settings.
Technology
Many internal technical optimizations regarding items and entities (world objects).
Minor technical adjustments and optimizations in various systems.
Performance
Slight performance improvement in the retrieval of object data.
Bugfixes
Sometimes animals break out of their enclosures when loading chunks. This should now happen less often or no longer.
In the farm house, carpets could sometimes be placed in the wall.
After the game was “minimized”, it could happen that some timers ran too fast for a short time afterwards.
When crafting a new item, the recipe book no longer jumps back to page 1 if a bookmark is active.
No battle music was played when fighting multiple bosses in a row.
The explosion resistance formula had a small mathematical error.
Old barrels and crates no longer dropped loot.
The Soulflame Path flames in the Rift were sometimes incorrectly depth-sorted.
When obtaining a new item, the recipe book is now updated, even if it is closed.
Known Bugs
Sometimes cliffs are not displayed correctly.
Coming Soon
New enemies.
New character animations, e.g. for running.
First dungeons.
Storm-Crystal Boss
A long year and a half have passed since Blargh found his way into Little Legends. With Aztetor, the second of the three Rift Guardians is finally entering the game. Of course, a lot has also happened in the background and, in addition to new items, there are also new Halloween and Christmas effects! I'm already working on the third Rift Guardian boss in the background. Unfortunately, you will have to start a new savegame to fight the new boss. Special places will not be re-spawned to prevent your builds from being destroyed.
New mobs
You will find the new boss “Storm Crystal Aztetor” east of the Portal Ruins.
New objects
Aztetor drops the “Aztetor's Crystal Void” loot box to you.
If you defeat Aztetor, you will find a Storm Crystal Spear in his loot box. It has a 28% chance of triggering a lightning strike.
Blargh and Aztetor now leave energy cores in their loot boxes.
New features
The following items will now spawn bats in the week leading up to Halloween: The Bone Chest, the Jack-'o-Lantern, and the Bone Armor while you're wearing it.
The following items will trigger a small snow shower at Christmas time: The Gift Box, the Candy Cane Fence, and the Christmas Tree.
Graphic
Lynea's graphics in the main menu and loading screen are now in high-res.
There is now a new and more recognizable animation when Blargh's “slime bones” impact.
Portal Ruins
The Portal Ruins and the Aether Gathering Points where Blargh and Aztetor appear have been visually upgraded.
Customizations
The treasure chests at special places, such as abandoned gardens, are now more varied.
The character's hit box is 1 “retro” pixel smaller in radius, giving you more room to maneuver when fighting mobs without getting hit by them.
Blargh's loot table now includes energy cores.
Technology
The internal damage-receiver and touch damage system have been reworked.
Blargh's tech has been migrated to the systems optimized for Aztetor.
Some internal technical improvements.
Bug fixes
On slower PCs, your character could experience a “backsave” when saving and immediately reloading.
Regions were saved twice when leaving the map.
There was a worker task memory leak when changing levels.
Some effects caused a memory leak.
Ghosts could no longer interact with the environment and be attacked.
Mycelium, which was replaced by the new mushrooms in the previous update, could cause loading errors with chunks.
Crafting items would not add newly unlocked items to the recipe book until you interacted with the crafting table again.
The item tool tip was not always hidden when closing the inventory.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
Another Rift Guardian boss and new enemies.
Feel-good Update
The Wealdheim update has made it possible to leave the Runika map by entering buildings for the first time. Some objects were not yet designed for this and therefore always started growing from zero. This also happened if you moved too far away from your farm, for example. This update finally brings almost all remaining growth objects to the new system. As always, I have included many more things in this update package. Have fun exploring!
New objects
Rumor has it that Jabbar now has an oversized red witch hat on offer.
You can now craft a stone stool at the crafting table.
You can now create new storage crates at the various crafting tables, which also have different storage capacities.
There are new mushrooms called Bloodcap. These are displayed with the previous mushroom image. Regular mushrooms now have a new image.
Bloodcaps can be planted via the new mycelium called Bloodroot.
Bloodcaps are not edible without first being grilled on a campfire.
New features
Special raw material sources can now respawn regularly. This applies to large sources of coal, gold, iron, copper and stone. The raw material sources for copper and stone are new additions. All other sources can also respawn in existing maps.
You can now sit on stools and benches. All you have to do is interact with the seat. You can use the direction arrows to change your viewing direction, change position on a bench or stand up again.
All storage crates now have three new QoL features. You can use a button to transfer all resources from your inventory to the crate that are already stored there. You can also replenish the resources in your inventory from the crate and crates can now be sorted automatically.
Baby animals now use the new growth system. This means that they no longer start growing again every time they are reloaded. When you return to your farm after some time, the growth will now be recalculated correctly.
Fruits and beehives on trees now also use the new growth system and therefore no longer respawn when leaving buildings.
Graphics
Small color improvements to some tools.
