For crafting items from the inventory or via crafting stations, there is now a new recipe book with recipe bookmarks for item categories and input hints.
To craft items directly from the recipe book, you must now hold down the mouse/gamepad button.
Preview recipes are now displayed in the recipe book once you know at least one item you need.
As long as you don't have any recipes in the recipe book, you will see a hint about obtaining recipes.
Existing recipes are now sorted as equally as possible according to the items they require.
If you don't have all the items needed to craft a recipe in your inventory, the required number is now displayed in red.
The new oven is now available for crafting baked goods, so some recipes are now only available here.
The new oven now contains the recipe for cheesecake, which allows you to make something with milk for the first time. The new crafting system returns the empty bucket to you.
All crafting stations and storage boxes now have a new and more self-explanatory design with large images and improved functionality.
The loam furnace and charcoal furnace now process raw materials automatically without the need for recipe selection.
The campfire, baking oven, and cauldron now have a recipe book to select recipes directly. The required items are automatically transferred to the cooking station.
Empty item slots in the crafting stations now show specific hints about their usage.
The character preview and equipment slots have been improved in the style of the new inventory design.
The inventory has been redesigned to include both more space and input hints.
If you have an item in your hand while closing the inventory, it will try to put it back into your inventory.
Inventory controls via controller have been improved.
Newly discovered items are now shown with an exclamation mark. This replaces the previously obscure display of all unlocked recipes.
The item tooltip is embellished with a cute spectaria.
Slimes now have jump sounds and slime splatter particles, as well as a slightly improved animation.
New sounds for: Item crafting, when eating and drinking, and for ghost deaths.
Bugfixes
The tooltip did not always show the movement modifier of floors.
The tooltip did not show the breaking strength of tools until now.
On some resolutions (e.g. 4k) there were graphic errors like a cut off background in the Rift.
Ghosts sometimes did not disappear towards the end of the night and were permanently invisible.
Death markers to the gravestone were not removed when the gravestone was dismantled. Unfortunately, erroneous markers remain in place at the moment.
Coming soon
New character animations.
Improvements to the map generator.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Hotfix
Features and customizations
You can now make boards at the carpenter's table, which replace the wooden planks in many recipes.
Bug fixes
Chunk despawn was performed too infrequently, which could cause performance issues when exploring.
Coming soon
New crafting UI.
Map generator improvements.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Improvements Pack
Features and customizations
Ground decorations (paths) now increase your walking speed slightly.
The cauldron has been graphically reworked.
Wind now affects leaves on trees and bushes.
You can now craft wood slice paths at the carpenter's table.
Bones can now be used to make a bone club.
Crates now have opening and closing sounds.
Small adjustments to the rift to help playing through better.
Big performance improvement when loading chunks, as grass is now postloaded.
Small performance improvement when loading textures.
New additional music tracks are now played in the game world.
Bugfixes
Tutorial hint about unsuitable tools could be accidentally skipped by collecting a flint in the start scene.
Coming soon
New crafting UI.
Map generator improvements.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
The Rift
Features and customizations
In the extended playable intro you can now explore the "Rift" and discover more game lore.
A "Spektaria" now guides you through the story and provides you with some useful hints.
You can now interact with NPCs and objects via the new dialog system.
On June the 28th, for the International Pride 🏳️🌈 Day, the ingame rain will be mixed with Pride hearts.
A few minor performance improvements.
Bug fixes
Sometimes, due to caching and multithreading, major errors occurred in the map generation.
The home totem was not activatable sometimes.
The audio range sometimes was a bit smaller than planned.
In the intro, the food of the NPCs was displayed behind them.
The mutton and the golden axe had no shadow.
The snow globe merchant in the intro was not visible sometimes.
Coming soon
New crafting UI.
Improvements to the map generator.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Big Improvements Pack
Features and customizations
You can now craft a lantern and a ghost flame lantern at the anvil to have more light at night.
You can now encounter ghosts at ancient graveyards places.
You can now use lanterns of ghosts to make ghost flame torches.
You can now remove farmland with the shovel, axe, and pickaxe.
Placing water with a bucket now requires a previously dug hole.
The graphics for fortifications and ruin walls have been improved.
New hairstyles and beards are available in the character creator.
The elf ears graphics have been improved.
Performance improvement for particle spawners.
