Abatron cover
Abatron screenshot
Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie

Abatron

Ai brain capacity updated =)

Try a Coop vs Ai game, and see how many bots you can take on. Ai Bots now handles the Queen much more aggressively!

Several bug fixes made it in this build and a performance increase with loads of Rocketbellies onscreen. Rocketbellies now go into siege mode at the correct distance when first encountering an enemy.

Enjoy the new build!

//Release Notes 1.2.53
-Ai heroes now correctly restore health on exit
-Removed rocketbelly morph targets for performance
-Rocketbellies now use the correct range when auto seiging
-Audio updates
-Fixed Queen targetting Allies when subdued
-Ai Bots now go after the queen more aggressively
-Fixed Ai Bots not using the queen sometimes
-Fixed Ai from getting into permanent crawling state
-Ai Bot logic udpates
-Improved Ai Hero targetting of abilities

New Bug smashing update

//Release Notes 1.2.52
Thanks to reports sent in from the community, several annoying crashes has been fixed! Also fixed in this update, the Ai bots now remember who is friend and foe at match start in Coop vs Ai mode. They no longer target other Ai
heroes.

Enjoy and keep gaming!

-removed extra components from units
-fixed combat text locations for explosions
-fixed crash scenario with firing laser guns & client disconnects
-fixed crash with explosions and ragdolls
-fixed starting units not allied correctly in CoopAi mode
-fixed crash scenario with initializing ai controllers
-fixed Ai heroes sometimes attacking other allied heroes
-fixed Health loss issue when jumping out of heroes of units

Hotfix for Leveling issues and more

We have a quick update today to follow up on some hot fixes for previously rolled out changes. Enjoy!

//Release Notes 1.2.51
-Fixed issue where players couldn't level up
-Fixed issue with the Hud abilities not unlocking on clients
-Fixed issue with server messages not being received for clients on startup
-Fixed duplicate messages on player kills
-Audio concurrency updates

Update: Navigation & Pathing Improvements

Do you suffer from suicidal troops or navigational pain? Today's new update helps fix those issues. No longer be victim to the clutches of the blue critter holes, freely walk in and out of them now.

Perhaps, Critters bug you too much? Critters no longer spawn after all players reach level 10. Now troops can be sent without critters killing off a few on the way to the enemy!

...Plus a ton more fixes

//Release Notes 1.2.50
-implemented new sound structure
-tons of audio updates
-updated core engine to 4.13.1
-core navigation improvements
-units have new anti-s(t)uck code
-critters no longer idle spawn late game
-fixed constant pathing issues with Queen
-increased character walkable slope to fix getting stuck
-critters now check LOS for ranged attack
-decreased time for block detection
-removed small nav islands from Nekros
-units now adjust to players off of nav mesh frequently
-fixes to help rocketbellies avoid centipeding when moving
-decreased the velocity bias when crowd steering
-added Maxfps setting in graphic options
-fixed resolution not saving preference

Ai Heroes are here!!

Great news! Now when playing against bots, they will have their own "hero" unit that will level up and use abilities just like you. This changes the game so much and it's so much harder now to take on 5 at once. Although that doesn't mean it can't be done. ;)

//Release Notes 1.2.49
-New Ai Heroes Implemented
-performance improvements
-fixed stuck scenarios with objectives
-objectives reset on matchstart if unfinished previously
-fixed rts panel display when selection item is destroyed
-fixed issue with queued buildings being falsely removed
-players can now see ally ship queues
-spawn ai hero thrasher on startup
-fixed ai team not changing targets
-removed double click option to enter units
-rocketbellies auto siege when created
-Add links to main menu for tournaments signups
-fixed ai stacking queue issue
-improved ai build logic

See what buildings are in queue! Plus much more

//Release Notes 1.2.48
-Selection of Planned buildings is outlined correctly
-Queue numbers and notification bar implemented for planned structures
-UI Panel updated for Planned Structures, change queue order ect..
-Performance increases
-Fixed Ship tracking when deleting queue
-Fixed Ship jittering between commands and build queues
-PreRequistes added for buildings
-Planned walls only visible to allies
-Fixed stacking of planned buildings
-fixed delays for drones building walls
-Up to 4 drones can now build walls faster
-added wall info/selection states
-decreased match warmup time
-fixed bots stalling when collectors are destroyed
-updated ai bot behaviors
-Auto Add bot if none is settings
-Start with 1 essence collectors
-ship can no longer take damage
-rotate map with just alt held down
-construction progress bar added
-new manasphere pulse upgrade

VR Spectate is here!!

Full Update Here

Abatron has officially eneterd the VR world! If you have the gear for it, pop into a game and watch a match in VR spectate mode! Ypu can record a game and watch it later, or watch it in "real time" (5 second delay) . We are thinking about twitch with this new update and the possibilities it brings. Check out the link above for a explanation of the controls and more details. :)

New Demo Build Live

//Release Notes 1.2.47
-VR Spectate Mode Demo
-Demo Recorder Updates
-Chat improvements
-Teal team color fixed, red added
-Increased Texture Streaming Pool to 2 Gigs
-Console re-enabled

New Demo build live!

We have a new update to the demo, which includes a new chat system! Yay! We also changed the costs of turrets a bit and updated the AI so they go after the Queen more often. Full changes below:

//Release Notes 1.2.45

-new chat implemented, history!
-updated core engine to ue4 4.13
-fixed defeated player slots
-fixed steam session status for new lobby system
-selected allied buildings & turrets are now longer enemy highlighted
-fixed thrasher end of lunge for clients, yoda pose
-added reaction time to all units and critters
-lowered cost of turrets
-improved ai players on getting the queen

Co-op vs AI is here!

A new update is here, and with it comes the ability to team up with your friends against the computer! Choose as many or as little bots to play against as you wish.

Here are some other changes in this weeks update. :)


//Release Notes 1.2.44
-New Coop vs Ai Game Mode!
-New Lobby system for adding bots
-New Event Based Music system added for players
-Audio fixes
-FFA gamemode updated to new system
-Bots Logic updates
-Manalock Ultimate radius increased
-Rocketbelly Missle damage increased
-Rocketbelly spit damage increased
-Combat Text show for clients multi hits
-LOS fixes for turret firing
-Improved Coordinated Ai targets
-Improved off navmesh wondering of units
-Improved rocketbelly jittering on client when walking
-Ally selection is Green
-Players can't be commanded from Allied RTS commanders

Participate in the Abatron Tournaments!

Saturday 9/10 at 12pm Central





If you enjoy playing Abatron, why not play a few rounds and potentially win some prizes? You could win a full copy of the game when it's released, plus! Your name announced via voice over in-game. :)


Simply sign up using the link below:

http://www.abatrongame.com/esports


If you like to watch rather than play, that's cool too! We'll be raffling off prizes to our viewers as well. :)

So be sure to follow us on Twitch so you don't miss when we go live!

Abatron Twitch

And don't forget to Back us on Kickstarter!