The item tooltip no longer overlaps the last field of the quick-inventory.
Your character now has two new animations (panic and confusion), which can appear in certain situations or conversations.
Bees now have a new graphic.
The durability of objects is now always clearly displayed in white.
Wealdheim
There are now more villagers you can talk to in Wealdheim.
The Wealdheim Theater is now better lit when you go to the hammer contest at night.
The street lamps on the Wealdheim Market could be removed.
Pigeons will now fly away when you approach them. However, they may return after a while.
The Rift
The lost mushroom path has been improved with special mushrooms. These contract and block paths, or open up to reveal new paths.
The rift fog has been graphically adapted to the retro style of the magic floors and recolored.
Better player guidance to the path to Runika through new street lamps.
You can now find Mycelium and a Bone Club in the Rift.
Customizations
You can now pick up objects directly in front of your character when you click further away with the mouse.
Different storage crates now have different storage capacities.
You can now also use shelves and cupboards to store items.
If you move away from a door without entering the house, the door will now be closed again.
Some plants and seedlings had too short growth times, which is why these have now been extended.
The growth penalty for non-irrigated plants has been reduced from 4x to 3x.
Mushrooms can now be planted on farmland and receive the growth bonus of irrigated farmland accordingly. In addition, mushrooms now only grow at night unless they are planted around a tree.
Recipes that use Mushrooms and Bloodcaps have been adjusted accordingly.
Ravens now leave at least one feather.
If you want to place an item when there is no room for it, another interaction action will no longer be performed instead (such as picking something up).
Damaged beehives are restored at different rates at different times of day.
The wooden spear no longer requires a rope to be crafted earlier.
Performance
The performance for ground detection of actors has been improved and is now practically independent of how many actors are active at the same time.
Bugfixes
When digging holes, it could happen that the floor could no longer be changed.
Carpets in NPC houses could be mined with tools.
Random generated guideposts no longer had texts.
Some areas in Wealdheim were sometimes created on cliffs.
The flower radius for trees to generate beehives was calculated too small.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
New Rift Guardian bosses and enemies.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Settings & Fixes
To generate the world of Runika, a complex map generator is required that can combine random generation with pre-built areas. Mistakes creep in from time to time. A single wrong bit could cause parts of Wealdheim to disappear. Always a moment of heart attack for me, but here is the fix!
New objects
You can make a sleeping bag at the tailor's table. This can simply be picked up from the floor, making it ideal for traveling.
The new beacon flag shows an arrow so that you can mark locations.
Graphics
For International Pride Day, on June 28, even more heart flags are now mingling in the rain at Blargh! 🌈🌧️
Customizations
There is a new category "Base Building" in the recipe book, which makes it easier to understand where to find something.
Normal torches can now also be crafted on the regular crafting table.
Directional arrows now become larger when approaching the target.
A fallback framerate limit is now available for systems without VSync.
As long as the game is not the active window, the framerate is throttled to 12 to save energy.
Branwen's description to the farmhouse has been improved.
Default "deadzones" are now set for controllers to improve control.
The Jack-o'-Lantern pumpkin is now available at Sao.
The new furniture can now also be crafted in birch wood.
A note is now displayed in the intro that it can be skipped.
Bugfixes
An error in the data migration of chunks sometimes led to parts of Wealdheim being reset.
An incorrect "active" flag on chunks could cause Wealdheim to partially disappear.
The Spectaria kept reappearing at the Home Totem.
In the intro, the daytimes were not adjusted to the shortening of the night.
A Unity bug regarding mouse clicks had to be worked around, as some menus could not be opened as a result.
The heading of the settings is now immediately positioned correctly.
The moving background setting was still present.
When closing the menu via controller, the cursor would remain.
Before the first save, the time of day was not applied correctly when changing scenes.
The Catboy Viking Achievement could no longer be obtained.
Enemies could still move the camera around after you died.
When entering a new scene, the cursor only became visible after moving the mouse.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
More villagers in Wealdheim.
New enemies!
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Furniture & Fixes
The big Wealdheim update is receiving a small update with a few fixes. In the near future I plan to finally introduce markers (beacons) and Wealdheim should become a little more lively.
A bug in Unity version 2022 also led to a massive performance leak in the area of audio sources, which is now fixed by an update of the Unity version.
New objects
You can now craft the cupboard and bookshelves at the carpenter's table.
You can now make a decorative mop and pail at the carpenter's table.
You can now make the stone fireplace at the crafting table.
Graphics
The magic ground in the Rift is now highlighted by an effect.
Customizations
You can now place items on the night table.
The hammer minigame now plays a sound on perfect hits.
The amount of ingots required for the cauldron is now better adjusted.
Bugfixes
The leaf effects of the trees work again.
Due to a Unity FMOD bug up to 50% of the FPS could be lost.
A bug with the fixed Wealdheim objects could cause custom objects to become unusable.