Abatron cover
Abatron screenshot
Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie

Abatron

Another Round of Updates!

We are pushing out another round of updates in preparation for the next round of playtesters.

Keep the reports coming!

Release Notes .63

  • Updated MiniGame Map Scene with level, Work In Progress
  • Fixed Minigame not sending idle units after waves are done
  • Fixed ESC focus when leaving gamesettings menu in minigame
  • Removed initial Firing Delay for all units
  • Shortened Manalock Targetting idle time to match other unit's time
  • fixed enemy team colors in minigame
  • fixed minimap not updating correctly
  • fixed thrasher leap distance calculation
  • improved Ai Aiming for Thrasher Lunge Ability
  • improved Ai Aiming for Thrasher Spin Ability
  • improved Ai Aiming for Manalock Charge Ability
  • improved Ai Aiming for Manalock Blast Ability
  • improved Ai Aiming for Enchantress Rift Ability

Rocketbelly Goodness!

Mr. Rocketbelly please do as I say! That's right the Rocketbelly has had some awesome new fixes with him as we prep him for his next stage of development! Now you can click on a target far away to destroy while in siege mode. He will now un-siege, walk towards the target ignoring enemies, then re-siege when within range to bring the BOOM to the party!

If you don't want the Rocketbelly to ignore the Enemies while walking to the target, then simply click on the ground infront of the target instead of the target itself and it shall happen!

Did you hear that... Nope? Then you will on this update. Lots of new updates to the audio system for the Rocketbelly, Critters, Explosions, & much more new sound work.

In addition, we've knocked out another round of community reported bugs! Thanks for playing!

Release Notes .62

  • audio updates across the board.. (rb, critters, explosions, radiation blast...)
  • async loading implemented, faster startup & loading times
  • fixed ragdolls not impulsed on clients
  • ragdoll explosions now working
  • critter & queen death dissolve not working fixed
  • ragdoll teamcolors fixed
  • perf gain with explosions and lots of enemies
  • fixed connection issue when double clicking buttons
  • added searching notification dialog
  • minigame players are now on red team
  • fixed exiting minigame menu with Escape
  • added more information on the lobby menu
  • fixed ai from using taken colors from seamless travel
  • fixed large units nav mesh correctly updating last poly
  • fixed rocketbelly movement jitter around corners
  • fixed rocketbelly commanded targets while in siege mode
  • fixed bug with perception skipping targets infrequently
  • loading screen added to startup
  • fixed missing textures links
  • hitting Esc no longer shuts down the game

Steam Profiles Updated

New steam profiles have been implemented in Abatron. Now players can progress their character level and ranks by playing matches. At the end of each game, players are now rewarded with profile experience and reputation. Improve your skills to become a Challenger or progress farther and become a Warlord. Save up reputation to get cool skins and other future items!

Steam Stats are now in place, so we can now track the carnage you do. Its the first step to doing Acheivements & Leaderboards...coming soon.

A Bug ton of fixes including better Enchantress playability. No Longer will you have to flee close combat due to aiming issues, now the aiming takes in account your target location in relation to your current weapon position. *Jaw Drop*

Get in there and playtest the latest changes!

//Release Notes .61
-steam stats implemented
-steam profiles implemented
-enchantress basic weapon fire aiming fixed
-fixed crash when not logged into steam
-fixed server crash scenario when client disconnected as a hero
-fixed slow motion state when slower clients connect
-reset time dilation on minigame reset
-fixed missle aiming errors for dedicated servers
-fixed animation on dedicated servers being out of sync
-fixed spectate mode input being lost
-fixed rts menu from staying on at end of match
-fixed hud being left on if map change on minigame
-crash fix for regular game disconnect as a hero!
-keybinding menu fixed during lobbymode
-fixed some errors with player matchmaking sorting

A Heavy Dose of Bug Fixing!

This update targets several gameplay bugs including losing your mouse input occasionally. Rocketbellies are now better at switching between actions and siege mode. The delay time before the first rocket launch has been reduced by 1 second so now be more aggressive with those battle toads!

The Ai can now see more clearly with many perception updates and performance improvements, IQ++. See you in the Game!

//Release Notes .60
-Fixed a mouse input error for Commander mode
-Fixed spectator mode for end of match
-Fixed rocketbelly missles not firing bug
-Fixed rocketbelly siege commands overrides
-Fixed facing angle error with structures targetting
-Join Friends Game through steam
-Fixed orientation to movement getting overwritten
-Fixed Perception config from being ignored
-Updated Rocketbelly missle range and sight
-Performance improvements for scanning targets
-Decreased Initial Rocket firing delay by 1 second

//Release Notes .59
-Fixed Enchantress Aiming of ability decal
-Fixed Enchantress from moving while doing recall
-Improved Recall effect visuals
-Fixed floating ground gap when switching heroes
-Manalock Ultimate no longer locks you in place
-Increased Rocketbelly firing horizontal tolerance
-Fixed Rocketbellies not finishing player commands after defeating enemy unit

Dedicated Servers Online!