An Early Access notice is now displayed at game start with the topics currently in progress.
Bug fixes
The death menu was not operable via controller.
Coming soon
In-game start of the story.
Map generator improvements.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Tiny improvements package
Features and customizations
Tooltips are now located in the bottom right of the screen, showing you more stats and new hints about your items.
Burning times of fuels, as well as crafting times, were balanced better.
Butterflies now like to fly around near flowers.
You can now scroll through the hints in the loading screen and see which hint is currently displayed.
Small effects do now appear when you place objects in the world.
Bugfixes
404 bugs not found.
Coming soon
In-game beginning of the story.
Map generator improvements.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Blargh the Great Devourer
Features and customizations
The step to start the ingame story is made by a first boss.
"Blargh the Great Devourer" can be found at the corrupted mana collectors, to the west of the portal ruins.
The battle is accented by the new storm weather effect.
Slime puddles inflict the first abnormal condition on you: you slow down for a short time.
The boss leaves behind a mineable slime box, a slime armor and slime balls. The latter will get a use in the future.
A new achievement is awarded for defeating the boss.
It can currently still happen that the battlefield is not generated. In this case, a new game must be started.
When you die, you will now leave behind a tombstone that contains your items.
The tombstone can be used like a box to recover your items.
If the tombstone is mined, you can take it with you as a decoration, but you can no longer use it as a crate.
A marker at the edge of the screen indicates the direction to the tombstone, similar to the marker back to the home totem.
In combat, stamina is now used to attack. In return, the short invulnerability time after hitting mobs is removed.
Walls, fences, floors, and some crafting materials now require fewer resources and/or have a higher yield.
Mycelium can now be removed with both the shovel and the hoe.
A water trough can now be crafted at the carpenter's table. It is purely decorative at this point.
The bucket can now be made on the carpenter's table.
Swamp grass now spawns in waters of the swamp biome.
The graphics for the chicken egg and the egg nest have been improved.
Minor improvement to the flashing of hit mobs.
Minor performance updates to entity generation and display sorting.
Bugfixes
Special Places were sometimes not registered correctly in the save file, resulting in fewer Special Places.
When being knocked back by a hit, it was still possible to attack at the same time.
In windowed mode, the mouse cursor position did not match the marker in the game world.
On some resolutions, the pointer movement speed with a controller was different.
Coming soon
In-game beginning of the story.
Map generator improvements.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Controller Support
Features and customizations
Controller support for gamepads.
UI decorations have been added.
Bug fixes
Pathfinding outside loaded chunks is now cancelled to minimize animals breaking out of enclosures.
Coming soon
In-game story start.
Map generator improvements.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Xmas Update
Features and customizations
During the Christmas season (Dec. 6 to Jan. 6), trees, chests, and regular fences appear in Christmas-themed variations.
Iron ore deposits in plains and deserts now look slightly different.
Coal deposits can now spawn in swamps and forests.
The path to your home totem is now displayed at the edge of the screen.
Charcoal is now produced in the charcoal kiln.
Hedges and hedge walls can now be crafted.
Counters can now be crafted at the carpenter's table, which can also be decorated with items.
Bugfixes
Gold weapons and tools were not assigned to the stone anvil.
Light sources from e.g. the loam smelter were set incorrectly.
Coming soon
Controller Support.
In-game start to the story.
Twitch https://www.twitch.tv/artimus83
Discord https://discord.gg/AWPcAfC
Website https://pad-soft.de/
Halloween Update
Features and customizations
Jack-o'lanterns can now be crafted in the crafting table. You will need slime torches for that.
Beehives can now be seen in trees.
Iron ore deposits can now spawn in deserts and plains.
Gold ore deposits can now spawn in swamps and on hills.
Owl Guardians will now drop mana orbs instead of gold.
Iron can be used to craft iron tools and weapons.
Mana orbs and iron can now be used to craft street lamps.
Metal tools can now be crafted with the stone anvil.
Collecting items now also unlocks the recipe for crafting the item itself.
When creating a new map, a home totem is created at the entrance to the ruins.
The character now glows whitish at night instead of yellow.
Some item descriptions have been improved.
Bugfixes
The cursor was hidden by dropdown items.
The armor value of equipment was not loaded correctly and only updated when putting it on/off.
When digging in the palm grove, the soil became sand and not the other way around.