Abatron is now running on Dedicated Servers. The new system is available in the Non-Demo version of the game. Its been a long haul to get this point and we are happy to knock this one off the long list. We've also just released the Abatron Dedicated Servers Tool for those wanting to host their own game servers.

Lots of new and exciting updates are in this release including our new frontend, matchmaking, & lobby minigame! That's not to mention over 100+ fixes and code improvements.

We are also excited to send out our first round of keys to our Pre-Orders and Tournament winners. For those winners, your names are now announced as you enter any battlefield! Get in the game and check it out!

//Release Notes .58
-dedicated servers
-new main menu layout
-new matchmaking system
-new lobby waiting area
-new minigame available
-fixed ai getting into a state of not firing
-updated bot Zaebos logic
-fixed ai bot build stall issue
-fixed enchantress hero not dropping targets on takeover
-fixed Manasphere Indicator broken on clients
-removed extra checks for ai attacking current assigned targets
-Players/Heroes are now a higher priority for Ai to attack if damaged by players
-fixed target priority updating
-tournament winners names added to announcer when entering battle
-over 100+ other changes and code fixes since last update!

We've been nominated for the best upcoming FPS game of 2016!!

IndieDB is holding their annual Indie of the Year awards and we've been nominated! Out of the 20,000 games that were submitted, we made it into the top 100. We are so proud and happy that our community has shown us such wonderful support!

However, now that we have been nominated, there is a second round of voting. Over the next couple days we are trying to gain as many votes as we can for our category: Best Upcoming FPS game. So please click the link below and vote for Abatron! Together, we can do this. :D


Optimize, Optimize, Optimize!

We felt it was time to do a pass on performance, so we did! Welcome a few more frames back into your gameplay with new LODs for each character. Try out the new version and let us know what you think!

//Release Notes 1.2.56
-LODs implemented for each unit
-Performance updates for ragdolls
-Performance updates for start of match
-Performance updates for loss of player
-Simplified Warp-in shaders for performance
-fixed steam crash leaving match
-fixed enchantress healing audio
-fixed chat input
-fixed manalock model disappearing when looking up
-Main menu performance improvements
-Decreased game loading times with Async load
-Updated Teleport decal
-Drones are no longer selected with Mixed Drag Select
-Fixed Collector Stacking for client connected pcs

New Hero Unit - Enchantress Released!

It's a Monster of an Update. New Enchantress unit now available to play! Use her healing power to overcome great odds or her teleport ability to move troops around the terrain quickly.

For even more fun, become an Enchantress Hero to wield deadly projectiles in first or third person. Her Electric Storm ability can sizzle units that are clustered up. Need to clear the path? Use her Dimensional Rift to tear space and suck in enemy troops!

In addition to the new hero, many improvements have been made in performance and several crash fixes!

Note: Just like all the units in the game, Animations are only placeholder and will be fully implemented during the course of Early Access. Enjoy!

There are two ways to teleport so tell us what method you like the best. The first method is visible on the menu and the second is in the Hotbox(spacebar).


//Release Notes 1.2.55
-New Unit Enchantress!
-Upgraded Engine to 4.14
-Updated Rocketbelly damage increasing correctly on level ups
-fixed crash when firing Manalock Ultimate
-Performance update with unit ragdolls
-fixed crash when Ai heroes started abilities
-fixed several selected group errors
-switched audio onto its own thread
-hotbox updated
-fixed performance issue on some machines with MainMenu

Watch Me, Baby! New Update!

New Replay System added. Now you can play and then watch your game afterwards! Fast forward, slow motion, take screenshots, and all the features you would expect in a video player.

We've also released our Virtual Reality spectator. If you have a headset, jump into your replay and see your battle up close and personal but with the power to control time =)

Oculus and Vive both supported

*Note: Delete any previous recorded demos, VR1

//Release Notes 1.2.54
-A big update with the New Replay system
-Virtual Reality Specator Updated
-Input Modes cleaned up
-Manalock Ultimate lowered from 75s to 60s
-fixed crash with turrets explosions & ragdolls

Ai brain capacity updated!

Try a Coop vs Ai game, and see how many bots you can take on. Ai Bots now handles the Queen much more aggressively!

Several bug fixes make it in this build and a performance increase with loads of Rocketbellies onscreen. Rocketbellies now go into siege mode at the correct distance when first encountering an enemy.

Enjoy the new build!

//Release Notes 1.2.53
-Ai heroes now correctly restore health on exit
-Removed rocketbelly morph targets for performance
-Rocketbellies now use the correct range when auto seiging
-Audio updates
-Fixed Queen targetting Allies when subdued
-Ai Bots now go after the queen more aggressively
-Fixed Ai Bots not using the queen sometimes
-Fixed Ai from getting into permanent crawling state
-Ai Bot logic udpates
-Improved Ai Hero targetting of abilities